ServeurArkarion Posté(e) le 20 janvier 2018 Posté(e) le 20 janvier 2018 Bonjour, Je suis le fondateur d'un serveur Sumo FFA/ Practice et j'essaie de créer un skript de tournois. J'ai longtemps essayé mais je n'y arrive pas, je suis donc ici pour demander de l'aide aux skripteurs. - Lorsque le joueur rejoint on lui donne un livre dans le slot 5 de sa barre d'inventaire rapide nommé "&6Tournament Create", uniquement les joueurs qui ont la permission "tournament.create" peuvent cliquer sur ce livre. Lorsque le joueur clique cela le téléporte dans une "salle d'attente" qu'on peut set avec la commande /queue setspawn. Le tournois doit attendre qu'il y ait 3 joueurs pour commencer, une fois qu'il y a 3 joueurs, attendre 60 secondes et lancer la partie (il peut y avoir jusqu'a 12 joueurs). - Les joueurs sont ensuite envoyés dans les gradins d'une arène (commande pour set le point de spawn des gradins /waitfight setspawn). - Ensuite, les joueurs sont envoyés aléatoirement dans l'arène sumo (seulement 2 joueurs dans l'arène). Le joueur qui perd est disqualifié et est renvoyé au spawn (variable du spawn: {spawn}) celui qui gagne reste dans les gradins. Le tournois continue jusqu'au moment où il ne reste un seul joueur. -Tous les messages devront être en Anglais (ou je les changerait comme vous voulez). Je sais que ce skript est plutôt dur à réaliser mais je sais que vous pouvez le faire. Je peux "rémunérer" de maximum 5€ en fonction du travail fourni. Merci d'avance, 4ve.
ServeurArkarion Posté(e) le 20 janvier 2018 Auteur Posté(e) le 20 janvier 2018 Voici un exemple de ce que je voudrais: https://www.youtube.com/watch?v=q35WW8RqIN4.
lolBeachMc Posté(e) le 20 janvier 2018 Posté(e) le 20 janvier 2018 très difficile en skript ce que tu demandes ( du moins pour moi )
McLincoln2 Posté(e) le 24 janvier 2018 Posté(e) le 24 janvier 2018 Je peux te le faire, dis moi si cela tient toujours.
McLincoln2 Posté(e) le 24 janvier 2018 Posté(e) le 24 janvier 2018 options: ypos: 10 join: set slot 5 of player to book named "§6Tournament Create" with lore "§7Right-Click" click with book: if name of tool is "§6Tournament Create": cancel event if {creator} is not set: lore of tool is "§7Right-Click" player has permission "tournament.create" set {_s} to 60 set {creator} to "%sender%" while {_s} is not 0: if {_f} is set: delete {_f} else if {_s} is 60 or 30 or 10 or 5: loop all players: send "§6Tournament (§eSumo§6) will start in few seconds, minimum %{_s}% seconds.%nl%§b/tournament join§e to join tournament" to loop-player if size of {tournament::*} is bigger or equal to 3: remove 1 from {_s} else: set {_s} to 60 set {_f} to true wait a second loop {tournament::*}: set {_copy::%loop-index%} to "%loop-value%" teleport loop-index parsed as player to {spectatingroom} set {start} to true while size of {tournament::*} is bigger than 1: loop {tournament::*}: set {_copy::%loop-index%} to "%loop-value%" set {_player1} to a random element of {_copy::*} set {_player1} parsed as player's display name to "§a%{_player1}%" delete {_copy::%{_player1}%} set {_player2} to a random element of {_copy::*} set {_player2} parsed as player's display name to "§c%{_player2}%" set {_copy::%{_player1}%} to "%{_player1}%" loop all players: if {tournament::%loop-player%} is set: if "%loop-player%" is not "%{_player1}%": if "%loop-player%" is not "%{_player2}%": send "§6Picked players:§e %{_player1}%§6,§e %{_player2}%" to loop-player else: send loop-player title "§cPicked !" clear loop-player's inventory teleport loop-player to {tournamentpostion.2} else: send loop-player title "§cPicked !" clear loop-player's inventory teleport loop-player to {tournamentpostion.1} set {_statut} to true while {_statut} is set: if "%{_player1}%" parsed as offline player is online: if "%{_player2}%" parsed as offline player is online: if y-coordinate of "%{_player1}%" parsed as player is bigger than {@ypos}: if y-coordinate of "%{_player2}%" parsed as player is bigger than {@ypos}: add 1 to {_time} wait 1 second else: delete {_statut} delete {_copy::%{_player2}%} set {_m} to "§bElimined player(s):§c %{_player2}%" else: delete {_statut} delete {_copy::%{_player1}%} set {_m} to "§bElimined player(s):§c %{_player1}%" else: delete {_statut} delete {_copy::%{_player2}%} set {_m} to "§bElimined player(s):§c %{_player2}%" else: delete {_statut} delete {_copy::%{_player1}%} set {_m} to "§bEliminated player(s):§c %{_player1}%" if "%{_player1}%" parsed as offline player is offline: delete {_copy::%{_player1}%} if "%{_player2}%" parsed as offline player is offline: delete {_copy::%{_player2}%} loop {tournament::*}: if {_copy::%loop-index%} is not set: clear {tournament::%loop-index%} teleport loop-index parsed as player to {spawn} loop all players: if {tournament::%loop-player%} is set: send "%{_m}%" to loop-player delete {_m} delete {_player1} delete {_player2} delete {creator} delete {start} if size of {tournament::*} is not 0: loop {tournament::*}: set {_winner} to "%{tournament::%loop-index%}%" else: stop loop all players: send "§6Tournament is now ended, winner is §a%{_winner}%" to loop-player clear {tournament::*} else: send "§6Tournament will start, sorry." to sender else if name of tool is "§6Tournament info": cancel event lore of tool is "§7Right-Click" loop {tournament::*}: if {_t} is not set: set {_t} to "§6Player(s) [§e%size of {tournament::*}%/12§6]:§e %{tournament::%loop-index%}%" else: set {_t} to "%{_t}%§6,§e %{tournament::%loop-index%}%" send "§6Tournament's creator:§e %{creator}%%nl%%{_t}%" to sender quit: {tournament::%player%} is set: clear {tournament::%player%} click with redstone torch: name of tool is "§cLeave tournament": cancel event if {tournament::%player%} is set: clear player's inventory wait 3 ticks # remet ton inventaire ici 'set slot <slot> of player to <item> named "<text>" with lore "<text>" clear {tournament::%player%} teleport player to {spawn} command /queue <text>: permission: tournament.create trigger: if arg is "setspawn": send "§6Tournament Sumo's waiting room is now set where you are." to sender set {waitingroom} to position of sender else: send "§cCorrect usage: /queue setspawn" to sender command /waitfight <text>: permission: tournament.create trigger: if arg is "setspawn": send "§6Tournament Sumo's spectating room is now set where you are." to sender set {spectatingroom} to position of sender else: send "§cCorrect usage: /waitfight setspawn" to sender command /tournament <text> [<number>]: trigger: arg 2 is not set: arg 1 is "join": {start} is not set {creator} is set {tournament::%sender%} is not set: size of {tournament::*} is smaller than 12 set {tournament::%sender%} to "%sender%" loop all players: {tournament::%loop-player%} is set send "§3%sender%§b joins tournament§3 (%size of {tournament::*}%/12)" to loop-player clear sender's inventory wait 3 ticks set slot 4 of sender to book named "§6Tournament info" with lore "§7Right-Click" set slot 8 of sender to redstone torch named "§cLeave tournament" teleport player to {waitingroom} arg 1 is "setspawn": player has permission "tournament.create": arg 2 is 1 or 2: set {tournamentpostion.%arg 2%} to position of sender send "§6Tournament Sumo's position number %arg 2% is now set where you are." to sender else: send "§cCorrect usage: /tournament setspawn 1/2" Il se peut que j'ai terminé, si tu veux préciser certaines choses viens sur ce teamspeak: ts.hadside.fr Un double while c'est pas tous les jours, si ? 2
ServeurArkarion Posté(e) le 25 janvier 2018 Auteur Posté(e) le 25 janvier 2018 Merci y'a des petits soucis mais tu gères, ajoute moi Discord: 4ve#9061
McLincoln2 Posté(e) le 25 janvier 2018 Posté(e) le 25 janvier 2018 Merci y'a des petits soucis mais tu gères, ajoute moi Discord: 4ve#9061 Je rentre chez moi dans 30 minutes.
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