Et bien tout d'abord boujour , si je demande votre aide aujourd'hui , c'est parce que , même après maintes recherches , je n'ai pas réussi à trouver un bout de code qui me permettrait de faire un Système De Classement De Joueurs en fonction d'une variable. J'ai déjà tenter des loops ect .... Mais je n'ai aucune idée de comment faire pour tester le classement joueurs par joueurs
Petit bout de code :
command /top <text>:
trigger:
if arg 1 is "joueurs":
set {_max.player} to 0
delete {top1.player}
delete {top2.player}
delete {top3.player}
delete {top4.player}
delete {top5.player}
delete {top6.player}
delete {top7.player}
delete {top8.player}
delete {top9.player}
delete {top10.player}
delete {points1.player}
delete {points2.player}
delete {points3.player}
delete {points4.player}
delete {points5.player}
delete {points6.player}
delete {points7.player}
delete {points8.player}
delete {points9.player}
delete {points10.player}
loop all players:
add loop-players to {test::*}
loop {test::*}:
loop 500 times:
if {points.%loop-players%} is greater or equal to {_max.player}:
set {_max.player} to {points.%loop-players%}
delete {top1.player}
set {top1.player} to player
set {points1.player} to {points.%loop-players%}
set {_max.player2} to 0
if player is not {top1.player}:
if {points.%loop-players%} is greater or equal to {_max.player2}:
set {_max.player2} to {points.%loop-players%}
delete {top2.player}
set {top2.player} to player
set {points2.player} to {points.%loop-players%}
set {_max.player3} to 0
if player is not {top1.player} or {top2.player}:
if {points.%loop-players%} is greater or equal to {_max.player3}:
set {_max.player3} to {points.%loop-players%}
delete {top3.player}
set {top3.player} to player
set {points3.player} to {points.%loop-players%}
set {_max.player4} to 0
if player is not {top1.player} or {top2.player} or {top3.player}:
if {points.%loop-players%} is greater or equal to {_max.player4}:
set {_max.player4} to {points.%loop-players%}
delete {top4.player}
set {top4.player} to player
set {points4.player} to {points.%loop-players%}
set {_max.player5} to 0
if player is not {top1.player} or {top2.player} or {top3.player} or {top4.player}:
if {points.%loop-players%} is greater or equal to {_max.player5}:
set {_max.player5} to {points.%loop-players%}
delete {top5.player}
set {top5.player} to player
set {points5.player} to {points.%loop-players%}
set {_max.player6} to 0
if player is not {top1.player} or {top2.player} or {top3.player} or {top4.player} or {top5.player}:
if {points.%loop-players%} is greater or equal to {_max.player6}:
set {_max.player6} to {points.%loop-players%}
delete {top6.player}
set {top6.player} to player
set {points6.player} to {points.%loop-players%}
set {_max.player7} to 0
if player is not {top1.player} or {top2.player} or {top3.player} or {top4.player} or {top5.player} or {top6.player}:
if {points.%loop-players%} is greater or equal to {_max.player7}:
set {_max7.player} to {points.%loop-players%}
delete {top7.player}
set {top7.player} to player
set {points7.player} to {points.%loop-players%}
set {_max.player8} to 0
if player is not {top1.player} or {top2.player} or {top3.player} or {top4.player} or {top5.player} or {top6.player} or {top7.player}:
if {points.%loop-players%} is greater or equal to {_max.player8}:
set {_max.player8} to {points.%loop-players%}
delete {top8.player}
set {top8.player} to player
set {points8.player} to {points.%loop-players%}
set {_max.player9} to 0
if player is not {top1.player} or {top2.player} or {top3.player} or {top4.player} or {top5.player} or {top6.player} or {top7.player} or {top8.player}:
if {points.%loop-players%} is greater or equal to {_max.player9}:
set {_max.player9} to {points.%loop-players%}
delete {top9.player}
set {top9.player} to player
set {points9.player} to {points.%loop-players%}
set {_max.player10} to 0
if player is not {top1.player} or {top2.player} or {top3.player} or {top4.player} or {top5.player} or {top6.player} or {top7.player} or {top8.player} or {top9.player}:
if {points.%loop-players%} is greater or equal to {_max.player10}:
set {_max.player10} to {points.%loop-players%}
delete {top10.player}
set {top10.player} to player
set {points10.player} to {points.%loop-players%}
send "&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&8[&9Top Joueur&8]-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-" to player
send "&eJoueur 1: %{top1.player}% ; Points:%{points1.player}% " to player
send "&eJoueur 2: %{top2.player}% ; Points: %{points2.player}% " to player
send "&eJoueur 3: %{top3.player}% ; Points: %{points3.player}% " to player
send "&eJoueur 4: %{top4.player}% ; Points: %{points4.player}% " to player
send "&eJoueur 5: %{top5.player}% ; Points: %{points5.player}% " to player
send "&eJoueur 6: %{top6.player}% ; Points: %{points6.player}% " to player
send "&eJoueur 7: %{top7.player}% ; Points: %{points7.player}% " to player
send "&eJoueur 8: %{top8.player}% ; Points: %{points8.player}% " to player
send "&eJoueur 9: %{top9.player}% ; Points: %{points9.player}% " to player
send "&eJoueur 10: %{top10}% ; Points: %{istop10}%" to player
send "&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&8[&9Top Joueur&8]-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-&7-&8-" to player
Il n'y a aucunes erreurs mais le skript ne fonctionne pas. Je précise que la variable à tester pour chaque joueur est {points.%player%}.
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Question
wawanboss
Et bien tout d'abord boujour , si je demande votre aide aujourd'hui , c'est parce que , même après maintes recherches , je n'ai pas réussi à trouver un bout de code qui me permettrait de faire un Système De Classement De Joueurs en fonction d'une variable. J'ai déjà tenter des loops ect .... Mais je n'ai aucune idée de comment faire pour tester le classement joueurs par joueurs
Petit bout de code :
Il n'y a aucunes erreurs mais le skript ne fonctionne pas. Je précise que la variable à tester pour chaque joueur est {points.%player%}.
Je vous remercie d'avance ,
Bonne Journée,
Cordiallement,
WaWaNBoSs
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