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Affichage du contenu avec la meilleure réputation le 27/03/2017 dans Messages

  1. on pressure plate: #Pas sur de cette événement mais je pense que c'est ça. if "%location of event-block%" is {TA VARIABLE}: #Tes Evenements Si ça marche pas fais un débug: tu fais un send "%location of event-block%" après l'événement "on pressure plate" et tu regardes si les coordonnées sont bien les mêmes que ta variable. Normalement il faut ajouter 0.5 en Y à ta variable (add 0.5 to y-location of {TA VARIABLE}
    1 point
  2. Tu sais comment fonctionne les format slot ? si oui tu fait executer ta commande :D avec le to close then run [make player execute command "/tacommand"] Sinon si le courage et la bonne humeur vien a moi je te le fais xD
    1 point
  3. Utilise sans loop all players ni rien juste un trigger x) %size of players in world ""hub3""%
    1 point
  4. Je répondais a toi , tu pensais bien en gros à "Je pense que c'est a cause du ...." ?
    1 point
  5. tu met <player> entre crochet : [<player>]
    1 point
  6. Problème n°1 : command /list: trigger: open chest with 6 rows named "&7&l>> &a&l%number of all players% &f&l/ &a&l%{maxjoueurss}%" to player wait 1 tick set {_slot} to 0 set {_slotwindow} to 1 loop all players: if loop-player is not "%player%": format slot {_slot} of player with loop-player's skull named "&l%loop-player%" with lore "||&c&lBannir le joueur &f&l?" to close then run [make player execute command "/ban %loop-player%"] format slot {_slotwindow} of player with stained glass pane named "&7> &b%server name%" to be unstealable add 2 to {_slot} add 2 to {_slotwindow}
    1 point
  7. Mais derien hésite pas a like le message qui ta aidé :D
    1 point
  8. On y arrive :) on left click on bedrock: if y-coord of clicked block is more than 1: if slot 0 of player is golden hoe: if player is holding a golden hoe named "&cObsidianBreaker" with lore "||&72/2": set target block to air set slot 0 of player to 1 golden hoe named "&cObsidianBreaker" with lore "||&71/2" stop else if player is holding a golden hoe named "&cObsidianBreaker" with lore "||&71/2": set target block to air set slot 0 of player to air command /test: trigger: give a golden hoe named "&cObsidianBreaker" with lore "||&72/2" to player
    1 point
  9. Salut, Dans ton code, il y a genre : set {rang} to "&2&oVIP" Remplace par set {rang.%loop-player%} to "&2&oVIP" Et donc faut changer en format slot {_slot} of player with loop-player's skull named "&9&l%loop-player%" with lore "%{rang.loop-player}%" to run [make player execute "/a %loop-player%"] Voila, en espérant que ca fonctionne :) Cordialement mister_max34
    1 point
  10. Bien, l'essentiel ^^ Pour ma part, j'ai trouvé le problème si tu as copié/collé, le code ne s'activait que si le lore était 2/2 :/ ça donne ça: on left click on bedrock: if slot 0 of player is golden hoe: if player is holding a golden hoe named "&cObsidianBreaker" with lore "||&72/2": set target block to air set slot 0 of player to 1 golden hoe named "&cObsidianBreaker" with lore "||&71/2" stop else if player is holding a golden hoe named "&cObsidianBreaker" with lore "||&71/2": set target block to air set slot 0 of player to air command /test: trigger: give a golden hoe named "&cObsidianBreaker" with lore "||&72/2" to player
    1 point
  11. Le / ne change rien... Essaye avec TuSKe et prend ce code: # #Apprentissage au Menu ! Version 1.0 #par uiytt # command /menu.po: trigger: if player is in world "M01": message "&6Menu ouvert." to player open chest with 3 row named "&e&lMenu" to player wait 1 tick make gui slot 0 of player with light green stained glass named "&r" to nothing make gui slot 1 of player with light green stained glass named "&r" to nothing make gui slot 2 of player with light green stained glass named "&r" to nothing make gui slot 3 of player with light green stained glass named "&r" to nothing make gui slot 4 of player with light green stained glass named "&r" to nothing make gui slot 5 of player with light green stained glass named "&r" to nothing make gui slot 6 of player with light green stained glass named "&r" to nothing make gui slot 7 of player with light green stained glass named "&r" to nothing make gui slot 8 of player with light green stained glass named "&r" to nothing make gui slot 9 of player with light green stained glass named "&r" to nothing make gui slot 17 of player with light green stained glass named "&r" to nothing make gui slot 18 of player with light green stained glass named "&r" to nothing make gui slot 19 of player with light green stained glass named "&r" to nothing make gui slot 20 of player with light green stained glass named "&r" to nothing make gui slot 21 of player with light green stained glass named "&r" to nothing make gui slot 22 of player with light green stained glass named "&r" to nothing make gui slot 23 of player with light green stained glass named "&r" to nothing make gui slot 24 of player with light green stained glass named "&r" to nothing make gui slot 25 of player with light green stained glass named "&r" to nothing make gui slot 26 of player with light green stained glass named "&r" to nothing make gui slot 10 of player with fishing rod named "&e&lspawn" with lore "&aSe téléporter au spawn!" to close then run player command "spawn" make gui slot 16 of player with comparator named "&eOption" with lore "&aPermet de configurer ses options!" to close then run player command "help" else: message "&4Vous n'avez pas le droit d'ouvrir un menu dans ce monde!" J'ai remplacer (quand il y a les vitres) les . par &r au moins la vitre n'a pas de nom (je suppose que tu veut ça)
    1 point
  12. Salut mec ! Essaye ça : command /g <text> <player>: trigger: if arg 1 is "create": if {gcreate.%UUID of arg-2%} is not set: set {gmoney.%UUID of arg-2%} to 80 set {gcreate.%UUID of arg-2%} to true message "&eLe joueur ciblé possède maintenant un compte!" to player else: message "&4Le joueur ciblé possède déja un compte!" to player if arg 1 is "remove": if {gcreate.%UUID of arg-2%} is true: set {gmoney.%UUID of arg-2%} to 0 delete {gcreate.%UUID of arg-2%} message "&6Compte surprimé" to player else: message "&4Le Compte n'as pas pu étre suprimé" to player
    1 point
  13. change loop-value par loop-players
    1 point
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