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module__dplus_manager
Tout ce qui a été posté par Maarfum
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Hi, j'aimerais que quand le joueur se téléporte au monde "LOBBY" ça lui exécute une, commande. Un genre de? On teleport: if player is not in "LOBBY": make player execute command "/scoreboard" Je n'ai pas d'erreur, le ScoreBoard ne s'affiche pas
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Salut, merci d'avoir répondu mais j'ai une erreur... [Contenu masqué]
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Hi! J'aimerais faire en sorte que quand on utilise un clique droit sur de la TNT, ça l'a set air (je sais faire) Le problème c'est que je sais pas comment faire pour faire spawn la tnt prêt à exploser là ou j'ai fais un clique droit :$
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Effectivement, j'avais oublié un tab >< Merci.
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Merci à toi, mais j'ai mis dans un seul monde sauf que je peut le faire dans n'importe quel monde :/ on right click holding a bread: if player is in "island-0": if player's hunger <= 9.5: cancel event remove 1 of tool from tool apply saturation 4 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 2 tick remove saturation from player
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J'ai trouvé ceci, mais c'est trop long :/ on right click holding a bread: if player's hunger = 0: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 0.5: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 1: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 1.5: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 2: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 2.5: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 3: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 3.5: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 4: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 4.5: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 5: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 5.5: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 6: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 6.5: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 7: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 7.5: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 8: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 8.5: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 9: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player on right click holding a bread: if player's hunger = 9.5: cancel event remove 1 of tool from tool apply saturation 1 to player for 0.5 seconds play raw sound "random.eat" at player with pitch 1 volume 1 wait 1 tick remove saturation from player
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naturalRegeneration & ShowDeathMessage Pourrais tu me le faire? Merci :)
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if player's hunger is not equal to player's max hunger: Ne fonctionne pas, voici l'erreur: [Contenu masqué]
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Hello, j'aimerais savoir quel est le code pour verifier si le joueur est full dans sa "hunger" Exemple: on right click holding a bread: # Verifier si le joueur a besoin de manger ou non apply saturation 1 to player for 1 seconds remove 1 of tool from tool play raw sound "random.eat" at player with pitch 1 volume 1 Je pense que c'est une ligne du genre.. if player's health is not equal to player's max health:
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Merci, le problème c'est j'utilise un plugin SkyWars (et il régénère la map à 0).. Du coup mes gamerule's se remette à 0
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J'aimerais qu'un gamerule fonctionne mais que dans un seul monde :/ Ce n'est pas possible? :c
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Quand je fais /reload, j'aimerais que ça exécute la commande /gamerule sauf que sa soit dans un seul monde
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Bonjour, j'aimerais savoir si c'est possible de faire en sorte qu'a chaque /reload, une commande s’exécute SAUF que j'aimerais que ce soit un /gamerule dans un monde
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Résolu, ce code fonctionne! Merci
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J'ai installé Umbaska et SkQuery, toujours pareil. Comment ça "aliases" Comment dois-je le mettre à jour?
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Toujours :p (aurai-je besoin d'un addon?) 'spectator' is not an entity type (dead.sk, line 2: if gamemode of player is spectator:') (Je n'arrive pas à l'upload)!
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Pour reset: /scoreboard Effectivement, j'ai essayer toute les manières pour reset automatiquement mais je n'ai pas trouvé :/ En espérant que quelqu'un d'autres puisse t'aider.
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Merci d'avoir répondu, mais j'ai encore une erreur :c [Contenu masqué]
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Salut, merci d'avoir répondu le deuxième code fonctionne mais le premier non /: Screenshots: [Contenu masqué]
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Plus simple :p on death of player: world is "world" heal victim execute command "gamemode spectator %player%" wait 5 seconds teleport victim to spawn of "world" execute command "gamemode survival %player%"
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Cadeau ;) variables: {kills.%player%} = 0 {morts.%player%} = 0 on join: make player execute command "/scoreboard" Command /scoreboard: trigger: display board named "&k-=- &6&l %player%&f &k-=-" to player make score "&f" in board of player to 5 make score "&6Vos kills : " in board of player 4 make score "%{kills.%player%}%" in board of player 3 make score "&7" in board of player to 2 make score "&6Vos morts : " in board of player 1 make score "%{morts.%player%}%" in board of player 0 move display of player to sidebar on death of player: add 1 to {kills.%attacker%} add 1 to {morts.%victim%} J'aime ;)
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on death of player: world is "world" heal victim execute command "gamemode spectator %player%" wait 30 seconds teleport victim to spawn of "world" execute command "gamemode survival %player%" ;) J'aime
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Bonjour, quel est le code pour bloquer le t'chat au spectateur? "gamemode spectator" Je pensais que c’était un genre de.. on chat: if player's gamemode spectator: cancel event Ensuite: J'aimerais que quand un joueur utilise la commande /tell Je voudrais que ça l'envoie ainsi en broadcast Je pensais que c'était un genre de.. on command "tell": cancel event broadcast "%message%"
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Bonjour, encore une erreur.. [Contenu masqué]
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Bonjour, est-il possible de téléporter un joueur grâce à un clique droit sur un item. Exemple: Quand un joueur clique droit sur un item (ça le téléporte au cordonnées donné dans le Skript (~ 100 ~)