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GrinsCorp

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À propos de GrinsCorp

  • Rang
    Touriste
  1. Le sujet a été résolu. Merci à vous quand même j'ai fait mes petite recherches j'ai trouver ce que je voulait. Merci à vous.
  2. Version de Minecraft : 1.16.5 Version de Skript : 2.6.1 Addons utilisés: Skacket v1.0.6, Skellett v2.0.1 v2.0.1, skript-yaml v1.4, skRayFall v1.9.26, SkBee v1.10.2, Skore v2.0.1, skript-placeholders v1.5.2, AdvancementsAddon v1.0.0, DiSky v4.0-beta2, skDragon v0.17, skript-reflect v2.2.3, skript-db v1.3.6, Skungee v2.0.0-BETA-2, SkQuery v4.1.5, Sketch vAlpha 0.2, SkEmail v1.7, Vault v1.7.3-b131, WorldGuard v7.0.4+f7ff984 Type du skript : Skript de gestion de slots réservée. Problème dans le script : J'ai actuellement un problème je ne sait pas comment additioner plusieurs placeholders, comme {_slots-player} + {_slots-vip} + {_slots-special} + {_slots-staff} = {_slots-lobbys} {_slots-lobbys} = Slots Global Détail du script : options: head-slotchange: {SkullOwner:{Id:[I;1827162851,1407206385,-1713410200,139502654],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2I5MjVkM2E1Mjc1OWZkZThjMDI1ODg3MWZlZmQ5MTQxZTVjOTdmZGY0NTNhZjNkZjIxMTA0Y2M4YzQ4OCJ9fX0=""}]}}} head-slot_add1: {SkullOwner:{Id:[I;-1184607709,-2103752677,-1465363347,1565039543],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjlmZGEzMDkzYzA3M2U0NDgzZDkwYzBiZjM3MjA5NDUxMWU1MTE4MGVkNTFiY2M5ZGFkYzJmZGU1MmY0ZGIzOSJ9fX0=""}]}}} head-slot_add5: {SkullOwner:{Id:[I;-1498235392,1248346481,-1600333037,51594678],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzJiM2JlYzRjZmFlNjc4MzQyMTc3MTJlMDQwMTQ1OGFiNjQ0ZmM4NDY4MDM2NDMzZjg1ZDJmMjcyM2RmYjRmOSJ9fX0=""}]}}} head-slot_add10: {SkullOwner:{Id:[I;-1686396624,136791251,-1551772105,1863782472],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzkzMzhiOTlhNmEwMmRhNmEyNjAyY2Y5YTcxYmY3NWM5YjY4MjgyYmFkOGViMzk4M2EyNDk1YWJmZTM1OGE5NCJ9fX0=""}]}}} head-slot_remove1: {SkullOwner:{Id:[I;-1734227665,-1561115612,-1702348966,1092976461],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZjZGNjNjhjYjU0NzdiYTlkZjg0OTdiYWJlNTkyODlmYzNjMDhlYmE3NDQyMTUxZTc0ZjI3Y2NhMDU5ZjQ2ZSJ9fX0=""}]}}} head-slot_remove5: {SkullOwner:{Id:[I;-907437993,-486651315,-1236102582,-1773572462],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTRiZDlhNDViOTY4MWNlYTViMjhjNzBmNzVhNjk1NmIxZjU5NGZlYzg0MGI5NjA3Nzk4ZmIxZTcwNzc2NDQzMCJ9fX0=""}]}}} head-slot_remove10: {SkullOwner:{Id:[I;473034530,1959480445,-1704541827,1599843456],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODI4NWRiOWMxOWFlMzMzM2UwMDRkYjYxNDQxYjcyYzgwOTg4MGUyZjA2OGIyZDc3MWJjNGNjMzg1ZjYxNmQ5OCJ9fX0=""}]}}} Head-Previous: {SkullOwner:{Id:[I;1216051424,1253265042,-1844439188,2121797947],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllYTFkODYyNDdmNGFmMzUxZWQxODY2YmNhNmEzMDQwYTA2YzY4MTc3Yzc4ZTQyMzE2YTEwOThlNjBmYjdkMyJ9fX0=""}]}}} Head-reload: {SkullOwner:{Id:[I;-1188319772,-1873853888,-1143297907,-559562261],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGM2MTExNGMxZWNiNThhNjVkOTQ5N2M4ZmQ4YmJhNjlmNTk1ZjY3ODc4NTU5YjE2MmY1YmM1ODVmNGZlY2JmMyJ9fX0=""}]}}} on load: network variable {serverslot-bungee-max} isn't set: set network variable {serverslot-bungee-max} to 0 network variable {serverslot-lobbys-max} isn't set: set network variable {serverslot-lobbys-max} to 0 network variable {serverslot-joueur-max} isn't set: set network variable {serverslot-joueur-max} to 0 network variable {serverslot-vip-max} isn't set: set network variable {serverslot-vip-max} to 0 network variable {serverslot-special-max} isn't set: set network variable {serverslot-special-max} to 0 network variable {serverslot-staff-max} isn't set: set network variable {serverslot-staff-max} to 0 on papi placeholder request for the prefix "slots": the identifier = "bungee": set the result to "%network variable {serverslot-bungee-max}%" the identifier = "lobbys": set the result to "%network variable {serverslot-lobbys-max}%" the identifier = "player": set the result to "%network variable {serverslot-joueur-max}%" the identifier = "vip": set the result to "%network variable {serverslot-vip-max}%" the identifier = "special": set the result to "%network variable {serverslot-special-max}%" the identifier = "staff": set the result to "%network variable {serverslot-staff-max}%" function ServerSlotMenu(p: player, t: text, t2: text set {_p2} to UUID of {_p} set {_slots-bungee} to placeholder "slots_bungee" from {_p} parsed as number set {_slots-lobbys} to placeholder "slots_lobbys" from {_p} parsed as number set {_slots-player} to placeholder "slots_player" from {_p} parsed as number set {_slots-vip} to placeholder "slots_vip" from {_p} parsed as number set {_slots-special} to placeholder "slots_special" from {_p} parsed as number set {_slots-staff} to placeholder "slots_staff" from {_p} parsed as number {_t} = "gestion_home": {_t2} = "null": set metadata tag "GUI.servergestion.home" of {_p} to chest inventory with 6 rows named "Gestion Serveurs" set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.servergestion.home" of {_p} to red stained glass pane named "" set slot 4 of metadata tag "GUI.servergestion.home" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lGestion Slots" with lore "%nl%&8▏▶ &7BungeeCord: &e%{_slots-bungee}%%nl%&8▏▶ &7Joueurs: &e%{_slots-player}%%nl%&8▏▶ &7Vip: &e%{_slots-vip}%%nl%&8▏▶ &7Spéciaux: &e%{_slots-special}%%nl%&8▏▶ &7Staff: &e%{_slots-staff}%" set slot 47 of metadata tag "GUI.servergestion.home" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lFermer" set slot 51 of metadata tag "GUI.servergestion.home" of {_p} to player head with nbt "{@Head-reload}" named "&f» &c&lReload Panel" open (metadata tag "GUI.servergestion.home" of {_p}) to {_p} {_t} = "slots_home": {_t2} = "null": set metadata tag "GUI.serverslots.home" of {_p} to chest inventory with 6 rows named "Gestion Slots" set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.home" of {_p} to red stained glass pane named "" set slot 3 of metadata tag "GUI.serverslots.home" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lBungeeCord" with lore "%nl%&8▏▶ &7BungeeCord: &e%{_slots-bungee}%" set slot 5 of metadata tag "GUI.serverslots.home" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lLobbys" with lore "%nl%&8▏▶ &7Joueurs: &e%{_slots-player}%%nl%&8▏▶ &7Vip: &e%{_slots-vip}%%nl%&8▏▶ &7Spéciaux: &e%{_slots-special}%%nl%&8▏▶ &7Staff: &e%{_slots-staff}%" set slot 47 of metadata tag "GUI.serverslots.home" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour" open (metadata tag "GUI.serverslots.home" of {_p}) to {_p} {_t} = "slots_bungee": {_t2} = "null": set metadata tag "GUI.serverslots.bungee" of {_p} to chest inventory with 6 rows named "... | BungeeCord" set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.bungee" of {_p} to red stained glass pane named "" set slot 22 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slotchange}" named "&7Slots actuels: &e%{_slots-bungee}%" set slot 19 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_add10}" named "&a+10" set slot 20 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_add5}" named "&a+5" set slot 21 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_add1}" named "&a+1" set slot 23 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_remove1}" named "&c-1" set slot 24 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_remove5}" named "&c-5" set slot 25 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_remove10}" named "&c-10" set slot 47 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour" open (metadata tag "GUI.serverslots.bungee" of {_p}) to {_p} {_t2} = "+1": add 1 to {_slots-bungee} set network variable {serverslot-bungee-max} to {_slots-bungee} ServerSlotMenu({_p}, "slots_bungee", "null") {_t2} = "+5": add 5 to {_slots-bungee} set network variable {serverslot-bungee-max} to {_slots-bungee} ServerSlotMenu({_p}, "slots_bungee", "null") {_t2} = "+10": add 10 to {_slots-bungee} set network variable {serverslot-bungee-max} to {_slots-bungee} ServerSlotMenu({_p}, "slots_bungee", "null") {_t2} = "-1": {_slots-bungee} > 0: remove 1 from {_slots-bungee} set network variable {serverslot-bungee-max} to {_slots-bungee} ServerSlotMenu({_p}, "slots_bungee", "null") {_t2} = "-5": {_slots-bungee} > 0: {_slots-bungee} >= 5: remove 5 from {_slots-bungee} set network variable {serverslot-bungee-max} to {_slots-bungee} ServerSlotMenu({_p}, "slots_bungee", "null") {_t2} = "-10": {_slots-bungee} > 0: {_slots-bungee} >= 10: remove 10 from {_slots-bungee} set network variable {serverslot-bungee-max} to {_slots-bungee} ServerSlotMenu({_p}, "slots_bungee", "null") {_t} = "slots_lobbys": {_t2} = "null": set metadata tag "GUI.serverslots.lobbys" of {_p} to chest inventory with 6 rows named "... | Lobbys" set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.lobbys" of {_p} to red stained glass pane named "" set slot 20 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lJoueur" with lore "%nl%&8▏▶ &7Slots actuels: &e%{_slots-player}%" set slot 21 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lVIP" with lore "%nl%&8▏▶ &7Slots actuels: &e%{_slots-vip}%" set slot 23 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lSpéciaux" with lore "%nl%&8▏▶ &7Slots actuels: &e%{_slots-special}%" set slot 24 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lStaff" with lore "%nl%&8▏▶ &7Slots actuels: &e%{_slots-staff}%" set slot 47 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour" open (metadata tag "GUI.serverslots.lobbys" of {_p}) to {_p} {_t} = "slots_joueur": {_t2} = "null": set metadata tag "GUI.serverslots.joueur" of {_p} to chest inventory with 6 rows named "... | Slots Joueur" set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.joueur" of {_p} to red stained glass pane named "" set slot 22 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slotchange}" named "&7Slots actuels: &e%{_slots-player}%" set slot 19 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_add10}" named "&a+10" set slot 20 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_add5}" named "&a+5" set slot 21 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_add1}" named "&a+1" set slot 23 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_remove1}" named "&c-1" set slot 24 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_remove5}" named "&c-5" set slot 25 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_remove10}" named "&c-10" set slot 47 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour" open (metadata tag "GUI.serverslots.joueur" of {_p}) to {_p} {_t2} = "+1": add 1 to {_slots-player} set network variable {serverslot-joueur-max} to {_slots-player} ServerSlotMenu({_p}, "slots_joueur", "null") {_t2} = "+5": add 5 to {_slots-player} set network variable {serverslot-joueur-max} to {_slots-player} ServerSlotMenu({_p}, "slots_joueur", "null") {_t2} = "+10": add 10 to {_slots-player} set network variable {serverslot-joueur-max} to {_slots-player} ServerSlotMenu({_p}, "slots_joueur", "null") {_t2} = "-1": {_slots-player} > 0: remove 1 from {_slots-player} set network variable {serverslot-joueur-max} to {_slots-player} ServerSlotMenu({_p}, "slots_joueur", "null") {_t2} = "-5": {_slots-player} > 0: {_slots-player} >= 5: remove 5 from {_slots-player} set network variable {serverslot-joueur-max} to {_slots-player} ServerSlotMenu({_p}, "slots_joueur", "null") {_t2} = "-10": {_slots-player} > 0: {_slots-player} >= 10: remove 10 from {_slots-player} set network variable {serverslot-joueur-max} to {_slots-player} ServerSlotMenu({_p}, "slots_joueur", "null") {_t} = "slots_vip": {_t2} = "null": set metadata tag "GUI.serverslots.vip" of {_p} to chest inventory with 6 rows named "... | Slots VIP" set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.vip" of {_p} to red stained glass pane named "" set slot 22 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slotchange}" named "&7Slots actuels: &e%{_slots-vip}%" set slot 19 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_add10}" named "&a+10" set slot 20 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_add5}" named "&a+5" set slot 21 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_add1}" named "&a+1" set slot 23 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_remove1}" named "&c-1" set slot 24 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_remove5}" named "&c-5" set slot 25 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_remove10}" named "&c-10" set slot 47 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour" open (metadata tag "GUI.serverslots.vip" of {_p}) to {_p} {_t2} = "+1": add 1 to {_slots-vip} set network variable {serverslot-vip-max} to {_slots-vip} ServerSlotMenu({_p}, "slots_vip", "null") {_t2} = "+5": add 5 to {_slots-vip} set network variable {serverslot-vip-max} to {_slots-vip} ServerSlotMenu({_p}, "slots_vip", "null") {_t2} = "+10": add 10 to {_slots-vip} set network variable {serverslot-vip-max} to {_slots-vip} ServerSlotMenu({_p}, "slots_vip", "null") {_t2} = "-1": {_slots-vip} > 0: remove 1 from {_slots-vip} set network variable {serverslot-vip-max} to {_slots-vip} ServerSlotMenu({_p}, "slots_vip", "null") {_t2} = "-5": {_slots-vip} > 0: {_slots-vip} >= 5: remove 5 from {_slots-vip} set network variable {serverslot-vip-max} to {_slots-vip} ServerSlotMenu({_p}, "slots_vip", "null") {_t2} = "-10": {_slots-vip} > 0: {_slots-vip} >= 10: remove 10 from {_slots-vip} set network variable {serverslot-vip-max} to {_slots-vip} ServerSlotMenu({_p}, "slots_vip", "null") {_t} = "slots_special": {_t2} = "null": set metadata tag "GUI.serverslots.special" of {_p} to chest inventory with 6 rows named "... | Slots Spéciaux" set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.special" of {_p} to red stained glass pane named "" set slot 22 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slotchange}" named "&7Slots actuels: &e%{_slots-special}%" set slot 19 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_add10}" named "&a+10" set slot 20 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_add5}" named "&a+5" set slot 21 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_add1}" named "&a+1" set slot 23 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_remove1}" named "&c-1" set slot 24 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_remove5}" named "&c-5" set slot 25 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_remove10}" named "&c-10" set slot 47 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour" open (metadata tag "GUI.serverslots.special" of {_p}) to {_p} {_t2} = "+1": add 1 to {_slots-special} set network variable {serverslot-special-max} to {_slots-special} ServerSlotMenu({_p}, "slots_special", "null") {_t2} = "+5": add 5 to {_slots-special} set network variable {serverslot-special-max} to {_slots-special} ServerSlotMenu({_p}, "slots_special", "null") {_t2} = "+10": add 10 to {_slots-special} set network variable {serverslot-special-max} to {_slots-special} ServerSlotMenu({_p}, "slots_special", "null") {_t2} = "-1": {_slots-special} > 0: remove 1 from {_slots-special} set network variable {serverslot-special-max} to {_slots-special} ServerSlotMenu({_p}, "slots_special", "null") {_t2} = "-5": {_slots-special} > 0: {_slots-special} >= 5: remove 5 from {_slots-special} set network variable {serverslot-special-max} to {_slots-special} ServerSlotMenu({_p}, "slots_special", "null") {_t2} = "-10": {_slots-special} > 0: {_slots-special} >= 10: remove 10 from {_slots-special} set network variable {serverslot-special-max} to {_slots-special} ServerSlotMenu({_p}, "slots_special", "null") {_t} = "slots_staff": {_t2} = "null": set metadata tag "GUI.serverslots.staff" of {_p} to chest inventory with 6 rows named "... | Slots Staff" set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.staff" of {_p} to red stained glass pane named "" set slot 22 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slotchange}" named "&7Slots actuels: &e%{_slots-staff}%" set slot 19 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_add10}" named "&a+10" set slot 20 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_add5}" named "&a+5" set slot 21 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_add1}" named "&a+1" set slot 23 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_remove1}" named "&c-1" set slot 24 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_remove5}" named "&c-5" set slot 25 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_remove10}" named "&c-10" set slot 47 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour" open (metadata tag "GUI.serverslots.staff" of {_p}) to {_p} {_t2} = "+1": add 1 to {_slots-staff} set network variable {serverslot-staff-max} to {_slots-staff} ServerSlotMenu({_p}, "slots_staff", "null") {_t2} = "+5": add 5 to {_slots-staff} set network variable {serverslot-staff-max} to {_slots-staff} ServerSlotMenu({_p}, "slots_staff", "null") {_t2} = "+10": add 10 to {_slots-staff} set network variable {serverslot-staff-max} to {_slots-staff} ServerSlotMenu({_p}, "slots_staff", "null") {_t2} = "-1": {_slots-staff} > 0: remove 1 from {_slots-staff} set network variable {serverslot-staff-max} to {_slots-staff} ServerSlotMenu({_p}, "slots_staff", "null") {_t2} = "-5": {_slots-staff} > 0: {_slots-staff} >= 5: remove 5 from {_slots-staff} set network variable {serverslot-staff-max} to {_slots-staff} ServerSlotMenu({_p}, "slots_staff", "null") {_t2} = "-10": {_slots-staff} > 0: {_slots-staff} >= 10: remove 10 from {_slots-staff} set network variable {serverslot-staff-max} to {_slots-staff} ServerSlotMenu({_p}, "slots_staff", "null") command /serverslot [<text>]: trigger: ServerSlotMenu(player, "gestion_home", "null") on inventory click: event-inventory = (metadata tag "GUI.servergestion.home" of player cancel event name of event-slot = "&f&lGestion Slots": type of event-item = player head: ServerSlotMenu(player, "slots_home", "null") name of event-slot = "&f» &c&lFermer": type of event-item = player head: close player's inventory name of event-slot = "&f» &c&lReload Panel": type of event-item = player head: close player's inventory make player execute command "sk reload \Lennordoff\slotserver.sk" event-inventory = (metadata tag "GUI.serverslots.home" of player cancel event name of event-slot = "&f&lBungeeCord": type of event-item = player head: ServerSlotMenu(player, "slots_bungee", "null") name of event-slot = "&f&lLobbys": type of event-item = player head: ServerSlotMenu(player, "slots_lobbys", "null") name of event-slot = "&f» &c&lRetour": type of event-item = player head: ServerSlotMenu(player, "gestion_home", "null") event-inventory = (metadata tag "GUI.serverslots.bungee" of player cancel event name of event-slot = "&a+1": type of event-item = player head: ServerSlotMenu(player, "slots_bungee", "+1") name of event-slot = "&a+5": type of event-item = player head: ServerSlotMenu(player, "slots_bungee", "+5") name of event-slot = "&a+10": type of event-item = player head: ServerSlotMenu(player, "slots_bungee", "+10") name of event-slot = "&c-1": type of event-item = player head: ServerSlotMenu(player, "slots_bungee", "-1") name of event-slot = "&c-5": type of event-item = player head: ServerSlotMenu(player, "slots_bungee", "-5") name of event-slot = "&c-10": type of event-item = player head: ServerSlotMenu(player, "slots_bungee", "-10") name of event-slot = "&f» &c&lRetour": type of event-item = player head: ServerSlotMenu(player, "slots_home", "null") event-inventory = (metadata tag "GUI.serverslots.lobbys" of player cancel event name of event-slot = "&f&lJoueur": type of event-item = player head: ServerSlotMenu(player, "slots_joueur", "null") name of event-slot = "&f&lVIP": type of event-item = player head: ServerSlotMenu(player, "slots_vip", "null") name of event-slot = "&f&lSpéciaux": type of event-item = player head: ServerSlotMenu(player, "slots_special", "null") name of event-slot = "&f&lStaff": type of event-item = player head: ServerSlotMenu(player, "slots_staff", "null") name of event-slot = "&f» &c&lRetour": type of event-item = player head: ServerSlotMenu(player, "slots_home", "null") event-inventory = (metadata tag "GUI.serverslots.joueur" of player cancel event name of event-slot = "&a+1": type of event-item = player head: ServerSlotMenu(player, "slots_joueur", "+1") name of event-slot = "&a+5": type of event-item = player head: ServerSlotMenu(player, "slots_joueur", "+5") name of event-slot = "&a+10": type of event-item = player head: ServerSlotMenu(player, "slots_joueur", "+10") name of event-slot = "&c-1": type of event-item = player head: ServerSlotMenu(player, "slots_joueur", "-1") name of event-slot = "&c-5": type of event-item = player head: ServerSlotMenu(player, "slots_joueur", "-5") name of event-slot = "&c-10": type of event-item = player head: ServerSlotMenu(player, "slots_joueur", "-10") name of event-slot = "&f» &c&lRetour": type of event-item = player head: ServerSlotMenu(player, "slots_lobbys", "null") event-inventory = (metadata tag "GUI.serverslots.vip" of player cancel event name of event-slot = "&a+1": type of event-item = player head: ServerSlotMenu(player, "slots_vip", "+1") name of event-slot = "&a+5": type of event-item = player head: ServerSlotMenu(player, "slots_vip", "+5") name of event-slot = "&a+10": type of event-item = player head: ServerSlotMenu(player, "slots_vip", "+10") name of event-slot = "&c-1": type of event-item = player head: ServerSlotMenu(player, "slots_vip", "-1") name of event-slot = "&c-5": type of event-item = player head: ServerSlotMenu(player, "slots_vip", "-5") name of event-slot = "&c-10": type of event-item = player head: ServerSlotMenu(player, "slots_vip", "-10") name of event-slot = "&f» &c&lRetour": type of event-item = player head: ServerSlotMenu(player, "slots_lobbys", "null") event-inventory = (metadata tag "GUI.serverslots.special" of player cancel event name of event-slot = "&a+1": type of event-item = player head: ServerSlotMenu(player, "slots_special", "+1") name of event-slot = "&a+5": type of event-item = player head: ServerSlotMenu(player, "slots_special", "+5") name of event-slot = "&a+10": type of event-item = player head: ServerSlotMenu(player, "slots_special", "+10") name of event-slot = "&c-1": type of event-item = player head: ServerSlotMenu(player, "slots_special", "-1") name of event-slot = "&c-5": type of event-item = player head: ServerSlotMenu(player, "slots_special", "-5") name of event-slot = "&c-10": type of event-item = player head: ServerSlotMenu(player, "slots_special", "-10") name of event-slot = "&f» &c&lRetour": type of event-item = player head: ServerSlotMenu(player, "slots_lobbys", "null") event-inventory = (metadata tag "GUI.serverslots.staff" of player cancel event name of event-slot = "&a+1": type of event-item = player head: ServerSlotMenu(player, "slots_staff", "+1") name of event-slot = "&a+5": type of event-item = player head: ServerSlotMenu(player, "slots_staff", "+5") name of event-slot = "&a+10": type of event-item = player head: ServerSlotMenu(player, "slots_staff", "+10") name of event-slot = "&c-1": type of event-item = player head: ServerSlotMenu(player, "slots_staff", "-1") name of event-slot = "&c-5": type of event-item = player head: ServerSlotMenu(player, "slots_staff", "-5") name of event-slot = "&c-10": type of event-item = player head: ServerSlotMenu(player, "slots_staff", "-10") name of event-slot = "&f» &c&lRetour": type of event-item = player head: ServerSlotMenu(player, "slots_lobbys", "null") N'oubliez pas les formules de politesses et des bouts de codes que vous avez déjà regroupé, des screenshots des erreurs ainsi que tout le nécessaire qui peut contribuer à la résolution de votre problème.
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