Bonsoir, j'ai un problème avec sa, qui peut essayer de me le corriger, le problème est que, quand je fais /menu sa m'ouvre bien un menu pour ensuite aller dans le menu /bloc, (menu pour acheter des blocs) mais au moment au je suis dedans, il y a que un seul bloc, la cobble, mais pas tout les autres, et je ne sais pas comment faire en sorte pour que par exemple si le joueur a pas assez d'argents pour acheter tel bloc, c'est impossible de l'acheter, du coup même si on a pas l'argent le bloc est give quand même, merci de m'aider.
command /menu:
trigger:
open chest with 1 rows named "&a&lShop" to player
format slot 4 of player with chest named "&a&lBloc &c&lPlop &a&lShop" with lore "Vendeur bloc" to close then run [make player execute command "/bloc"]
command /bloc:
trigger:
open chest with 4 rows named "&a&lPlop &c&lBloc &a&lShop !" to player
format slot 0 of player with cobblestone named "&aPierre" with lore "20 €" to close then run [make player execute command "/bloc1"]
format slot 1 of player with oak wood planks name "&aPlanche de chene" with lore "20 €" to close then run [make player execute command "/bloc2"]
format slot 2 of player with stone bricks name "&aPierre taille" with lore "30 €" to close then run [make player execute command "/bloc3"]
format slot 3 of player with stone brick stairs name "&aEscalier taille" with lore "30 €" to close then run [make player execute command "/bloc4"]
format slot 4 of player with stone bricks slab name "&aDemi-dalle taille" with lore "30 €" to close then run [make player execute command "/bloc5"]
format slot 5 of player with glowstone name "&aGlowstone" with lore "10 €" to close then run [make player execute command "/bloc6"]
format slot 6 of player with chest name "&aCoffre" with lore "20 €" to close then run [make player execute command "/bloc7"]
format slot 7 of player with sign name "&aPanneau" with lore "20 €" to close then run [make player execute command "/bloc8"]
format slot 8 of player with fence name "&aBarriere" with lore "10 €" to close then run [make player execute command "/bloc9"]
command /bloc1:
trigger:
give cobblestone named "&a&lPlop Cobble" to player
give cobblestone named "&a&lPlop Cobble" to player
give cobblestone named "&a&lPlop Cobble" to player
make player execute command "/eco take %player% 20"
make player execute command "/playsound mob.enderdragon.wings %player%"
command /bloc2:
trigger:
give oak wood planks named "&a&lPlop planche chene" to player
give oak wood planks named "&a&lPlop planche chene" to player
give oak wood planks named "&a&lPlop planche chene" to player
make player execute command "/eco take %player% 20"
make player execute command "/playsound mob.enderdragon.wings %player%"
command /bloc3:
trigger:
give stone bricks name "&a&lPlop pierre taille" to player
give stone bricks name "&a&lPlop pierre taille" to player
give stone bricks name "&a&lPlop pierre taille" to player
make player execute command "/eco take %player% 30"
make player execute command "/playsound mob.enderdragon.wings %player%"
command /bloc4:
trigger:
give stone brick stairs name "&a&lPlop escalier taille" to player
give stone brick stairs name "&a&lPlop escalier taille" to player
give stone brick stairs name "&a&lPlop escalier taille" to player
give stone brick stairs name "&a&lPlop escalier taille" to player
make player execute command "/eco take %player% 30"
make player execute command "/playsound mob.enderdragon.wings %player%"
command /bloc5:
trigger:
give stone bricks slab name "&a&lPlop demi-dalle taille" to player
give stone bricks slab name "&a&lPlop demi-dalle taille" to player
give stone bricks slab name "&a&lPlop demi-dalle taille" to player
give stone bricks slab name "&a&lPlop demi-dalle taille" to player
give stone bricks slab name "&a&lPlop demi-dalle taille" to player
give stone bricks slab name "&a&lPlop demi-dalle taille" to player
make player execute command "/eco take %player% 30"
make player execute command "/playsound mob.enderdragon.wings %player%"
command /bloc6:
trigger
give glowstone name "&a&lPlop glowstone" to player
make player execute command "/eco take %player% 10"
make player execute command "/playsound mob.enderdragon.wings %player%"
command /bloc7:
trigger:
give chest name "&a&lPlop coffre" to player
make player execute command "/eco take %player% 20"
make player execute command "/playsound mob.enderdragon.wings %player%"
command /bloc8:
trigger:
give sign name "&a&lPlop panneau" to player
give sign name "&a&lPlop panneau" to player
give sign name "&a&lPlop panneau" to player
make player execute command "/eco take %player% 20"
make player execute command "/playsound mob.enderdragon.wings %player%"
command /bloc9:
trigger:
give fence name "&a&lPlop barriere" to player
make player execute command "/eco take %player% 10"
make player execute command "/playsound mob.enderdragon.wings %player%"
Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.
Question
UnderFly
Bonsoir, j'ai un problème avec sa, qui peut essayer de me le corriger, le problème est que, quand je fais /menu sa m'ouvre bien un menu pour ensuite aller dans le menu /bloc, (menu pour acheter des blocs) mais au moment au je suis dedans, il y a que un seul bloc, la cobble, mais pas tout les autres, et je ne sais pas comment faire en sorte pour que par exemple si le joueur a pas assez d'argents pour acheter tel bloc, c'est impossible de l'acheter, du coup même si on a pas l'argent le bloc est give quand même, merci de m'aider.
5 réponses à cette question
Messages recommandés