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TheInception003

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  1. SkrayFall, SkQuery, Wildskript..
  2. https://skript-mc.fr/forum/index.php?threads/boîte-mystère-v1.658/ J'ai oublié de préciser le skript proviens d'ici :/
  3. http://prntscr.com/9m3b23 Ca, non justement aucune erreur dans la config !
  4. Bonjour, j'essaie de faire fonctionner ce skript, mais ca ne fonctionne pas ! .. Code: command /box: trigger: add 2 diamond to {_prize.item::*} add 1 diamond sword of sharpness 1 to {_prize.item::*} add 2 bedrock to {_prize.item::*} add 5 obsidian to {_prize.item::*} add 1 golden helmet of protection 1 to {_prize.item::*} add 4 emerald to {_prize.item::*} add 1 splash Health potion II to {_prize.item::*} add 1 golden apple to {_prize.item::*} add 1 sponge to {_prize.item::*} add 1 creeper spawn egg to {_prize.item::*} add 1 tnt to {_prize.item::*} open chest with 3 rows named "<light red><bold>Boîte Mystère" to player loop 27 times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if loop-number < 7: add loop-number to {_outline.colors::*} if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17: add loop-number - 1 to {_outline.slots::*} else if loop-number is not 5 or 23: add loop-number - 1 to {_prize.slots::*} else: add loop-number - 1 to {_pointers::*} else: stop loop {_pointers::*}: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": wait 2 tick format slot loop-value of player with redstone torch of fortune to be unstealable else: stop set {_random.loop.number} to random integer between 30 and 60 set {_random.slowdown.number} to random integer between 6 and 12 loop {_random.loop.number} times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": loop {_outline.slots::*}: set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item format slot loop-value-2 of player with {_outline.item} to be unstealable if loop-number < {_random.loop.number} - {_random.slowdown.number}: loop {_prize.slots::*}: if loop-number is 1: loop 7 times: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} else: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable play raw sound "note.snare" at player with pitch 1 volume 1 else: if loop-number is divisible by 2: loop {_prize.slots::*}: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable play raw sound "note.snare" at player with pitch 1 volume 1 wait 2 tick else: stop wait 15 tick if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if slot 13 of current inventory of player is a tnt: spawn a primed tnt at player close inventory of player stop else: stop loop {_prize.slots::*}: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": if loop-value is not 13: format slot loop-value of player with air to be unstealable else if loop-value is 13: unformat slot 13 of player else: stop loop 10 times: if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère": set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item loop {_outline.slots::*}: format slot loop-value-2 of player with {_outline.item} to be unstealable wait 3 tick play raw sound "note.pling" at player with pitch 1 volume 1 else: stop Quelqu'un aurait une idée ? Merci ! Cordialement,
  5. Nan du tout... J'ai la dernière version de skript
  6. http://prntscr.com/9m2tuy
  7. Oui je l'ai, mais ca indique au debut une erreur via skript..
  8. Bonjour, Voici une erreur qui flood ma console: http://prntscr.com/9llny8 Quelqu'un a une solution ? ^^ Merciii !
  9. Super merci ! Résolu
  10. Nickel pour ça, sa fonctionne. Mais par contre command /coinsgive <player> <text>: executable by: console trigger: if arg 2 is 20: add 20 to {coins.%arg 1%} Pq une erreur m'affiche: " ' 2 is' is not a type. " ?
  11. Tu peux me le transférer s'il te plait ?
  12. Aucune erreur... Peut être est ce le fait d'essayer de réparer des stuff enchantés ?
  13. Bonjour, on rightclick with a stick: if stick's name is "&6Repair": loop all items in the player's inventory: if loop-item is helmet or chestplate or leggings or boots or sword or pickaxe or axe or shovel or hoe or flint and steel: repair loop-item Pourtant, en game, ca ne fonctionne pas... Pourquoi ? Merci ! Cordialement,
  14. OUI MINCE ! La bête erreur ! Aha merci !
  15. http://prntscr.com/9jff7z Fonctione pas.. J'ai uniquement SkQuery,
  16. http://prntscr.com/9jes0t Ne fonctionne tjs pas !
  17. Bonjour ! Donc je suis entrain de faire un skripts GUI, probleme s'impose lorsque je dois par exemple, stacker deux items ensemble dans le Meme slot. Exemple: Le slot 4 comprend 4 TNT Quel est le format à indiquer ? Merci ! Ps : Desole faute de frappe dans le titre
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