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si la personne bouge sa annule


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c'est possible d'ajouter a ce code si la personne bouge ou si la personne regarde pas le block "0468" sa fait sa

 

message "§c§oechec de la connection !" to player

wait 90 second

clear {hack.%player%.status}

 

ps : si vous avez la flemme d'ajouter le code passer le moi je vais l'ajouter :)

 

voici le code

 

on rightclick on 0468:
   if "%id of tool of player%" is "4475":
       if name of tool of player is "&c&lHack":
           if {hack.%player%.status} is not set:
               cancel event
               add 1 to {hack.%player%.status}
               send "Connexion a la base de donnee" to player
               if "%name of tool of player%" is not "&c&lHack":
                   message "§c§oechec de la connection !" to player
                   wait 90 second
                   clear {hack.%player%.status}
               wait 1 second
               send "Connexion a la base de donnee ." to player
               if "%name of tool of player%" is not "&c&lHack":
                   message "§c§oechec de la connection !" to player
                   wait 90 second
                   clear {hack.%player%.status}
               wait 3 second
               send "Connexion a la base de donnee .." to player
               if "%name of tool of player%" is not "&c&lHack":
                   message "§c§oechec de la connection !" to player
                   wait 90 second
                   clear {hack.%player%.status}
               wait 1 second
               send "Connexion a la base de donnee ..." to player
               if "%name of tool of player%" is not "&c&lHack":
                   message "§c§oechec de la connection !" to player
                   wait 90 second
                   clear {hack.%player%.status}
               wait 3 second
               send "Connexion a la base de donnee ." to player
               if "%name of tool of player%" is not "&c&lHack":
                   message "§c§oechec de la connection !" to player
                   wait 90 second
                   clear {hack.%player%.status}
               wait 1 second
               send "Connexion a la base de donnee .." to player
               if "%name of tool of player%" is not "&c&lHack":
                   message "§c§oechec de la connection !" to player
                   wait 90 second
                   clear {hack.%player%.status}
               wait 3 second
               chance of 50%:
                   send "Connexion reussi" to player
                   if "%name of tool of player%" is not "&c&lHack":
                       message "§c§oechec de la connection !" to player
                       wait 90 second
                       clear {hack.%player%.status}
                   wait 2 second
                   send "transfére de l'argent sur ton compte en cours ." to player
                   if "%name of tool of player%" is not "&c&lHack":
                       message "§c§oechec de la connection !" to player
                       wait 90 second
                       clear {hack.%player%.status}
                   wait 2 second
                   send "transfére de l'argent sur ton compte en cours .." to player
                   if "%name of tool of player%" is not "&c&lHack":
                       message "§c§oechec de la connection !" to player
                       wait 90 second
                       clear {hack.%player%.status}
                   wait 2 second
                   send "transfére de l'argent sur ton compte en cours ..." to player
                   if "%name of tool of player%" is not "&c&lHack":
                       message "§c§oechec de la connection !" to player
                       wait 90 second
                       clear {hack.%player%.status}
                   wait 2 second
                   send "transfére de l'argent sur ton compte en cours ." to player
                   if "%name of tool of player%" is not "&c&lHack":
                       message "§c§oechec de la connection !" to player
                       wait 90 second
                       clear {hack.%player%.status}
                   wait 2 second
                   send "transfére de l'argent sur ton compte en cours .." to player
                   if "%name of tool of player%" is not "&c&lHack":
                       message "§c§oechec de la connection !" to player
                       wait 90 second
                       clear {hack.%player%.status}
                   wait 2 second
                   send "transfére de l'argent sur ton compte en cours ..." to player
                   if "%name of tool of player%" is not "&c&lHack":
                       message "§c§oechec de la connection !" to player
                       wait 90 second
                       clear {hack.%player%.status}
                   wait 2 second
                   chance of 50%:
                       send "transfére réussi" to player
                       if "%name of tool of player%" is not "&c&lHack":
                       message "§c§oechec de la connection !" to player
                       wait 90 second
                       clear {hack.%player%.status}
                       loop all players:
                           message "Tu a recu 250Euro sur ton compte"
                           execute console command "/money give %player% 250"
                           execute console command "/money take %loop-player% 5"
                           wait 90 second
                           clear {hack.%player%.status}
                       stop
               send "le FBI a réussi a déjoue ton attaque" to player
               wait 90 second
               clear {hack.%player%.status}
               stop
           else:
               send "un hackeur a déja pirater la base de donnee veuillez attendre pendant 1minute 30"
on rightclick on 0468 holding a 266:
   if {hack.%player%.status} is 1:
       send "un hackeur a pirater la base de donnee de la bank donc les atm sont hors-service pendant 1minute 30" to player
   else:
       make player execute command "/atm"

7 réponses à cette question

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  • 0
Posté(e)
sa je sais mais moi je veut si le joueur bouge sa annule (je veut pas que la personne peut plus bouger)

Tu veux quoi ? Qu'il bouge ? On a déjà passé la préhistoire sur MC, Steve a appris a marcher x)

  • 0
Posté(e)
Tu veux quoi ? Qu'il bouge ? On a déjà passé la préhistoire sur MC, Steve a appris a marcher x)

Mdr, non ce qu'il veut c'est delete ue variable je crois,

 

on any move:

delete {hack.%player%.status}

  • J'aime 1
  • 0
Posté(e)

Héhé attention au performance :p

Essai plutôt ça:

event:
   blalbla
   set {_name plugin.%uuid of player%.loc} to location of player
   while location of player is {_name plugin.%uuid of player%.loc}:
       blalbla

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