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  • Je voudrais rajouter un could down à se laser et j'ai un problème de son ils ne marche pas :
  • on rightclick with redstone repeater item:
    cancel event
    set {_density} to 100
    set {_loc} to location of player
    if player's horizontal facing is north:
    set {_loc}'s x-coord to {_loc}'s x-coord+0.2
    else if player's horizontal facing is east:
    set {_loc}'s z-coord to {_loc}'s z-coord+0.2
    else if player's horizontal facing is south:
    set {_loc}'s x-coord to {_loc}'s x-coord-0.2
    else if player's horizontal facing is west:
    set {_loc}'s z-coord to {_loc}'s z-coord-0.2
    set {_loc}'s y-coord to {_loc}'s y-coord+1.6
    set {_t} to true
    set {_int} to 0
     
     
    loop blocks forward {_loc}:
    add 1 to {_int}
    if {_t} is true:
    if loop-block is not air:
    set {_location.2} to location of loop-block
    set {_t} to false
    if {_int} > 50:
    set {_t} to false
    set {_location.2} to location of loop-block
     
     
    if {_location.2} is set:
    set {_location.1} to {_loc}
    set {_x.1} to x-coordinate of {_location.1}
    set {_x.2} to x-coordinate of {_location.2}
    set {_y.1} to y-coordinate of {_location.1}
    set {_y.2} to y-coordinate of {_location.2}
    set {_z.1} to z-coordinate of {_location.1}
    set {_z.2} to z-coordinate of {_location.2}
    set {_x.difference} to ({_x.2} - {_x.1}) / {_density}
    set {_y.difference} to ({_y.2} - {_y.1}) / {_density}
    set {_z.difference} to ({_z.2} - {_z.1}) / {_density}
     
     
    execute console command "/playsound EXPLODE High %name of player%"
     
     
    loop {_density} times:
    increase x-coordinate of {_location.1} by {_x.difference}
    increase y-coordinate of {_location.1} by {_y.difference}
    increase z-coordinate of {_location.1} by {_z.difference}
    execute console command "particle flame %x-coordinate of {_location.1}% %y-coordinate of {_location.1}% %z-coordinate of {_location.1}% 0 0 0 0 1 force"
    wait 0.1 tick
     
     
    ignite targeted entity
    damage targeted entity by 20 hearts
    if targeted entity is a player:
    broadcast "&c%player% &7a tué &c%targeted entity%"
     
     

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