Type du skript : Skript de gestion de slots réservée.
Problème dans le script :
J'ai actuellement un problème je ne sait pas comment additioner plusieurs placeholders, comme {_slots-player} + {_slots-vip} + {_slots-special} + {_slots-staff} = {_slots-lobbys}
set network variable {serverslot-special-max} to 0
network variable {serverslot-staff-max}isn't set:
set network variable {serverslot-staff-max} to 0
on papi placeholder request for the prefix "slots":
the identifier ="bungee":
set the result to "%network variable {serverslot-bungee-max}%"
the identifier ="lobbys":
set the result to "%network variable {serverslot-lobbys-max}%"
the identifier ="player":
set the result to "%network variable {serverslot-joueur-max}%"
the identifier ="vip":
set the result to "%network variable {serverslot-vip-max}%"
the identifier ="special":
set the result to "%network variable {serverslot-special-max}%"
the identifier ="staff":
set the result to "%network variable {serverslot-staff-max}%"
function ServerSlotMenu(p:player, t:text, t2:text😞
set{_p2} to UUID of {_p}
set{_slots-bungee} to placeholder "slots_bungee" from {_p}parsed asnumber
set{_slots-lobbys} to placeholder "slots_lobbys" from {_p}parsed asnumber
set{_slots-player} to placeholder "slots_player" from {_p}parsed asnumber
set{_slots-vip} to placeholder "slots_vip" from {_p}parsed asnumber
set{_slots-special} to placeholder "slots_special" from {_p}parsed asnumber
set{_slots-staff} to placeholder "slots_staff" from {_p}parsed asnumber
{_t}="gestion_home":
{_t2}="null":
set metadata tag "GUI.servergestion.home" of {_p} to chest inventory with 6 rows named"Gestion Serveurs"
setslot0,1,7,8,45,46,52and53 of metadata tag "GUI.servergestion.home" of {_p} to red stained glass pane named""
setslot4 of metadata tag "GUI.servergestion.home" of {_p} to player head with nbt "{@head-slotchange}"named"&f&lGestion Slots" with lore "%nl%&8▏▶ &7BungeeCord: &e%{_slots-bungee}%%nl%&8▏▶ &7Joueurs: &e%{_slots-player}%%nl%&8▏▶ &7Vip: &e%{_slots-vip}%%nl%&8▏▶ &7Spéciaux: &e%{_slots-special}%%nl%&8▏▶ &7Staff: &e%{_slots-staff}%"
setslot47 of metadata tag "GUI.servergestion.home" of {_p} to player head with nbt "{@Head-Previous}"named"&f» &c&lFermer"
setslot51 of metadata tag "GUI.servergestion.home" of {_p} to player head with nbt "{@Head-reload}"named"&f» &c&lReload Panel"
open (metadata tag "GUI.servergestion.home" of {_p}) to {_p}
{_t}="slots_home":
{_t2}="null":
set metadata tag "GUI.serverslots.home" of {_p} to chest inventory with 6 rows named"Gestion Slots"
setslot0,1,7,8,45,46,52and53 of metadata tag "GUI.serverslots.home" of {_p} to red stained glass pane named""
setslot3 of metadata tag "GUI.serverslots.home" of {_p} to player head with nbt "{@head-slotchange}"named"&f&lBungeeCord" with lore "%nl%&8▏▶ &7BungeeCord: &e%{_slots-bungee}%"
setslot5 of metadata tag "GUI.serverslots.home" of {_p} to player head with nbt "{@head-slotchange}"named"&f&lLobbys" with lore "%nl%&8▏▶ &7Joueurs: &e%{_slots-player}%%nl%&8▏▶ &7Vip: &e%{_slots-vip}%%nl%&8▏▶ &7Spéciaux: &e%{_slots-special}%%nl%&8▏▶ &7Staff: &e%{_slots-staff}%"
setslot47 of metadata tag "GUI.serverslots.home" of {_p} to player head with nbt "{@Head-Previous}"named"&f» &c&lRetour"
open (metadata tag "GUI.serverslots.home" of {_p}) to {_p}
{_t}="slots_bungee":
{_t2}="null":
set metadata tag "GUI.serverslots.bungee" of {_p} to chest inventory with 6 rows named"... | BungeeCord"
setslot0,1,7,8,45,46,52and53 of metadata tag "GUI.serverslots.bungee" of {_p} to red stained glass pane named""
setslot22 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slotchange}"named"&7Slots actuels: &e%{_slots-bungee}%"
setslot19 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_add10}"named"&a+10"
setslot20 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_add5}"named"&a+5"
setslot21 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_add1}"named"&a+1"
setslot23 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_remove1}"named"&c-1"
setslot24 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_remove5}"named"&c-5"
setslot25 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_remove10}"named"&c-10"
setslot47 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@Head-Previous}"named"&f» &c&lRetour"
open (metadata tag "GUI.serverslots.bungee" of {_p}) to {_p}
{_t2}="+1":
add1 to {_slots-bungee}
set network variable {serverslot-bungee-max} to {_slots-bungee}
ServerSlotMenu({_p},"slots_bungee","null")
{_t2}="+5":
add5 to {_slots-bungee}
set network variable {serverslot-bungee-max} to {_slots-bungee}
ServerSlotMenu({_p},"slots_bungee","null")
{_t2}="+10":
add10 to {_slots-bungee}
set network variable {serverslot-bungee-max} to {_slots-bungee}
ServerSlotMenu({_p},"slots_bungee","null")
{_t2}="-1":
{_slots-bungee}>0:
remove1 from {_slots-bungee}
set network variable {serverslot-bungee-max} to {_slots-bungee}
ServerSlotMenu({_p},"slots_bungee","null")
{_t2}="-5":
{_slots-bungee}>0:
{_slots-bungee}>=5:
remove5 from {_slots-bungee}
set network variable {serverslot-bungee-max} to {_slots-bungee}
ServerSlotMenu({_p},"slots_bungee","null")
{_t2}="-10":
{_slots-bungee}>0:
{_slots-bungee}>=10:
remove10 from {_slots-bungee}
set network variable {serverslot-bungee-max} to {_slots-bungee}
ServerSlotMenu({_p},"slots_bungee","null")
{_t}="slots_lobbys":
{_t2}="null":
set metadata tag "GUI.serverslots.lobbys" of {_p} to chest inventory with 6 rows named"... | Lobbys"
setslot0,1,7,8,45,46,52and53 of metadata tag "GUI.serverslots.lobbys" of {_p} to red stained glass pane named""
setslot20 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@head-slotchange}"named"&f&lJoueur" with lore "%nl%&8▏▶ &7Slots actuels: &e%{_slots-player}%"
setslot21 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@head-slotchange}"named"&f&lVIP" with lore "%nl%&8▏▶ &7Slots actuels: &e%{_slots-vip}%"
setslot23 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@head-slotchange}"named"&f&lSpéciaux" with lore "%nl%&8▏▶ &7Slots actuels: &e%{_slots-special}%"
setslot24 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@head-slotchange}"named"&f&lStaff" with lore "%nl%&8▏▶ &7Slots actuels: &e%{_slots-staff}%"
setslot47 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@Head-Previous}"named"&f» &c&lRetour"
open (metadata tag "GUI.serverslots.lobbys" of {_p}) to {_p}
{_t}="slots_joueur":
{_t2}="null":
set metadata tag "GUI.serverslots.joueur" of {_p} to chest inventory with 6 rows named"... | Slots Joueur"
setslot0,1,7,8,45,46,52and53 of metadata tag "GUI.serverslots.joueur" of {_p} to red stained glass pane named""
setslot22 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slotchange}"named"&7Slots actuels: &e%{_slots-player}%"
setslot19 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_add10}"named"&a+10"
setslot20 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_add5}"named"&a+5"
setslot21 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_add1}"named"&a+1"
setslot23 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_remove1}"named"&c-1"
setslot24 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_remove5}"named"&c-5"
setslot25 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_remove10}"named"&c-10"
setslot47 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@Head-Previous}"named"&f» &c&lRetour"
open (metadata tag "GUI.serverslots.joueur" of {_p}) to {_p}
{_t2}="+1":
add1 to {_slots-player}
set network variable {serverslot-joueur-max} to {_slots-player}
ServerSlotMenu({_p},"slots_joueur","null")
{_t2}="+5":
add5 to {_slots-player}
set network variable {serverslot-joueur-max} to {_slots-player}
ServerSlotMenu({_p},"slots_joueur","null")
{_t2}="+10":
add10 to {_slots-player}
set network variable {serverslot-joueur-max} to {_slots-player}
ServerSlotMenu({_p},"slots_joueur","null")
{_t2}="-1":
{_slots-player}>0:
remove1 from {_slots-player}
set network variable {serverslot-joueur-max} to {_slots-player}
ServerSlotMenu({_p},"slots_joueur","null")
{_t2}="-5":
{_slots-player}>0:
{_slots-player}>=5:
remove5 from {_slots-player}
set network variable {serverslot-joueur-max} to {_slots-player}
ServerSlotMenu({_p},"slots_joueur","null")
{_t2}="-10":
{_slots-player}>0:
{_slots-player}>=10:
remove10 from {_slots-player}
set network variable {serverslot-joueur-max} to {_slots-player}
ServerSlotMenu({_p},"slots_joueur","null")
{_t}="slots_vip":
{_t2}="null":
set metadata tag "GUI.serverslots.vip" of {_p} to chest inventory with 6 rows named"... | Slots VIP"
setslot0,1,7,8,45,46,52and53 of metadata tag "GUI.serverslots.vip" of {_p} to red stained glass pane named""
setslot22 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slotchange}"named"&7Slots actuels: &e%{_slots-vip}%"
setslot19 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_add10}"named"&a+10"
setslot20 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_add5}"named"&a+5"
setslot21 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_add1}"named"&a+1"
setslot23 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_remove1}"named"&c-1"
setslot24 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_remove5}"named"&c-5"
setslot25 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_remove10}"named"&c-10"
setslot47 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@Head-Previous}"named"&f» &c&lRetour"
open (metadata tag "GUI.serverslots.vip" of {_p}) to {_p}
{_t2}="+1":
add1 to {_slots-vip}
set network variable {serverslot-vip-max} to {_slots-vip}
ServerSlotMenu({_p},"slots_vip","null")
{_t2}="+5":
add5 to {_slots-vip}
set network variable {serverslot-vip-max} to {_slots-vip}
ServerSlotMenu({_p},"slots_vip","null")
{_t2}="+10":
add10 to {_slots-vip}
set network variable {serverslot-vip-max} to {_slots-vip}
ServerSlotMenu({_p},"slots_vip","null")
{_t2}="-1":
{_slots-vip}>0:
remove1 from {_slots-vip}
set network variable {serverslot-vip-max} to {_slots-vip}
ServerSlotMenu({_p},"slots_vip","null")
{_t2}="-5":
{_slots-vip}>0:
{_slots-vip}>=5:
remove5 from {_slots-vip}
set network variable {serverslot-vip-max} to {_slots-vip}
ServerSlotMenu({_p},"slots_vip","null")
{_t2}="-10":
{_slots-vip}>0:
{_slots-vip}>=10:
remove10 from {_slots-vip}
set network variable {serverslot-vip-max} to {_slots-vip}
ServerSlotMenu({_p},"slots_vip","null")
{_t}="slots_special":
{_t2}="null":
set metadata tag "GUI.serverslots.special" of {_p} to chest inventory with 6 rows named"... | Slots Spéciaux"
setslot0,1,7,8,45,46,52and53 of metadata tag "GUI.serverslots.special" of {_p} to red stained glass pane named""
setslot22 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slotchange}"named"&7Slots actuels: &e%{_slots-special}%"
setslot19 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_add10}"named"&a+10"
setslot20 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_add5}"named"&a+5"
setslot21 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_add1}"named"&a+1"
setslot23 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_remove1}"named"&c-1"
setslot24 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_remove5}"named"&c-5"
setslot25 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_remove10}"named"&c-10"
setslot47 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@Head-Previous}"named"&f» &c&lRetour"
open (metadata tag "GUI.serverslots.special" of {_p}) to {_p}
{_t2}="+1":
add1 to {_slots-special}
set network variable {serverslot-special-max} to {_slots-special}
ServerSlotMenu({_p},"slots_special","null")
{_t2}="+5":
add5 to {_slots-special}
set network variable {serverslot-special-max} to {_slots-special}
ServerSlotMenu({_p},"slots_special","null")
{_t2}="+10":
add10 to {_slots-special}
set network variable {serverslot-special-max} to {_slots-special}
ServerSlotMenu({_p},"slots_special","null")
{_t2}="-1":
{_slots-special}>0:
remove1 from {_slots-special}
set network variable {serverslot-special-max} to {_slots-special}
ServerSlotMenu({_p},"slots_special","null")
{_t2}="-5":
{_slots-special}>0:
{_slots-special}>=5:
remove5 from {_slots-special}
set network variable {serverslot-special-max} to {_slots-special}
ServerSlotMenu({_p},"slots_special","null")
{_t2}="-10":
{_slots-special}>0:
{_slots-special}>=10:
remove10 from {_slots-special}
set network variable {serverslot-special-max} to {_slots-special}
ServerSlotMenu({_p},"slots_special","null")
{_t}="slots_staff":
{_t2}="null":
set metadata tag "GUI.serverslots.staff" of {_p} to chest inventory with 6 rows named"... | Slots Staff"
setslot0,1,7,8,45,46,52and53 of metadata tag "GUI.serverslots.staff" of {_p} to red stained glass pane named""
setslot22 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slotchange}"named"&7Slots actuels: &e%{_slots-staff}%"
setslot19 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_add10}"named"&a+10"
setslot20 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_add5}"named"&a+5"
setslot21 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_add1}"named"&a+1"
setslot23 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_remove1}"named"&c-1"
setslot24 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_remove5}"named"&c-5"
setslot25 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_remove10}"named"&c-10"
setslot47 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@Head-Previous}"named"&f» &c&lRetour"
open (metadata tag "GUI.serverslots.staff" of {_p}) to {_p}
{_t2}="+1":
add1 to {_slots-staff}
set network variable {serverslot-staff-max} to {_slots-staff}
ServerSlotMenu({_p},"slots_staff","null")
{_t2}="+5":
add5 to {_slots-staff}
set network variable {serverslot-staff-max} to {_slots-staff}
ServerSlotMenu({_p},"slots_staff","null")
{_t2}="+10":
add10 to {_slots-staff}
set network variable {serverslot-staff-max} to {_slots-staff}
ServerSlotMenu({_p},"slots_staff","null")
{_t2}="-1":
{_slots-staff}>0:
remove1 from {_slots-staff}
set network variable {serverslot-staff-max} to {_slots-staff}
ServerSlotMenu({_p},"slots_staff","null")
{_t2}="-5":
{_slots-staff}>0:
{_slots-staff}>=5:
remove5 from {_slots-staff}
set network variable {serverslot-staff-max} to {_slots-staff}
ServerSlotMenu({_p},"slots_staff","null")
{_t2}="-10":
{_slots-staff}>0:
{_slots-staff}>=10:
remove10 from {_slots-staff}
set network variable {serverslot-staff-max} to {_slots-staff}
ServerSlotMenu({_p},"slots_staff","null")
command /serverslot [<text>]:
trigger:
ServerSlotMenu(player,"gestion_home","null")
on inventory click:
event-inventory=(metadata tag "GUI.servergestion.home" of player😞
event-inventory=(metadata tag "GUI.serverslots.home" of player😞
cancel event
name of event-slot="&f&lBungeeCord":
type of event-item=player head:
ServerSlotMenu(player,"slots_bungee","null")
name of event-slot="&f&lLobbys":
type of event-item=player head:
ServerSlotMenu(player,"slots_lobbys","null")
name of event-slot="&f» &c&lRetour":
type of event-item=player head:
ServerSlotMenu(player,"gestion_home","null")
event-inventory=(metadata tag "GUI.serverslots.bungee" of player😞
cancel event
name of event-slot="&a+1":
type of event-item=player head:
ServerSlotMenu(player,"slots_bungee","+1")
name of event-slot="&a+5":
type of event-item=player head:
ServerSlotMenu(player,"slots_bungee","+5")
name of event-slot="&a+10":
type of event-item=player head:
ServerSlotMenu(player,"slots_bungee","+10")
name of event-slot="&c-1":
type of event-item=player head:
ServerSlotMenu(player,"slots_bungee","-1")
name of event-slot="&c-5":
type of event-item=player head:
ServerSlotMenu(player,"slots_bungee","-5")
name of event-slot="&c-10":
type of event-item=player head:
ServerSlotMenu(player,"slots_bungee","-10")
name of event-slot="&f» &c&lRetour":
type of event-item=player head:
ServerSlotMenu(player,"slots_home","null")
event-inventory=(metadata tag "GUI.serverslots.lobbys" of player😞
cancel event
name of event-slot="&f&lJoueur":
type of event-item=player head:
ServerSlotMenu(player,"slots_joueur","null")
name of event-slot="&f&lVIP":
type of event-item=player head:
ServerSlotMenu(player,"slots_vip","null")
name of event-slot="&f&lSpéciaux":
type of event-item=player head:
ServerSlotMenu(player,"slots_special","null")
name of event-slot="&f&lStaff":
type of event-item=player head:
ServerSlotMenu(player,"slots_staff","null")
name of event-slot="&f» &c&lRetour":
type of event-item=player head:
ServerSlotMenu(player,"slots_home","null")
event-inventory=(metadata tag "GUI.serverslots.joueur" of player😞
cancel event
name of event-slot="&a+1":
type of event-item=player head:
ServerSlotMenu(player,"slots_joueur","+1")
name of event-slot="&a+5":
type of event-item=player head:
ServerSlotMenu(player,"slots_joueur","+5")
name of event-slot="&a+10":
type of event-item=player head:
ServerSlotMenu(player,"slots_joueur","+10")
name of event-slot="&c-1":
type of event-item=player head:
ServerSlotMenu(player,"slots_joueur","-1")
name of event-slot="&c-5":
type of event-item=player head:
ServerSlotMenu(player,"slots_joueur","-5")
name of event-slot="&c-10":
type of event-item=player head:
ServerSlotMenu(player,"slots_joueur","-10")
name of event-slot="&f» &c&lRetour":
type of event-item=player head:
ServerSlotMenu(player,"slots_lobbys","null")
event-inventory=(metadata tag "GUI.serverslots.vip" of player😞
cancel event
name of event-slot="&a+1":
type of event-item=player head:
ServerSlotMenu(player,"slots_vip","+1")
name of event-slot="&a+5":
type of event-item=player head:
ServerSlotMenu(player,"slots_vip","+5")
name of event-slot="&a+10":
type of event-item=player head:
ServerSlotMenu(player,"slots_vip","+10")
name of event-slot="&c-1":
type of event-item=player head:
ServerSlotMenu(player,"slots_vip","-1")
name of event-slot="&c-5":
type of event-item=player head:
ServerSlotMenu(player,"slots_vip","-5")
name of event-slot="&c-10":
type of event-item=player head:
ServerSlotMenu(player,"slots_vip","-10")
name of event-slot="&f» &c&lRetour":
type of event-item=player head:
ServerSlotMenu(player,"slots_lobbys","null")
event-inventory=(metadata tag "GUI.serverslots.special" of player😞
cancel event
name of event-slot="&a+1":
type of event-item=player head:
ServerSlotMenu(player,"slots_special","+1")
name of event-slot="&a+5":
type of event-item=player head:
ServerSlotMenu(player,"slots_special","+5")
name of event-slot="&a+10":
type of event-item=player head:
ServerSlotMenu(player,"slots_special","+10")
name of event-slot="&c-1":
type of event-item=player head:
ServerSlotMenu(player,"slots_special","-1")
name of event-slot="&c-5":
type of event-item=player head:
ServerSlotMenu(player,"slots_special","-5")
name of event-slot="&c-10":
type of event-item=player head:
ServerSlotMenu(player,"slots_special","-10")
name of event-slot="&f» &c&lRetour":
type of event-item=player head:
ServerSlotMenu(player,"slots_lobbys","null")
event-inventory=(metadata tag "GUI.serverslots.staff" of player😞
cancel event
name of event-slot="&a+1":
type of event-item=player head:
ServerSlotMenu(player,"slots_staff","+1")
name of event-slot="&a+5":
type of event-item=player head:
ServerSlotMenu(player,"slots_staff","+5")
name of event-slot="&a+10":
type of event-item=player head:
ServerSlotMenu(player,"slots_staff","+10")
name of event-slot="&c-1":
type of event-item=player head:
ServerSlotMenu(player,"slots_staff","-1")
name of event-slot="&c-5":
type of event-item=player head:
ServerSlotMenu(player,"slots_staff","-5")
name of event-slot="&c-10":
type of event-item=player head:
ServerSlotMenu(player,"slots_staff","-10")
name of event-slot="&f» &c&lRetour":
type of event-item=player head:
ServerSlotMenu(player,"slots_lobbys","null")
N'oubliez pas les formules de politesses et des bouts de codes que vous avez déjà regroupé, des screenshots des erreurs ainsi que tout le nécessaire qui peut contribuer à la résolution de votre problème.
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Question
GrinsCorp
Version de Minecraft : 1.16.5
Version de Skript : 2.6.1
Addons utilisés: Skacket v1.0.6, Skellett v2.0.1 v2.0.1, skript-yaml v1.4, skRayFall v1.9.26, SkBee v1.10.2, Skore v2.0.1, skript-placeholders v1.5.2, AdvancementsAddon v1.0.0, DiSky v4.0-beta2, skDragon v0.17, skript-reflect v2.2.3, skript-db v1.3.6, Skungee v2.0.0-BETA-2, SkQuery v4.1.5, Sketch vAlpha 0.2, SkEmail v1.7, Vault v1.7.3-b131, WorldGuard v7.0.4+f7ff984
Type du skript : Skript de gestion de slots réservée.
Problème dans le script :
J'ai actuellement un problème je ne sait pas comment additioner plusieurs placeholders, comme {_slots-player} + {_slots-vip} + {_slots-special} + {_slots-staff} = {_slots-lobbys}
{_slots-lobbys} = Slots Global
Détail du script :
N'oubliez pas les formules de politesses et des bouts de codes que vous avez déjà regroupé, des screenshots des erreurs ainsi que tout le nécessaire qui peut contribuer à la résolution de votre problème.
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