Yop Aujourd'hui J ai encore besoin de votre aide Pour la fin de mon skript je voudrais que si la personne ne choisit pas de team sa lui en choisie une aleatoire !
Zbeub Voila le code
#Skript BY araenn
options:
maxTeam: 6
minTeam: 2
maxGame: 0
minGame: 1
Command /gold [<text>] :
trigger:
if arg 1 is "setlobby":
set {lobby} to location of player
if arg 1 is "team":
if {game.in} is true:
make player execute command "/team"
if arg 1 is "start":
send "&5la partie vas commencer!"
loop all players:
if {vert.%player%} is true:
teleport player to {spawn1}
if {red.%player%} is true:
teleport player to {spawn2}
if {blue.%player%} is true:
teleport player to {spawn3}
if arg 1 is "setspawn1":
set {spawn1} to location of player
send "&5GoldenRush> le spawn de l equipe verte a ete poser"
if arg 1 is "setspawn2":
set {spawn2} to location of player
send "&5GoldenRush> Le spawn de l equipe rouge a ete poser!"
if arg 1 is "setspawn3":
set {spawn3} to location of player
send "&5GoldenRush> Le Spawn de l equipe bleu a ete poser"
if arg 1 is "setlobby":
set {lobbyout} to location of player
send "&5GoldenRush>&7Le lobby a ete poser!"
if arg 1 is "setlobbyin":
set {lobbyin} to location of player
send "&5GoldenRush>&7Le Lobbyin a ete poser!"
if arg 1 is "leave":
remove 1 from {game.in}
if {game.in} is true:
set {game.in} to false
clear %player% inventory
teleport player to {lobbyout}
if {vert.%player%} is true:
set {vert.%player%} to false
remove 1 from {equip.vert}
set the player's tablist name to "&7%player%"
teleport player to {lobbyout}
if {bleu.%player%} is true:
set {bleu.%player%} to false
remove 1 from {equip.bleu}
set the player's tablist name to "&7%player%"
teleport player to {lobbyout}
if {red.%player%} is true:
set {red.%player%} to false
remove 1 from {equip.red}
set the player's tablist name to "&7%player%"
teleport player to {lobbyout}
#les equipe!
Command /team:
trigger:
open chest with 1 rows named "&5Team" to player
wait 1 tick
format slot 0 of player with red wool named "&cEquipe rouge" to run [make player execute command "/rouge"]
format slot 1 of player with blue wool named "&1equipe bleu" to run [make player execute command "/bleu"]
format slot 2 of player with green wool named "&2Equipe verte!" to run [make player execute command "/vert"]
command /rouge:
trigger:
if {vert.%player%} is true:
set {vert.%player%} to false
remove 1 from {equip.vert}
if {bleu.%player%} is true:
set {bleu.%player%} to false
remove 1 from {equip.bleu}
if {equip.red} is equal to {@maxTeam}:
send "&cErreur: Cette equipe est full!"
else:
set {red.%player%} to true
set the player's tablist name to "&c%player%"
add 1 to {equip.red}
send "&cTu fait partie de l equipe rouge"
command /vert:
trigger:
if {vert.%player%} is true:
set {vert.%player%} to false
remove 1 from {equip.vert}
if {red.%player%} is true:
set {red.%player%} to false
remove 1 from {equip.red}
if {equip.vert} is equal to {@maxTeam}:
send "&cErreur: Cette equipe est full!"
else:
set {vert.%player%} to true
set the player's tablist name to "&a%player%"
add 1 to {equip.vert}
send "&aTu fait partie de l equipe verte"
command /bleu:
trigger:
if {red.%player%} is true:
set {red.%player%} to false
remove 1 from {equip.red}
if {vert.%player%} is true:
set {vert.%player%} to false
remove 1 from {equip.vert}
if {equip.bleu} is equal to {@maxTeam}:
send "&cErreur: Cette equipe est full!"
else:
set {bleu.%player%} to true
set the player's tablist name to "&1%player%"
add 1 to {equip.bleu}
send "&1Tu fait partie de l equipe bleu"
on break gold ore:
cancel event
set block at event-location to air
send player title "&5Tu as gagner 1 gold" for 0.5 seconds
play "LEVEL_UP" to player at volume 3
wait 1 tick
give player gold ingot named "&6Or"
command /npc [<text>] :
trigger:
if arg 1 is not set:
send "&5GoldenRush> /npc create Pour mettre le npc"
if arg 1 is "create":
spawn 1 villager at the player
apply slowness 255 to last spawned entity
add spawned entity to {npc.%player%.static::*}
set name of last spawned entity to "&5Revendeur de Minerais!"
if arg 1 is "remove":
loop {npc.%player%.static::*}:
wait 1 tick
kill loop-value
if arg 1 is "tphere":
loop {npc.%player%.static::*}:
wait 1 tick
teleport loop-value to location of player
command /join:
trigger:
if {game.in} is equal to {@maxGame}:
wait 1 seconds
send "&5GoldenRush>&7La Partie Est Full deso poto"
teleport player to {lobbyout}
else:
teleport player to {lobbyin}
add 1 to {game.in}
set {game.in} to true
send "&5GoldenRush>&7Tu as rejoint la partie de &5GoldenRush"
wait 1 seconds
set slot 0 of player to a 159:8 named "&5&lTeam!"
set slot 8 of player to a wooden door named "&5&lQuitter!"
if {game.in} is greather to {@minGame}:
wait 2 seconds
send "&5GoldenRush> &cla partie vas commencer!"
loop all players:
if {vert.%player%} is true:
teleport player to {spawn1}
if {red.%player%} is true:
teleport player to {spawn2}
if {blue.%player%} is true:
teleport player to {spawn3}
on rightclick with 159:8 :
make player execute command "/gold team"
on rightclick with wooden door:
make player execute command "/gold leave"
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Question
Araenn
Yop Aujourd'hui J ai encore besoin de votre aide Pour la fin de mon skript je voudrais que si la personne ne choisit pas de team sa lui en choisie une aleatoire !
Zbeub Voila le code
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