Version de Minecraft : 1.12.2 Version de Skript : 2.4
Type du skript : /Mod
J'ai un erreur qui me dit: an internal error occurred while attempting to perform this command
je cherche comment faire pour que si on a un stuff sa nous mette le stuff du /mod et que si on refet /mod sa nous remet l'ancien stuff
command /mod:
permission: op
trigger:
if {mod.%player%} is false:
set {inventory.%player%} to player's serialized inventory
wait a tick
clear inventory of player
set slot 0 of player to stick named "&6&lFreeze" with lore "&5&lFreeze les joueurs"
set slot 1 of player to wooden sword of knockback 2 named "&5&lKnockBack &6&l2" with lore "&5&lDetecter les Antis Kb/Kb reducer"
set slot 2 of player to wooden sword of knockback 5 named "&5&lKnockBack &6&l5" with lore "&5&lDetecter les Antis Kb/Kb reducer"
set slot 3 of player to arrow named "&6&lKick" with lore "&5&lKick un joueur"
set slot 6 of player to iron sword of sharpness 2 named "&5&lSharpness &6&l2" with lore "&5&lDetecter les FastRegen/Regen"
set slot 7 of player to iron sword of sharpness 5 named "&5&lSharpness &6&l5" with lore "&5&lDetecter les FastRegen/Regen"
set slot 4 of player to iron hoe named "&5&lCPS" with lore "&5&lDetecter les KillAura/Aimbot/AutoClick"
set slot 8 of player to diamond sword named "&6&lKilleur" with lore "&5&lKill un joueur"
set slot 5 of player to ender eye named "&6&lInventaire du joueur" with lore "&5&lOuvrir l'inventaire d'un joueur"
set {mod.%player%} to true
stop
if {mod.%player%} is true:
restore inventory of player from {inventory.%player%}
set {mod.%player%} to false
delete {inventory.%player%}
stop
on join:
if player has permission "op":
set {mod.%player%} to false
stop
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Question
MiiTnT
Version de Minecraft : 1.12.2
Version de Skript : 2.4
Type du skript : /Mod
J'ai un erreur qui me dit: an internal error occurred while attempting to perform this command
je cherche comment faire pour que si on a un stuff sa nous mette le stuff du /mod et que si on refet /mod sa nous remet l'ancien stuff
command /mod: permission: op trigger: if {mod.%player%} is false: set {inventory.%player%} to player's serialized inventory wait a tick clear inventory of player set slot 0 of player to stick named "&6&lFreeze" with lore "&5&lFreeze les joueurs" set slot 1 of player to wooden sword of knockback 2 named "&5&lKnockBack &6&l2" with lore "&5&lDetecter les Antis Kb/Kb reducer" set slot 2 of player to wooden sword of knockback 5 named "&5&lKnockBack &6&l5" with lore "&5&lDetecter les Antis Kb/Kb reducer" set slot 3 of player to arrow named "&6&lKick" with lore "&5&lKick un joueur" set slot 6 of player to iron sword of sharpness 2 named "&5&lSharpness &6&l2" with lore "&5&lDetecter les FastRegen/Regen" set slot 7 of player to iron sword of sharpness 5 named "&5&lSharpness &6&l5" with lore "&5&lDetecter les FastRegen/Regen" set slot 4 of player to iron hoe named "&5&lCPS" with lore "&5&lDetecter les KillAura/Aimbot/AutoClick" set slot 8 of player to diamond sword named "&6&lKilleur" with lore "&5&lKill un joueur" set slot 5 of player to ender eye named "&6&lInventaire du joueur" with lore "&5&lOuvrir l'inventaire d'un joueur" set {mod.%player%} to true stop if {mod.%player%} is true: restore inventory of player from {inventory.%player%} set {mod.%player%} to false delete {inventory.%player%} stop on join: if player has permission "op": set {mod.%player%} to false stop
.
Modifié par MiiTnT3 réponses à cette question
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