Kinziow Posté(e) le 19 février 2016 Posté(e) le 19 février 2016 Bonjour, Je voudrait un skript complet 1vs1 pour mon serveur full pvp, pour que je vous en parle venez sur mon teamspeak (ts.extazium.fr) (http://www.mediafire.com/download/nx440wmu1ue98x1/TeamSpeak3-Client-win32-3.0.18.2.exe) je peut vous rémunéré pour ce skript, j'attend de très bon développeur pour cela, je vous en remercie d'avance et pour savoir ce que vous devait mettre dans le skript demander moi en MP forum ou sur teamspeak ou par skype, merci a vous ! Amicalement, NayzoxHD
iWixx Posté(e) le 3 mars 2016 Posté(e) le 3 mars 2016 Bonjour , il existe déjà une demande sur le forum d'un skript 1v1 qui est fonctionnele si tu ne souhaites pas reprendre un skript sur le forum contacte moi en privé je te ferais le skript
Nixos59 Posté(e) le 22 mars 2016 Posté(e) le 22 mars 2016 voila tu peut le telecharger car le code est trop long aller telecharger
> NoaGamingFR Posté(e) le 23 mars 2016 Posté(e) le 23 mars 2016 Nixos59, merci mais il y a des erreurs ( [08:44:51 INFO]: [skript] Reloading 1vs1.sk... [08:44:51 ERROR]: indentation error: expected 10 tabs, but found '->->->->->->->->->____' [-> = tab, _ = space, ? = other whitespace] (1vs1.sk, line 288: set {_rn} to {@S}') [08:44:51 ERROR]: A command with the name /1vs1 is already defined in t.sk (1vs1.sk, line 67: command /1vs1 <text> <player>:') [08:44:52 ERROR]: undefined option {@C} (1vs1.sk, line 155: if {_cooldown} is less than {@C} seconds:') [08:44:52 ERROR]: can't understand this condition: '{_cooldown} is less than {@C} seconds' (1vs1.sk, line 155: if {_cooldown} is less than {@C} seconds:') [08:44:52 ERROR]: 'else' has to be placed just after an 'if' or 'else if' section (1vs1.sk, line 160: else:') [08:44:53 ERROR]: There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (1vs1.sk, line 204: set {_type} to loop-value') [08:44:53 ERROR]: '::*}' is not a valid item data (1vs1.sk, line 213: set {_player2} to player argumenter to {stopbackup::*}') [08:44:53 ERROR]: {_effects.%{_player1}%::*} can't be set to 'all of the active potion effects on {_player1}' because the latter is not an object (1vs1.sk, line 236: set {_effects.%{_player1}%::*} to all of the active potion effects on {_player1}') [08:44:53 ERROR]: There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (1vs1.sk, line 238: remove loop-value from {_player1}') [08:44:53 ERROR]: {_effects.%{_player2}%::*} can't be set to 'all of the active potion effects on {_player2}' because the latter is not an object (1vs1.sk, line 239: set {_effects.%{_player2}%::*} to all of the active potion effects on {_player2}') [08:44:53 ERROR]: There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (1vs1.sk, line 241: remove loop-value from {_player2}') [08:44:53 ERROR]: {_effects.%{_winnerd}%::*} can't be set to 'all of the active potion effects on {_winnerd}' because the latter is not an object (1vs1.sk, line 328: set {_effects.%{_winnerd}%::*} to all of the active potion effects on {_winnerd}') [08:44:53 ERROR]: {_effects.%{_looser}%::*} can't be set to 'all of the active potion effects on {_looser}' because the latter is not an object (1vs1.sk, line 331: set {_effects.%{_looser}%::*} to all of the active potion effects on {_looser}') [08:44:54 ERROR]: {_effects.%{_winnerd}%::*} can't be set to 'all of the active potion effects on {_winnerd}' because the latter is not an object (1vs1.sk, line 387: set {_effects.%{_winnerd}%::*} to all of the active potion effects on {_winnerd}') [08:44:54 ERROR]: There are multiple loops that match loop-value. Use loop-value-1/2/3/etc. to specify which loop's value you want. (1vs1.sk, line 469: clear {slot.%{_slotdel2}%.%arg-1%.%loop-value%}') [08:44:54 ERROR]: {_effects.%the player%::*} can't be set to 'all of the active potion effects on player' because the latter is not an object (1vs1.sk, line 504: set {_effects.%player%::*} to all of the active potion effects on player') [08:44:54 INFO]: [skript] Encountered 16 errors while reloading 1vs1.sk!
leod1 Posté(e) le 23 mars 2016 Posté(e) le 23 mars 2016 prend le mien :Doublie pas le petit like :) on right click on player with blaze rod: if {1v1.%player%} is not set: send clicked entity title "" with subtitle "&4%player% vous défie !" for 2 seconds set action bar of clicked entity to "&4Clic droit sur %player% pour accepter le défi" send "&9Duel> &7Demande de défi envoyée à &b%clicked entity%" to player set {1v1.%player%} to "%clicked entity%" stop if {1v1.%player%} is not "%clicked entity%": send clicked entity title "" with subtitle "&4%player% vous défie !" for 2 seconds set action bar of clicked entity to "&4Clic droit sur %player% pour accepter le défi" send "&9Duel> &7Demande de défi envoyée à &b%clicked entity%" to player set {1v1.%player%} to "%clicked entity%" stop if {1v1.%player%} is "%clicked entity%": send "&8Duel> &7Merci de patienter que %clicked entity% accepte votre demande" to player on right click on player with blaze rod: {1v1.%clicked entity%} is set {1v1.%clicked entity%} is "%player%" clear {1v1.%player%} clear {1v1.%clicked entity%} send "&9Duel> &aDemande de défi acceptée" to player send "&9Duel> &b%player% &aa accepté votre demande" to clicked entity clear player's inventory clear clicked entity's inventory set the player's gamemode to survival set the clicked entity's gamemode to survival set {Duel.%player%} to true set {Duel.%clicked entity%} to true wait 0.1 tick teleport player to {Room1.1} teleport clicked entity to {Room1.2} hide all players to player hide all players to clicked entity wait 1 tick reveal clicked entity to player reveal player to clicked entity wait 3 ticks apply slowness 10 to clicked entity for 10 seconds apply jump boost -10 to clicked entity for 10 seconds apply slowness 10 to player for 10 seconds apply jump boost -10 to player for 10 seconds wait 2 seconds set {_t} to 8 loop 9 times: message "&9Duel> &7Début dans &e%{_t}% sec" to player message "&9Duel> &7Début dans &e%{_t}% sec" to clicked entity if {Duel.%clicked entity%} is not set: teleport player to {hub} clear player's inventory delete {Duel.%player%} execute console command "effect %player% clear" send "&9Duel> &e%clicked entity% &7a quitté le combat !" stop if {Duel.%player%} is not set: teleport clicked entity to {hub} clear clicked entity's inventory delete {Duel.%clicked entity%} execute console command "effect %clicked entity% clear" send "&9Duel> &e%player% &7a quitté le combat !" stop wait 1 seconds remove 1 from {_t} on death of a player: reveal all players to victim reveal all players to attacker if {Duel.%victim%} is true: set death message to "" broadcast "&9Duel> &e%victim% &7a été vaincu par &e%attacker%" send "=========================" to attacker send "Victoire contre %victim% en duel !" to attacker send "=========================" to attacker delete {Duel.%attacker%} delete {Duel.%victim%} clear attacker's inventory execute console command "effect %attacker% clear" heal the attacker set attacker's food level to 20 teleport attacker to {hub} wait 0.1 tick give ender chest named "&fChoix des kits" with lore "&7Clic droit pour ouvrir le menu" to attacker give blaze rod named "&fDéfier un joueur" with lore "&7Clic droit sur un joueur" to attacker command /1vs1 [<text>] [<text>] [<text>]: trigger: if player is op: if arg 1 is "define": if arg 2 is "arena": if arg 3 is "1": give a blaze rod named "&41v1" to player set {Room1.1} to the player's location send "&bLoc 1 of room 1 set !" if arg 3 is "2": give a blaze rod named "&41v1" to player set {Room1.2} to the player's location send "&bLoc 2 of room 1 set !" if arg 1 is "setspawn": set {hub} to location of player message "&7Le spawnpoint a été mis avec sucess" 3
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