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mondisco

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  1. ahhhh oui javais pas vu mercie mais pour la détection d'objet ?
  2. Bonjour / Bonsoir, je rencontre un petit problème sur mon skript de concasseur Version de Minecraft : 1.8.8 Version de Skript : 2.2-dev36 Addons utilisés: Skellett, SkQuery, skript, skungee, TuSkE Type du skript : skript de concasseur Description du script : Donc le skript sert en gros a concasser des stuff problème je n'arrive pas a détecter les items dans le slots 0 du chest virtuel. Je ne demande pas que on me fasse mon code juste que on me débloque sur cette fasse mercie beaucoup J'ai utilisé ce code : on right click: if clicked block is granite: send "test" to player open virtual chest inventory with size 1 named "&aConcasseur" to player format slot 1 of player with red glass named "&bConcasseur" with lore "&5 M'être le stuf dans la première casse || <---------" to be unstealable format slot 2 of player with red glass named "&bConcasseur" with lore "&5 M'être le stuf dans la première casse || <---------" to be unstealable format slot 3 of player with red glass named "&bConcasseur" with lore "&5 M'être le stuf dans la première casse || <---------" to be unstealable format slot 4 of player with red glass named "&bConcasseur" with lore "&5 M'être le stuf dans la première casse || <---------" to be unstealable format slot 5 of player with red glass named "&bConcasseur" with lore "&5 M'être le stuf dans la première casse || <---------" to be unstealable format slot 6 of player with red glass named "&bConcasseur" with lore "&5 M'être le stuf dans la première casse || <---------" to be unstealable format slot 7 of player with red glass named "&bConcasseur" with lore "&5 M'être le stuf dans la première casse || <---------" to be unstealable format slot 8 of player with red glass named "&bConcasseur" with lore "&5 M'être le stuf dans la première casse || <---------" to be unstealable if slot 10 of player's curent inventory is stone: send "good" to player Merci à ceux qui voudront bien m'aider Je vous répondrai au plus vite ! Bonne journée
  3. Mercie je chercher pour un block c'est pour sa javais pas pris sa mais j'ai trouver if claim at loop-block is Wilderness: le code modifier sa des gens veule on break of Stone: if name of player's tool is "&c[&6Hammeur&c]": set {_1.%player%} to location of event-block set {_2.%player%} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1.%player%} subtract 1 from y-coord of {_2.%player%} if player's horizontal facing is west or east: add 1 to z-coord of {_1.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 87 or 0 if claim at loop-block is Wilderness: break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else if player's horizontal facing is north or south: add 1 to x-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 if claim at loop-block is Wilderness: break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else: add 1 to x-coord of {_1.%player%} add 1 to z-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 if claim at loop-block is Wilderness: break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block mercie beaucoup bonne soirée
  4. j'ai bien regarder tu c'est pas quelle events je doit utiliser j'ai regarder comprend rien
  5. Bonjour / Bonsoir, je rencontre un petit problème sur mon Script de Hammeur Version de Minecraft : 1.8.8 Version de Skript : 2.2-dev36 Addons utilisés: Skellett, SkQuery, skript, skungee, TuSkE Type du skript : skript de Hammeur Description du script : J'ai fait un plugin de Hammeur (pioche de 3*3) qui marche a 100% mais le problème c'est qu'il mine dans les claims du plugin (faction) et les zones du plugin worldguards Es possible de corriger sa avec un addons ou autre chose mercis J'ai utilisé ce code : options: GHamMSG: "&aTu as reçu %arg 2% hammeur(s) !" NNerr: "&cNombres négatifs non-autorisés !" command /hammeur [<text>] [<number>] [<player>]: permission: hammeur.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of iron pickaxe of efficiency 5 and unbreaking 3 named "&c[&6Hammeur&c]" to arg-3 send {@GHamMSG} else: send {@NNerr} on break of Stone: if name of player's tool is "&c[&6Hammeur&c]": set {_1.%player%} to location of event-block set {_2.%player%} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1.%player%} subtract 1 from y-coord of {_2.%player%} if player's horizontal facing is west or east: add 1 to z-coord of {_1.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 87 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else if player's horizontal facing is north or south: add 1 to x-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else: add 1 to x-coord of {_1.%player%} add 1 to z-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block Merci à ceux qui voudront bien m'aider Je vous répondrai au plus vite ! Bonne journée
  6. Bonjour Je vient vers vous car j'arrive pas dans mon tablist a retiret sur le nombre de joueur online les personnes en vanish et jais aussi des erreurs skript version ==> skript version 2.2-dev36 version minecraft ==> serveur minecraft spigot 1.8.8 alors voila mon code: On load: Wait 1 second set {vanishedplayer} to 0 on join: set tab header to "&9Elunia%nl%" and footer to "%nl%&6Bienvenue et bon jeu !%nl% &aEn ligne: &f%amount of player - {vanishedplayer}%/60%nl%" for player on join: execute console command "/tablistrefresh" On Quit: execute console command "/tablistrefresh" command /tablistrefresh: trigger: loop all players: set tab header to "&9Elunia%nl%" and footer to "%nl%&6Bienvenue et bon jeu !%nl% &aEn ligne: &f%amount of player - {vanishedplayer}%/60%nl%" for loop-player et voila les erreurs: ```` 'the player' can only ever have one value at most, thus the 'amount of ...' expression is useless. Use '... exists' instead to find out whether the expression has a value. (tablist.sk, line 6: set tab header to "&9Elunia%nl%" and footer to "%nl%&6Bienvenue et bon jeu !%nl% &aEn ligne: &f%amount of player - {vanishedplayer}%/60%nl%" for player') [23:43:33 ERROR]: 'the player' can only ever have one value at most, thus the 'amount of ...' expression is useless. Use '... exists' instead to find out whether the expression has a value. (tablist.sk, line 17: set tab header to "&9Elunia%nl%" and footer to "%nl%&6Bienvenue et bon jeu !%nl% &aEn ligne: &f%amount of player - {vanishedplayer}%/60%nl%" for loop-player') ```` Avant que on me disse que j'ais pas chercher je me suit inspirer de ce topic [Contenu masqué] Mais leur solution marche pas pour moi merci d'avance bonne soirée
  7. Version de minecraft / skript : serveur minecraft spigot 1.8.8 / skript version 2.2-dev36 Type du skript : skript de modération avec un menu J'ais fait ce code pour les reportes: ````command /report <offline player>: trigger: if player has permission "reporte": wait ticks add 1 to {report.%arg-1%} wait 9 ticks send "&6[SS] &fLe warn a était appliquer." to sender wait 12000 ticks add -1 to {report.%arg-1%} else: send "&cErreur: VOus n'avez pas accés cette commande ! (< repote)" to sender ```` J'aimerais maintenant faire dans un menu les têtes des joueurs qui on plus de 1 report bonne soirée
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