Bonjour, j'aimerais savoir comment summon une entité avec Skript. j'aimerais bien (si possible) qu'elle ne bouge pas et aussi est invinsible (ne prend pas de dégâts) et vraiment que si c'est simple: faire qu'elle nous regarde quand on arrive dans un rayon
merci :)
EDIT : Si possible mettre un nom visible a cette entité :)
EDIT2: J'ai un probleme sur mon skript :( qaund je fait /jump <nom du jump> sa marche pas :(
Version 1.8
Localhost Spigot
[spoiler=Code]
options:
logo : &7[&6Jumps&7]
error : &7[&6Jumps&7] &cErreur !
jump_time_reset : 2 hour
command /jumphelp [<text>]:
permission: jump.admin
permission message: {@error}
trigger:
if arg 1 is not set:
send "" to player
send "" to player
send " &7[Jump Help] /jumphelp <commande> pour plus d'info" to player
send "" to player
send " /setjump [NomDuJump] [Difficulte 1, 2 ou 3] [iD]" to player
send " /deletejump [iD]" to player
send "" to player
send "" to player
else if arg 1 is "setjump":
send "" to player
send " [Jump Help]" to player
send " /setjump [NomDuJump] [Difficulte 1, 2 ou 3] [iD]" to player
send " Cette commande sert a creer un jump. Memoris bien l'ID !" to player
else if arg 1 is "deletejump":
send "" to player
send " [Jump Help]" to player
send " /deletejump [iD]" to player
send " Cette commande sert a supprimer un jump." to player
command /setjump [<text>] [<text>] [<text>]:
permission: jump.admin
permission message: {@error}
trigger:
if arg 2 is not set:
send "" to player
send " /jumphelp setjump" to player
send "" to player
if arg 1 is set:
if arg 2 is "1" or "2" or "3":
if arg 3 is set:
if {jump.%arg 3%.id} exist:
send "" to player
send "{@error}" to player
send " &cL'ID Existe deja !" to player
stop
set {jump.%arg 3%} to arg 1
set {jump.%arg 3%.id} to arg 3
set {jump.%arg 3%.location} to player's location
set {jump.%arg 3%.name} to arg 1
set {jump.%arg 3%.dificulty} to arg 2
add {jump.%arg 3%} to {jumplist::*}
send "" to player
send " Jump Creer !" to player
send " NOM : %arg 1%" to player
send " DIFFICULTE : %arg 2%" to player
send " ID : %arg 3%" to player
send " LOCATION : %{jump.%arg 3%.location}%" to player
else if arg 2 is not "1" or "2" or "3":
send "" to player
send " /setjump %arg 1% [1, 2, 3] [iD]" to player
command /deletejump [<text>]:
permission: jump.admin
permission message: {@error}
trigger:
if {jump.%arg 1%} exist:
delete {jump.%arg 1%}
remove {jump.%arg 1%} from {jumplist::*}
send "" to player
send " Le jump %arg 1% a été supprimé." to player
send " ( NOM : %{jump.%arg 1%.name}% )" to player
else if {jump.%arg 1%} doesn't exist:
send "" to player
send " Le Jump %arg 1% n'existe pas !" to player
command /jump [<text>]:
permission: jump.player
permission message: {@error}
trigger:
if arg 1 is not set:
send "" to player
send " [Jump Liste]" to player
send " /jump <nom du jump>" to player
send "%{jumplist::*}%" to player
if {jumplist::%arg 1%} is set:
send "" to player
send " Vous avez été téléporter au jump %arg 1%" to player
if player has permission "jump.admin":
send " &c[JumpAdmin]&r ID DU JUMP : %{jump.%arg 1%.id}%" to player
teleport player to {jump.%arg 1%.location}
command /debugjump [<text>]:
permission: jump.megaadmin
permission message: {@error}
trigger:
delete {jumplist::*}
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Question
sam57730
Bonjour, j'aimerais savoir comment summon une entité avec Skript. j'aimerais bien (si possible) qu'elle ne bouge pas et aussi est invinsible (ne prend pas de dégâts) et vraiment que si c'est simple: faire qu'elle nous regarde quand on arrive dans un rayon
merci :)
EDIT : Si possible mettre un nom visible a cette entité :)
EDIT2: J'ai un probleme sur mon skript :( qaund je fait /jump <nom du jump> sa marche pas :(
Version 1.8
Localhost Spigot
[spoiler=Code]
options: logo : &7[&6Jumps&7] error : &7[&6Jumps&7] &cErreur ! jump_time_reset : 2 hour command /jumphelp [<text>]: permission: jump.admin permission message: {@error} trigger: if arg 1 is not set: send "" to player send "" to player send " &7[Jump Help] /jumphelp <commande> pour plus d'info" to player send "" to player send " /setjump [NomDuJump] [Difficulte 1, 2 ou 3] [iD]" to player send " /deletejump [iD]" to player send "" to player send "" to player else if arg 1 is "setjump": send "" to player send " [Jump Help]" to player send " /setjump [NomDuJump] [Difficulte 1, 2 ou 3] [iD]" to player send " Cette commande sert a creer un jump. Memoris bien l'ID !" to player else if arg 1 is "deletejump": send "" to player send " [Jump Help]" to player send " /deletejump [iD]" to player send " Cette commande sert a supprimer un jump." to player command /setjump [<text>] [<text>] [<text>]: permission: jump.admin permission message: {@error} trigger: if arg 2 is not set: send "" to player send " /jumphelp setjump" to player send "" to player if arg 1 is set: if arg 2 is "1" or "2" or "3": if arg 3 is set: if {jump.%arg 3%.id} exist: send "" to player send "{@error}" to player send " &cL'ID Existe deja !" to player stop set {jump.%arg 3%} to arg 1 set {jump.%arg 3%.id} to arg 3 set {jump.%arg 3%.location} to player's location set {jump.%arg 3%.name} to arg 1 set {jump.%arg 3%.dificulty} to arg 2 add {jump.%arg 3%} to {jumplist::*} send "" to player send " Jump Creer !" to player send " NOM : %arg 1%" to player send " DIFFICULTE : %arg 2%" to player send " ID : %arg 3%" to player send " LOCATION : %{jump.%arg 3%.location}%" to player else if arg 2 is not "1" or "2" or "3": send "" to player send " /setjump %arg 1% [1, 2, 3] [iD]" to player command /deletejump [<text>]: permission: jump.admin permission message: {@error} trigger: if {jump.%arg 1%} exist: delete {jump.%arg 1%} remove {jump.%arg 1%} from {jumplist::*} send "" to player send " Le jump %arg 1% a été supprimé." to player send " ( NOM : %{jump.%arg 1%.name}% )" to player else if {jump.%arg 1%} doesn't exist: send "" to player send " Le Jump %arg 1% n'existe pas !" to player command /jump [<text>]: permission: jump.player permission message: {@error} trigger: if arg 1 is not set: send "" to player send " [Jump Liste]" to player send " /jump <nom du jump>" to player send "%{jumplist::*}%" to player if {jumplist::%arg 1%} is set: send "" to player send " Vous avez été téléporter au jump %arg 1%" to player if player has permission "jump.admin": send " &c[JumpAdmin]&r ID DU JUMP : %{jump.%arg 1%.id}%" to player teleport player to {jump.%arg 1%.location} command /debugjump [<text>]: permission: jump.megaadmin permission message: {@error} trigger: delete {jumplist::*}[ J- 12 avant noel :) ]
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