iLaZz Posté(e) le 9 décembre 2016 Posté(e) le 9 décembre 2016 Bonjour à tous skripteur de france. Version minecraft: 1.8 Type de skript: Jeu Skywars: Jeu principalement à 8. Chaque joueur atterit sur une ile differente avec un coffre pour rejoindre l'île du milieu. Ainsi le dernier survivant gagne la partie. J'ai commencé un code skywars. J'ai fais en sorte que les parties sont composées de 8 joueurs, et j'ai créer une commande permettant de faire varier le nombre d'îles. J'ai tout codé sauf l'algorithme qui permet de téléporter chaque joueur sur une île différente et le lancement de la partie automatique. Pourriez vous m'aider je vous mets mon code en spoiler il est un peu long.[spoiler=Code] rightclick on sign: if line 1 of clicked block is "skywars": set line 1 of clicked block to "&9[&fSkyWars&9]" send player title "&9Pour choisir la partie:" with subtitle "&e-Ecris le dans le chat" set {chat.%player%} to true else if line 1 of clicked block is "&9[&fSkyWars&9]": if line 2 of clicked block is set: set {line2} to line 2 of clicked block make player execute command "/skywars party %{line2}%" command /setpos <integer>: trigger: set {pos} to player's location set {ra} to arg 1 send "&cLa position pour l'auto-actualisation des panneaux vient d'être posé en %{pos}% sur un rayon de %{ra}%" to player every 1 second: loop all blocks in radius {ra} of location of {pos}: set {l2} to the line 2 of loop-block if {ingame.%{l2}%} is not set: set {ingame.%{l2}%} to 0 set line 3 of loop-block to "&f%{ingame.%{l2}%}%/8" on load: set {i} to 1 loop 1000 times: set {ingame.%{i}%} to 0 add 1 to {i} set {i} to 1 loop 1000 times: clear {list.%{i}%::*} add 1 to {i} loop all players: clear {wait.%loop-player%} reveal all players to loop-player command /skywars [<text>] [<integer>]: executable by: players and console description: Commandes du skywars trigger: if arg 1 is "party": if arg 2 is set: if {wait.%player%} is not set: if {ingame.%arg 2%} < 8: add 1 to {ingame.%arg 2%} add player to {list.%arg 2%::*} set {wait.%player%} to "%arg 2%" teleport player to {waitmatch} wait 3 ticks set slot 0 of player to paper named "&eMembre de la partie" set slot 8 of player to bed named "&7Quitter la partie" hide player to all players hide all players to player loop all players: if {wait.%player%} = {wait.%loop-player%}: send "&c%player% &7a rejoint la partie &c%{ingame.%arg 2%}%/8" to loop-player reveal player to loop-player reveal loop-player to player stop else: send "Cette partie est déjà complète" to player if arg 2 is not {wait.%player%}: if {ingame.%arg 2%} < 8: remove 1 from {ingame.%{wait.%player%}%} remove player from {list.%{wait.%player%}%::*} add 1 to {ingame.%arg 2%} add player to {list.%arg 2%::*} set {wait.%player%} to "%arg 2%" teleport player to {waitmatch} clear player's inventory wait 3 ticks set slot 0 of player to paper named "&eMembre de la partie" set slot 8 of player to bed named "&7Quitter la partie" hide player to all players hide all players to player loop all players: if {wait.%player%} = {wait.%loop-player%}: send "&c%player% &7a rejoint la partie &c%{ingame.%arg 2%}%/8" to loop-player reveal player to loop-player reveal loop-player to player stop else: send "Cette partie est déjà complète" to player if arg 1 is "teamlist": if {wait.%player%} is set: open chest with 3 rows to player wait 3 ticks set {slot} to 0 set {l} to size of {list.%{wait.%player%}%::*} loop {list.%{wait.%player%}%::*}: set {_l} to loop-value format slot {slot} of player with skull of {_l} named "&e%loop-value%" to close add 1 to {slot} if arg 1 is "leave": if {wait.%player%} is set: remove 1 from {ingame.%{wait.%player%}%} remove player from {list.%{wait.%player%}%::*} clear {wait.%player%} clear player's inventory reveal all players to player reveal player to all players loop all players: if {wait.%loop-player%} is set: hide loop-player to player hide player to loop-player if arg 1 is "startparty": if {ingame.%{wait.%player%}%} = 8: set {h1} to a random element of {list.%{wait.%player%}%::*} if {max} is set: set {h2} to a random integer between 1 and {max} else: set {max} to 0 teleport {h1} to {isle.%{wait.%player%}%.%{h2}%} command /setpoint <integer> <integer>: description: Saisir la position d'une ile d'une partie trigger: set {isle.%arg 1%.%arg 2%} to player's location send "&eVous venez de saisir le point de spawn &6n°%arg 1% &ede la partie &6%arg 2%." command /maxisles [<integer>]: description: Définir le nombre maximum d'îles trigger: if arg 1 is set: set {max} to arg 1 send "&7Le nombre maximum d'îles par partie est de %{max}%" else: set {max} to 8 send "&7Le nombre de d'îles par partie vient d'être remis à default: %{max}%" on tab completer for "/skywars": add "party" to completions add "teamlist" to completions add "leave" to completions add "startparty" to completions #Le point d'attente avant le lancement de la partie command /setwait: permission: op trigger: set {waitmatch} to player's location send "&cLe point d'attente a été définie en %{waitmatch}%" on rightclick with paper: name of tool is "&eMembre de la partie" {wait.%player%} is set: make player execute command "/skywars teamlist" on rightclick with bed: name of tool is "&7Quitter la partie" cancel event {wait.%player%} is set: make player execute command "/skywars leave" on chat: if {chat.%player%} is true: clear {chat.%player%} set line 2 of target block to "%message%" Merci à ceux qui tenteront de m'aider bonne soirée.
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