Aller au contenu
  • 0

Aide sur les entity [EDIT: Bug de mon skript]


Question

Posté(e)

Bonjour, j'aimerais savoir comment summon une entité avec Skript. j'aimerais bien (si possible) qu'elle ne bouge pas et aussi est invinsible (ne prend pas de dégâts) et vraiment que si c'est simple: faire qu'elle nous regarde quand on arrive dans un rayon

merci :)

 

EDIT : Si possible mettre un nom visible a cette entité :)

 

EDIT2: J'ai un probleme sur mon skript :( qaund je fait /jump <nom du jump> sa marche pas :(

Version 1.8

Localhost Spigot

 

[spoiler=Code]

options:

   logo : &7[&6Jumps&7]

   error : &7[&6Jumps&7] &cErreur !

   jump_time_reset : 2 hour

command /jumphelp [<text>]:
   permission: jump.admin
   permission message: {@error}
   trigger:
       if arg 1 is not set:
           send "" to player
           send "" to player
           send "   &7[Jump Help] /jumphelp <commande> pour plus d'info" to player
           send "" to player
           send " /setjump [NomDuJump] [Difficulte 1, 2 ou 3] [iD]" to player
           send " /deletejump [iD]" to player
           send "" to player
           send "" to player
       else if arg 1 is "setjump":
           send "" to player
           send "   [Jump Help]" to player
           send " /setjump [NomDuJump] [Difficulte 1, 2 ou 3] [iD]" to player
           send "  Cette commande sert a creer un jump. Memoris bien l'ID !" to player
       else if arg 1 is "deletejump":
           send "" to player
           send "   [Jump Help]" to player
           send " /deletejump [iD]" to player
           send "  Cette commande sert a supprimer un jump." to player

command /setjump [<text>] [<text>] [<text>]:
   permission: jump.admin
   permission message: {@error}
   trigger:
       if arg 2 is not set:
           send "" to player
           send " /jumphelp setjump" to player
           send "" to player
       if arg 1 is set:
           if arg 2 is "1" or "2" or "3":
               if arg 3 is set:
                   if {jump.%arg 3%.id} exist:
                       send "" to player
                       send "{@error}" to player
                       send " &cL'ID Existe deja !" to player
                       stop
                   set {jump.%arg 3%} to arg 1
                   set {jump.%arg 3%.id} to arg 3
                   set {jump.%arg 3%.location} to player's location
                   set {jump.%arg 3%.name} to arg 1
                   set {jump.%arg 3%.dificulty} to arg 2
                   add {jump.%arg 3%} to {jumplist::*}
                   send "" to player
                   send " Jump Creer !" to player
                   send "  NOM : %arg 1%" to player
                   send "  DIFFICULTE : %arg 2%" to player
                   send "  ID : %arg 3%" to player
                   send "  LOCATION : %{jump.%arg 3%.location}%" to player
           else if arg 2 is not "1" or "2" or "3":
               send "" to player
               send " /setjump %arg 1% [1, 2, 3] [iD]" to player

command /deletejump [<text>]:
   permission: jump.admin
   permission message: {@error}
   trigger:
       if {jump.%arg 1%} exist:
           delete {jump.%arg 1%}
           remove {jump.%arg 1%} from {jumplist::*}
           send "" to player
           send " Le jump %arg 1% a été supprimé." to player
           send "   ( NOM : %{jump.%arg 1%.name}% )" to player
       else if {jump.%arg 1%} doesn't exist:
           send "" to player
           send " Le Jump %arg 1% n'existe pas !" to player

command /jump [<text>]:
   permission: jump.player
   permission message: {@error}
   trigger:
       if arg 1 is not set:
           send "" to player
           send " [Jump Liste]" to player
           send "  /jump <nom du jump>" to player
           send "%{jumplist::*}%" to player
       if {jumplist::%arg 1%} is set:
           send "" to player
           send " Vous avez été téléporter au jump %arg 1%" to player
           if player has permission "jump.admin":
               send " &c[JumpAdmin]&r ID DU JUMP : %{jump.%arg 1%.id}%" to player
           teleport player to {jump.%arg 1%.location}

command /debugjump [<text>]:
   permission: jump.megaadmin
   permission message: {@error}
   trigger:
       delete {jumplist::*}

 

 

 

 

[ J- 12 avant noel :) ]

0 réponse à cette question

Messages recommandés

Il n’y a pas encore eu de réponse à cette question

×
×
  • Créer...

Information importante

Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.