Je suis en création de mes menus GUI pour mon hub.
Je vous contact aujourd'hui car j'ai un problème avec mes items:
Le lit (Voir Screen) ne s'affiche pas a chaque ouverture, je dirais même qu'il apparait aléatoirement. . .
Il faut ouvrir le menu plusieurs fois de suite pour que le lit apparaisse.
Aussi un autre bug, quand le lit n'est pas visible et qu'on clic a l'endroit ou il devrait être, il nous téléporte tout de même au hub!
Merci Beaucoup Skripteurs et Skripteuses !
[spoiler=Skript (Privé)]
options:
menuprincipal: &3✦ &bMenu Principal &3✦
command /menuprincipal:
trigger:
open chest with 5 rows named "{@menuprincipal}" to player
wait 1 tick
#CADRE Ligne du haut
format slot 0 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 1 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 2 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 3 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 4 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 5 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 6 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 7 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 8 of player with 1 of cyan window glass named "&0" to be unstealable
#CADRE Ligne coté Gauche
format slot 10 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 19 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 28 of player with 1 of cyan window glass named "&0" to be unstealable
#CADRE Ligne coté Droit
format slot 16 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 25 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 34 of player with 1 of cyan window glass named "&0" to be unstealable
#CADRE Ligne bas
format slot 36 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 37 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 38 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 39 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 40 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 41 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 42 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 43 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 44 of player with 1 of cyan window glass named "&0" to be unstealable
#CADRE Items Coté Gauche
format slot 9 of player with 1 of bed named "&4✦ &cHub &4✦" with lore "&cTéléportation au centre du Hub|&cClic !" to close then run [make player execute command "/hub"]
format slot 18 of player with 1 of feather named "&f✦ &7Jump &f✦" to be unstealable
format slot 27 of player with 1 of 351:11 named "&6✦ &eSalle VIP &6✦" to be unstealable
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Question
Angelt9Game
Bonjour,
Je suis en création de mes menus GUI pour mon hub.
Je vous contact aujourd'hui car j'ai un problème avec mes items:
Le lit (Voir Screen) ne s'affiche pas a chaque ouverture, je dirais même qu'il apparait aléatoirement. . .
Il faut ouvrir le menu plusieurs fois de suite pour que le lit apparaisse.
Aussi un autre bug, quand le lit n'est pas visible et qu'on clic a l'endroit ou il devrait être, il nous téléporte tout de même au hub!
Merci Beaucoup Skripteurs et Skripteuses !
[spoiler=Skript (Privé)]
options:
menuprincipal: &3✦ &bMenu Principal &3✦
command /menuprincipal:
trigger:
open chest with 5 rows named "{@menuprincipal}" to player
wait 1 tick
#CADRE Ligne du haut
format slot 0 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 1 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 2 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 3 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 4 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 5 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 6 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 7 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 8 of player with 1 of cyan window glass named "&0" to be unstealable
#CADRE Ligne coté Gauche
format slot 10 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 19 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 28 of player with 1 of cyan window glass named "&0" to be unstealable
#CADRE Ligne coté Droit
format slot 16 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 25 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 34 of player with 1 of cyan window glass named "&0" to be unstealable
#CADRE Ligne bas
format slot 36 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 37 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 38 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 39 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 40 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 41 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 42 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 43 of player with 1 of cyan window glass named "&0" to be unstealable
format slot 44 of player with 1 of cyan window glass named "&0" to be unstealable
#CADRE Items Coté Gauche
format slot 9 of player with 1 of bed named "&4✦ &cHub &4✦" with lore "&cTéléportation au centre du Hub|&cClic !" to close then run [make player execute command "/hub"]
format slot 18 of player with 1 of feather named "&f✦ &7Jump &f✦" to be unstealable
format slot 27 of player with 1 of 351:11 named "&6✦ &eSalle VIP &6✦" to be unstealable
Et les images (Screen);
Sans l'item (Clic)
Avec l'item (Clic)
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