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Aide loop-player barre d'xp


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command /jeuxstartst:
   trigger:
       loop all players:
           if loop-player is in "game01":
           wait 1 tick
           if {jeux.join} is bigger than 1:
               set {jeu.on} to false
               broadcast "&eLa partie commence dans &c30 &esecondes" in "game01"
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to 30
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               broadcast "&eLa partie commence dans &c20 &esecondes" in "game01"
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               broadcast "&eLa partie commence dans &c10 &esecondes" in "game01"
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               broadcast "&eLa partie commence dans &c5 &esecondes" in "game01"
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               broadcast "&eLa partie commence dans &c4 &esecondes" in "game01"
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               broadcast "&eLa partie commence dans &c3 &eseconde" in "game01"
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               broadcast "&eLa partie commence dans &c2 &esecondes" in "game01"
               wait 1 second
           if {jeux.join} is bigger than 1:
               set level progress of the loop-player to -1
               broadcast "&eLa partie commence dans &c1 &eseconde" in "game01"
               set level progress of the loop-player to -1
           if {jeux.join} is bigger than 1:
               execute loop-player command "jeuxstart"   
               clear loop-player's inventory
           else:
               broadcast "&cLe nombre pour le lancement n'est pas assez ! &73 Joueurs Mins." in "game01"

 

http://www.hostingpics.net/viewer.php?id=826040minijeu.png

 

 

Le problème est que le seul le premier joueur a l'xp qui change alors que le deuxième pas du tout . Merci d'avance !!

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