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Gauthier29

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  1. Besoin d'aide , merci ^^ . https://skript-mc.fr/forum/threads/aide-loop-player-barre-dxp.9554/
  2. command /jeuxstartst: trigger: loop all players: if loop-player is in "game01": wait 1 tick if {jeux.join} is bigger than 1: set {jeu.on} to false broadcast "&eLa partie commence dans &c30 &esecondes" in "game01" wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to 30 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 broadcast "&eLa partie commence dans &c20 &esecondes" in "game01" wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 broadcast "&eLa partie commence dans &c10 &esecondes" in "game01" wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 broadcast "&eLa partie commence dans &c5 &esecondes" in "game01" wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 broadcast "&eLa partie commence dans &c4 &esecondes" in "game01" wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 broadcast "&eLa partie commence dans &c3 &eseconde" in "game01" wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 broadcast "&eLa partie commence dans &c2 &esecondes" in "game01" wait 1 second if {jeux.join} is bigger than 1: set level progress of the loop-player to -1 broadcast "&eLa partie commence dans &c1 &eseconde" in "game01" set level progress of the loop-player to -1 if {jeux.join} is bigger than 1: execute loop-player command "jeuxstart" clear loop-player's inventory else: broadcast "&cLe nombre pour le lancement n'est pas assez ! &73 Joueurs Mins." in "game01" [Contenu masqué] Le problème est que le seul le premier joueur a l'xp qui change alors que le deuxième pas du tout . Merci d'avance !!
  3. Gauthier29

    Music

    Je t'aime <3 ^^
  4. Gauthier29

    Music

    On rightclick with ender chest: open chest with 3 row named "&a&lGrades & Avantages" to player wait 1 tick format slot 9 of player with Gold Ingot named "&6&lGold" to close then run [make player execute command "/gold"] Comment dans ce bout de skript ont peut rajouter un sons sympathique ^^
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