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@Noa Aprés avoir rechercher et quelque modification on tombe sur sa :)

 

command /duel <player>:
   trigger:
       if {1v1.%player%} is not set:
           broadcast " &a%arg-1% &4%player% vous défie!"
           set action bar of arg-1 to "&4Clic droit sur %player% pour accepter le défi"
           send "&9Duel> &7Demande de défi envoyée à &b%arg-1%" to player
           set {1v1.%player%} to "%arg-1%"
           stop
       if {1v1.%player%} is not "%arg-1%":
           broadcast "&4%player% vous défie %arg-1%!"
           set action bar of arg-1 to "&4Clic droit sur %player% pour accepter le défi"
           send "&9Duel> &7Demande de défi envoyée à &b%arg-1%" to player
           set {1v1.%player%} to "%arg-1%"
           stop
       if {1v1.%player%} is "%arg-1%":
           send "&8Duel> &7Merci de patienter que %arg-1% accepte votre demande" to player

command /accept <player>:
   trigger:
       {1v1.%arg-1%} is set
       {1v1.%arg-1%} is "%player%"
       clear {1v1.%player%}
       clear {1v1.%arg-1%}
       send "&9Duel> &aDemande de défi acceptée" to player
       send "&9Duel> &b%player% &aa accepté votre demande" to arg-1
       clear player's inventory
       clear arg-1's inventory
       set the player's gamemode to survival
       set the arg-1's gamemode to survival
       set {Duel.%player%} to true
       set {Duel.%arg-1%} to true
       wait 0.1 tick
       teleport player to {Room1.1}
       teleport arg-1 to {Room1.2}
       hide all players to player
       hide all players to arg-1
       wait 1 tick
       reveal arg-1 to player
       reveal player to arg-1
       wait 3 ticks
       apply slowness 10 to arg-1 for 10 seconds
       apply jump boost -10 to arg-1 for 10 seconds
       apply slowness 10 to player for 10 seconds
       apply jump boost -10 to player for 10 seconds
       wait 2 seconds
       set {_t} to 8
       loop 9 times:
           message "&9Duel> &7Début dans &e%{_t}% sec" to player
           message "&9Duel> &7Début dans &e%{_t}% sec" to arg-1
           if {Duel.%arg-1%} is not set:
               teleport player to {hub}
               clear player's inventory
               delete {Duel.%player%}
               execute console command "effect %player% clear"
               send "&9Duel> &e%arg-1% &7a quitté le combat !"
               stop
           if {Duel.%player%} is not set:
               teleport arg-1 to {hub}
               clear arg-1's inventory
               delete {Duel.%arg-1%}
               execute console command "effect %arg-1% clear"
               send "&9Duel> &e%player% &7a quitté le combat !"
               stop
           wait 1 seconds
           remove 1 from {_t}

command /del [<player>]:
   trigger:
       if arg 1 is not set:

           delete {Duel.%player%}
           delete {1v1.%player%}
       else:
           delete {Duel.%arg-1%}
           delete {1v1.%arg-1%}

on death of a player:
   reveal all players to victim
   reveal all players to attacker
   if {Duel.%victim%} is true:
       set death message to ""
       broadcast "&9Duel> &e%victim% &7a été vaincu par &e%attacker%"
       send "=========================" to attacker
       send "Victoire contre %victim% en duel !" to attacker
       send "=========================" to attacker
       delete {Duel.%attacker%}
       delete {Duel.%victim%}
       clear attacker's inventory
       execute console command "effect %attacker% clear"
       heal the attacker
       set attacker's food level to 20
       teleport attacker to {hub}
       wait 0.1 tick
       give ender chest named "&fChoix des kits" with lore "&7Clic droit pour ouvrir le menu" to attacker
       give blaze rod named "&fDéfier un joueur" with lore "&7Clic droit sur un joueur" to attacker

command /1vs1 [<text>] [<text>] [<text>]:
   trigger:
       if player is op:
           if arg 1 is "define":
               if arg 2 is "arena":
                   if arg 3 is "1":
                       give a blaze rod named "&41v1" to player
                       set {Room1.1} to the player's location
                       send "&bLoc 1 of room 1 set !"
                   if arg 3 is "2":
                       give a blaze rod named "&41v1" to player
                       set {Room1.2} to the player's location
                       send "&bLoc 2 of room 1 set !"
           if arg 1 is "setspawn":
               set {hub} to location of player
               message "&7Le spawnpoint a été mis avec sucess"

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