Bonjour, j'ai créer un skript pour changer le message de join depuis in game.
Si je fais: /cjm join &1Bonsoir
Quand je me co j'ai &1Bonsoir Calvineries
Au lieu de: Bonsoir Calvineries
J'ai déja un peu cherché sur internet, j'ai trouver qui faut mettre %coloured arg-1% mais je ne sais pas ou.
De plus %coloured arg-1% voudrais dire couleur activé dans argument 1 alors que j'utilise un arg-2
command /cjm <text> [<text>]:
usage: &6Utilise: &e/cjm help
permission: customjoin.admin
trigger:
if arg 1 is "update":
send "&fTu utilise la &a2.2&f, SkriptMC: https://skript-mc.fr/forum/resources/custom-join-message-gui.1396/"
if arg 1 is "lang":
send "&fFor English use this: http://bit.ly/2Db2ipn"
send "&fFor French use this: http://bit.ly/2FjSN7N"
if arg 1 is "help":
send "&6------------------------------------------------"
send "&6Aide: CustomJoinMessage"
send "&e /cjm help &f- Voir l'aide"
send "&e /cjm config &f- Ouvrir la configuration"
send "&e /cjm update &f- Check Update"
send "&e /cjm join &b<Message> &f- Definir un message de join"
send "&e /cjm leave &b<Message> &f- Definir un message de leave"
send "&e /cjm death &b<Message> &f- Definir un message de mort"
send "&e /cjm lang &f- Definir la langue"
send "&6Page &b1&6/1"
send "&6------------------------------------------------"
if arg 1 is "join":
set {joinplay} to arg 2
message "&6[CJM] &4> &cModification effectuée" to player
if arg 1 is "leave":
set {leaveplay} to arg 2
message "&6[CJM] &4> &cModification effectuée" to player
if arg 1 is "death":
set {deathplay} to arg 2
message "&6[CJM] &4> &cModification effectuée" to player
if arg 1 is "config":
open chest with 3 rows named "&4CustomJoinMessage &aConfig" to player
wait 1 tick
format slot 0 of player with wool named "&3[&e-&3] &3[&b+&3] &3[&c!&3]" to close then run [make player execute command "customjoinone"]
format slot 1 of player with wool named "&4[&1-&4] &4[&6+&4] &4[&2!&4]" to close then run [make player execute command "customjointwo"]
format slot 2 of player with wool named "&e[&5-&e] &e[&a+&e] &e[&7!&e]" to close then run [make player execute command "customjointhree"]
format slot 3 of player with wool named "&6[&f-&6] &6[&a+&6] &6[&0!&6]" to close then run [make player execute command "customjoinfour"]
format slot 4 of player with wool named "&2[Leave] &6[Join] &4[Death]" to close then run [make player execute command "customjoinfive"]
format slot 5 of player with wool named "&cBye &eHello &aDeath" to close then run [make player execute command "customjoinsix"]
format slot 18 of player with redstone named "Manual Check Update" to close then run [make player execute command "cjm update"]
format slot 19 of player with command block named "Aide" to close then run [make player execute command "cjm help"]
command /customjoinmessage:
trigger:
send "&fUtilise /cjm"
command /customjoinone:
trigger:
if player have permission "customjoin.admin":
set {joinplay} to "&3[&b+&3]"
message "&6[CJM] &4> &cModification effectuée" to player
if player have permission "customjoin.admin":
set {leaveplay} to "&3[&e-&3]"
message "&6[CJM] &4> &cModification effectuée" to player
if player have permission "customjoin.admin":
set {deathplay} to "&3[&c!&3]"
message "&6[CJM] &4> &cModification effectuée" to player
command /customjointwo:
trigger:
if player have permission "customjoin.admin":
set {joinplay} to "&4[&6+&4]"
message "&6[CJM] &4> &cModification effectuée" to player
if player have permission "customjoin.admin":
set {leaveplay} to "&4[&1-&4]"
message "&6[CJM] &4> &cModification effectuée" to player
if player have permission "customjoin.admin":
set {deathplay} to "&4[&2!&4]"
message "&6[CJM] &4> &cModification effectuée" to player
command /customjointhree:
trigger:
if player have permission "customjoin.admin":
set {joinplay} to "&e[&a+&e]"
message "&6[CJM] &4> &cModification effectuée" to player
if player have permission "customjoin.admin":
set {leaveplay} to "&e[&5-&e]"
message "&6[CJM] &4> &cModification effectuée" to player
if player have permission "customjoin.admin":
set {deathplay} to "&e[&7!&e]"
message "&6[CJM] &4> &cModification effectuée" to player
command /customjoinfour:
trigger:
if player have permission "customjoin.admin":
set {joinplay} to "&6[&a+&6]"
message "&6[CJM] &4> &cModification effectuée" to player
if player have permission "customjoin.admin":
set {leaveplay} to "&6[&f-&6]"
message "&6[CJM] &4> &cModification effectuée" to player
if player have permission "customjoin.admin":
set {deathplay} to "&6[&0!&6]"
message "&6[CJM] &4> &cModification effectuée" to player
command /customjoinfive:
trigger:
if player have permission "customjoin.admin":
set {joinplay} to "&6[Join]"
message "&6[CJM] &4> &cModification effectuée" to player
if player have permission "customjoin.admin":
set {leaveplay} to "&2[Leave]"
message "&6[CJM] &4> &cModification effectuée" to player
if player have permission "customjoin.admin":
set {deathplay} to "&4[Death]"
message "&6[CJM] &4> &cModification effectuée" to player
command /customjoinsix:
trigger:
if player have permission "customjoin.admin":
set {joinplay} to "&eHello"
message "&6[CJM] &4> &cModification effectuée" to player
if player have permission "customjoin.admin":
set {leaveplay} to "&cBye"
message "&6[CJM] &4> &cModification effectuée" to player
if player have permission "customjoin.admin":
set {deathplay} to "&aDeath"
message "&6[CJM] &4> &cModification effectuée" to player
on join:
if {joinplay} is set:
set join message to "%{joinplay}% %player%"
on death:
if {joinplay} is set:
set death message to "%{deathplay}% %player%"
on quit:
if {joinplay} is set:
set quit message to "%{leaveplay}% %player%"
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Question
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Bonjour, j'ai créer un skript pour changer le message de join depuis in game.
Si je fais: /cjm join &1Bonsoir
Quand je me co j'ai &1Bonsoir Calvineries
Au lieu de: Bonsoir Calvineries
J'ai déja un peu cherché sur internet, j'ai trouver qui faut mettre %coloured arg-1% mais je ne sais pas ou.
De plus %coloured arg-1% voudrais dire couleur activé dans argument 1 alors que j'utilise un arg-2
Merci,
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