Version de Minecraft : 1.16.5
Version de Skript : 2.6.1
Addons utilisés: Skacket v1.0.6, Skellett v2.0.1 v2.0.1, skript-yaml v1.4, skRayFall v1.9.26, SkBee v1.10.2, Skore v2.0.1, skript-placeholders v1.5.2, AdvancementsAddon v1.0.0, DiSky v4.0-beta2, skDragon v0.17, skript-reflect v2.2.3, skript-db v1.3.6, Skungee v2.0.0-BETA-2, SkQuery v4.1.5, Sketch vAlpha 0.2, SkEmail v1.7, Vault v1.7.3-b131, WorldGuard v7.0.4+f7ff984
Type du skript : Skript de gestion de slots réservée.
Problème dans le script :
J'ai actuellement un problème je ne sait pas comment additioner plusieurs placeholders, comme {_slots-player} + {_slots-vip} + {_slots-special} + {_slots-staff} = {_slots-lobbys}
{_slots-lobbys} = Slots Global
Détail du script :
options:
head-slotchange: {SkullOwner:{Id:[I;1827162851,1407206385,-1713410200,139502654],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2I5MjVkM2E1Mjc1OWZkZThjMDI1ODg3MWZlZmQ5MTQxZTVjOTdmZGY0NTNhZjNkZjIxMTA0Y2M4YzQ4OCJ9fX0=""}]}}}
head-slot_add1: {SkullOwner:{Id:[I;-1184607709,-2103752677,-1465363347,1565039543],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjlmZGEzMDkzYzA3M2U0NDgzZDkwYzBiZjM3MjA5NDUxMWU1MTE4MGVkNTFiY2M5ZGFkYzJmZGU1MmY0ZGIzOSJ9fX0=""}]}}}
head-slot_add5: {SkullOwner:{Id:[I;-1498235392,1248346481,-1600333037,51594678],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzJiM2JlYzRjZmFlNjc4MzQyMTc3MTJlMDQwMTQ1OGFiNjQ0ZmM4NDY4MDM2NDMzZjg1ZDJmMjcyM2RmYjRmOSJ9fX0=""}]}}}
head-slot_add10: {SkullOwner:{Id:[I;-1686396624,136791251,-1551772105,1863782472],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzkzMzhiOTlhNmEwMmRhNmEyNjAyY2Y5YTcxYmY3NWM5YjY4MjgyYmFkOGViMzk4M2EyNDk1YWJmZTM1OGE5NCJ9fX0=""}]}}}
head-slot_remove1: {SkullOwner:{Id:[I;-1734227665,-1561115612,-1702348966,1092976461],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZjZGNjNjhjYjU0NzdiYTlkZjg0OTdiYWJlNTkyODlmYzNjMDhlYmE3NDQyMTUxZTc0ZjI3Y2NhMDU5ZjQ2ZSJ9fX0=""}]}}}
head-slot_remove5: {SkullOwner:{Id:[I;-907437993,-486651315,-1236102582,-1773572462],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTRiZDlhNDViOTY4MWNlYTViMjhjNzBmNzVhNjk1NmIxZjU5NGZlYzg0MGI5NjA3Nzk4ZmIxZTcwNzc2NDQzMCJ9fX0=""}]}}}
head-slot_remove10: {SkullOwner:{Id:[I;473034530,1959480445,-1704541827,1599843456],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODI4NWRiOWMxOWFlMzMzM2UwMDRkYjYxNDQxYjcyYzgwOTg4MGUyZjA2OGIyZDc3MWJjNGNjMzg1ZjYxNmQ5OCJ9fX0=""}]}}}
Head-Previous: {SkullOwner:{Id:[I;1216051424,1253265042,-1844439188,2121797947],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllYTFkODYyNDdmNGFmMzUxZWQxODY2YmNhNmEzMDQwYTA2YzY4MTc3Yzc4ZTQyMzE2YTEwOThlNjBmYjdkMyJ9fX0=""}]}}}
Head-reload: {SkullOwner:{Id:[I;-1188319772,-1873853888,-1143297907,-559562261],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGM2MTExNGMxZWNiNThhNjVkOTQ5N2M4ZmQ4YmJhNjlmNTk1ZjY3ODc4NTU5YjE2MmY1YmM1ODVmNGZlY2JmMyJ9fX0=""}]}}}
on load:
network variable {serverslot-bungee-max} isn't set:
set network variable {serverslot-bungee-max} to 0
network variable {serverslot-lobbys-max} isn't set:
set network variable {serverslot-lobbys-max} to 0
network variable {serverslot-joueur-max} isn't set:
set network variable {serverslot-joueur-max} to 0
network variable {serverslot-vip-max} isn't set:
set network variable {serverslot-vip-max} to 0
network variable {serverslot-special-max} isn't set:
set network variable {serverslot-special-max} to 0
network variable {serverslot-staff-max} isn't set:
set network variable {serverslot-staff-max} to 0
on papi placeholder request for the prefix "slots":
the identifier = "bungee":
set the result to "%network variable {serverslot-bungee-max}%"
the identifier = "lobbys":
set the result to "%network variable {serverslot-lobbys-max}%"
the identifier = "player":
set the result to "%network variable {serverslot-joueur-max}%"
the identifier = "vip":
set the result to "%network variable {serverslot-vip-max}%"
the identifier = "special":
set the result to "%network variable {serverslot-special-max}%"
the identifier = "staff":
set the result to "%network variable {serverslot-staff-max}%"
function ServerSlotMenu(p: player, t: text, t2: text
set {_p2} to UUID of {_p}
set {_slots-bungee} to placeholder "slots_bungee" from {_p} parsed as number
set {_slots-lobbys} to placeholder "slots_lobbys" from {_p} parsed as number
set {_slots-player} to placeholder "slots_player" from {_p} parsed as number
set {_slots-vip} to placeholder "slots_vip" from {_p} parsed as number
set {_slots-special} to placeholder "slots_special" from {_p} parsed as number
set {_slots-staff} to placeholder "slots_staff" from {_p} parsed as number
{_t} = "gestion_home":
{_t2} = "null":
set metadata tag "GUI.servergestion.home" of {_p} to chest inventory with 6 rows named "Gestion Serveurs"
set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.servergestion.home" of {_p} to red stained glass pane named ""
set slot 4 of metadata tag "GUI.servergestion.home" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lGestion Slots" with lore "%nl%&8▏▶ &7BungeeCord: &e%{_slots-bungee}%%nl%&8▏▶ &7Joueurs: &e%{_slots-player}%%nl%&8▏▶ &7Vip: &e%{_slots-vip}%%nl%&8▏▶ &7Spéciaux: &e%{_slots-special}%%nl%&8▏▶ &7Staff: &e%{_slots-staff}%"
set slot 47 of metadata tag "GUI.servergestion.home" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lFermer"
set slot 51 of metadata tag "GUI.servergestion.home" of {_p} to player head with nbt "{@Head-reload}" named "&f» &c&lReload Panel"
open (metadata tag "GUI.servergestion.home" of {_p}) to {_p}
{_t} = "slots_home":
{_t2} = "null":
set metadata tag "GUI.serverslots.home" of {_p} to chest inventory with 6 rows named "Gestion Slots"
set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.home" of {_p} to red stained glass pane named ""
set slot 3 of metadata tag "GUI.serverslots.home" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lBungeeCord" with lore "%nl%&8▏▶ &7BungeeCord: &e%{_slots-bungee}%"
set slot 5 of metadata tag "GUI.serverslots.home" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lLobbys" with lore "%nl%&8▏▶ &7Joueurs: &e%{_slots-player}%%nl%&8▏▶ &7Vip: &e%{_slots-vip}%%nl%&8▏▶ &7Spéciaux: &e%{_slots-special}%%nl%&8▏▶ &7Staff: &e%{_slots-staff}%"
set slot 47 of metadata tag "GUI.serverslots.home" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour"
open (metadata tag "GUI.serverslots.home" of {_p}) to {_p}
{_t} = "slots_bungee":
{_t2} = "null":
set metadata tag "GUI.serverslots.bungee" of {_p} to chest inventory with 6 rows named "... | BungeeCord"
set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.bungee" of {_p} to red stained glass pane named ""
set slot 22 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slotchange}" named "&7Slots actuels: &e%{_slots-bungee}%"
set slot 19 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_add10}" named "&a+10"
set slot 20 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_add5}" named "&a+5"
set slot 21 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_add1}" named "&a+1"
set slot 23 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_remove1}" named "&c-1"
set slot 24 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_remove5}" named "&c-5"
set slot 25 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@head-slot_remove10}" named "&c-10"
set slot 47 of metadata tag "GUI.serverslots.bungee" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour"
open (metadata tag "GUI.serverslots.bungee" of {_p}) to {_p}
{_t2} = "+1":
add 1 to {_slots-bungee}
set network variable {serverslot-bungee-max} to {_slots-bungee}
ServerSlotMenu({_p}, "slots_bungee", "null")
{_t2} = "+5":
add 5 to {_slots-bungee}
set network variable {serverslot-bungee-max} to {_slots-bungee}
ServerSlotMenu({_p}, "slots_bungee", "null")
{_t2} = "+10":
add 10 to {_slots-bungee}
set network variable {serverslot-bungee-max} to {_slots-bungee}
ServerSlotMenu({_p}, "slots_bungee", "null")
{_t2} = "-1":
{_slots-bungee} > 0:
remove 1 from {_slots-bungee}
set network variable {serverslot-bungee-max} to {_slots-bungee}
ServerSlotMenu({_p}, "slots_bungee", "null")
{_t2} = "-5":
{_slots-bungee} > 0:
{_slots-bungee} >= 5:
remove 5 from {_slots-bungee}
set network variable {serverslot-bungee-max} to {_slots-bungee}
ServerSlotMenu({_p}, "slots_bungee", "null")
{_t2} = "-10":
{_slots-bungee} > 0:
{_slots-bungee} >= 10:
remove 10 from {_slots-bungee}
set network variable {serverslot-bungee-max} to {_slots-bungee}
ServerSlotMenu({_p}, "slots_bungee", "null")
{_t} = "slots_lobbys":
{_t2} = "null":
set metadata tag "GUI.serverslots.lobbys" of {_p} to chest inventory with 6 rows named "... | Lobbys"
set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.lobbys" of {_p} to red stained glass pane named ""
set slot 20 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lJoueur" with lore "%nl%&8▏▶ &7Slots actuels: &e%{_slots-player}%"
set slot 21 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lVIP" with lore "%nl%&8▏▶ &7Slots actuels: &e%{_slots-vip}%"
set slot 23 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lSpéciaux" with lore "%nl%&8▏▶ &7Slots actuels: &e%{_slots-special}%"
set slot 24 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@head-slotchange}" named "&f&lStaff" with lore "%nl%&8▏▶ &7Slots actuels: &e%{_slots-staff}%"
set slot 47 of metadata tag "GUI.serverslots.lobbys" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour"
open (metadata tag "GUI.serverslots.lobbys" of {_p}) to {_p}
{_t} = "slots_joueur":
{_t2} = "null":
set metadata tag "GUI.serverslots.joueur" of {_p} to chest inventory with 6 rows named "... | Slots Joueur"
set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.joueur" of {_p} to red stained glass pane named ""
set slot 22 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slotchange}" named "&7Slots actuels: &e%{_slots-player}%"
set slot 19 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_add10}" named "&a+10"
set slot 20 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_add5}" named "&a+5"
set slot 21 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_add1}" named "&a+1"
set slot 23 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_remove1}" named "&c-1"
set slot 24 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_remove5}" named "&c-5"
set slot 25 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@head-slot_remove10}" named "&c-10"
set slot 47 of metadata tag "GUI.serverslots.joueur" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour"
open (metadata tag "GUI.serverslots.joueur" of {_p}) to {_p}
{_t2} = "+1":
add 1 to {_slots-player}
set network variable {serverslot-joueur-max} to {_slots-player}
ServerSlotMenu({_p}, "slots_joueur", "null")
{_t2} = "+5":
add 5 to {_slots-player}
set network variable {serverslot-joueur-max} to {_slots-player}
ServerSlotMenu({_p}, "slots_joueur", "null")
{_t2} = "+10":
add 10 to {_slots-player}
set network variable {serverslot-joueur-max} to {_slots-player}
ServerSlotMenu({_p}, "slots_joueur", "null")
{_t2} = "-1":
{_slots-player} > 0:
remove 1 from {_slots-player}
set network variable {serverslot-joueur-max} to {_slots-player}
ServerSlotMenu({_p}, "slots_joueur", "null")
{_t2} = "-5":
{_slots-player} > 0:
{_slots-player} >= 5:
remove 5 from {_slots-player}
set network variable {serverslot-joueur-max} to {_slots-player}
ServerSlotMenu({_p}, "slots_joueur", "null")
{_t2} = "-10":
{_slots-player} > 0:
{_slots-player} >= 10:
remove 10 from {_slots-player}
set network variable {serverslot-joueur-max} to {_slots-player}
ServerSlotMenu({_p}, "slots_joueur", "null")
{_t} = "slots_vip":
{_t2} = "null":
set metadata tag "GUI.serverslots.vip" of {_p} to chest inventory with 6 rows named "... | Slots VIP"
set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.vip" of {_p} to red stained glass pane named ""
set slot 22 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slotchange}" named "&7Slots actuels: &e%{_slots-vip}%"
set slot 19 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_add10}" named "&a+10"
set slot 20 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_add5}" named "&a+5"
set slot 21 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_add1}" named "&a+1"
set slot 23 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_remove1}" named "&c-1"
set slot 24 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_remove5}" named "&c-5"
set slot 25 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@head-slot_remove10}" named "&c-10"
set slot 47 of metadata tag "GUI.serverslots.vip" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour"
open (metadata tag "GUI.serverslots.vip" of {_p}) to {_p}
{_t2} = "+1":
add 1 to {_slots-vip}
set network variable {serverslot-vip-max} to {_slots-vip}
ServerSlotMenu({_p}, "slots_vip", "null")
{_t2} = "+5":
add 5 to {_slots-vip}
set network variable {serverslot-vip-max} to {_slots-vip}
ServerSlotMenu({_p}, "slots_vip", "null")
{_t2} = "+10":
add 10 to {_slots-vip}
set network variable {serverslot-vip-max} to {_slots-vip}
ServerSlotMenu({_p}, "slots_vip", "null")
{_t2} = "-1":
{_slots-vip} > 0:
remove 1 from {_slots-vip}
set network variable {serverslot-vip-max} to {_slots-vip}
ServerSlotMenu({_p}, "slots_vip", "null")
{_t2} = "-5":
{_slots-vip} > 0:
{_slots-vip} >= 5:
remove 5 from {_slots-vip}
set network variable {serverslot-vip-max} to {_slots-vip}
ServerSlotMenu({_p}, "slots_vip", "null")
{_t2} = "-10":
{_slots-vip} > 0:
{_slots-vip} >= 10:
remove 10 from {_slots-vip}
set network variable {serverslot-vip-max} to {_slots-vip}
ServerSlotMenu({_p}, "slots_vip", "null")
{_t} = "slots_special":
{_t2} = "null":
set metadata tag "GUI.serverslots.special" of {_p} to chest inventory with 6 rows named "... | Slots Spéciaux"
set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.special" of {_p} to red stained glass pane named ""
set slot 22 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slotchange}" named "&7Slots actuels: &e%{_slots-special}%"
set slot 19 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_add10}" named "&a+10"
set slot 20 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_add5}" named "&a+5"
set slot 21 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_add1}" named "&a+1"
set slot 23 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_remove1}" named "&c-1"
set slot 24 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_remove5}" named "&c-5"
set slot 25 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@head-slot_remove10}" named "&c-10"
set slot 47 of metadata tag "GUI.serverslots.special" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour"
open (metadata tag "GUI.serverslots.special" of {_p}) to {_p}
{_t2} = "+1":
add 1 to {_slots-special}
set network variable {serverslot-special-max} to {_slots-special}
ServerSlotMenu({_p}, "slots_special", "null")
{_t2} = "+5":
add 5 to {_slots-special}
set network variable {serverslot-special-max} to {_slots-special}
ServerSlotMenu({_p}, "slots_special", "null")
{_t2} = "+10":
add 10 to {_slots-special}
set network variable {serverslot-special-max} to {_slots-special}
ServerSlotMenu({_p}, "slots_special", "null")
{_t2} = "-1":
{_slots-special} > 0:
remove 1 from {_slots-special}
set network variable {serverslot-special-max} to {_slots-special}
ServerSlotMenu({_p}, "slots_special", "null")
{_t2} = "-5":
{_slots-special} > 0:
{_slots-special} >= 5:
remove 5 from {_slots-special}
set network variable {serverslot-special-max} to {_slots-special}
ServerSlotMenu({_p}, "slots_special", "null")
{_t2} = "-10":
{_slots-special} > 0:
{_slots-special} >= 10:
remove 10 from {_slots-special}
set network variable {serverslot-special-max} to {_slots-special}
ServerSlotMenu({_p}, "slots_special", "null")
{_t} = "slots_staff":
{_t2} = "null":
set metadata tag "GUI.serverslots.staff" of {_p} to chest inventory with 6 rows named "... | Slots Staff"
set slot 0, 1, 7, 8, 45, 46, 52 and 53 of metadata tag "GUI.serverslots.staff" of {_p} to red stained glass pane named ""
set slot 22 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slotchange}" named "&7Slots actuels: &e%{_slots-staff}%"
set slot 19 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_add10}" named "&a+10"
set slot 20 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_add5}" named "&a+5"
set slot 21 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_add1}" named "&a+1"
set slot 23 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_remove1}" named "&c-1"
set slot 24 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_remove5}" named "&c-5"
set slot 25 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@head-slot_remove10}" named "&c-10"
set slot 47 of metadata tag "GUI.serverslots.staff" of {_p} to player head with nbt "{@Head-Previous}" named "&f» &c&lRetour"
open (metadata tag "GUI.serverslots.staff" of {_p}) to {_p}
{_t2} = "+1":
add 1 to {_slots-staff}
set network variable {serverslot-staff-max} to {_slots-staff}
ServerSlotMenu({_p}, "slots_staff", "null")
{_t2} = "+5":
add 5 to {_slots-staff}
set network variable {serverslot-staff-max} to {_slots-staff}
ServerSlotMenu({_p}, "slots_staff", "null")
{_t2} = "+10":
add 10 to {_slots-staff}
set network variable {serverslot-staff-max} to {_slots-staff}
ServerSlotMenu({_p}, "slots_staff", "null")
{_t2} = "-1":
{_slots-staff} > 0:
remove 1 from {_slots-staff}
set network variable {serverslot-staff-max} to {_slots-staff}
ServerSlotMenu({_p}, "slots_staff", "null")
{_t2} = "-5":
{_slots-staff} > 0:
{_slots-staff} >= 5:
remove 5 from {_slots-staff}
set network variable {serverslot-staff-max} to {_slots-staff}
ServerSlotMenu({_p}, "slots_staff", "null")
{_t2} = "-10":
{_slots-staff} > 0:
{_slots-staff} >= 10:
remove 10 from {_slots-staff}
set network variable {serverslot-staff-max} to {_slots-staff}
ServerSlotMenu({_p}, "slots_staff", "null")
command /serverslot [<text>]:
trigger:
ServerSlotMenu(player, "gestion_home", "null")
on inventory click:
event-inventory = (metadata tag "GUI.servergestion.home" of player
cancel event
name of event-slot = "&f&lGestion Slots":
type of event-item = player head:
ServerSlotMenu(player, "slots_home", "null")
name of event-slot = "&f» &c&lFermer":
type of event-item = player head:
close player's inventory
name of event-slot = "&f» &c&lReload Panel":
type of event-item = player head:
close player's inventory
make player execute command "sk reload \Lennordoff\slotserver.sk"
event-inventory = (metadata tag "GUI.serverslots.home" of player
cancel event
name of event-slot = "&f&lBungeeCord":
type of event-item = player head:
ServerSlotMenu(player, "slots_bungee", "null")
name of event-slot = "&f&lLobbys":
type of event-item = player head:
ServerSlotMenu(player, "slots_lobbys", "null")
name of event-slot = "&f» &c&lRetour":
type of event-item = player head:
ServerSlotMenu(player, "gestion_home", "null")
event-inventory = (metadata tag "GUI.serverslots.bungee" of player
cancel event
name of event-slot = "&a+1":
type of event-item = player head:
ServerSlotMenu(player, "slots_bungee", "+1")
name of event-slot = "&a+5":
type of event-item = player head:
ServerSlotMenu(player, "slots_bungee", "+5")
name of event-slot = "&a+10":
type of event-item = player head:
ServerSlotMenu(player, "slots_bungee", "+10")
name of event-slot = "&c-1":
type of event-item = player head:
ServerSlotMenu(player, "slots_bungee", "-1")
name of event-slot = "&c-5":
type of event-item = player head:
ServerSlotMenu(player, "slots_bungee", "-5")
name of event-slot = "&c-10":
type of event-item = player head:
ServerSlotMenu(player, "slots_bungee", "-10")
name of event-slot = "&f» &c&lRetour":
type of event-item = player head:
ServerSlotMenu(player, "slots_home", "null")
event-inventory = (metadata tag "GUI.serverslots.lobbys" of player
cancel event
name of event-slot = "&f&lJoueur":
type of event-item = player head:
ServerSlotMenu(player, "slots_joueur", "null")
name of event-slot = "&f&lVIP":
type of event-item = player head:
ServerSlotMenu(player, "slots_vip", "null")
name of event-slot = "&f&lSpéciaux":
type of event-item = player head:
ServerSlotMenu(player, "slots_special", "null")
name of event-slot = "&f&lStaff":
type of event-item = player head:
ServerSlotMenu(player, "slots_staff", "null")
name of event-slot = "&f» &c&lRetour":
type of event-item = player head:
ServerSlotMenu(player, "slots_home", "null")
event-inventory = (metadata tag "GUI.serverslots.joueur" of player
cancel event
name of event-slot = "&a+1":
type of event-item = player head:
ServerSlotMenu(player, "slots_joueur", "+1")
name of event-slot = "&a+5":
type of event-item = player head:
ServerSlotMenu(player, "slots_joueur", "+5")
name of event-slot = "&a+10":
type of event-item = player head:
ServerSlotMenu(player, "slots_joueur", "+10")
name of event-slot = "&c-1":
type of event-item = player head:
ServerSlotMenu(player, "slots_joueur", "-1")
name of event-slot = "&c-5":
type of event-item = player head:
ServerSlotMenu(player, "slots_joueur", "-5")
name of event-slot = "&c-10":
type of event-item = player head:
ServerSlotMenu(player, "slots_joueur", "-10")
name of event-slot = "&f» &c&lRetour":
type of event-item = player head:
ServerSlotMenu(player, "slots_lobbys", "null")
event-inventory = (metadata tag "GUI.serverslots.vip" of player
cancel event
name of event-slot = "&a+1":
type of event-item = player head:
ServerSlotMenu(player, "slots_vip", "+1")
name of event-slot = "&a+5":
type of event-item = player head:
ServerSlotMenu(player, "slots_vip", "+5")
name of event-slot = "&a+10":
type of event-item = player head:
ServerSlotMenu(player, "slots_vip", "+10")
name of event-slot = "&c-1":
type of event-item = player head:
ServerSlotMenu(player, "slots_vip", "-1")
name of event-slot = "&c-5":
type of event-item = player head:
ServerSlotMenu(player, "slots_vip", "-5")
name of event-slot = "&c-10":
type of event-item = player head:
ServerSlotMenu(player, "slots_vip", "-10")
name of event-slot = "&f» &c&lRetour":
type of event-item = player head:
ServerSlotMenu(player, "slots_lobbys", "null")
event-inventory = (metadata tag "GUI.serverslots.special" of player
cancel event
name of event-slot = "&a+1":
type of event-item = player head:
ServerSlotMenu(player, "slots_special", "+1")
name of event-slot = "&a+5":
type of event-item = player head:
ServerSlotMenu(player, "slots_special", "+5")
name of event-slot = "&a+10":
type of event-item = player head:
ServerSlotMenu(player, "slots_special", "+10")
name of event-slot = "&c-1":
type of event-item = player head:
ServerSlotMenu(player, "slots_special", "-1")
name of event-slot = "&c-5":
type of event-item = player head:
ServerSlotMenu(player, "slots_special", "-5")
name of event-slot = "&c-10":
type of event-item = player head:
ServerSlotMenu(player, "slots_special", "-10")
name of event-slot = "&f» &c&lRetour":
type of event-item = player head:
ServerSlotMenu(player, "slots_lobbys", "null")
event-inventory = (metadata tag "GUI.serverslots.staff" of player
cancel event
name of event-slot = "&a+1":
type of event-item = player head:
ServerSlotMenu(player, "slots_staff", "+1")
name of event-slot = "&a+5":
type of event-item = player head:
ServerSlotMenu(player, "slots_staff", "+5")
name of event-slot = "&a+10":
type of event-item = player head:
ServerSlotMenu(player, "slots_staff", "+10")
name of event-slot = "&c-1":
type of event-item = player head:
ServerSlotMenu(player, "slots_staff", "-1")
name of event-slot = "&c-5":
type of event-item = player head:
ServerSlotMenu(player, "slots_staff", "-5")
name of event-slot = "&c-10":
type of event-item = player head:
ServerSlotMenu(player, "slots_staff", "-10")
name of event-slot = "&f» &c&lRetour":
type of event-item = player head:
ServerSlotMenu(player, "slots_lobbys", "null")
N'oubliez pas les formules de politesses et des bouts de codes que vous avez déjà regroupé, des screenshots des erreurs ainsi que tout le nécessaire qui peut contribuer à la résolution de votre problème.