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Posté(e)

Bonjour,

J'ai trouvé ce skript en cherchant sur google mais il est beugé:

quand on prend un knockback ça nous met des logs de fly O_o,

Aidez moi :c

kiki

options:
       Detect.7: true
       Detect.8: true
       TellStaff: true   

on any movement:
       if player's gamemode is not creative:
               if player's fly mode is not true:
                       if {@Detect.7} is true:
                               if block 0.8 below the player is air:
                                       player's ping < 150
                                       if {SkCheat::fly.b::%uuid of player%} is set:
                                               set {_y} to y coordinate of location of player
                                               set {_ry} to round up {_y}
                                               set {_check} to "%{_ry}-{_y}%"
                                               if player doesn't have jump boost:
                                                       if {_check} is not "0.47" or "0.45" or "0.63" or "0.72" or "0.2" or "0.18" or "0.68" or "0.6" or "0.3" or "0.38" or "0.87" or "0.94" or "0.77" or "0.55" or "0.8" or "0.69" or "0.97" or "0.81" or "0.74" or "0.82" or "0.85" or "0.62" or "0.61" or "0.79" or "0.53" or "0.66" or "0.88" or "0.42" or "0.39" or "0.44" or "0.57" or "0.64" or "0.02" or "0.84" or "0.9" or "0.52" or "0.48" or "0.51" or "0.49" or "0.43" or "0.23" or "0.11" or "0.07" or "0.12" or "0.24" or "0.43" or "0.7" or "0.36" or "0.17" or "0.06" or "0.04" or "0.09" or "0.14" or "0.86" or "0.67" or "0.56" or "0.54" or "0.59" or "0.73" or "0.9" or "0.58" or "0.34" or "0.21" or "0.08" or "0.48" or "0.71" or "0.5" or "0.75" or "0.83" or "0" or "1" or "0.33" or "0.25" or "0.46" or "0.98":
                                                               if {SkCheat::fly.b::%uuid of player%} is less than {_y}:
                                                                       add 1 to {SkCheat::fly.p::%uuid of player%}
                                                                       set {_found} to true
                                                               if {_y} is {SkCheat::fly.b::%uuid of player%}:
                                                                       if {_check} is not "0.21" or "0.98" or "0.9" or "1" or "0.83" or "0.58" or "0.75" or "0.74" or "0.25" or "0.5" or "0":
                                                                               add 1 to {SkCheat::fly.p::%uuid of player%}
                                                                               set {_found} to true
                                                       if {_found} is true:
                                                               if {SkCheat.fly.notify::%uuid of player%} is not set:
                                                                       set {SkCheat.fly.notify::%uuid of player%} to now
                                                               if {SkCheat::fly.p::%uuid of player%} is greater than 14:
                                                                       if {@TellStaff} is true:
                                                                               loop all players:
                                                                                       if loop-player has permission "SkCheat.Staff":
                                                                                               send "&c[&6!&c] %player% &7Utilise un FlyHack (%player's ping% ms) (%{SkCheat::fly.p::%uuid of player%}%)" to loop-player
                                                                       #kick the player due to "&f&lAnti-Cheat &7> &fYou were flying."
                                                                       broadcast "&6AntiSkid &cremoved %player% from the network."
                                                                       clear {SkCheat::fly.p::%uuid of player%}
                                                                       stop
                                                               else if {SkCheat::fly.p::%uuid of player%} is greater than 0:
                                                                       if {@TellStaff} is true:
                                                                               if {@TellStaff} is true:
                                                                                       loop all players:
                                                                                               if loop-player has permission "SkCheat.Staff":
                                                                                                       send "&c[&6!&c] %player% &7Utilise un FlyHack (%player's ping% ms) (%{SkCheat::fly.p::%uuid of player%}%)" to loop-player
                                                                                                       set {SkCheat.fly.notify::%uuid of player%} to now
                                                               wait 5 seconds
                                                               if {SkCheat::fly.p::%uuid of player%} is more than 0:
                                                                       remove 1 from {SkCheat::fly.p::%uuid of player%}
                               set {SkCheat::fly.b::%uuid of player%} to y coordinate of location of player

Posté(e)

En gros les fly déclarer par la machine ( pas forcément visible sur console ) bah c'est bon,

si pas déclarer, poum tu fais ton événement et le tour est joué : )

Posté(e)

Et pour l'antiFly J'ai sa

 

every 1.5 second:
   loop all players:
       loop-player is not flying
       loop-player's gamemode is not creative
       set {_block} to the block below loop-player
       while {_block} is air :
           set {_block} to the block below {_block}
           add 1 to {_altitude}
       wait 1 second
       set {_block} to the block below loop-player
       while {_block} is air :
           set {_block} to the block below {_block}
           add 1 to {_altitude2}
       if  block west below loop-player is not air :
           add 1 to {_edge}
       if  block north below loop-player is not air :
           add 1 to {_edge}
       if  block south below loop-player is not air :
           add 1 to {_edge}
       if  block east below loop-player is not air :
           add 1 to {_edge}
       if  block south loop-player is not air :
           add 1 to {_wall}
       if  block north loop-player is not air :
           add 1 to {_wall}
       if  block west loop-player is not air :
           add 1 to {_wall}
       if  block east loop-player is not air :
           add 1 to {_wall}
       set {_lp} to loop-player
       if {_altitude2} >= {_altitude}:
           {_altitude} > 1
           if {_edge} is not set :
               if loop-players have permission "{@permnotif}":
                   send "%{_lp}% FlyHack" to loop-players
           if {_edge} = 1 :
               {_wall} > 0
               if loop-players have permission "{@permnotif}":
                   send "%{_lp}% FlyHack" to loop-players

 

Il ne vient pas de moi mais je ne sais plus ou je l'ai trouvé

Posté(e)
Et pour l'antiFly J'ai sa

 

every 1.5 second:
   loop all players:
       loop-player is not flying
       loop-player's gamemode is not creative
       set {_block} to the block below loop-player
       while {_block} is air :
           set {_block} to the block below {_block}
           add 1 to {_altitude}
       wait 1 second
       set {_block} to the block below loop-player
       while {_block} is air :
           set {_block} to the block below {_block}
           add 1 to {_altitude2}
       if  block west below loop-player is not air :
           add 1 to {_edge}
       if  block north below loop-player is not air :
           add 1 to {_edge}
       if  block south below loop-player is not air :
           add 1 to {_edge}
       if  block east below loop-player is not air :
           add 1 to {_edge}
       if  block south loop-player is not air :
           add 1 to {_wall}
       if  block north loop-player is not air :
           add 1 to {_wall}
       if  block west loop-player is not air :
           add 1 to {_wall}
       if  block east loop-player is not air :
           add 1 to {_wall}
       set {_lp} to loop-player
       if {_altitude2} >= {_altitude}:
           {_altitude} > 1
           if {_edge} is not set :
               if loop-players have permission "{@permnotif}":
                   send "%{_lp}% FlyHack" to loop-players
           if {_edge} = 1 :
               {_wall} > 0
               if loop-players have permission "{@permnotif}":
                   send "%{_lp}% FlyHack" to loop-players

 

Il ne vient pas de moi mais je ne sais plus ou je l'ai trouvé

Ça x)

Posté(e)
Et pour l'antiFly J'ai sa

 

every 1.5 second:
   loop all players:
       loop-player is not flying
       loop-player's gamemode is not creative
       set {_block} to the block below loop-player
       while {_block} is air :
           set {_block} to the block below {_block}
           add 1 to {_altitude}
       wait 1 second
       set {_block} to the block below loop-player
       while {_block} is air :
           set {_block} to the block below {_block}
           add 1 to {_altitude2}
       if  block west below loop-player is not air :
           add 1 to {_edge}
       if  block north below loop-player is not air :
           add 1 to {_edge}
       if  block south below loop-player is not air :
           add 1 to {_edge}
       if  block east below loop-player is not air :
           add 1 to {_edge}
       if  block south loop-player is not air :
           add 1 to {_wall}
       if  block north loop-player is not air :
           add 1 to {_wall}
       if  block west loop-player is not air :
           add 1 to {_wall}
       if  block east loop-player is not air :
           add 1 to {_wall}
       set {_lp} to loop-player
       if {_altitude2} >= {_altitude}:
           {_altitude} > 1
           if {_edge} is not set :
               if loop-players have permission "{@permnotif}":
                   send "%{_lp}% FlyHack" to loop-players
           if {_edge} = 1 :
               {_wall} > 0
               if loop-players have permission "{@permnotif}":
                   send "%{_lp}% FlyHack" to loop-players

 

Il ne vient pas de moi mais je ne sais plus ou je l'ai trouvé

 

 

Donc j'avais le même à un moment, sauf que quand je suis au dessus du vide le serveur crash ::/

Posté(e)
Ça c'est un probleme au niveau de ta machine moi sur mon serv local sa crash pas apres ton serv est en quel version ?

1.8.8

Posté(e)
Yep c'est ta machine car en 1.7.10 sa crash mais en 1.8 sa crash pas chez moi Tu es sous quel hebergeur ?

 

Actuellement sur VPSZ mais avant j'etais chez Harmony-Hosting et dans les 2 cas sa crash au dessus du vide

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