command /jeuxstartst:
trigger:
loop all players:
if loop-player is in "game01":
wait 1 tick
if {jeux.join} is bigger than 1:
set {jeu.on} to false
broadcast "&eLa partie commence dans &c30 &esecondes" in "game01"
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to 30
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
broadcast "&eLa partie commence dans &c20 &esecondes" in "game01"
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
broadcast "&eLa partie commence dans &c10 &esecondes" in "game01"
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
broadcast "&eLa partie commence dans &c5 &esecondes" in "game01"
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
broadcast "&eLa partie commence dans &c4 &esecondes" in "game01"
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
broadcast "&eLa partie commence dans &c3 &eseconde" in "game01"
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
broadcast "&eLa partie commence dans &c2 &esecondes" in "game01"
wait 1 second
if {jeux.join} is bigger than 1:
set level progress of the loop-player to -1
broadcast "&eLa partie commence dans &c1 &eseconde" in "game01"
set level progress of the loop-player to -1
if {jeux.join} is bigger than 1:
execute loop-player command "jeuxstart"
clear loop-player's inventory
else:
broadcast "&cLe nombre pour le lancement n'est pas assez ! &73 Joueurs Mins." in "game01"
[Contenu masqué]
Le problème est que le seul le premier joueur a l'xp qui change alors que le deuxième pas du tout . Merci d'avance !!