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Demande d'un skript 1vs1 [Rémunération Possible]


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Posté(e)

Bonjour,

 

Je voudrait un skript complet 1vs1 pour mon serveur full pvp, pour que je vous en parle venez sur mon teamspeak (ts.extazium.fr) (http://www.mediafire.com/download/nx440wmu1ue98x1/TeamSpeak3-Client-win32-3.0.18.2.exe) je peut vous rémunéré pour ce skript, j'attend de très bon développeur pour cela, je vous en remercie d'avance et pour savoir ce que vous devait mettre dans le skript demander moi en MP forum ou sur teamspeak ou par skype, merci a vous !

 

Amicalement,

NayzoxHD

  • 2 semaines après...
Posté(e)

Bonjour , il existe déjà une demande sur le forum d'un skript 1v1 qui est fonctionnele si tu ne souhaites pas reprendre un skript sur le forum contacte moi en privé je te ferais le skript

  • 3 semaines après...
Posté(e)

Nixos59, merci mais il y a des erreurs (

[08:44:51 INFO]: [skript] Reloading 1vs1.sk...
[08:44:51 ERROR]: indentation error: expected 10 tabs, but found '->->->->->->->->->____' [-> = tab, _ = space, ? = other whitespace] (1vs1.sk, line 288: set {_rn} to {@S}')
[08:44:51 ERROR]: A command with the name /1vs1 is already defined in t.sk (1vs1.sk, line 67: command /1vs1 <text> <player>:')
[08:44:52 ERROR]: undefined option {@C} (1vs1.sk, line 155: if {_cooldown} is less than {@C} seconds:')
[08:44:52 ERROR]: can't understand this condition: '{_cooldown} is less than {@C} seconds' (1vs1.sk, line 155: if {_cooldown} is less than {@C} seconds:')
[08:44:52 ERROR]: 'else' has to be placed just after an 'if' or 'else if' section (1vs1.sk, line 160: else:')
[08:44:53 ERROR]: There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (1vs1.sk, line 204: set {_type} to loop-value')
[08:44:53 ERROR]: '::*}' is not a valid item data (1vs1.sk, line 213: set {_player2} to player argumenter to {stopbackup::*}')
[08:44:53 ERROR]: {_effects.%{_player1}%::*} can't be set to 'all of the active potion effects on {_player1}' because the latter is not an object (1vs1.sk, line 236: set {_effects.%{_player1}%::*} to all of the active potion effects on {_player1}')
[08:44:53 ERROR]: There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (1vs1.sk, line 238: remove loop-value from {_player1}')
[08:44:53 ERROR]: {_effects.%{_player2}%::*} can't be set to 'all of the active potion effects on {_player2}' because the latter is not an object (1vs1.sk, line 239: set {_effects.%{_player2}%::*} to all of the active potion effects on {_player2}')
[08:44:53 ERROR]: There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (1vs1.sk, line 241: remove loop-value from {_player2}')
[08:44:53 ERROR]: {_effects.%{_winnerd}%::*} can't be set to 'all of the active potion effects on {_winnerd}' because the latter is not an object (1vs1.sk, line 328: set {_effects.%{_winnerd}%::*} to all of the active potion effects on {_winnerd}')
[08:44:53 ERROR]: {_effects.%{_looser}%::*} can't be set to 'all of the active potion effects on {_looser}' because the latter is not an object (1vs1.sk, line 331: set {_effects.%{_looser}%::*} to all of the active potion effects on {_looser}')
[08:44:54 ERROR]: {_effects.%{_winnerd}%::*} can't be set to 'all of the active potion effects on {_winnerd}' because the latter is not an object (1vs1.sk, line 387: set {_effects.%{_winnerd}%::*} to all of the active potion effects on {_winnerd}')
[08:44:54 ERROR]: There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (1vs1.sk, line 469: clear {slot.%{_slotdel2}%.%arg-1%.%loop-value%}')
[08:44:54 ERROR]: {_effects.%the player%::*} can't be set to 'all of the active potion effects on player' because the latter is not an object (1vs1.sk, line 504: set {_effects.%player%::*} to all of the active potion effects on player')
[08:44:54 INFO]: [skript] Encountered 16 errors while reloading 1vs1.sk!

Posté(e)

prend le mien :Doublie pas le petit like :)

on right click on player with blaze rod:
   if {1v1.%player%} is not set:
       send clicked entity title "" with subtitle "&4%player% vous défie !" for 2 seconds
       set action bar of clicked entity to "&4Clic droit sur %player% pour accepter le défi"
       send "&9Duel> &7Demande de défi envoyée à &b%clicked entity%" to player
       set {1v1.%player%} to "%clicked entity%"
       stop
   if {1v1.%player%} is not "%clicked entity%":
       send clicked entity title "" with subtitle "&4%player% vous défie !" for 2 seconds
       set action bar of clicked entity to "&4Clic droit sur %player% pour accepter le défi"
       send "&9Duel> &7Demande de défi envoyée à &b%clicked entity%" to player
       set {1v1.%player%} to "%clicked entity%"
       stop
   if {1v1.%player%} is "%clicked entity%":
       send "&8Duel> &7Merci de patienter que %clicked entity% accepte votre demande" to player
on right click on player with blaze rod:
   {1v1.%clicked entity%} is set
   {1v1.%clicked entity%} is "%player%"
   clear {1v1.%player%}
   clear {1v1.%clicked entity%}
   send "&9Duel> &aDemande de défi acceptée" to player
   send "&9Duel> &b%player% &aa accepté votre demande" to clicked entity
   clear player's inventory
   clear clicked entity's inventory
   set the player's gamemode to survival
   set the clicked entity's gamemode to survival
   set {Duel.%player%} to true
   set {Duel.%clicked entity%} to true
   wait 0.1 tick
   teleport player to {Room1.1}
   teleport clicked entity to {Room1.2}
   hide all players to player
   hide all players to clicked entity
   wait 1 tick
   reveal clicked entity to player
   reveal player to clicked entity
   wait 3 ticks
   apply slowness 10 to clicked entity for 10 seconds
   apply jump boost -10 to clicked entity for 10 seconds
   apply slowness 10 to player for 10 seconds
   apply jump boost -10 to player for 10 seconds
   wait 2 seconds
   set {_t} to 8
   loop 9 times:
       message "&9Duel> &7Début dans &e%{_t}% sec" to player
       message "&9Duel> &7Début dans &e%{_t}% sec" to clicked entity
       if {Duel.%clicked entity%} is not set:
           teleport player to {hub}
           clear player's inventory
           delete {Duel.%player%}
           execute console command "effect %player% clear"
           send "&9Duel> &e%clicked entity% &7a quitté le combat !"
           stop
       if {Duel.%player%} is not set:
           teleport clicked entity to {hub}
           clear clicked entity's inventory
           delete {Duel.%clicked entity%}
           execute console command "effect %clicked entity% clear"
           send "&9Duel> &e%player% &7a quitté le combat !"
           stop
       wait 1 seconds
       remove 1 from {_t}
on death of a player:
   reveal all players to victim
   reveal all players to attacker
   if {Duel.%victim%} is true:
       set death message to ""
       broadcast "&9Duel> &e%victim% &7a été vaincu par &e%attacker%"
       send "=========================" to attacker
       send "Victoire contre %victim% en duel !" to attacker
       send "=========================" to attacker
       delete {Duel.%attacker%}
       delete {Duel.%victim%}
       clear attacker's inventory
       execute console command "effect %attacker% clear"
       heal the attacker
       set attacker's food level to 20
       teleport attacker to {hub}
       wait 0.1 tick
       give ender chest named "&fChoix des kits" with lore "&7Clic droit pour ouvrir le menu" to attacker
       give blaze rod named "&fDéfier un joueur" with lore "&7Clic droit sur un joueur" to attacker
command /1vs1 [<text>] [<text>] [<text>]:
   trigger:
       if player is op:
           if arg 1 is "define":
               if arg 2 is "arena":
                   if arg 3 is "1":
                       give a blaze rod named "&41v1" to player
                       set {Room1.1} to the player's location
                       send "&bLoc 1 of room 1 set !"
                   if arg 3 is "2":
                       give a blaze rod named "&41v1" to player
                       set {Room1.2} to the player's location
                       send "&bLoc 2 of room 1 set !"
           if arg 1 is "setspawn":
               set {hub} to location of player
               message "&7Le spawnpoint a été mis avec sucess"

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