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Posté(e)

Version de minecraft / skript : 1.8.8

Type du skript : Permission pour mon skript

Description du script : Bonjour j'ai déjà mon skript j'ai juste un problème de permission

Commandes éventuelles avec les permissions : use.give use.take use.set use.create use.delete

Autres précisions (bout de skript déjà fait, systèmes actuellement utilisés, etc) : https://pastebin.com/NiKMRMCm

Posté(e)

je te le fais avec le "del" et tu feras le reste :p

       else if argument 1 is "del" or "delete":
           if player has permission "use.delete" or "use.*":
              #Après j'ai rien changé
               if argument 2 is set:
                   if "%argument 2%" parsed as offline player is online:
                       if {point::%uuid of argument 2 parsed as offline player%} is set:
                           clear {point::%uuid of argument 2 parsed as offline player%::value}
                           clear {point::%uuid of argument 2 parsed as offline player%}
                           send "§bSuppression du compte bancaire§3 %argument 2%§b effecutée.%nl%§bAncien chemin:§f %uuid of argument 2 parsed as offline player%" to sender and argument 2 parsed as offline player
                       else:
                           send "§cErreur: Ce compte bancaire n'existe pas." to sender
                   else:
                       loop {point::*}:
                           if "%loop-value%" is "%argument 2 parsed as offline player%":
                               set {_found} to "%loop-index%"
                               exit loop
                       if {_found} is set:
                           clear {point::%uuid of argument 2 parsed as offline player%::value}
                           clear {point::%uuid of argument 2 parsed as offline player%}
                           send "§bSuppression du compte bancaire§3 %argument 2%§b effecutée.%nl%§bAncien chemin:§f %uuid of argument 2 parsed as offline player%" to sender
                       else:
                           send "§cErreur: Ce compte bancaire n'existe pas." to sender
          #Avant j'ai rien changé
           else:
               message "&cTu n'as pas la bonne permission ! (use.delete ou use.*)"

Posté(e)
je te le fais avec le "del" et tu feras le reste :p

       else if argument 1 is "del" or "delete":
           if player has permission "use.delete" or "use.*":
              #Après j'ai rien changé
               if argument 2 is set:
                   if "%argument 2%" parsed as offline player is online:
                       if {point::%uuid of argument 2 parsed as offline player%} is set:
                           clear {point::%uuid of argument 2 parsed as offline player%::value}
                           clear {point::%uuid of argument 2 parsed as offline player%}
                           send "§bSuppression du compte bancaire§3 %argument 2%§b effecutée.%nl%§bAncien chemin:§f %uuid of argument 2 parsed as offline player%" to sender and argument 2 parsed as offline player
                       else:
                           send "§cErreur: Ce compte bancaire n'existe pas." to sender
                   else:
                       loop {point::*}:
                           if "%loop-value%" is "%argument 2 parsed as offline player%":
                               set {_found} to "%loop-index%"
                               exit loop
                       if {_found} is set:
                           clear {point::%uuid of argument 2 parsed as offline player%::value}
                           clear {point::%uuid of argument 2 parsed as offline player%}
                           send "§bSuppression du compte bancaire§3 %argument 2%§b effecutée.%nl%§bAncien chemin:§f %uuid of argument 2 parsed as offline player%" to sender
                       else:
                           send "§cErreur: Ce compte bancaire n'existe pas." to sender
          #Avant j'ai rien changé
           else:
               message "&cTu n'as pas la bonne permission ! (use.delete ou use.*)"

Sa ne marche pas.

Posté(e)
en fait je ne sais pas ce que tu veux... La j'ai ajouté la permission "use.delete" et "use.*" a la commande /point del

Alors autant pour moi sa marche mais en faite je comprends pas comment tu as fait même en regardant tout de plus près je ne vois pas comment tu as fait. Donc genre jsp s'il y a moyen que tu fais tout si ça n'est pas trop te demandé ou alors m'expliquer. Genre je fais la même chose mais sa me dit qu'il y a trop de tab ou autre chose..

Posté(e)
Alors autant pour moi sa marche mais en faite je comprends pas comment tu as fait même en regardant tout de plus près je ne vois pas comment tu as fait. Donc genre jsp s'il y a moyen que tu fais tout si ça n'est pas trop te demandé ou alors m'expliquer. Genre je fais la même chose mais sa me dit qu'il y a trop de tab ou autre chose..

Je te ferai et expliquerai demain :p

Posté(e)

[spoiler=code]

options:
   cmd_point: /point

   start: 0

   page_size: 8
   noPermissionMessage: &cTu n'as pas la permission de faire cela !

first join:
   if {point::%uuid of player%} is not set:
       execute console command "{@cmd_point} create %player%"
   else:
       if "%{point::%uuid of player%}%" is not "%player%":
           set {point::%uuid of player%} to "%player%"
           send "§bTransfert de votre ancien compte bancaire." to player
join:
   if {point::%uuid of player%} is not set:
       execute console command "{@cmd_point} create %player%"
   else:
       if "%{point::%uuid of player%}%" is not "%player%":
           set {point::%uuid of player%} to "%player%"
           send "§bTransfert de votre ancien compte bancaire." to player
command {@cmd_point} [<text>] [<text>] [<text>]:
   trigger:
       if argument 1 is "help" or "h" or "?":
           if argument 2 parsed as number is set:
               add "§b{@cmd_point} h,help,?§3 [page=1]§f affiche l'aide" to {_commands::*}
               add "§b{@cmd_point} create§3 <uuid>§f créer un compte." to {_commands::*}
               add "§b{@cmd_point} del,delete§3 <uuid>§f supprimer un compte." to {_commands::*}
               add "§b{@cmd_point} give/take/set§3 <uuid> <amount>§f faire varier le montant d'un compte." to {_commands::*}
               add "§b{@cmd_point}§3 <uuid=you>§f voir l'argent d'un joueur." to {_commands::*}
               add "§b{@cmd_point} top§3 [page=1]§f voir le classement." to {_commands::*}
               if argument 2 parsed as number is bigger than 0:
                   if argument 2 parsed as number is smaller or equal to rounded up (size of {_commands::*} / {@page_size}):
                       send "§8§m-------------------------%nl%§8Page %argument 2 parsed as number%/%rounded up (size of {_commands::*} / {@page_size})%" to sender
                       loop {_commands::*}:
                           send "%loop-value%" to sender
                       send "§8§m-------------------------" to sender
                   else:
                       send "§cErreur: La page demandée n'a pas pu être affichée." to sender
               else:
                   send "§cErreur: La page demandée n'a pas pu être affichée." to sender
           else:
               execute sender command "{@cmd_point} ? 1"
       else if argument 1 is "create":
           if player has permission "use.create":
               if argument 2 parsed as player is set:
                   execute sender command "{@cmd_point} create %uuid of argument 2 parsed as player%"
               else if argument 2 is set:
                   loop all players:
                       if "%uuid of loop-player%" is "%argument 2%":
                           set {_found} to "%loop-player%"
                           exit loop
                   if {_found} is set:
                       if {point::%argument 2%} is not set:
                           set {point::%argument 2%} to "%{_found}%"
                           if {point::%argument 2%::value} is not set:
                               set {point::%argument 2%::value} to {@start}
                           send "§bCréation du compte:§3 %{_found}% --> {@start}$%nl%§bChemin d'accès:§f %argument 2%" to sender and "%{_found}%" parsed as player
                       else:
                           send "§cErreur: Ce compte existe déjà." to sender
                   else:
                       send "§cErreur: Aucun joueur connecté n'est associé à cet UUID." to sender
               else:
                   send "§cErreur: {@cmd_point} h,help,? [page=1] pour afficher l'aide." to sender
           else:
               send "§cErreur: {@noPermissionMessage}"
       else if argument 1 is "del" or "delete":
           if player has permission "use.delete":
               if argument 2 is set:
                   if "%argument 2%" parsed as offline player is online:
                       if {point::%uuid of argument 2 parsed as offline player%} is set:
                           clear {point::%uuid of argument 2 parsed as offline player%::value}
                           clear {point::%uuid of argument 2 parsed as offline player%}
                           send "§bSuppression du compte bancaire§3 %argument 2%§b effecutée.%nl%§bAncien chemin:§f %uuid of argument 2 parsed as offline player%" to sender and argument 2 parsed as offline player
                       else:
                           send "§cErreur: Ce compte bancaire n'existe pas." to sender
                   else:
                       loop {point::*}:
                           if "%loop-value%" is "%argument 2 parsed as offline player%":
                               set {_found} to "%loop-index%"
                               exit loop
                       if {_found} is set:
                           clear {point::%uuid of argument 2 parsed as offline player%::value}
                           clear {point::%uuid of argument 2 parsed as offline player%}
                           send "§bSuppression du compte bancaire§3 %argument 2%§b effecutée.%nl%§bAncien chemin:§f %uuid of argument 2 parsed as offline player%" to sender
                       else:
                           send "§cErreur: Ce compte bancaire n'existe pas." to sender
               else:
                   send "§cErreur: {@cmd_point} h,help,? [page=1] pour afficher l'aide." to sender
           else:
               send "§cErreur: {@noPermissionMessage}"
       else if argument 1 is "take" or "give" or "set":
           if player has permission "use.give" or "use.take" or "use.set":
               if argument 2 is set:
                   if argument 3 parsed as number is set:
                       loop {point::*}:
                           if "%loop-value%" is "%argument 2 parsed as offline player%":
                               set {_found} to "%loop-index%"
                               exit loop
                       if {_found} is set:
                           if argument 1 is "take":
                               if player has permission "use.take":
                                   if {point::%uuid of argument 2 parsed as offline player%::value} is bigger or equal to argument 3 parsed as number:
                                       set {_point} to argument 3 parsed as number * -1
                               else:
                                   send "§cErreur: {@noPermissionMessage}"
                                   stop
                           else if argument 1 is "give":
                               if player has permission "use.give":
                                   set {_point} to argument 3 parsed as number
                               else:
                                   send "§cErreur: {@noPermissionMessage}"
                                   stop
                           if argument 1 is "take" or "give":
                               if "%sender%" is not "%argument 2%":
                                   send "§bNouveau montant du joueur§3 %argument 2%§b:§3 %{point::%uuid of argument 2 parsed as offline player%::value} + {_point}%$%nl%§f%{_point}%$" to sender and argument 2 parsed as player
                               else:
                                   send "§bNouveau montant du joueur§3 %argument 2%§b:§3 %{point::%uuid of argument 2 parsed as offline player%::value} + {_point}%$%nl%§f%{_point}%$" to sender
                               set {point::%uuid of argument 2 parsed as offline player%::value} to {point::%uuid of argument 2 parsed as offline player%::value} + {_point}
                           else if argument 3 parsed as number is bigger or equal to 0:
                               if player has permission "use.set":
                                  if "%sender%" is not "%argument 2%":
                                      send "§bNouveau montant du joueur§3 %argument 2%§b:§3 %argument 3 parsed as number%$" to sender and argument 2 parsed as player
                                  else:
                                      send "§bNouveau montant du joueur§3 %argument 2%§b:§3 %argument 3 parsed as number%$" to sender
                                  set {point::%uuid of argument 2 parsed as offline player%::value} to argument 3 parsed as number
                               else:
                                   send "§cErreur: {@noPermissionMessage}"
                                   stop
                           else:
                               send "§cErreur: Un compte bancaire ne peut être négatif." to sender
                       else:
                           send "§cErreur: Ce compte bancaire n'existe pas." to sender
                   else:
                       send "§cErreur: {@cmd_point} h,help,? [page=1] pour afficher l'aide." to sender
               else:
                   send "§cErreur: {@cmd_point} h,help,? [page=1] pour afficher l'aide." to sender
           else:
               send "§cErreur: {@noPermissionMessage}"
       else if argument 1 is "top":
           if argument 2 parsed as number is set:
               if argument 2 parsed as number is bigger than 0:
                   if argument 2 parsed as number is smaller or equal to rounded up (size of {point::*} / {@page_size}):
                       loop {point::*}:
                           set {_liste::%loop-value%} to {point::%loop-index%::value}
                       while size of {_liste::*} is not 0:
                           loop {_liste::*}:
                               if {_max} is not set:
                                   set {_max} to loop-value
                                   set {_index} to loop-index
                               else if loop-value is bigger or equal to {_max}:
                                   set {_max} to loop-value
                                   set {_index} to loop-index
                           clear {_liste::%{_index}%}
                           add {_max} to {_value::*}
                           add {_index} to {_account::*}
                           do [clear {_max}]->[clear {_index}]
                       set {_index} to 0
                       send "§8§m-------------------------%nl%§8Page %argument 2 parsed as number%/%rounded up (size of {point::*} / {@page_size})%" to sender
                       loop size of {point::*} times:
                           if {_index} >= argument 2 parsed as number * {@page_size} - {@page_size}:
                               if {_index} < argument 2 parsed as number * {@page_size}:
                                   set {_checked} to {_index} + 1
                                   send "§b##%{_checked}% - %{_account::%{_checked}%}%:§f %{_value::%{_checked}%}%" to sender
                               else:  
                                   exit loop
                           add 1 to {_index}
                       send "§8§m-------------------------" to sender
                   else:
                       send "§cErreur: La page demandée n'a pas pu être affichée." to sender
               else:
                   send "§cErreur: La page demandée n'a pas pu être affichée." to sender
           else:
               execute sender command "{@cmd_point} %argument 1% 1"
       else if argument 1 is not set:
           execute sender command "{@cmd_point} %player%"
       else:
           loop {point::*}:
               if "%{point::%uuid of argument 1 parsed as offline player%}%" is "%argument 1%":
                   set {_found} to loop-index
                   exit loop
           if {_found} is set:
               send "§bPoint de§3 %argument 1%§b:§f %{point::%uuid of argument 1 parsed as offline player%::value}%" to sender
           else:
               send "§cErreur: Ce compte bancaire n'existe pas." to sender

 

 

voila ^^

j'ai mis la permission "use.give" sur le /point give ; "use.take" sur le /point take ; "use.set" sur le /point set ; "use.delete" sur le /point del et "use.create" sur le /point create. Je ne vais pas t'expliquer comment j'ai fait pour le /point give/set/take parce que la façon dont c'est codé (c'est très bien codé, mais pas très bien organisé) a un peu "compliquer" la tâche. Mais regarde sur le /point delete. Juste après avoir vérifier si il avait fait /point delete, je regarde si il a la permission nécessaire, avec cette condition:

if player has permission "use.delete":

et si il ne l'a pas, je lui dis qu'il n'a pas la permission, avec ces lignes:

else: # sinon
   send "§cErreur: {@noPermissionMessage}" # Je lui dis qu'il n'a pas la perm

 

et voila :p

Tu peux customiser le message de non-permission tout en haut du script, dans les options !

 

Donc si je t'ai aidé, passe en résolu :)

Posté(e)
[spoiler=code]
options:
   cmd_point: /point

   start: 0

   page_size: 8
   noPermissionMessage: &cTu n'as pas la permission de faire cela !

first join:
   if {point::%uuid of player%} is not set:
       execute console command "{@cmd_point} create %player%"
   else:
       if "%{point::%uuid of player%}%" is not "%player%":
           set {point::%uuid of player%} to "%player%"
           send "§bTransfert de votre ancien compte bancaire." to player
join:
   if {point::%uuid of player%} is not set:
       execute console command "{@cmd_point} create %player%"
   else:
       if "%{point::%uuid of player%}%" is not "%player%":
           set {point::%uuid of player%} to "%player%"
           send "§bTransfert de votre ancien compte bancaire." to player
command {@cmd_point} [<text>] [<text>] [<text>]:
   trigger:
       if argument 1 is "help" or "h" or "?":
           if argument 2 parsed as number is set:
               add "§b{@cmd_point} h,help,?§3 [page=1]§f affiche l'aide" to {_commands::*}
               add "§b{@cmd_point} create§3 <uuid>§f créer un compte." to {_commands::*}
               add "§b{@cmd_point} del,delete§3 <uuid>§f supprimer un compte." to {_commands::*}
               add "§b{@cmd_point} give/take/set§3 <uuid> <amount>§f faire varier le montant d'un compte." to {_commands::*}
               add "§b{@cmd_point}§3 <uuid=you>§f voir l'argent d'un joueur." to {_commands::*}
               add "§b{@cmd_point} top§3 [page=1]§f voir le classement." to {_commands::*}
               if argument 2 parsed as number is bigger than 0:
                   if argument 2 parsed as number is smaller or equal to rounded up (size of {_commands::*} / {@page_size}):
                       send "§8§m-------------------------%nl%§8Page %argument 2 parsed as number%/%rounded up (size of {_commands::*} / {@page_size})%" to sender
                       loop {_commands::*}:
                           send "%loop-value%" to sender
                       send "§8§m-------------------------" to sender
                   else:
                       send "§cErreur: La page demandée n'a pas pu être affichée." to sender
               else:
                   send "§cErreur: La page demandée n'a pas pu être affichée." to sender
           else:
               execute sender command "{@cmd_point} ? 1"
       else if argument 1 is "create":
           if player has permission "use.create":
               if argument 2 parsed as player is set:
                   execute sender command "{@cmd_point} create %uuid of argument 2 parsed as player%"
               else if argument 2 is set:
                   loop all players:
                       if "%uuid of loop-player%" is "%argument 2%":
                           set {_found} to "%loop-player%"
                           exit loop
                   if {_found} is set:
                       if {point::%argument 2%} is not set:
                           set {point::%argument 2%} to "%{_found}%"
                           if {point::%argument 2%::value} is not set:
                               set {point::%argument 2%::value} to {@start}
                           send "§bCréation du compte:§3 %{_found}% --> {@start}$%nl%§bChemin d'accès:§f %argument 2%" to sender and "%{_found}%" parsed as player
                       else:
                           send "§cErreur: Ce compte existe déjà." to sender
                   else:
                       send "§cErreur: Aucun joueur connecté n'est associé à cet UUID." to sender
               else:
                   send "§cErreur: {@cmd_point} h,help,? [page=1] pour afficher l'aide." to sender
           else:
               send "§cErreur: {@noPermissionMessage}"
       else if argument 1 is "del" or "delete":
           if player has permission "use.delete":
               if argument 2 is set:
                   if "%argument 2%" parsed as offline player is online:
                       if {point::%uuid of argument 2 parsed as offline player%} is set:
                           clear {point::%uuid of argument 2 parsed as offline player%::value}
                           clear {point::%uuid of argument 2 parsed as offline player%}
                           send "§bSuppression du compte bancaire§3 %argument 2%§b effecutée.%nl%§bAncien chemin:§f %uuid of argument 2 parsed as offline player%" to sender and argument 2 parsed as offline player
                       else:
                           send "§cErreur: Ce compte bancaire n'existe pas." to sender
                   else:
                       loop {point::*}:
                           if "%loop-value%" is "%argument 2 parsed as offline player%":
                               set {_found} to "%loop-index%"
                               exit loop
                       if {_found} is set:
                           clear {point::%uuid of argument 2 parsed as offline player%::value}
                           clear {point::%uuid of argument 2 parsed as offline player%}
                           send "§bSuppression du compte bancaire§3 %argument 2%§b effecutée.%nl%§bAncien chemin:§f %uuid of argument 2 parsed as offline player%" to sender
                       else:
                           send "§cErreur: Ce compte bancaire n'existe pas." to sender
               else:
                   send "§cErreur: {@cmd_point} h,help,? [page=1] pour afficher l'aide." to sender
           else:
               send "§cErreur: {@noPermissionMessage}"
       else if argument 1 is "take" or "give" or "set":
           if player has permission "use.give" or "use.take" or "use.set":
               if argument 2 is set:
                   if argument 3 parsed as number is set:
                       loop {point::*}:
                           if "%loop-value%" is "%argument 2 parsed as offline player%":
                               set {_found} to "%loop-index%"
                               exit loop
                       if {_found} is set:
                           if argument 1 is "take":
                               if player has permission "use.take":
                                   if {point::%uuid of argument 2 parsed as offline player%::value} is bigger or equal to argument 3 parsed as number:
                                       set {_point} to argument 3 parsed as number * -1
                               else:
                                   send "§cErreur: {@noPermissionMessage}"
                                   stop
                           else if argument 1 is "give":
                               if player has permission "use.give":
                                   set {_point} to argument 3 parsed as number
                               else:
                                   send "§cErreur: {@noPermissionMessage}"
                                   stop
                           if argument 1 is "take" or "give":
                               if "%sender%" is not "%argument 2%":
                                   send "§bNouveau montant du joueur§3 %argument 2%§b:§3 %{point::%uuid of argument 2 parsed as offline player%::value} + {_point}%$%nl%§f%{_point}%$" to sender and argument 2 parsed as player
                               else:
                                   send "§bNouveau montant du joueur§3 %argument 2%§b:§3 %{point::%uuid of argument 2 parsed as offline player%::value} + {_point}%$%nl%§f%{_point}%$" to sender
                               set {point::%uuid of argument 2 parsed as offline player%::value} to {point::%uuid of argument 2 parsed as offline player%::value} + {_point}
                           else if argument 3 parsed as number is bigger or equal to 0:
                               if player has permission "use.set":
                                  if "%sender%" is not "%argument 2%":
                                      send "§bNouveau montant du joueur§3 %argument 2%§b:§3 %argument 3 parsed as number%$" to sender and argument 2 parsed as player
                                  else:
                                      send "§bNouveau montant du joueur§3 %argument 2%§b:§3 %argument 3 parsed as number%$" to sender
                                  set {point::%uuid of argument 2 parsed as offline player%::value} to argument 3 parsed as number
                               else:
                                   send "§cErreur: {@noPermissionMessage}"
                                   stop
                           else:
                               send "§cErreur: Un compte bancaire ne peut être négatif." to sender
                       else:
                           send "§cErreur: Ce compte bancaire n'existe pas." to sender
                   else:
                       send "§cErreur: {@cmd_point} h,help,? [page=1] pour afficher l'aide." to sender
               else:
                   send "§cErreur: {@cmd_point} h,help,? [page=1] pour afficher l'aide." to sender
           else:
               send "§cErreur: {@noPermissionMessage}"
       else if argument 1 is "top":
           if argument 2 parsed as number is set:
               if argument 2 parsed as number is bigger than 0:
                   if argument 2 parsed as number is smaller or equal to rounded up (size of {point::*} / {@page_size}):
                       loop {point::*}:
                           set {_liste::%loop-value%} to {point::%loop-index%::value}
                       while size of {_liste::*} is not 0:
                           loop {_liste::*}:
                               if {_max} is not set:
                                   set {_max} to loop-value
                                   set {_index} to loop-index
                               else if loop-value is bigger or equal to {_max}:
                                   set {_max} to loop-value
                                   set {_index} to loop-index
                           clear {_liste::%{_index}%}
                           add {_max} to {_value::*}
                           add {_index} to {_account::*}
                           do [clear {_max}]->[clear {_index}]
                       set {_index} to 0
                       send "§8§m-------------------------%nl%§8Page %argument 2 parsed as number%/%rounded up (size of {point::*} / {@page_size})%" to sender
                       loop size of {point::*} times:
                           if {_index} >= argument 2 parsed as number * {@page_size} - {@page_size}:
                               if {_index} < argument 2 parsed as number * {@page_size}:
                                   set {_checked} to {_index} + 1
                                   send "§b##%{_checked}% - %{_account::%{_checked}%}%:§f %{_value::%{_checked}%}%" to sender
                               else:
                                   exit loop
                           add 1 to {_index}
                       send "§8§m-------------------------" to sender
                   else:
                       send "§cErreur: La page demandée n'a pas pu être affichée." to sender
               else:
                   send "§cErreur: La page demandée n'a pas pu être affichée." to sender
           else:
               execute sender command "{@cmd_point} %argument 1% 1"
       else if argument 1 is not set:
           execute sender command "{@cmd_point} %player%"
       else:
           loop {point::*}:
               if "%{point::%uuid of argument 1 parsed as offline player%}%" is "%argument 1%":
                   set {_found} to loop-index
                   exit loop
           if {_found} is set:
               send "§bPoint de§3 %argument 1%§b:§f %{point::%uuid of argument 1 parsed as offline player%::value}%" to sender
           else:
               send "§cErreur: Ce compte bancaire n'existe pas." to sender

 

 

voila ^^

j'ai mis la permission "use.give" sur le /point give ; "use.take" sur le /point take ; "use.set" sur le /point set ; "use.delete" sur le /point del et "use.create" sur le /point create. Je ne vais pas t'expliquer comment j'ai fait pour le /point give/set/take parce que la façon dont c'est codé (c'est très bien codé, mais pas très bien organisé) a un peu "compliquer" la tâche. Mais regarde sur le /point delete. Juste après avoir vérifier si il avait fait /point delete, je regarde si il a la permission nécessaire, avec cette condition:

if player has permission "use.delete":

et si il ne l'a pas, je lui dis qu'il n'a pas la permission, avec ces lignes:

else: # sinon
   send "§cErreur: {@noPermissionMessage}" # Je lui dis qu'il n'a pas la perm

 

et voila :p

Tu peux customiser le message de non-permission tout en haut du script, dans les options !

 

Donc si je t'ai aidé, passe en résolu :)

Sa me met 5 erreurs:

https://image.noelshack.com/fichiers/2018/06/6/1518264005-capture-3-copie.png

https://image.noelshack.com/fichiers/2018/06/6/1518264006-capture-1-copie.png

https://image.noelshack.com/fichiers/2018/06/6/1518264007-capture-2-copie.png

 

Sinon sa marche mais j'ai quand même 5 erreurs

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