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TheBenjamain

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  1. Merci beaucoup sa marche nickel ! Et oui je me suis dis aussi que j'avais fais le mélange. Encore merci !
  2. Bonjour, j'ai un problème. Je veux reproduire le SS de Funcraft mais pas exactement le même. Le problème est mon menu. J'ai fais un menu que je n'ais pas trop l'habitude de faire pour éviter de créer pleins de commandes liés a pleins de GUI et éviter de voir que l'on change de GUI en voyant la souris se réinitialiser au milieu et sa marche nickel sans problème, exactement ce que je voulais mais j'ai un problème. En gros je n'arrive pas a sauvegarder l'arg 1 donc le joueur et quand je clique par exemple sur le menu Cheat au lieu de voir le pseudo du joueur sa me met <none> comme si il l'avais oublié donc j'ai essayer de set l'arg 1 a une variable pour la réutiliser après mais je n'y arrive pas et il me dise que arg 1 ne peut pas être défini un truc comme ça. Et j'ai un autre bug en gros au moment de sanctionner dans le nom du GUI dans Confirmation-Sanction <none> = normalement le nom du joueur, quand je clique sur le "confirmer" en colorant vert sa se fais rien et je peux prendre les items alors qu'il y a to be unstealable donc je pense que sa viens du système de menu que j'ai fais. Cela le fais dans tout les sous menus. Merci d'avance pour vos réponses et le mieux je pense pour m'aider c'est de tester le code par vous même et vous verrez les 2 bugs que je vous ais expliqué. options: permsg: Tu n'as pas la permission ! command /ss <player>: permission: enoria.mod.ss permission message: {@permsg} trigger: wait 1 tick open chest with 3 rows named "&c&oModération &6%arg 1%" to player format slot 0 of player with white stained glass pane named " " to be unstealable format slot 1 of player with white stained glass pane named " " to be unstealable format slot 2 of player with white stained glass pane named " " to be unstealable format slot 3 of player with white stained glass pane named " " to be unstealable format slot 4 of player with skull of arg 1 named "&6%arg 1%" to be unstealable format slot 5 of player with white stained glass pane named " " to be unstealable format slot 6 of player with white stained glass pane named " " to be unstealable format slot 7 of player with white stained glass pane named " " to be unstealable format slot 8 of player with white stained glass pane named " " to be unstealable format slot 9 of player with white stained glass pane named " " to be unstealable format slot 11 of player with white stained glass pane named " " to be unstealable format slot 13 of player with white stained glass pane named " " to be unstealable format slot 15 of player with white stained glass pane named " " to be unstealable format slot 17 of player with white stained glass pane named " " to be unstealable format slot 18 of player with white stained glass pane named " " to be unstealable format slot 19 of player with white stained glass pane named " " to be unstealable format slot 20 of player with white stained glass pane named " " to be unstealable format slot 21 of player with white stained glass pane named " " to be unstealable format slot 22 of player with skull of arg 1 named "&6%arg 1%" to be unstealable format slot 23 of player with white stained glass pane named " " to be unstealable format slot 24 of player with white stained glass pane named " " to be unstealable format slot 25 of player with white stained glass pane named " " to be unstealable format slot 26 of player with white stained glass pane named " " to be unstealable #----------------MESSAGE----------------# make gui slot 10 of player with paper named "&6Message" to run: open chest with 3 rows named "&c&oMessage &6%arg 1%" to player #----------------CHEAT----------------# make gui slot 12 of player with diamond sword named "&6Cheat" to run: open chest with 3 rows named "&c&oCheat &6%arg 1%" to player format slot 0 of player with white stained glass pane named " " to be unstealable format slot 1 of player with white stained glass pane named " " to be unstealable format slot 2 of player with white stained glass pane named " " to be unstealable format slot 3 of player with white stained glass pane named " " to be unstealable format slot 4 of player with white stained glass pane named " " to be unstealable format slot 5 of player with white stained glass pane named " " to be unstealable format slot 6 of player with white stained glass pane named " " to be unstealable format slot 7 of player with white stained glass pane named " " to be unstealable format slot 8 of player with white stained glass pane named " " to be unstealable format slot 18 of player with white stained glass pane named " " to be unstealable format slot 19 of player with white stained glass pane named " " to be unstealable format slot 20 of player with white stained glass pane named " " to be unstealable format slot 21 of player with white stained glass pane named " " to be unstealable format slot 22 of player with white stained glass pane named " " to be unstealable format slot 23 of player with white stained glass pane named " " to be unstealable format slot 24 of player with white stained glass pane named " " to be unstealable format slot 25 of player with white stained glass pane named " " to be unstealable format slot 26 of player with white stained glass pane named " " to be unstealable make gui slot 9 of player with feather named "&6Fly" with lore "&7Ban 15 day" to run: open chest with 3 rows named "&c&oConfirmation-Sanction &6%arg 1%" to player format slot 0 of player with white stained glass pane named " " to be unstealable format slot 1 of player with white stained glass pane named " " to be unstealable format slot 2 of player with white stained glass pane named " " to be unstealable format slot 3 of player with white stained glass pane named " " to be unstealable format slot 4 of player with white stained glass pane named " " to be unstealable format slot 5 of player with white stained glass pane named " " to be unstealable format slot 6 of player with white stained glass pane named " " to be unstealable format slot 7 of player with white stained glass pane named " " to be unstealable format slot 8 of player with white stained glass pane named " " to be unstealable format slot 9 of player with white stained glass pane named " " to be unstealable format slot 10 of player with white stained glass pane named " " to be unstealable format slot 11 of player with green dye named "&aSanctionner" to close then run [make console execute command "ban %arg 1%"] format slot 12 of player with white stained glass pane named " " to be unstealable format slot 13 of player with skull of arg 1 named "&6%arg 1%" to be unstealable format slot 14 of player with white stained glass pane named " " to be unstealable format slot 15 of player with red dye named "&cAnnuler" to close format slot 16 of player with white stained glass pane named " " to be unstealable format slot 17 of player with white stained glass pane named " " to be unstealable format slot 18 of player with white stained glass pane named " " to be unstealable format slot 19 of player with white stained glass pane named " " to be unstealable format slot 20 of player with white stained glass pane named " " to be unstealable format slot 21 of player with white stained glass pane named " " to be unstealable format slot 22 of player with white stained glass pane named " " to be unstealable format slot 23 of player with white stained glass pane named " " to be unstealable format slot 24 of player with white stained glass pane named " " to be unstealable format slot 25 of player with white stained glass pane named " " to be unstealable format slot 26 of player with white stained glass pane named " " to be unstealable #----------------GAMEPLAY----------------# make gui slot 14 of player with apple named "&6Gameplay" to run: open chest with 3 rows named "&c&oGameplay &6%arg 1%" to player #----------------AUTRES----------------# make gui slot 16 of player with skull of "Cochon_Malade" parsed as offline player named "&6Autres" to run: open chest with 3 rows named "&c&oAutres &6%arg 1%" to player
  3. Merci Romitou ! Tout marche nickel ! MERCI !
  4. Merci beaucoup Romitou, tu m'as beaucoup aidé et je t'en remercie. Tes explications sont très clair et je comprends tout. C'est sympas de m'avoir refais un skript et je mentionnerai que c'est toi qu'il la fait. Il y a juste un problème c'est que quand entre le code cela marche parfaitement mais bizarrement le code ne se supprime pas et on peut le re-exécuter et il reste sans se supprimer mais cela n'est pas grave car tu m'as bien aidé, 1000 fois merci ! Vengelis merci pour ta réponse, et d'avoir pris le temps d'y répondre et de m'avoir lu. Je change d'avis sur le Staff et une grande partie de la communauté.
  5. Bonjour, tout d'abord je tiens à souligner que cela est décevant de la part de la cumunautée Skript fr. Des amis m'ont dit que Skript-Mc était un peu bof. Je me demandais si j'allais vous demander de l'aide pour ce petit problème, je me suis inscrit il y a très peu de jours et comme premier poste cela donne un sacré a priori. Je pense que cela est dû à des certaines personnes qui répondent au poste comme celui-ci et s'amuse à rabaisser les gens. Je tiens à préciser que la seule personne qui a un minimum de décence est un modérateur. Bref ceux qui veulent m'aider, je vous en serais reconnaissant et ceux qui ne répondent pas utilement je leur prierais de partir. Je suis désolé d'être aussi piquant mais comme premier poste, on vois c'est commentaire j'ai envie de partir. Et je me suis renseigné sur les variables. Merci pour ceux qui veulent m'aider et puis arrêtez car vous n'étiez pas mieux à vos débuts !
  6. Bonjour a tous j'ai actuellement un problème. Je veux faire comme une white list au moment de la première connexion, sauf que quand je donne le code a quelqu’un, le code entré ne fonctionne pas. Les codes sont tous générés mais quand on fais /code pour mettre un des 20 codes généré cela ne fonctionne pas et nous dit tout le temps "&cCode invalide ou a été déjà utilisé !" command /code <text>: trigger: if arg 1 contain {code1.token}: send "&aCode validé, tu fais partie maintenanat de nos serveurs !" delete {code1.token} if arg 1 contain {code2.token}: send "&aCode validé, tu fais partie maintenanat de nos serveurs !" delete {code2.token} if arg 1 contain {code3.token}: send "&aCode validé, tu fais partie maintenanat de nos serveurs !" delete {code3.token} #etc c'est un exemple mais il y'en a 20. Pour éviter de vous embrouiller j'en ai mis que 3. else: send "&cCode invalide ou a été déjà utilisé !" command /token <text>: trigger: if arg 1 is "generate": set {code1.token} to random integer between 100000000000 and 999999999999 send "&61 &ccode généré avec succès !" wait 10 ticks set {code2.token} to random integer between 100000000000 and 999999999999 send "&62 &ccode généré avec succès !" wait 10 ticks set {code3.token} to random integer between 100000000000 and 999999999999 send "&63 &ccode généré avec succès !" wait 10 ticks set {code4.token} to random integer between 100000000000 and 999999999999 send "&64 &ccode généré avec succès !" wait 10 ticks set {code5.token} to random integer between 100000000000 and 999999999999 send "&65 &ccode généré avec succès !" wait 10 ticks set {code6.token} to random integer between 100000000000 and 999999999999 send "&66 &ccode généré avec succès !" wait 10 ticks set {code7.token} to random integer between 100000000000 and 999999999999 send "&67 &ccode généré avec succès !" wait 10 ticks set {code8.token} to random integer between 100000000000 and 999999999999 send "&68 &ccode généré avec succès !" wait 10 ticks set {code9.token} to random integer between 100000000000 and 999999999999 send "&69 &ccode généré avec succès !" wait 10 ticks set {code10.token} to random integer between 100000000000 and 999999999999 send "&610 &ccode généré avec succès !" wait 10 ticks set {code11.token} to random integer between 100000000000 and 999999999999 send "&611 &ccode généré avec succès !" wait 10 ticks set {code12.token} to random integer between 100000000000 and 999999999999 send "&612 &ccode généré avec succès !" wait 10 ticks set {code13.token} to random integer between 100000000000 and 999999999999 send "&613 &ccode généré avec succès !" wait 10 ticks set {code14.token} to random integer between 100000000000 and 999999999999 send "&614 &ccode généré avec succès !" wait 10 ticks set {code15.token} to random integer between 100000000000 and 999999999999 send "&615 &ccode généré avec succès !" wait 10 ticks set {code16.token} to random integer between 100000000000 and 999999999999 send "&616 &ccode généré avec succès !" wait 10 ticks set {code17.token} to random integer between 100000000000 and 999999999999 send "&617 &ccode généré avec succès !" wait 10 ticks set {code18.token} to random integer between 100000000000 and 999999999999 send "&618 &ccode généré avec succès !" wait 10 ticks set {code19.token} to random integer between 100000000000 and 999999999999 send "&619 &ccode généré avec succès !" wait 10 ticks set {code20.token} to random integer between 100000000000 and 999999999999 send "&620 &ccode généré avec succès !" wait 10 ticks if arg 1 is "reset": delete {code1.token} delete {code2.token} delete {code3.token} delete {code4.token} delete {code5.token} delete {code6.token} delete {code7.token} delete {code8.token} delete {code9.token} delete {code10.token} delete {code11.token} delete {code12.token} delete {code13.token} delete {code14.token} delete {code15.token} delete {code16.token} delete {code17.token} delete {code18.token} delete {code19.token} delete {code20.token} send "&cLes &620 &ccodes on été reset !" if arg 1 is "list": send "&aCode 1: &6%{code1.token}%" send "&aCode 2: &6%{code2.token}%" send "&aCode 3: &6%{code3.token}%" send "&aCode 4: &6%{code4.token}%" send "&aCode 5: &6%{code5.token}%" send "&aCode 6: &6%{code6.token}%" send "&aCode 7: &6%{code7.token}%" send "&aCode 8: &6%{code8.token}%" send "&aCode 9: &6%{code9.token}%" send "&aCode 10: &6%{code10.token}%" send "&aCode 11: &6%{code11.token}%" send "&aCode 12: &6%{code12.token}%" send "&aCode 13: &6%{code13.token}%" send "&aCode 14: &6%{code14.token}%" send "&aCode 15: &6%{code15.token}%" send "&aCode 16: &6%{code16.token}%" send "&aCode 17: &6%{code17.token}%" send "&aCode 18: &6%{code18.token}%" send "&aCode 19: &6%{code19.token}%" send "&aCode 20: &6%{code20.token}%" Merci, j'attends vos réponses
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