> NoaGamingFR Posté(e) le 20 mars 2016 Posté(e) le 20 mars 2016 Bonjour je vien ici pour vous demander un skript qui serai vraiement gentil de votre part. Je voudrais avec la commande /arene 1 ( set le spawn du joueur 1) Je voudrais avec la commande /arene 2 ( set le spawn du joueur 2) Je voudrais avec la commande /arene setspawn ( set le spawn quand on meurt..) J'ai essayé d'édit le unraked mais... le code modifié: command /duel [<player>]: trigger: if arg 1 is not set: send "{@p} Qui veut tu provoquer en duel ?" if arg 1 is set: send action bar from "{@p} Tu à envoyé une demande de 1v1 à &e%arg 1%&b." to player if {Duelattente::*} contains player: send action bar from "{@p} Vous êtes déja dans la file d'attente 1v1." to player stop if {Duelfight.%player%} is true: send action bar from "{@p} Vous êtes déja en 1v1." to player stop else: if (size of {Duelattente::*}) is less than 1: send "{@p} Vous êtes désormais dans la file d'attente 1v1." add player to {Duelattente::*} stop else: delete {Duelfight.%player%} add player to {Duelattente::*} set {_Adversaire} to a random element of {Duelattente::*} wait 1 tick while {_Adversaire} is player: set {_Adversaire} to a random element of {Duelattente::*} wait 1 tick send "{@p} Tu est actuellement contre le joueur &e%player%&b." to {_Adversaire} send "{@p} Tu est actuellement contre le joueur &e%{_Adversaire}%&b." to player wait 1 tick set {Duelfight.%player%} to true set {Duelfight.%{_Adversaire}%} to true set {Adversaire.%player%} to {_Adversaire} set {Adversaire.%{_Adversaire}%} to player remove {_Adversaire} from {Duelattente::*} remove player from {Duelattente::*} wait 1 seconds teleport player to {Duelarene1} teleport {_Adversaire} to {Duelarene2} on join: play "PORTAL_TRAVEL" to player at volume 1 delete {Duelfight.%player%} delete {Adversaire.%player%} set slot 4 of the player to a diamond sword named "&7&l[&b&l1v1&7&l]" #EVENEMENT "On Death" on death of player: attacker is a player: if {Adversaire.%attacker%} is victim: delete {Duelfight.%attacker%} delete {Duelfight.%victim%} delete {Adversaire.%attacker%} delete {Adversaire.%victim%} wait 2 seconds teleport victim to {duelspawn} teleport attacker to {duelspawn} clear attacker's inventory clear victim's inventory wait 1 seconds set slot 4 of attacker to a diamond sword named "&7&l[&b&l1v1&7&l]" set slot 4 of victim to a diamond sword named "&7&l[&b&l1v1&7&l]" set death message to "" send "{@p} Tu as tué &e%victim% &b(&c%health of victim% ♥&b)." to attacker send "{@p} &e%attacker% &bvien de te tuer &b(&c%health of attacker% ♥&b)." to victim heal the attacker set attacker's gamemode to survival set victim's gamemode to survival remove Speed from attacker remove Fire Resistance from attacker #EVENEMENT "On Quit" on quit: remove the player from {Duelattente::*} loop all players: if {Adversaire.%loop-player%} is player: send "{@p} Ton adversaire vien de quitter le serveur, fin du combat." delete {Duelattente.%loop-player%} delete {Duelattente.%player%} delete {Adversaire.%loop-player%} delete {Adversaire.%player%} teleport loop-player to {duelspawn} heal the loop-player set loop-player's gamemode to survival command /arene [<text>] : trigger: if player is op: if arg 1 is not set: execute player command "arene help" if arg 1 is "help": message "{@p} /arene 1/2 (set les tp des joueurs)." message "{@p} /arene setspawn (set le spawn du unranked)." stop if arg 1 is "1": send "{@p} Le spawn du joueur N°%arg 1% vien d'être set." set {Arene1} to location of player if arg 1 is "2": send "{@p} Le spawn du joueur N°%arg 1% vien d'être set." set {Arene2} to location of player if arg 1 is "setspawn": set {spawn} to location of player message "{@p} Le spawn ( à la mort vien d'être set )."
HardTrox Posté(e) le 21 mars 2016 Posté(e) le 21 mars 2016 Bonjour je vien ici pour vous demander un skript qui serai vraiement gentil de votre part. Je voudrais avec la commande /arene 1 ( set le spawn du joueur 1) Je voudrais avec la commande /arene 2 ( set le spawn du joueur 2) Je voudrais avec la commande /arene setspawn ( set le spawn quand on meurt..) J'ai essayé d'édit le unraked mais... le code modifié: command /duel [<player>]: trigger: if arg 1 is not set: send "{@p} Qui veut tu provoquer en duel ?" if arg 1 is set: send action bar from "{@p} Tu à envoyé une demande de 1v1 à &e%arg 1%&b." to player if {Duelattente::*} contains player: send action bar from "{@p} Vous êtes déja dans la file d'attente 1v1." to player stop if {Duelfight.%player%} is true: send action bar from "{@p} Vous êtes déja en 1v1." to player stop else: if (size of {Duelattente::*}) is less than 1: send "{@p} Vous êtes désormais dans la file d'attente 1v1." add player to {Duelattente::*} stop else: delete {Duelfight.%player%} add player to {Duelattente::*} set {_Adversaire} to a random element of {Duelattente::*} wait 1 tick while {_Adversaire} is player: set {_Adversaire} to a random element of {Duelattente::*} wait 1 tick send "{@p} Tu est actuellement contre le joueur &e%player%&b." to {_Adversaire} send "{@p} Tu est actuellement contre le joueur &e%{_Adversaire}%&b." to player wait 1 tick set {Duelfight.%player%} to true set {Duelfight.%{_Adversaire}%} to true set {Adversaire.%player%} to {_Adversaire} set {Adversaire.%{_Adversaire}%} to player remove {_Adversaire} from {Duelattente::*} remove player from {Duelattente::*} wait 1 seconds teleport player to {Duelarene1} teleport {_Adversaire} to {Duelarene2} on join: play "PORTAL_TRAVEL" to player at volume 1 delete {Duelfight.%player%} delete {Adversaire.%player%} set slot 4 of the player to a diamond sword named "&7&l[&b&l1v1&7&l]" #EVENEMENT "On Death" on death of player: attacker is a player: if {Adversaire.%attacker%} is victim: delete {Duelfight.%attacker%} delete {Duelfight.%victim%} delete {Adversaire.%attacker%} delete {Adversaire.%victim%} wait 2 seconds teleport victim to {duelspawn} teleport attacker to {duelspawn} clear attacker's inventory clear victim's inventory wait 1 seconds set slot 4 of attacker to a diamond sword named "&7&l[&b&l1v1&7&l]" set slot 4 of victim to a diamond sword named "&7&l[&b&l1v1&7&l]" set death message to "" send "{@p} Tu as tué &e%victim% &b(&c%health of victim% ♥&b)." to attacker send "{@p} &e%attacker% &bvien de te tuer &b(&c%health of attacker% ♥&b)." to victim heal the attacker set attacker's gamemode to survival set victim's gamemode to survival remove Speed from attacker remove Fire Resistance from attacker #EVENEMENT "On Quit" on quit: remove the player from {Duelattente::*} loop all players: if {Adversaire.%loop-player%} is player: send "{@p} Ton adversaire vien de quitter le serveur, fin du combat." delete {Duelattente.%loop-player%} delete {Duelattente.%player%} delete {Adversaire.%loop-player%} delete {Adversaire.%player%} teleport loop-player to {duelspawn} heal the loop-player set loop-player's gamemode to survival command /arene [<text>] : trigger: if player is op: if arg 1 is not set: execute player command "arene help" if arg 1 is "help": message "{@p} /arene 1/2 (set les tp des joueurs)." message "{@p} /arene setspawn (set le spawn du unranked)." stop if arg 1 is "1": send "{@p} Le spawn du joueur N°%arg 1% vien d'être set." set {Arene1} to location of player if arg 1 is "2": send "{@p} Le spawn du joueur N°%arg 1% vien d'être set." set {Arene2} to location of player if arg 1 is "setspawn": set {spawn} to location of player message "{@p} Le spawn ( à la mort vien d'être set )." Je suis entrain de faire un Skript de duel :) patience ;) 1
> NoaGamingFR Posté(e) le 21 mars 2016 Auteur Posté(e) le 21 mars 2016 Ok merci très cool de ta part :) Si quelqun en a un quand même je suis prenneur.
-Upload Posté(e) le 21 mars 2016 Posté(e) le 21 mars 2016 Tu veux un duel précis ou l'adversaire peut refuser ou juste un systeme de unranked avec file d'attente ? Cordialement, Walid E.
> NoaGamingFR Posté(e) le 21 mars 2016 Auteur Posté(e) le 21 mars 2016 Duel ou le joueur peut accepter ou bien refuser j'ai déja trouver un Unranked qui est très bien à mon gout :) si tu le veut dit le moi ^^
-Upload Posté(e) le 21 mars 2016 Posté(e) le 21 mars 2016 J'en ai un, inspiré du même je pense :). Sauf que j'ai rajouté des kits et inventaires
leod1 Posté(e) le 21 mars 2016 Posté(e) le 21 mars 2016 on right click on player with blaze rod: if {1v1.%player%} is not set: send clicked entity title "" with subtitle "&4%player% vous défie !" for 2 seconds set action bar of clicked entity to "&4Clic droit sur %player% pour accepter le défi" send "&9Duel> &7Demande de défi envoyée à &b%clicked entity%" to player set {1v1.%player%} to "%clicked entity%" stop if {1v1.%player%} is not "%clicked entity%": send clicked entity title "" with subtitle "&4%player% vous défie !" for 2 seconds set action bar of clicked entity to "&4Clic droit sur %player% pour accepter le défi" send "&9Duel> &7Demande de défi envoyée à &b%clicked entity%" to player set {1v1.%player%} to "%clicked entity%" stop if {1v1.%player%} is "%clicked entity%": send "&8Duel> &7Merci de patienter que %clicked entity% accepte votre demande" to player on right click on player with blaze rod: {1v1.%clicked entity%} is set {1v1.%clicked entity%} is "%player%" clear {1v1.%player%} clear {1v1.%clicked entity%} send "&9Duel> &aDemande de défi acceptée" to player send "&9Duel> &b%player% &aa accepté votre demande" to clicked entity clear player's inventory clear clicked entity's inventory set the player's gamemode to survival set the clicked entity's gamemode to survival set {Duel.%player%} to true set {Duel.%clicked entity%} to true wait 0.1 tick chance of 50%: chance of 50%: teleport player to {Room4.1} teleport clicked entity to {Room4.2} else: teleport player to {Room1.1} teleport clicked entity to {Room1.2} else: chance of 50%: teleport player to {Room2.1} teleport clicked entity to {Room2.2} else: teleport player to {Room3.1} teleport clicked entity to {Room3.2} hide all players to player hide all players to clicked entity wait 1 tick reveal clicked entity to player reveal player to clicked entity wait 3 ticks apply slowness 10 to clicked entity for 10 seconds apply jump boost -10 to clicked entity for 10 seconds apply slowness 10 to player for 10 seconds apply jump boost -10 to player for 10 seconds wait 2 seconds set {_t} to 8 loop 9 times: message "&9Duel> &7Début dans &e%{_t}% sec" to player message "&9Duel> &7Début dans &e%{_t}% sec" to clicked entity if {Duel.%clicked entity%} is not set: teleport player to {hub} clear player's inventory delete {Duel.%player%} execute console command "effect %player% clear" send "&9Duel> &e%clicked entity% &7a quitté le combat !" stop if {Duel.%player%} is not set: teleport clicked entity to {hub} clear clicked entity's inventory delete {Duel.%clicked entity%} execute console command "effect %clicked entity% clear" send "&9Duel> &e%player% &7a quitté le combat !" stop wait 1 seconds remove 1 from {_t} on death of a player: reveal all players to victim reveal all players to attacker if {Duel.%victim%} is true: set death message to "" broadcast "&9Duel> &e%victim% &7a été vaincu par &e%attacker%" send "=========================" to attacker send "Victoire contre %victim% en duel !" to attacker send "=========================" to attacker delete {Duel.%attacker%} delete {Duel.%victim%} clear attacker's inventory execute console command "effect %attacker% clear" heal the attacker set attacker's food level to 20 teleport attacker to {hub} wait 0.1 tick give ender chest named "&fChoix des kits" with lore "&7Clic droit pour ouvrir le menu" to attacker give blaze rod named "&fDéfier un joueur" with lore "&7Clic droit sur un joueur" to attacker command /1vs1 [<text>] [<text>] [<text>]: trigger: if player is op: if arg 1 is "define": if arg 2 is "room1": if arg 3 is "1": give a blaze rod named "&41v1" to player set {Room1.1} to the player's location send "&bLoc 1 of room 1 set !" else if arg 3 is "2": give a blaze rod named "&41v1" to player set {Room1.2} to the player's location send "&bLoc 2 of room 1 set !" if arg 2 is "room2": if arg 3 is "1": give a blaze rod named "&41v1" to player set {Room2.1} to the player's location send "&bLoc 1 of room 2 set !" else if arg 3 is "2": give a blaze rod named "&41v1" to player set {Room2.2} to the player's location send "&bLoc 2 of room 2 set !" if arg 2 is "room3": if arg 3 is "1": give a blaze rod named "&41v1" to player set {Room3.1} to the player's location send "&bLoc 1 of room 3 set !" else if arg 3 is "2": give a blaze rod named "&41v1" to player set {Room3.2} to the player's location send "&bLoc 2 of room 3 set !" if arg 2 is "room4": if arg 3 is "1": give a blaze rod named "&41v1" to player set {Room4.1} to the player's location send "&bLoc 1 of room 4 set !" else if arg 3 is "2": give a blaze rod named "&41v1" to player set {Room4.2} to the player's location send "&bLoc 2 of room 4 set !" else if arg 2 is "back": set {Back.1vs1} to the player's location send "&bBack 1vs1 set !" sa devrait marcher mais fais bien attention a bien set toute les salle :D oublie pas le petit like :) 1
> NoaGamingFR Posté(e) le 21 mars 2016 Auteur Posté(e) le 21 mars 2016 Ok merciiii je vais essayer je te le dit après EDIT : Les diffèrente salle servent a quoi?
leod1 Posté(e) le 22 mars 2016 Posté(e) le 22 mars 2016 ses pour plus de salle mais sinon si tu en feut qu'une te supprime les chance et oublie pas les kits :D
> NoaGamingFR Posté(e) le 22 mars 2016 Auteur Posté(e) le 22 mars 2016 Ok j'en veux q'une tu peut me donner le code sans les diffèrentes salle :)
leod1 Posté(e) le 22 mars 2016 Posté(e) le 22 mars 2016 on right click on player with blaze rod: if {1v1.%player%} is not set: send clicked entity title "" with subtitle "&4%player% vous défie !" for 2 seconds set action bar of clicked entity to "&4Clic droit sur %player% pour accepter le défi" send "&9Duel> &7Demande de défi envoyée à &b%clicked entity%" to player set {1v1.%player%} to "%clicked entity%" stop if {1v1.%player%} is not "%clicked entity%": send clicked entity title "" with subtitle "&4%player% vous défie !" for 2 seconds set action bar of clicked entity to "&4Clic droit sur %player% pour accepter le défi" send "&9Duel> &7Demande de défi envoyée à &b%clicked entity%" to player set {1v1.%player%} to "%clicked entity%" stop if {1v1.%player%} is "%clicked entity%": send "&8Duel> &7Merci de patienter que %clicked entity% accepte votre demande" to player on right click on player with blaze rod: {1v1.%clicked entity%} is set {1v1.%clicked entity%} is "%player%" clear {1v1.%player%} clear {1v1.%clicked entity%} send "&9Duel> &aDemande de défi acceptée" to player send "&9Duel> &b%player% &aa accepté votre demande" to clicked entity clear player's inventory clear clicked entity's inventory set the player's gamemode to survival set the clicked entity's gamemode to survival set {Duel.%player%} to true set {Duel.%clicked entity%} to true wait 0.1 tick teleport player to {Room1.1} hide all players to player hide all players to clicked entity wait 1 tick reveal clicked entity to player reveal player to clicked entity wait 3 ticks apply slowness 10 to clicked entity for 10 seconds apply jump boost -10 to clicked entity for 10 seconds apply slowness 10 to player for 10 seconds apply jump boost -10 to player for 10 seconds wait 2 seconds set {_t} to 8 loop 9 times: message "&9Duel> &7Début dans &e%{_t}% sec" to player message "&9Duel> &7Début dans &e%{_t}% sec" to clicked entity if {Duel.%clicked entity%} is not set: teleport player to {hub} clear player's inventory delete {Duel.%player%} execute console command "effect %player% clear" send "&9Duel> &e%clicked entity% &7a quitté le combat !" stop if {Duel.%player%} is not set: teleport clicked entity to {hub} clear clicked entity's inventory delete {Duel.%clicked entity%} execute console command "effect %clicked entity% clear" send "&9Duel> &e%player% &7a quitté le combat !" stop wait 1 seconds remove 1 from {_t} on death of a player: reveal all players to victim reveal all players to attacker if {Duel.%victim%} is true: set death message to "" broadcast "&9Duel> &e%victim% &7a été vaincu par &e%attacker%" send "=========================" to attacker send "Victoire contre %victim% en duel !" to attacker send "=========================" to attacker delete {Duel.%attacker%} delete {Duel.%victim%} clear attacker's inventory execute console command "effect %attacker% clear" heal the attacker set attacker's food level to 20 teleport attacker to {hub} wait 0.1 tick give ender chest named "&fChoix des kits" with lore "&7Clic droit pour ouvrir le menu" to attacker give blaze rod named "&fDéfier un joueur" with lore "&7Clic droit sur un joueur" to attacker command /1vs1 [<text>] [<text>] [<text>]: trigger: if player is op: if arg 1 is "define": if arg 2 is "arena": give a blaze rod named "&41v1" to player set {Room1.1} to the player's location send "&bLoc 1 of room 1 set !" if arg 1 is "setspawn": set {hub} to location of player message "&7Le spawnpoint a été mis avec sucess" voila pour set l'arene tu a juste a faire : /1v1 define arena et set ton hub de reaparition en executant la commande:/1vs1 setspawn n'oublie pas le like :D PS: je n'ai pas mis de kit :)
> NoaGamingFR Posté(e) le 22 mars 2016 Auteur Posté(e) le 22 mars 2016 merci, ok et ta laisse 3 [<text>] de plus sa va tp les joueurs tout les deux a room1.1..
leod1 Posté(e) le 23 mars 2016 Posté(e) le 23 mars 2016 on right click on player with blaze rod: if {1v1.%player%} is not set: send clicked entity title "" with subtitle "&4%player% vous défie !" for 2 seconds set action bar of clicked entity to "&4Clic droit sur %player% pour accepter le défi" send "&9Duel> &7Demande de défi envoyée à &b%clicked entity%" to player set {1v1.%player%} to "%clicked entity%" stop if {1v1.%player%} is not "%clicked entity%": send clicked entity title "" with subtitle "&4%player% vous défie !" for 2 seconds set action bar of clicked entity to "&4Clic droit sur %player% pour accepter le défi" send "&9Duel> &7Demande de défi envoyée à &b%clicked entity%" to player set {1v1.%player%} to "%clicked entity%" stop if {1v1.%player%} is "%clicked entity%": send "&8Duel> &7Merci de patienter que %clicked entity% accepte votre demande" to player on right click on player with blaze rod: {1v1.%clicked entity%} is set {1v1.%clicked entity%} is "%player%" clear {1v1.%player%} clear {1v1.%clicked entity%} send "&9Duel> &aDemande de défi acceptée" to player send "&9Duel> &b%player% &aa accepté votre demande" to clicked entity clear player's inventory clear clicked entity's inventory set the player's gamemode to survival set the clicked entity's gamemode to survival set {Duel.%player%} to true set {Duel.%clicked entity%} to true wait 0.1 tick teleport player to {Room1.1} teleport clicked entity to {Room1.2} hide all players to player hide all players to clicked entity wait 1 tick reveal clicked entity to player reveal player to clicked entity wait 3 ticks apply slowness 10 to clicked entity for 10 seconds apply jump boost -10 to clicked entity for 10 seconds apply slowness 10 to player for 10 seconds apply jump boost -10 to player for 10 seconds wait 2 seconds set {_t} to 8 loop 9 times: message "&9Duel> &7Début dans &e%{_t}% sec" to player message "&9Duel> &7Début dans &e%{_t}% sec" to clicked entity if {Duel.%clicked entity%} is not set: teleport player to {hub} clear player's inventory delete {Duel.%player%} execute console command "effect %player% clear" send "&9Duel> &e%clicked entity% &7a quitté le combat !" stop if {Duel.%player%} is not set: teleport clicked entity to {hub} clear clicked entity's inventory delete {Duel.%clicked entity%} execute console command "effect %clicked entity% clear" send "&9Duel> &e%player% &7a quitté le combat !" stop wait 1 seconds remove 1 from {_t} on death of a player: reveal all players to victim reveal all players to attacker if {Duel.%victim%} is true: set death message to "" broadcast "&9Duel> &e%victim% &7a été vaincu par &e%attacker%" send "=========================" to attacker send "Victoire contre %victim% en duel !" to attacker send "=========================" to attacker delete {Duel.%attacker%} delete {Duel.%victim%} clear attacker's inventory execute console command "effect %attacker% clear" heal the attacker set attacker's food level to 20 teleport attacker to {hub} wait 0.1 tick give ender chest named "&fChoix des kits" with lore "&7Clic droit pour ouvrir le menu" to attacker give blaze rod named "&fDéfier un joueur" with lore "&7Clic droit sur un joueur" to attacker command /1vs1 [<text>] [<text>] [<text>]: trigger: if player is op: if arg 1 is "define": if arg 2 is "arena": if arg 3 is "1": give a blaze rod named "&41v1" to player set {Room1.1} to the player's location send "&bLoc 1 of room 1 set !" if arg 3 is "2": give a blaze rod named "&41v1" to player set {Room1.2} to the player's location send "&bLoc 2 of room 1 set !" if arg 1 is "setspawn": set {hub} to location of player message "&7Le spawnpoint a été mis avec sucess" comment le configurer je pense que tu trouveras tous seul :D oublie pas le petit like :)
leod1 Posté(e) le 23 mars 2016 Posté(e) le 23 mars 2016 peut-tu mettre le topic en RESOLU et oublie pas le petit like :) 2
> NoaGamingFR Posté(e) le 23 mars 2016 Auteur Posté(e) le 23 mars 2016 Je vais tester demain merci EDIT : le message qui dit que il faut attendre que le joueur attend se met en 2 fois d'uun coup Aussi erreur de tp réglé à moitié sa me téléportter pas j'ai mit "to location of player" mais ca tp pas encore :/
leod1 Posté(e) le 24 mars 2016 Posté(e) le 24 mars 2016 ses le quelle qui n'est pas tp ? clicked entity ou le player
> NoaGamingFR Posté(e) le 24 mars 2016 Auteur Posté(e) le 24 mars 2016 Au début j'avais modoifié le code car c'est écrit to the location of player jai mit to location of player' sa ma tp une fois je suis mort jai refait et sa marche plus
leod1 Posté(e) le 24 mars 2016 Posté(e) le 24 mars 2016 pk sa pose pas de probleme qui y est beaucoup to the location of player ? non
> NoaGamingFR Posté(e) le 25 mars 2016 Auteur Posté(e) le 25 mars 2016 Mais les joueurs se tp pas ! Il reste à leur emplacement, sa met juste les effets etc
leod1 Posté(e) le 26 mars 2016 Posté(e) le 26 mars 2016 je ne comprend pas car cher moi sa marche très bien
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