options:
ypos: 10
join:
set slot 5 of player to book named "§6Tournament Create" with lore "§7Right-Click"
click with book:
if name of tool is "§6Tournament Create":
cancel event
if {creator} is not set:
lore of tool is "§7Right-Click"
player has permission "tournament.create"
set {_s} to 60
set {creator} to "%sender%"
while {_s} is not 0:
if {_f} is set:
delete {_f}
else if {_s} is 60 or 30 or 10 or 5:
loop all players:
send "§6Tournament (§eSumo§6) will start in few seconds, minimum %{_s}% seconds.%nl%§b/tournament join§e to join tournament" to loop-player
if size of {tournament::*} is bigger or equal to 3:
remove 1 from {_s}
else:
set {_s} to 60
set {_f} to true
wait a second
loop {tournament::*}:
set {_copy::%loop-index%} to "%loop-value%"
teleport loop-index parsed as player to {spectatingroom}
set {start} to true
while size of {tournament::*} is bigger than 1:
loop {tournament::*}:
set {_copy::%loop-index%} to "%loop-value%"
set {_player1} to a random element of {_copy::*}
set {_player1} parsed as player's display name to "§a%{_player1}%"
delete {_copy::%{_player1}%}
set {_player2} to a random element of {_copy::*}
set {_player2} parsed as player's display name to "§c%{_player2}%"
set {_copy::%{_player1}%} to "%{_player1}%"
loop all players:
if {tournament::%loop-player%} is set:
if "%loop-player%" is not "%{_player1}%":
if "%loop-player%" is not "%{_player2}%":
send "§6Picked players:§e %{_player1}%§6,§e %{_player2}%" to loop-player
else:
send loop-player title "§cPicked !"
clear loop-player's inventory
teleport loop-player to {tournamentpostion.2}
else:
send loop-player title "§cPicked !"
clear loop-player's inventory
teleport loop-player to {tournamentpostion.1}
set {_statut} to true
while {_statut} is set:
if "%{_player1}%" parsed as offline player is online:
if "%{_player2}%" parsed as offline player is online:
if y-coordinate of "%{_player1}%" parsed as player is bigger than {@ypos}:
if y-coordinate of "%{_player2}%" parsed as player is bigger than {@ypos}:
add 1 to {_time}
wait 1 second
else:
delete {_statut}
delete {_copy::%{_player2}%}
set {_m} to "§bElimined player(s):§c %{_player2}%"
else:
delete {_statut}
delete {_copy::%{_player1}%}
set {_m} to "§bElimined player(s):§c %{_player1}%"
else:
delete {_statut}
delete {_copy::%{_player2}%}
set {_m} to "§bElimined player(s):§c %{_player2}%"
else:
delete {_statut}
delete {_copy::%{_player1}%}
set {_m} to "§bEliminated player(s):§c %{_player1}%"
if "%{_player1}%" parsed as offline player is offline:
delete {_copy::%{_player1}%}
if "%{_player2}%" parsed as offline player is offline:
delete {_copy::%{_player2}%}
loop {tournament::*}:
if {_copy::%loop-index%} is not set:
clear {tournament::%loop-index%}
teleport loop-index parsed as player to {spawn}
loop all players:
if {tournament::%loop-player%} is set:
send "%{_m}%" to loop-player
delete {_m}
delete {_player1}
delete {_player2}
delete {creator}
delete {start}
if size of {tournament::*} is not 0:
loop {tournament::*}:
set {_winner} to "%{tournament::%loop-index%}%"
else:
stop
loop all players:
send "§6Tournament is now ended, winner is §a%{_winner}%" to loop-player
clear {tournament::*}
else:
send "§6Tournament will start, sorry." to sender
else if name of tool is "§6Tournament info":
cancel event
lore of tool is "§7Right-Click"
loop {tournament::*}:
if {_t} is not set:
set {_t} to "§6Player(s) [§e%size of {tournament::*}%/12§6]:§e %{tournament::%loop-index%}%"
else:
set {_t} to "%{_t}%§6,§e %{tournament::%loop-index%}%"
send "§6Tournament's creator:§e %{creator}%%nl%%{_t}%" to sender
quit:
{tournament::%player%} is set:
clear {tournament::%player%}
click with redstone torch:
name of tool is "§cLeave tournament":
cancel event
if {tournament::%player%} is set:
clear player's inventory
wait 3 ticks
# remet ton inventaire ici 'set slot <slot> of player to <item> named "<text>" with lore "<text>"
clear {tournament::%player%}
teleport player to {spawn}
command /queue <text>:
permission: tournament.create
trigger:
if arg is "setspawn":
send "§6Tournament Sumo's waiting room is now set where you are." to sender
set {waitingroom} to position of sender
else:
send "§cCorrect usage: /queue setspawn" to sender
command /waitfight <text>:
permission: tournament.create
trigger:
if arg is "setspawn":
send "§6Tournament Sumo's spectating room is now set where you are." to sender
set {spectatingroom} to position of sender
else:
send "§cCorrect usage: /waitfight setspawn" to sender
command /tournament <text> [<number>]:
trigger:
arg 2 is not set:
arg 1 is "join":
{start} is not set
{creator} is set
{tournament::%sender%} is not set:
size of {tournament::*} is smaller than 12
set {tournament::%sender%} to "%sender%"
loop all players:
{tournament::%loop-player%} is set
send "§3%sender%§b joins tournament§3 (%size of {tournament::*}%/12)" to loop-player
clear sender's inventory
wait 3 ticks
set slot 4 of sender to book named "§6Tournament info" with lore "§7Right-Click"
set slot 8 of sender to redstone torch named "§cLeave tournament"
teleport player to {waitingroom}
arg 1 is "setspawn":
player has permission "tournament.create":
arg 2 is 1 or 2:
set {tournamentpostion.%arg 2%} to position of sender
send "§6Tournament Sumo's position number %arg 2% is now set where you are." to sender
else:
send "§cCorrect usage: /tournament setspawn 1/2"
Il se peut que j'ai terminé, si tu veux préciser certaines choses viens sur ce teamspeak:
ts.hadside.fr
Un double while c'est pas tous les jours, si ?