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Problème enderperl


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Posté(e)

Tu peut faire en sorte que ça met une variable sur "true" pour éviter de vérifier quand un joueur se fait tp quand il lance une enderpearl.

exemple:

on rightclick:
   if tool of player is enderpearl:
       set {veriffly.%player%} to true
       wait 1 seconds
       if {veriffly.%player%} is true:
           set {veriffly.%player%} to false

Ensuite tu ajoute la variable dans ton anticheat.

  • 0
Posté(e)
Tu peut faire en sorte que ça met une variable sur "true" pour éviter de vérifier quand un joueur se fait tp quand il lance une enderpearl.

exemple:

on rightclick:
   if tool of player is enderpearl:
       set {veriffly.%player%} to true
       wait 1 seconds
       if {veriffly.%player%} is true:
           set {veriffly.%player%} to false

Ensuite tu ajoute la variable dans ton anticheat.

Merci, c'est ender pearl et non enderpearl ;)

  • 0
Posté(e)
Ok, pas de soucis.

Peut tu mieux détailler ton problème car je ne comprend pas bien la source de ton soucis.

J'ai un anti cheat

 

Quand un joueur lance une enderperl puis il court ou marche, dés qu'il est TP l'anticheat le détecte comme Fly & speed

  • 0
Posté(e)

Ha, quand il lance

on rightclick:
   if tool of player is enderpearl:
       set {veriffly.%player%} to true
       wait 5 seconds
          set {veriffly.%player%} to false

 

Ca ca me parait bon o_O

  • 0
Posté(e)
Ha, quand il lance

on rightclick:
   if tool of player is enderpearl:
       set {veriffly.%player%} to true
       wait 5 seconds
          set {veriffly.%player%} to false

 

Ca ca me parait bon o_O

fonctionne pas regarde

on any move:
   if {veriffly.%player%} is true:
       broadcast "%{veriffly.%player%}%"
   player's gamemode is not creative
   if {_cdpos} is not set :
       set {_cdpos} to true
   {_cdpos} is true
   set {_cdpos} to false
   set {_pos} to location of player
   wait 0.5 second
   set y-coord of {_pos} to y-coord of location of player
   if distance between {_pos} and player is bigger than 6:
       broadcast "<light red>Speed hack : % distance between {_pos} and player% m/s"
   set {_cdpos} to true

  • 0
Posté(e)

Et comme ça ?

on any move:
   if {veriffly.%player%} is false:
       broadcast "%{veriffly.%player%}%"
       player's gamemode is not creative
       if {_cdpos} is not set :
           set {_cdpos} to true
       {_cdpos} is true
       set {_cdpos} to false
       set {_pos} to location of player
       wait 0.5 second
       set y-coord of {_pos} to y-coord of location of player
       if distance between {_pos} and player is bigger than 6:
           broadcast "<light red>Speed hack : % distance between {_pos} and player% m/s"
       set {_cdpos} to true

  • J'aime 1
  • 0
Posté(e)
Et comme ça ?

on any move:
   if {veriffly.%player%} is false:
       broadcast "%{veriffly.%player%}%"
       player's gamemode is not creative
       if {_cdpos} is not set :
           set {_cdpos} to true
       {_cdpos} is true
       set {_cdpos} to false
       set {_pos} to location of player
       wait 0.5 second
       set y-coord of {_pos} to y-coord of location of player
       if distance between {_pos} and player is bigger than 6:
           broadcast "<light red>Speed hack : % distance between {_pos} and player% m/s"
       set {_cdpos} to true

Niquel merci

  • 0
Posté(e)
Et comme ça ?

on any move:
   if {veriffly.%player%} is false:
       broadcast "%{veriffly.%player%}%"
       player's gamemode is not creative
       if {_cdpos} is not set :
           set {_cdpos} to true
       {_cdpos} is true
       set {_cdpos} to false
       set {_pos} to location of player
       wait 0.5 second
       set y-coord of {_pos} to y-coord of location of player
       if distance between {_pos} and player is bigger than 6:
           broadcast "<light red>Speed hack : % distance between {_pos} and player% m/s"
       set {_cdpos} to true

Elle est ou mon erreur :eek: ?

 

edit j'ai vu x)

  • 0
Posté(e)

Elle était ligne 3

on any move:
  if {veriffly.%player%} is true:
       broadcast "%{veriffly.%player%}%"
   player's gamemode is not creative
   if {_cdpos} is not set :
       set {_cdpos} to true
   {_cdpos} is true
   set {_cdpos} to false
   set {_pos} to location of player
   wait 0.5 second
   set y-coord of {_pos} to y-coord of location of player
   if distance between {_pos} and player is bigger than 6:
       broadcast "<light red>Speed hack : % distance between {_pos} and player% m/s"
   set {_cdpos} to true

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