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Posté(e)

Bonjour, Bonsoir je voudrait un skript quand on clique sur le Baton de blaze renomée Leviossa par example sa nous mets en l'air et on reste et quand on rappuis, sa nous fait tombé aussi la commande /lev pour faire sa svp

 

Deuxième: Quand on fait /colorsp et quand on cour sa mets des blocks au sol de toutes les couleurs mais ensuite sa les supprimes

 

Merci de vos réponses

TheSmozyFr

Posté(e)

je pense qu'il faudrait des variables

 

 

#je ne l'ai pas tester mais il peut fonctionner je ne sait pas trop


options:
   GD: &9[Gadget] &f

On join:
   set {gd.%UUID of player%.block} to false

Command /colorsp:
   trigger:
       if {gd.%UUID of player%.block} is false
           set {gd.%UUID of player%.block} to true
           message "{@GD}Tu as activé la traînée de Blocks"
       else:
           set {gd.%UUID of player%.block} to false
           message "{@GD}Tu as désactivé la traînée de Blocks"

On any move:
   if {gd.%UUID of player%.block} if true:
       set {loc.%UUID of player%.block} to location of player set 1 of block stained hardened clay offset by 0.0, -0.8, 0.0 at {loc.%UUID of player%}



Command /gadgets:
   trigger:
       open chest with 3 rows named "&c                 Gadgets" to player
       wait 1 tick
       format slot 0 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 1 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 2 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 3 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 4 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 5 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 6 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 7 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 8 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 9 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 17 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 18 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 19 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 20 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 21 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 22 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 23 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 24 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 25 of player with grey glass named " " to run [make player execute command "/cutmenu"]
       format slot 26 of player with grey glass named " " to run [make player execute command "/cutmenu"]
#contours
       format slot 13 of player with beacon named "&fTrînée de Blocks" whith lore "&fClique ici pour activer la traînée de Block" to run [make player execute command "/colorsp"]



Command /cutmenu:
   trigger:
       message "{@GD}Tu as quiter le menu"
       close player's inventory

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