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Problème menu gui


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Bonsoir, j'ai un problème avec sa, qui peut essayer de me le corriger, le problème est que, quand je fais /menu sa m'ouvre bien un menu pour ensuite aller dans le menu /bloc, (menu pour acheter des blocs) mais au moment au je suis dedans, il y a que un seul bloc, la cobble, mais pas tout les autres, et je ne sais pas comment faire en sorte pour que par exemple si le joueur a pas assez d'argents pour acheter tel bloc, c'est impossible de l'acheter, du coup même si on a pas l'argent le bloc est give quand même, merci de m'aider.

 

command /menu:
trigger:
	open chest with 1 rows named "&a&lShop" to player
	format slot 4 of player with chest named "&a&lBloc &c&lPlop &a&lShop" with lore "Vendeur bloc" to close then run [make player execute command "/bloc"]

command /bloc:
trigger:
	open chest with 4 rows named "&a&lPlop &c&lBloc &a&lShop !" to player
	format slot 0 of player with cobblestone named "&aPierre" with lore "20 €" to close then run [make player execute command "/bloc1"]
	format slot 1 of player with oak wood planks name "&aPlanche de chene" with lore "20 €" to close then run [make player execute command "/bloc2"]
	format slot 2 of player with stone bricks name "&aPierre taille" with lore "30 €" to close then run [make player execute command "/bloc3"]
	format slot 3 of player with stone brick stairs name "&aEscalier taille" with lore "30 €" to close then run [make player execute command "/bloc4"]
	format slot 4 of player with stone bricks slab name "&aDemi-dalle taille" with lore "30 €" to close then run [make player execute command "/bloc5"]
	format slot 5 of player with glowstone name "&aGlowstone" with lore "10 €" to close then run [make player execute command "/bloc6"]
	format slot 6 of player with chest name "&aCoffre" with lore "20 €" to close then run [make player execute command "/bloc7"]
	format slot 7 of player with sign name "&aPanneau" with lore "20 €" to close then run [make player execute command "/bloc8"]
	format slot 8 of player with fence name "&aBarriere" with lore "10 €" to close then run [make player execute command "/bloc9"]

command /bloc1:
trigger:
	give cobblestone named "&a&lPlop Cobble" to player
	give cobblestone named "&a&lPlop Cobble" to player
	give cobblestone named "&a&lPlop Cobble" to player
	make player execute command "/eco take %player% 20"
	make player execute command "/playsound mob.enderdragon.wings %player%"

command /bloc2:
trigger:
	give oak wood planks named "&a&lPlop planche chene" to player
	give oak wood planks named "&a&lPlop planche chene" to player
	give oak wood planks named "&a&lPlop planche chene" to player
	make player execute command "/eco take %player% 20"
	make player execute command "/playsound mob.enderdragon.wings %player%"

command /bloc3:
trigger:
	give stone bricks name "&a&lPlop pierre taille" to player
	give stone bricks name "&a&lPlop pierre taille" to player
	give stone bricks name "&a&lPlop pierre taille" to player
	make player execute command "/eco take %player% 30"
	make player execute command "/playsound mob.enderdragon.wings %player%"

command /bloc4:
trigger:
	give stone brick stairs name "&a&lPlop escalier taille" to player
	give stone brick stairs name "&a&lPlop escalier taille" to player
	give stone brick stairs name "&a&lPlop escalier taille" to player
	give stone brick stairs name "&a&lPlop escalier taille" to player
	make player execute command "/eco take %player% 30"
	make player execute command "/playsound mob.enderdragon.wings %player%"

command /bloc5:
trigger:
	give stone bricks slab name "&a&lPlop demi-dalle taille" to player
	give stone bricks slab name "&a&lPlop demi-dalle taille" to player
	give stone bricks slab name "&a&lPlop demi-dalle taille" to player
	give stone bricks slab name "&a&lPlop demi-dalle taille" to player
	give stone bricks slab name "&a&lPlop demi-dalle taille" to player
	give stone bricks slab name "&a&lPlop demi-dalle taille" to player
	make player execute command "/eco take %player% 30"
	make player execute command "/playsound mob.enderdragon.wings %player%"

command /bloc6:
trigger
	give glowstone name "&a&lPlop glowstone" to player
	make player execute command "/eco take %player% 10"
	make player execute command "/playsound mob.enderdragon.wings %player%"

command /bloc7:
trigger:
	give chest name "&a&lPlop coffre" to player
	make player execute command "/eco take %player% 20"
	make player execute command "/playsound mob.enderdragon.wings %player%"

command /bloc8:
trigger:
	give sign name "&a&lPlop panneau" to player
	give sign name "&a&lPlop panneau" to player
	give sign name "&a&lPlop panneau" to player
	make player execute command "/eco take %player% 20"
	make player execute command "/playsound mob.enderdragon.wings %player%"

command /bloc9:
trigger:
	give fence name "&a&lPlop barriere" to player
	make player execute command "/eco take %player% 10"
	make player execute command "/playsound mob.enderdragon.wings %player%"

5 réponses à cette question

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Posté(e)

Je déconseille très fortement d'utiliser skQuery pour les GUIs. Je recommande très fortement d'utiliser TuSKe à la place. Un tutoriel de @PsYZiiK (il me semble) est présent dans la section du même nom.

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Posté(e)
Je déconseille très fortement d'utiliser skQuery pour les GUIs. Je recommande très fortement d'utiliser TuSKe à la place. Un tutoriel de @PsYZiiK (il me semble) est présent dans la section du même nom.

C'était toi qui était sur SkUnity :o ?

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Posté(e)
C'était toi qui était sur SkUnity :eek: ?

Je suis aussi sur skUnity. Deux mecs avec le même pseudo et la même image sur deux sites différent ? Coïncidence, je ne pense pas.

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