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Posté(e)

Salut je sais qu'il y en as plein sur le forum mais j'en ai besoins pour faire mon Skript de duel ! Et je veut sa précisément merci beaucoup!

 

/setkit sa enregistre l'inventaire du joueur !

 

Et apres

 

/givekit sa donne le kit qu'on n'a set ;) je remercie celui qui me fera sa bonne soirée.

Posté(e)

Pense a mettre un j'aime :

 

command /setinv:
   trigger:
       set {inventory.%player%} to player's serialized inventory
        message "&aTu as enregistrer ton kit !"

command /givekit:
    trigger:
         if {inventory.%player%} is not set:
              message "&cTu n'as pas de kit !"
         else:
              set player's serialized inventory to {inventory.%player%}
              message "&aTu as recu ton kit !"

  • J'aime 1
Posté(e)
Pense a mettre un j'aime :

 

command /setinv:
   trigger:
       set {inventory.%player%} to player's serialized inventory
        message "&aTu as enregistrer ton kit !"

command /givekit:
    trigger:
         if {inventory.%player%} is not set:
              message "&cTu n'as pas de kit !"
         else:
              set player's serialized inventory to {inventory.%player%}
              message "&aTu as recu ton kit !"

Merci beaucoup pour ta réponse, sa prend en compte l'armure qu'on as équiper ?

Posté(e)

Essaye ce code mais je ne penses pas qu'il fonctionneras :

 

on script load:
broadcast "&9[Kits] &4Created by Galaxie69"

command /setkit:
description: Permet de sauvegarder votre inventaire. 	executable by: players 	trigger: 		set {inventaire} to the inventory of player
	send "&9[Kits] Vous venez de sauvegarder le kit !" to the player


command /givekit:
description: Permet de donner l'inventaire sauvegarder.
executable by: players
trigger:
	give {inventaire} to the player
	send "&9[Kits] Vous venez de recevoir le kit !" to the player

Posté(e)

Essaie hard je peut pas jf mes devoirs jessaie après si ta pas eu de reponse ou ta pas tester

EDIT : code de galaxie edit trigger ligne etc

on script load:
broadcast "&9[Kits] &4Created by Galaxie69"

command /setkit:
 description: Permet de sauvegarder votre inventaire.   
 executable by: players
   trigger:
       set {inventaire} to the inventory of player
       send "&9[Kits] Vous venez de sauvegarder le kit !" to player


command /givekit:
   description: Permet de donner l'inventaire sauvegarder.
   executable by: players
   trigger:
       give {inventaire} to player
       send "&9[Kits] Vous venez de recevoir le kit !" to the player

Posté(e)
Essaye ce code mais je ne penses pas qu'il fonctionneras :

 

on script load:
broadcast "&9[Kits] &4Created by Galaxie69"

command /setkit:
description: Permet de sauvegarder votre inventaire. 	executable by: players 	trigger: 		set {inventaire} to the inventory of player
	send "&9[Kits] Vous venez de sauvegarder le kit !" to the player


command /givekit:
description: Permet de donner l'inventaire sauvegarder.
executable by: players
trigger:
	give {inventaire} to the player
	send "&9[Kits] Vous venez de recevoir le kit !" to the player

J'ai déjà eu un code merci

Posté(e)

Non je vais te faire ca :

 

command /setinv:
   trigger:
       set {inventory.%player%} to player's serialized
inventory
        set {inventory.casque.%player%} to player's helmet
        set {inventory.plastron.%player%} to player's chestplate
        set {inventory.pnatalon.%player%} to player's leggings
        set {inventory.chaussures.%player%} to player's boots
        message "&aTu as enregistrer ton kit !"

command /givekit:
    trigger:
         if {inventory.%player%} is not set:
              message "&cTu n'as pas de kit !"
         else:
              set player's serialized inventory to {inventory.%player%}
              equip player with {inventory.casque.%player%}
              equip player with {inventory.plastron.%player%}
              equip player with {inventory.pnatalon.%player%}
              equip player with {inventory.chaussures.%player%}
              message "&aTu as recu ton kit !"

  • J'aime 1
Posté(e)
command /setinv:
   trigger:
       set {inventory.%player%} to player's serialized inventory

command /givekit:
    trigger:
         if {inventory.%player%} is not set:
              make player execute command "/uhcbuild"
         else:
              set player's serialized inventory to {inventory.%player%}
              message "&aTu as recu ton kit !"

Posté(e)
command /setinv:
   trigger:
       set {inventory.%player%} to player's serialized
inventory
        set {inventory.casque.%player%} to player's helmet
        set {inventory.plastron.%player%} to player's chestplate
        set {inventory.pnatalon.%player%} to player's leggings
        set {inventory.chaussures.%player%} to player's boots
        message "&aTu as enregistrer ton kit !"

command /givekit:
    trigger:
         if {inventory.%player%} is not set:
              message "&cTu n'as pas de kit !"
         else:
              restore player's inventory from {inventory.%player%}
              equip player with {inventory.casque.%player%}
              equip player with {inventory.plastron.%player%}
              equip player with {inventory.pnatalon.%player%}
              equip player with {inventory.chaussures.%player%}
              message "&aTu as recu ton kit !"

Posté(e)
command /save:
   trigger:
       set {kitsave.%player%} to true
       set {kit.%player%.helmet} to player's helmet
       set {kit.%player%.chestplate} to player's chestplate
       set {kit.%player%.leggings} to player's leggings
       set {kit.%player%.boots} to player's boots
       set {_slot} to 0
       loop 36 times:
           set {kit.%player%.slot.%{_slot}%} to slot {_slot} of player's inventory
           add 1 to {_slot}

command /kits:
   trigger:       
       if {kitsave.%player%} is set:
           set {_slot} to 0
           loop 36 times:
               set slot {_slot} of player's inventory to {kit.%player%.slot.%{_slot}%}
               add 1 to {_slot}
           set the helmet of player to {kit.%player%.helmet}
           set the chestplate of player to {kit.%player%.chestplate}
           set the leggings of player to {kit.%player%.leggings}
           set the boots of player to {kit.%player%.boots}
           message "&aKit chargé" to player

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