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RazMaker

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  1. Version de Minecraft : 1.7.10 Version de Skript : 2.1.2 Problème Bonjour j'ai un problème je suis entrain de faire un skript pour un téléphone mais vue que j'utilise des mods il y a des description en dessous des item et cela ne rend pas bien, sur l'image que j'ai mise on voit que en dessous de "Metiers illégaux" il y a une description de l'item jor "Matachement Arms Pack Mid...". Avez vous une solution pour les enlever ?
  2. Merci pour vos réponses cela fonctionne.
  3. Version de Minecraft : 1.X.X Version de Skript : 2.X.X Addons utilisés: Addon1, Addon2, ... Type du skript : Ecrivez ici le type de skript souhaité Description du script : Bonjour je cherche une version qui fonctionne sous 1.7.10 (je suis sous thermos pour les mods et les plugins) j'ai déjà essayer pleins de version mais la plus pars des fois cela me dis "/skript help" j'en conclus que cela ne fonctionne pas donc je viens vers vous pour savoir si vous avez une version qui fonctionne sous thermos 1.7.10.Merci
  4. oui par exemple dans un gui apres le nom jor (with lore "nom" to be un....)
  5. Version de Minecraft : 1.X.X Version de Skript : 2.X.X Addons utilisés: Type du skript : Aide version Description du script : Bonjour je me demande quelle version de Skript est compatible avec minecraft forge 1.12.2 et qui permet de metre des lore (au dessus de la version 2.3 de Skript) merci de votre réponse
  6. RazMaker

    résolu ✔ Probleme de Lore

    Bonjour j'ai régler mon problème le problème venais de la version de Skript car ce n'est que a partir de Skript 2.3+ que les lore sont ajouter .
  7. Version de Minecraft : 1.12.2 Version de Skript : 2. Addons utilisés: TuSKe,skRayFall+v1.9.12,Skellett-Legacy Type du skript : Ecrivez ici le type de skript souhaité Description du script : Bonjour j'ai un problème on ma conseiller de créé des gui avec TuSKe du coup je me suit lancer mais le problème est que je ne m'y connais pas beaucoup avec TuSKe et du coup j'essaie d'ajouter une ligne (je crois que c'est "with lore") mais cela me marque une erreur voici un screen de l'erreur et le skript command /boutique: trigger: open virtual chest inventory with size 1 named "Ce menu est un test" to player format gui slot 4 of player with diamond sword named "Le nom de mon objet" with lore "&7Test &a1 2 3" to close then run player command "/macommande"
  8. merci beaucoup pour ton aide .Et comment je fais pour fermer le topic ?
  9. Voici le skript command /Grades: trigger: open chest with 3 rows named "&bGrades" to player wait 1 ticks format slot 0 of player with gray stained glass pane named " " to be unstealable format slot 1 of player with gray stained glass pane named " " to be unstealable format slot 2 of player with light blue stained glass pane named " " to be unstealable format slot 3 of player with light blue stained glass pane named " " to be unstealable #Grades info set {_info} to glowing item frame named "&c&lGrades Info" set lore of {_info} to "&2Clique droit sur les plastron pour acheter un grade." format slot 4 of player with {_info} named "&c&lGrades Info" to be unstealable #Les vitres format slot 5 of player with light blue stained glass pane named " " to be unstealable format slot 6 of player with light blue stained glass pane named " " to be unstealable format slot 7 of player with gray stained glass pane named " " to be unstealable format slot 8 of player with gray stained glass pane named " " to be unstealable format slot 9 of player with gray stained glass pane named " " to be unstealable #Grade Citoyen set {_grade} to glowing leather tunic named "&b&lCitoyen" set lore of {_grade} to "&eCoute 25 000€" format slot 10 of player with {_grade} to run [make player execute command "/verifcitoyen"] #vitre entre grades format slot 11 of player with light blue stained glass pane named " " to be unstealable #Grade Noble set {_grade1} to glowing glowing iron chestplate named "&b&lNoble" set lore of {_grade1} to "&eCoute 50 000€" format slot 12 of player with {_grade1} to run [make player execute command "/verifnoble"] #vitre entre grades format slot 13 of player with light blue stained glass pane named " " to be unstealable #Grade Aristocrate set {_grade2} to glowing golden chestplate named "&b&lAristocrate" set lore of {_grade2} to "&eCoute 100 000€" format slot 14 of player with {_grade2} to run [make player execute command "/verifaristocrate"] #vitre entre grades format slot 15 of player with light blue stained glass pane named " " to be unstealable #Grade Franc-maçon set {_grade3} to glowing diamond chestplate named "&b&lFranc-maçon" set lore of {_grade3} to "&eCoute 500 000€" format slot 16 of player with {_grade3} to run [make player execute command "/veriffrancmacon"] #vitres format slot 17 of player with gray stained glass pane named " " to be unstealable format slot 18 of player with gray stained glass pane named " " to be unstealable format slot 19 of player with gray stained glass pane named " " to be unstealable format slot 20 of player with light blue stained glass pane named " " to be unstealable format slot 21 of player with light blue stained glass pane named " " to be unstealable #Fermer le menu format slot 22 of player with glowing barrier named "&c&lFermer le menu" to close #vitres format slot 23 of player with light blue stained glass pane named " " to be unstealable format slot 24 of player with light blue stained glass pane named " " to be unstealable format slot 25 of player with gray stained glass pane named " " to be unstealable format slot 26 of player with gray stained glass pane named " " to be unstealable #Achat du grade citoyen command /buycitoyen: trigger: if player's balance is bigger than 24999.999: make server execute command "lp user %player% parent add citoyen" broadcast "&aBravo à %player% d'avoir acheté le grade &f[&aCitoyen&f]." else: send "&4Tu n'as pas assez d'argent" #Achat du grade noble command /buynoble: trigger: if player's balance is bigger than 49999.999: make console execute command "eco take %player% 50000" make server execute command "lp user %player% parent add noble" broadcast "&aBravo à %player% d'avoir acheté le grade &f[&2Noble&f]." else: send "&4Tu n'as pas assez d'argent" #Achat du grade aristocrate command /buyaristocrate: trigger: if player's balance is bigger than 99999.999: make server execute command "lp user %player% parent add aristocrate" broadcast "&aBravo à %player% d'avoir acheté le grade &f[&eAristocrate&f]." else: send "&4Tu n'as pas assez d'argent" #Achat du grade franc-macon command /buyfranmacon: trigger: if player's balance is bigger than 499999.999: make server execute command "lp user %player% parent add francmacon" broadcast "&aBravo à %player% d'avoir acheté le grade &f[&cFran-maçon&f]." else: send "&4Tu n'as pas assez d'argent" #Gui pour ne pas acher instant. command /verifcitoyen: trigger: open chest with 3 rows named "&f[&aCitoyen&f]" to player wait 1 tick format slot 0 of player with gray stained glass pane named " " to be unstealable format slot 1 of player with gray stained glass pane named " " to be unstealable format slot 2 of player with light blue stained glass pane named " " to be unstealable format slot 3 of player with light blue stained glass pane named " " to be unstealable format slot 4 of player with light blue stained glass pane named " " to be unstealable format slot 5 of player with light blue stained glass pane named " " to be unstealable format slot 6 of player with light blue stained glass pane named " " to be unstealable format slot 7 of player with gray stained glass pane named " " to be unstealable format slot 8 of player with gray stained glass pane named " " to be unstealable format slot 9 of player with gray stained glass pane named " " to be unstealable format slot 10 of player with light blue stained glass pane named " " to be unstealable #Laine rouge ,retour au /grade format slot 11 of player with red wool named "&4Retour a la liste des grades. " to run [make player execute command "/grades"] #vitres entres laine rouge et lingo d'or format slot 12 of player with light blue stained glass pane named " " to be unstealable #lingot d'or pour voir le prix du grade format slot 13 of player with gold ingot named "&eCoute 25 000€" to be unstealable #Vitre entre lingot d'or et laine verte pour acheter le grade format slot 14 of player with light blue stained glass pane named " " to be unstealable #Laine verte , achat du grade format slot 15 of player with green wool named "Acheter le grade &f[&aCitoyen&f]" to run [make player execute command "/buycitoyen"] #Vitres format slot 16 of player with light blue stained glass pane named " " to be unstealable format slot 17 of player with gray stained glass pane named " " to be unstealable format slot 18 of player with gray stained glass pane named " " to be unstealable format slot 19 of player with gray stained glass pane named " " to be unstealable format slot 20 of player with light blue stained glass pane named " " to be unstealable format slot 21 of player with light blue stained glass pane named " " to be unstealable format slot 22 of player with light blue stained glass pane named " " to be unstealable format slot 23 of player with light blue stained glass pane named " " to be unstealable format slot 24 of player with light blue stained glass pane named " " to be unstealable format slot 25 of player with gray stained glass pane named " " to be unstealable format slot 26 of player with gray stained glass pane named " " to be unstealable command /verifnoble: trigger: open chest with 3 rows named "&f[&2Noble&f]" to player wait 1 tick format slot 0 of player with gray stained glass pane named " " to be unstealable format slot 1 of player with gray stained glass pane named " " to be unstealable format slot 2 of player with light blue stained glass pane named " " to be unstealable format slot 3 of player with light blue stained glass pane named " " to be unstealable format slot 4 of player with light blue stained glass pane named " " to be unstealable format slot 5 of player with light blue stained glass pane named " " to be unstealable format slot 6 of player with light blue stained glass pane named " " to be unstealable format slot 7 of player with gray stained glass pane named " " to be unstealable format slot 8 of player with gray stained glass pane named " " to be unstealable format slot 9 of player with gray stained glass pane named " " to be unstealable format slot 10 of player with light blue stained glass pane named " " to be unstealable #Laine rouge ,retour au /grade format slot 11 of player with red wool named "&4Retour a la liste des grades. " to run [make player execute command "/grades"] #vitres entres laine rouge et lingo d'or format slot 12 of player with light blue stained glass pane named " " to be unstealable #lingot d'or pour voir le prix du grade format slot 13 of player with gold ingot named "&eCoute 50 000€" to be unstealable #Vitre entre lingot d'or et laine verte pour acheter le grade format slot 14 of player with light blue stained glass pane named " " to be unstealable #Laine verte , achat du grade format slot 15 of player with green wool named "Acheter le grade &f[&2Noble&f]" to run [make player execute command "/buynoble"] #Vitres format slot 16 of player with light blue stained glass pane named " " to be unstealable format slot 17 of player with gray stained glass pane named " " to be unstealable format slot 18 of player with gray stained glass pane named " " to be unstealable format slot 19 of player with gray stained glass pane named " " to be unstealable format slot 20 of player with light blue stained glass pane named " " to be unstealable format slot 21 of player with light blue stained glass pane named " " to be unstealable format slot 22 of player with light blue stained glass pane named " " to be unstealable format slot 23 of player with light blue stained glass pane named " " to be unstealable format slot 24 of player with light blue stained glass pane named " " to be unstealable format slot 25 of player with gray stained glass pane named " " to be unstealable format slot 26 of player with gray stained glass pane named " " to be unstealable command /verifaristocrate: trigger: open chest with 3 rows named "&f[&eAristocrate&f]" to player wait 1 tick format slot 0 of player with gray stained glass pane named " " to be unstealable format slot 1 of player with gray stained glass pane named " " to be unstealable format slot 2 of player with light blue stained glass pane named " " to be unstealable format slot 3 of player with light blue stained glass pane named " " to be unstealable format slot 4 of player with light blue stained glass pane named " " to be unstealable format slot 5 of player with light blue stained glass pane named " " to be unstealable format slot 6 of player with light blue stained glass pane named " " to be unstealable format slot 7 of player with gray stained glass pane named " " to be unstealable format slot 8 of player with gray stained glass pane named " " to be unstealable format slot 9 of player with gray stained glass pane named " " to be unstealable format slot 10 of player with light blue stained glass pane named " " to be unstealable #Laine rouge ,retour au /grade format slot 11 of player with red wool named "&4Retour a la liste des grades. " to run [make player execute command "/grades"] #vitres entres laine rouge et lingo d'or format slot 12 of player with light blue stained glass pane named " " to be unstealable #lingot d'or pour voir le prix du grade format slot 13 of player with gold ingot named "&eCoute 100 000€" to be unstealable #Vitre entre lingot d'or et laine verte pour acheter le grade format slot 14 of player with light blue stained glass pane named " " to be unstealable #Laine verte , achat du grade format slot 15 of player with green wool named "Acheter le grade &f[&eAristocrate&f]" to run [make player execute command "/buyaristocrate"] #Vitres format slot 16 of player with light blue stained glass pane named " " to be unstealable format slot 17 of player with gray stained glass pane named " " to be unstealable format slot 18 of player with gray stained glass pane named " " to be unstealable format slot 19 of player with gray stained glass pane named " " to be unstealable format slot 20 of player with light blue stained glass pane named " " to be unstealable format slot 21 of player with light blue stained glass pane named " " to be unstealable format slot 22 of player with light blue stained glass pane named " " to be unstealable format slot 23 of player with light blue stained glass pane named " " to be unstealable format slot 24 of player with light blue stained glass pane named " " to be unstealable format slot 25 of player with gray stained glass pane named " " to be unstealable format slot 26 of player with gray stained glass pane named " " to be unstealable command /veriffrancmacon: trigger: open chest with 3 rows named "&f[&cFran-maçon&f]" to player wait 1 tick format slot 0 of player with gray stained glass pane named " " to be unstealable format slot 1 of player with gray stained glass pane named " " to be unstealable format slot 2 of player with light blue stained glass pane named " " to be unstealable format slot 3 of player with light blue stained glass pane named " " to be unstealable format slot 4 of player with light blue stained glass pane named " " to be unstealable format slot 5 of player with light blue stained glass pane named " " to be unstealable format slot 6 of player with light blue stained glass pane named " " to be unstealable format slot 7 of player with gray stained glass pane named " " to be unstealable format slot 8 of player with gray stained glass pane named " " to be unstealable format slot 9 of player with gray stained glass pane named " " to be unstealable format slot 10 of player with light blue stained glass pane named " " to be unstealable #Laine rouge ,retour au /grade format slot 11 of player with red wool named "&4Retour a la liste des grades. " to run [make player execute command "/grades"] #vitres entres laine rouge et lingo d'or format slot 12 of player with light blue stained glass pane named " " to be unstealable #lingot d'or pour voir le prix du grade format slot 13 of player with gold ingot named "&eCoute 500 000€" to be unstealable #Vitre entre lingot d'or et laine verte pour acheter le grade format slot 14 of player with light blue stained glass pane named " " to be unstealable #Laine verte , achat du grade format slot 15 of player with green wool named "Acheter le grade &f[&cFran-maçon&f]" to run [make player execute command "/buyfranmacon"] #Vitres format slot 16 of player with light blue stained glass pane named " " to be unstealable format slot 17 of player with gray stained glass pane named " " to be unstealable format slot 18 of player with gray stained glass pane named " " to be unstealable format slot 19 of player with gray stained glass pane named " " to be unstealable format slot 20 of player with light blue stained glass pane named " " to be unstealable format slot 21 of player with light blue stained glass pane named " " to be unstealable format slot 22 of player with light blue stained glass pane named " " to be unstealable format slot 23 of player with light blue stained glass pane named " " to be unstealable format slot 24 of player with light blue stained glass pane named " " to be unstealable format slot 25 of player with gray stained glass pane named " " to be unstealable format slot 26 of player with gray stained glass pane named " " to be unstealable
  10. Non justement j'ai remplacer par des tabs et le problème est toujours la .
  11. Version de Minecraft : 1.12.2 Version de Skript : 2.31c Addons utilisés: skRayFall+v1.9.12,SkQuery-4.1.0,Skellett-Legacy,skUtilities.v0.9.2, Type du skript : Shop Description du script : Bonjour j'ai un problème avec mon skript de shop pour grades en gros j'ai voulue ajouter une ligne pour enlever l'argent au joueur et la une grosse erreur s'affiche cela me dit qui y a 8 espaces trouver mais que il faut 2 tabs du-coup je replace par 2 tabs et rien ne change l erreur reste la et il y en a même 4 autres .
  12. Comment je fait pour clore un sujet ?
  13. Merci cela fonctionne bien mais j'ai toujours un problème avec le son qui ne se joue pas merci beaucoup pour ton aide . Voici le code qui marche ; command /Grades: trigger: open chest with 4 rows named "&4Grades" to player wait 1 ticks format slot 0 of player with gray stained glass pane named " " to be unstealable format slot 1 of player with gray stained glass pane named " " to be unstealable format slot 7 of player with gray stained glass pane named " " to be unstealable format slot 8 of player with gray stained glass pane named " " to be unstealable format slot 9 of player with gray stained glass pane named " " to be unstealable format slot 17 of player with gray stained glass pane named " " to be unstealable format slot 18 of player with gray stained glass pane named " " to be unstealable format slot 26 of player with gray stained glass pane named " " to be unstealable format slot 27 of player with gray stained glass pane named " " to be unstealable format slot 28 of player with gray stained glass pane named " " to be unstealable format slot 34 of player with gray stained glass pane named " " to be unstealable format slot 35 of player with gray stained glass pane named " " to be unstealable format slot 2 of player with yellow stained glass pane named " " to be unstealable format slot 3 of player with yellow stained glass pane named " " to be unstealable format slot 5 of player with yellow stained glass pane named " " to be unstealable format slot 6 of player with yellow stained glass pane named " " to be unstealable format slot 11 of player with yellow stained glass pane named " " to be unstealable format slot 13 of player with yellow stained glass pane named " " to be unstealable format slot 15 of player with yellow stained glass pane named " " to be unstealable format slot 20 of player with yellow stained glass pane named " " to be unstealable format slot 22 of player with yellow stained glass pane named " " to be unstealable format slot 24 of player with yellow stained glass pane named " " to be unstealable format slot 29 of player with yellow stained glass pane named " " to be unstealable format slot 30 of player with yellow stained glass pane named " " to be unstealable format slot 32 of player with yellow stained glass pane named " " to be unstealable format slot 32 of player with yellow stained glass pane named " " to be unstealable format slot 33 of player with yellow stained glass pane named " " to be unstealable format slot 19 of player with gold ingot named "&eCoute 10 000Euros " to be unstealable format slot 21 of player with gold ingot named "&eCoute 10 000Euros " to be unstealable format slot 23 of player with gold ingot named "&eCoute 10 000Euros " to be unstealable format slot 25 of player with gold ingot named "&eCoute 10 000Euros " to be unstealable set {_item} to glowing leather tunic named "&f &c&lCitoyen" set lore of {_item} to "Première ligne" format slot 10 of player with {_item} to run [make player execute command "/buycitoyen1"] format slot 12 of player with glowing iron chestplate named "&f &c&lCitoyen" to be unstealable format slot 14 of player with glowing golden chestplate named "&f &c&lCitoyen" to be unstealable format slot 16 of player with glowing diamond chestplate named "&f &c&lCitoyen" to be unstealable format slot 4 of player with glowing item frame named "&c&lGrades Info" to be unstealable format slot 31 of player with glowing barrier named "&f>> &c&lFermer le menu" to close command /buycitoyen1: trigger: if player's balance is bigger than 1.999: make server execute command "lp user %player% parent add citoyen" broadcast "&aBravo à %player% d'avoir acheter le grade citoyen." else: send "&4Tu n'as pas assez d'argent"
  14. Désolé mais je ne comprend pas pourquoi cela ne marche pas pour le lore et aussi pourquoi cela ne marche pas pour le son ,voici le code . Merci pour ta réponse et je ne te demande pas de me donner les réponse mais juste de m'expliquer et je commence le skrip je demande juste de l'aide . command /Grades: trigger: open chest with 4 rows named "&4Grades" to player wait 1 ticks format slot 0 of player with gray stained glass pane named " " to be unstealable format slot 1 of player with gray stained glass pane named " " to be unstealable format slot 7 of player with gray stained glass pane named " " to be unstealable format slot 8 of player with gray stained glass pane named " " to be unstealable format slot 9 of player with gray stained glass pane named " " to be unstealable format slot 17 of player with gray stained glass pane named " " to be unstealable format slot 18 of player with gray stained glass pane named " " to be unstealable format slot 26 of player with gray stained glass pane named " " to be unstealable format slot 27 of player with gray stained glass pane named " " to be unstealable format slot 28 of player with gray stained glass pane named " " to be unstealable format slot 34 of player with gray stained glass pane named " " to be unstealable format slot 35 of player with gray stained glass pane named " " to be unstealable format slot 2 of player with yellow stained glass pane named " " to be unstealable format slot 3 of player with yellow stained glass pane named " " to be unstealable format slot 5 of player with yellow stained glass pane named " " to be unstealable format slot 6 of player with yellow stained glass pane named " " to be unstealable format slot 11 of player with yellow stained glass pane named " " to be unstealable format slot 13 of player with yellow stained glass pane named " " to be unstealable format slot 15 of player with yellow stained glass pane named " " to be unstealable format slot 20 of player with yellow stained glass pane named " " to be unstealable format slot 22 of player with yellow stained glass pane named " " to be unstealable format slot 24 of player with yellow stained glass pane named " " to be unstealable format slot 29 of player with yellow stained glass pane named " " to be unstealable format slot 30 of player with yellow stained glass pane named " " to be unstealable format slot 32 of player with yellow stained glass pane named " " to be unstealable format slot 33 of player with yellow stained glass pane named " " to be unstealable format slot 19 of player with 266 named "&eCoute 10 000Euros " to be unstealable format slot 21 of player with 266 named "&eCoute 10 000Euros " to be unstealable format slot 23 of player with 266 named "&eCoute 10 000Euros " to be unstealable format slot 25 of player with 266 named "&eCoute 10 000Euros " to be unstealable set 307 to glowing 299 named "&f &c&lCitoyen" set lore of 307 to "Première ligne", "Deuxième ligne" and "Troisième ligne" format slot 10 of player with 307 to run [make player execute command "/buycitoyen1"] format slot 12 of player with glowing 307 named "&f &c&lCitoyen" to be unstealable format slot 14 of player with glowing 315 named "&f &c&lCitoyen" to be unstealable format slot 16 of player with glowing 311 named "&f &c&lCitoyen" to be unstealable format slot 4 of player with glowing 389 named "&c&lGrades Info" to be unstealable format slot 31 of player with glowing barrier named "&f>> &c&lFermer le menu" to close command /buycitoyen1: trigger: if player's balance is bigger than 1.999: make server execute command "lp user %player% parent add citoyen" broadcast "&aBravo à %player% d'avoir acheter le grade citoyen." play sound "entity.experience_orb.pickup" with volume 0.5 to player else: send "&4Tu n'as pas assez d'argent"
  15. Merci pour ta réponse mais si je veut le mètre dans un gui comment je fait voici la ligne dans laquelle j'aimerais le mètre. format slot 10 of player with glowing 299 named "&f &c&lCitoyen" to run [make player execute command "/buycitoyen1"] et as du coup pour le son comme je fait il faut un addon ?Merci pour ton aide
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