kiki Posté(e) le 28 mai 2016 Posté(e) le 28 mai 2016 Bonjour, J'ai trouvé ce skript en cherchant sur google mais il est beugé: quand on prend un knockback ça nous met des logs de fly O_o, Aidez moi :c kiki options: Detect.7: true Detect.8: true TellStaff: true on any movement: if player's gamemode is not creative: if player's fly mode is not true: if {@Detect.7} is true: if block 0.8 below the player is air: player's ping < 150 if {SkCheat::fly.b::%uuid of player%} is set: set {_y} to y coordinate of location of player set {_ry} to round up {_y} set {_check} to "%{_ry}-{_y}%" if player doesn't have jump boost: if {_check} is not "0.47" or "0.45" or "0.63" or "0.72" or "0.2" or "0.18" or "0.68" or "0.6" or "0.3" or "0.38" or "0.87" or "0.94" or "0.77" or "0.55" or "0.8" or "0.69" or "0.97" or "0.81" or "0.74" or "0.82" or "0.85" or "0.62" or "0.61" or "0.79" or "0.53" or "0.66" or "0.88" or "0.42" or "0.39" or "0.44" or "0.57" or "0.64" or "0.02" or "0.84" or "0.9" or "0.52" or "0.48" or "0.51" or "0.49" or "0.43" or "0.23" or "0.11" or "0.07" or "0.12" or "0.24" or "0.43" or "0.7" or "0.36" or "0.17" or "0.06" or "0.04" or "0.09" or "0.14" or "0.86" or "0.67" or "0.56" or "0.54" or "0.59" or "0.73" or "0.9" or "0.58" or "0.34" or "0.21" or "0.08" or "0.48" or "0.71" or "0.5" or "0.75" or "0.83" or "0" or "1" or "0.33" or "0.25" or "0.46" or "0.98": if {SkCheat::fly.b::%uuid of player%} is less than {_y}: add 1 to {SkCheat::fly.p::%uuid of player%} set {_found} to true if {_y} is {SkCheat::fly.b::%uuid of player%}: if {_check} is not "0.21" or "0.98" or "0.9" or "1" or "0.83" or "0.58" or "0.75" or "0.74" or "0.25" or "0.5" or "0": add 1 to {SkCheat::fly.p::%uuid of player%} set {_found} to true if {_found} is true: if {SkCheat.fly.notify::%uuid of player%} is not set: set {SkCheat.fly.notify::%uuid of player%} to now if {SkCheat::fly.p::%uuid of player%} is greater than 14: if {@TellStaff} is true: loop all players: if loop-player has permission "SkCheat.Staff": send "&c[&6!&c] %player% &7Utilise un FlyHack (%player's ping% ms) (%{SkCheat::fly.p::%uuid of player%}%)" to loop-player #kick the player due to "&f&lAnti-Cheat &7> &fYou were flying." broadcast "&6AntiSkid &cremoved %player% from the network." clear {SkCheat::fly.p::%uuid of player%} stop else if {SkCheat::fly.p::%uuid of player%} is greater than 0: if {@TellStaff} is true: if {@TellStaff} is true: loop all players: if loop-player has permission "SkCheat.Staff": send "&c[&6!&c] %player% &7Utilise un FlyHack (%player's ping% ms) (%{SkCheat::fly.p::%uuid of player%}%)" to loop-player set {SkCheat.fly.notify::%uuid of player%} to now wait 5 seconds if {SkCheat::fly.p::%uuid of player%} is more than 0: remove 1 from {SkCheat::fly.p::%uuid of player%} set {SkCheat::fly.b::%uuid of player%} to y coordinate of location of player
Aqme Posté(e) le 28 mai 2016 Posté(e) le 28 mai 2016 Pourquoi faire des any movement, alors que le toggle existe ? Bref.
Rednathan Posté(e) le 28 mai 2016 Posté(e) le 28 mai 2016 on toggle flight detecte que les fly de essentials ou autre pas ceux d'huzuni ou autre du moins je crois
Invité Posté(e) le 28 mai 2016 Posté(e) le 28 mai 2016 En gros les fly déclarer par la machine ( pas forcément visible sur console ) bah c'est bon, si pas déclarer, poum tu fais ton événement et le tour est joué : )
Rednathan Posté(e) le 28 mai 2016 Posté(e) le 28 mai 2016 Et pour l'antiFly J'ai sa every 1.5 second: loop all players: loop-player is not flying loop-player's gamemode is not creative set {_block} to the block below loop-player while {_block} is air : set {_block} to the block below {_block} add 1 to {_altitude} wait 1 second set {_block} to the block below loop-player while {_block} is air : set {_block} to the block below {_block} add 1 to {_altitude2} if block west below loop-player is not air : add 1 to {_edge} if block north below loop-player is not air : add 1 to {_edge} if block south below loop-player is not air : add 1 to {_edge} if block east below loop-player is not air : add 1 to {_edge} if block south loop-player is not air : add 1 to {_wall} if block north loop-player is not air : add 1 to {_wall} if block west loop-player is not air : add 1 to {_wall} if block east loop-player is not air : add 1 to {_wall} set {_lp} to loop-player if {_altitude2} >= {_altitude}: {_altitude} > 1 if {_edge} is not set : if loop-players have permission "{@permnotif}": send "%{_lp}% FlyHack" to loop-players if {_edge} = 1 : {_wall} > 0 if loop-players have permission "{@permnotif}": send "%{_lp}% FlyHack" to loop-players Il ne vient pas de moi mais je ne sais plus ou je l'ai trouvé
Invité Posté(e) le 28 mai 2016 Posté(e) le 28 mai 2016 Et pour l'antiFly J'ai sa every 1.5 second: loop all players: loop-player is not flying loop-player's gamemode is not creative set {_block} to the block below loop-player while {_block} is air : set {_block} to the block below {_block} add 1 to {_altitude} wait 1 second set {_block} to the block below loop-player while {_block} is air : set {_block} to the block below {_block} add 1 to {_altitude2} if block west below loop-player is not air : add 1 to {_edge} if block north below loop-player is not air : add 1 to {_edge} if block south below loop-player is not air : add 1 to {_edge} if block east below loop-player is not air : add 1 to {_edge} if block south loop-player is not air : add 1 to {_wall} if block north loop-player is not air : add 1 to {_wall} if block west loop-player is not air : add 1 to {_wall} if block east loop-player is not air : add 1 to {_wall} set {_lp} to loop-player if {_altitude2} >= {_altitude}: {_altitude} > 1 if {_edge} is not set : if loop-players have permission "{@permnotif}": send "%{_lp}% FlyHack" to loop-players if {_edge} = 1 : {_wall} > 0 if loop-players have permission "{@permnotif}": send "%{_lp}% FlyHack" to loop-players Il ne vient pas de moi mais je ne sais plus ou je l'ai trouvé Ça x)
Invité Posté(e) le 29 mai 2016 Posté(e) le 29 mai 2016 Et pour l'antiFly J'ai sa every 1.5 second: loop all players: loop-player is not flying loop-player's gamemode is not creative set {_block} to the block below loop-player while {_block} is air : set {_block} to the block below {_block} add 1 to {_altitude} wait 1 second set {_block} to the block below loop-player while {_block} is air : set {_block} to the block below {_block} add 1 to {_altitude2} if block west below loop-player is not air : add 1 to {_edge} if block north below loop-player is not air : add 1 to {_edge} if block south below loop-player is not air : add 1 to {_edge} if block east below loop-player is not air : add 1 to {_edge} if block south loop-player is not air : add 1 to {_wall} if block north loop-player is not air : add 1 to {_wall} if block west loop-player is not air : add 1 to {_wall} if block east loop-player is not air : add 1 to {_wall} set {_lp} to loop-player if {_altitude2} >= {_altitude}: {_altitude} > 1 if {_edge} is not set : if loop-players have permission "{@permnotif}": send "%{_lp}% FlyHack" to loop-players if {_edge} = 1 : {_wall} > 0 if loop-players have permission "{@permnotif}": send "%{_lp}% FlyHack" to loop-players Il ne vient pas de moi mais je ne sais plus ou je l'ai trouvé Donc j'avais le même à un moment, sauf que quand je suis au dessus du vide le serveur crash ::/
Rednathan Posté(e) le 30 mai 2016 Posté(e) le 30 mai 2016 Ça c'est un probleme au niveau de ta machine moi sur mon serv local sa crash pas apres ton serv est en quel version ?
Invité Posté(e) le 30 mai 2016 Posté(e) le 30 mai 2016 Ça c'est un probleme au niveau de ta machine moi sur mon serv local sa crash pas apres ton serv est en quel version ? 1.8.8
Rednathan Posté(e) le 30 mai 2016 Posté(e) le 30 mai 2016 Yep c'est ta machine car en 1.7.10 sa crash mais en 1.8 sa crash pas chez moi Tu es sous quel hebergeur ?
Invité Posté(e) le 31 mai 2016 Posté(e) le 31 mai 2016 Yep c'est ta machine car en 1.7.10 sa crash mais en 1.8 sa crash pas chez moi Tu es sous quel hebergeur ? Actuellement sur VPSZ mais avant j'etais chez Harmony-Hosting et dans les 2 cas sa crash au dessus du vide
kiki Posté(e) le 3 juin 2016 Auteur Posté(e) le 3 juin 2016 Pour le vide, utilise les couches (X Y Z). Tu peux me le faire car je n'ai pas très bien compris.
Aqme Posté(e) le 4 juin 2016 Posté(e) le 4 juin 2016 Je peut te donnez que des ideés, aux dessus de la couche de la bedrock (Ex: if X is in y:x) Je crois.
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