ArnaudSkillz Posté(e) le 5 décembre 2017 Posté(e) le 5 décembre 2017 Titre du sujet : Vanish Sujet : Version de minecraft / skript : 1.8.X Type du skript : vanish Description du script : J'ai un probleme avec mon truc de vanish > erruer > http://prntscr.com/hjeedi Merci de m'aider le code > on join: loop all players: if {vanished.%loop-player%} is true: hide loop-player to player if {staffmode.%player%} is true: wait 1 tick set {staffmode.%player%} to false set {sm.trollmode.%player%} to false clear player's inventory if {vanished.%player%} is true: loop all players: reveal player to loop-player wait 1 tick set {vanished.%player%} to false wait 3 tick set player's inventory to {inv.%player%} set {staffmode.%player%} to false loop 36 times: set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main} add 1 to {_count} set the helmet of player to {inv.%player%.helmet.main} set the chestplate of player to {inv.%player%.chest.main} set the leggings of player to {inv.%player%.legs.main} set the boots of player to {inv.%player%.feet.main} set slot 0 of player to {inv.%player%.sword.main} set {_count} to 0 on death: if {staffmode.%victim%} is true: clear drops wait 1 tick set {staffmode.%victim%} to false set {vanished.%victim%} to false loop all players: reveal victim to loop-player on pickup: if {staffmode.%player%} is true: cancel event on drop: if {staffmode.%player%} is true: cancel event on place: if {staffmode.%player%} is true: cancel event on break: if {staffmode.%player%} is true: cancel event command /staff: aliases: mod, staffmode permission: mod.* permission message: §cVous devez être modérateur pour effectuer cette commande. trigger: if {staffmode.%player%} is true: if {vanished.%player%} is true: loop all players: reveal player to loop-player message "&eVous êtes désormais visible." wait 1 tick set {vanished.%player%} to false message "&cVous quittez le StaffMode." clear player's inventory wait 3 tick set player's inventory to {inv.%player%} set {staffmode.%player%} to false loop 36 times: set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main} add 1 to {_count} set the helmet of player to {inv.%player%.helmet.main} set the chestplate of player to {inv.%player%.chest.main} set the leggings of player to {inv.%player%.legs.main} set the boots of player to {inv.%player%.feet.main} set slot 0 of player to {inv.%player%.sword.main} set {_count} to 0 set the player's gamemode to survival else: set {vanished.%player%} to true message "&eVous êtes désormais invisible" loop all players: hide player to loop-player set {_count} to 0 loop 36 times: set {inv.%player%.%{_count}%.main} to slot {_count} of player's inventory add 1 to {_count} set {inv.%player%.helmet.main} to player's helmet set {inv.%player%.chest.main} to player's chestplate set {inv.%player%.legs.main} to player's leggings set {inv.%player%.feet.main} to player's boots set {inv.%player%.sword.main} to slot 0 of player wait 5 tick clear player's inventory message "&aVous rejoignez le StaffMode." set {staffmode.%player%} to true wait 3 tick set slot 0 of player to light green dye named "&aVanish" set slot 6 of player to eye of ender named "&6Téléportation à un joueur" set slot 7 of player to book named "&6Ouvrir l'inventaire d'un joueur" set slot 4 of player to ice named "&6Freeze" set slot 1 of player to Stone Sword of knockback 5 named "&6Kb Tester" set slot 2 of player to arrow named "&6Fly" set slot 8 of player to redstone named "&c&lQuitter" set the player's gamemode to creative on any move: if {freeze.%player%} is true: cancel event on rightclick with gray dye: if {vanished.%player%} is true message "&eVous êtes désormais invisible." freeze on rightclick with ice: if {staffmode.%player%} is true: make player execute command "/freeze %clicked entity%" on rightclick with light green dye: if {vanished.%player%} is false: message "&eVous êtes désormais visible." on rightclick with book: if {staffmode.%player%} is true: if target is a player: if distance between player and targeted player is larger than 5: message "&b%targeted player% §cest trop loin ! (5 blocs max)" else: open targeted player's inventory to player else: message "&cVeuillez viser un joueur pour voir son inventaire !" on rightclick with redstone: if {staffmode.%player%} is true: make player execute command "/sm" on rightclick with arrow: if {staffmode.%player%} is true: make player execute command "/fly" on rightclick with gray dye: if {staffmode.%player%} is true: make player execute command "/vanish" on rightclick with eye of ender: player has permission "mod.*" name of tool is "&6Téléportation à un joueur" cancel event wait 1 ticks delete {list::*} add all players to {list::*} set {_random} to a random element of {list::*} teleport player to {_random} send "&7Tu as ete tp a &b%{_random}%"
Zaphear Posté(e) le 5 décembre 2017 Posté(e) le 5 décembre 2017 Bonjour, 1 er - Il y a déjà une erreur d'espace. 2 ème - Je pense que il faut des addons car sa doit marcher normalement (ou pas). 3 ème - Il y a marqué freeze en plein millieu. on join: loop all players: if {vanished.%loop-player%} is true: hide loop-player to player if {staffmode.%player%} is true: wait 1 tick set {staffmode.%player%} to false set {sm.trollmode.%player%} to false clear player's inventory if {vanished.%player%} is true: loop all players: reveal player to loop-player wait 1 tick set {vanished.%player%} to false wait 3 tick set player's inventory to {inv.%player%} set {staffmode.%player%} to false loop 36 times: set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main} add 1 to {_count} set the helmet of player to {inv.%player%.helmet.main} set the chestplate of player to {inv.%player%.chest.main} set the leggings of player to {inv.%player%.legs.main} set the boots of player to {inv.%player%.feet.main} set slot 0 of player to {inv.%player%.sword.main} set {_count} to 0 on death: if {staffmode.%victim%} is true: clear drops wait 1 tick set {staffmode.%victim%} to false set {vanished.%victim%} to false loop all players: reveal victim to loop-player on pickup: if {staffmode.%player%} is true: cancel event on drop: if {staffmode.%player%} is true: cancel event on place: if {staffmode.%player%} is true: cancel event on break: if {staffmode.%player%} is true: cancel event command /staff: aliases: mod, staffmode permission: mod.* permission message: §cVous devez être modérateur pour effectuer cette commande. trigger: if {staffmode.%player%} is true: if {vanished.%player%} is true: loop all players: reveal player to loop-player message "&eVous êtes désormais visible." wait 1 tick set {vanished.%player%} to false message "&cVous quittez le StaffMode." clear player's inventory wait 3 tick set player's inventory to {inv.%player%} set {staffmode.%player%} to false loop 36 times: set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main} add 1 to {_count} set the helmet of player to {inv.%player%.helmet.main} set the chestplate of player to {inv.%player%.chest.main} set the leggings of player to {inv.%player%.legs.main} set the boots of player to {inv.%player%.feet.main} set slot 0 of player to {inv.%player%.sword.main} set {_count} to 0 set the player's gamemode to survival else: set {vanished.%player%} to true message "&eVous êtes désormais invisible" loop all players: hide player to loop-player set {_count} to 0 loop 36 times: set {inv.%player%.%{_count}%.main} to slot {_count} of player's inventory add 1 to {_count} set {inv.%player%.helmet.main} to player's helmet set {inv.%player%.chest.main} to player's chestplate set {inv.%player%.legs.main} to player's leggings set {inv.%player%.feet.main} to player's boots set {inv.%player%.sword.main} to slot 0 of player wait 5 tick clear player's inventory message "&aVous rejoignez le StaffMode." set {staffmode.%player%} to true wait 3 tick set slot 0 of player to light green dye named "&aVanish" set slot 6 of player to eye of ender named "&6Téléportation à un joueur" set slot 7 of player to book named "&6Ouvrir l'inventaire d'un joueur" set slot 4 of player to ice named "&6Freeze" set slot 1 of player to Stone Sword of knockback 5 named "&6Kb Tester" set slot 2 of player to arrow named "&6Fly" set slot 8 of player to redstone named "&c&lQuitter" set the player's gamemode to creative on any move: if {freeze.%player%} is true: cancel event on rightclick with gray dye: if {vanished.%player%} is true: message "&eVous êtes désormais invisible." on rightclick with ice: if {staffmode.%player%} is true: make player execute command "/freeze %clicked entity%" on rightclick with light green dye: if {vanished.%player%} is false: message "&eVous êtes désormais visible." on rightclick with book: if {staffmode.%player%} is true: if target is a player: if distance between player and targeted player is larger than 5: message "&b%targeted player% §cest trop loin ! (5 blocs max)" else: open targeted player's inventory to player else: message "&cVeuillez viser un joueur pour voir son inventaire !" on rightclick with redstone: if {staffmode.%player%} is true: make player execute command "/sm" on rightclick with arrow: if {staffmode.%player%} is true: make player execute command "/fly" on rightclick with gray dye: if {staffmode.%player%} is true: make player execute command "/vanish" on rightclick with eye of ender: player has permission "mod.*" name of tool is "&6Téléportation à un joueur" cancel event wait 1 ticks delete {list::*} add all players to {list::*} set {_random} to a random element of {list::*} teleport player to {_random} send "&7Tu as ete tp a &b%{_random}%"
noftaly Posté(e) le 5 décembre 2017 Posté(e) le 5 décembre 2017 STOP !!!! On arrête tout ! Ca c'est une demande d'aide, pas du tout une demande de skript... En plus tes erreurs te disent clairement quoi faire... 1. erreur d'indentation (= d'espace avant la ligne de code) : tu regardes la ligne du dessus et la... Tu as mis un if et tu as oublié le ":" ! 2. Ligne 121, tu as un mot (freeze) qui se balade tout seul au milieu de ton code... regarde ce tuto : https://skript-mc.fr/forum/threads/8584/ Bref lis un peu les erreurs avant de solliciter la communauté :)
ArnaudSkillz Posté(e) le 6 décembre 2017 Auteur Posté(e) le 6 décembre 2017 Bonjour, 1 er - Il y a déjà une erreur d'espace. 2 ème - Je pense que il faut des addons car sa doit marcher normalement (ou pas). 3 ème - Il y a marqué freeze en plein millieu. on join: loop all players: if {vanished.%loop-player%} is true: hide loop-player to player if {staffmode.%player%} is true: wait 1 tick set {staffmode.%player%} to false set {sm.trollmode.%player%} to false clear player's inventory if {vanished.%player%} is true: loop all players: reveal player to loop-player wait 1 tick set {vanished.%player%} to false wait 3 tick set player's inventory to {inv.%player%} set {staffmode.%player%} to false loop 36 times: set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main} add 1 to {_count} set the helmet of player to {inv.%player%.helmet.main} set the chestplate of player to {inv.%player%.chest.main} set the leggings of player to {inv.%player%.legs.main} set the boots of player to {inv.%player%.feet.main} set slot 0 of player to {inv.%player%.sword.main} set {_count} to 0 on death: if {staffmode.%victim%} is true: clear drops wait 1 tick set {staffmode.%victim%} to false set {vanished.%victim%} to false loop all players: reveal victim to loop-player on pickup: if {staffmode.%player%} is true: cancel event on drop: if {staffmode.%player%} is true: cancel event on place: if {staffmode.%player%} is true: cancel event on break: if {staffmode.%player%} is true: cancel event command /staff: aliases: mod, staffmode permission: mod.* permission message: §cVous devez être modérateur pour effectuer cette commande. trigger: if {staffmode.%player%} is true: if {vanished.%player%} is true: loop all players: reveal player to loop-player message "&eVous êtes désormais visible." wait 1 tick set {vanished.%player%} to false message "&cVous quittez le StaffMode." clear player's inventory wait 3 tick set player's inventory to {inv.%player%} set {staffmode.%player%} to false loop 36 times: set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main} add 1 to {_count} set the helmet of player to {inv.%player%.helmet.main} set the chestplate of player to {inv.%player%.chest.main} set the leggings of player to {inv.%player%.legs.main} set the boots of player to {inv.%player%.feet.main} set slot 0 of player to {inv.%player%.sword.main} set {_count} to 0 set the player's gamemode to survival else: set {vanished.%player%} to true message "&eVous êtes désormais invisible" loop all players: hide player to loop-player set {_count} to 0 loop 36 times: set {inv.%player%.%{_count}%.main} to slot {_count} of player's inventory add 1 to {_count} set {inv.%player%.helmet.main} to player's helmet set {inv.%player%.chest.main} to player's chestplate set {inv.%player%.legs.main} to player's leggings set {inv.%player%.feet.main} to player's boots set {inv.%player%.sword.main} to slot 0 of player wait 5 tick clear player's inventory message "&aVous rejoignez le StaffMode." set {staffmode.%player%} to true wait 3 tick set slot 0 of player to light green dye named "&aVanish" set slot 6 of player to eye of ender named "&6Téléportation à un joueur" set slot 7 of player to book named "&6Ouvrir l'inventaire d'un joueur" set slot 4 of player to ice named "&6Freeze" set slot 1 of player to Stone Sword of knockback 5 named "&6Kb Tester" set slot 2 of player to arrow named "&6Fly" set slot 8 of player to redstone named "&c&lQuitter" set the player's gamemode to creative on any move: if {freeze.%player%} is true: cancel event on rightclick with gray dye: if {vanished.%player%} is true: message "&eVous êtes désormais invisible." on rightclick with ice: if {staffmode.%player%} is true: make player execute command "/freeze %clicked entity%" on rightclick with light green dye: if {vanished.%player%} is false: message "&eVous êtes désormais visible." on rightclick with book: if {staffmode.%player%} is true: if target is a player: if distance between player and targeted player is larger than 5: message "&b%targeted player% §cest trop loin ! (5 blocs max)" else: open targeted player's inventory to player else: message "&cVeuillez viser un joueur pour voir son inventaire !" on rightclick with redstone: if {staffmode.%player%} is true: make player execute command "/sm" on rightclick with arrow: if {staffmode.%player%} is true: make player execute command "/fly" on rightclick with gray dye: if {staffmode.%player%} is true: make player execute command "/vanish" on rightclick with eye of ender: player has permission "mod.*" name of tool is "&6Téléportation à un joueur" cancel event wait 1 ticks delete {list::*} add all players to {list::*} set {_random} to a random element of {list::*} teleport player to {_random} send "&7Tu as ete tp a &b%{_random}%" Merci mes ont nous vois dans le tab et aussi quand ont verif ont nous vois avec nametagedit .. :(
ArnaudSkillz Posté(e) le 6 décembre 2017 Auteur Posté(e) le 6 décembre 2017 Bonjour, 1 er - Il y a déjà une erreur d'espace. 2 ème - Je pense que il faut des addons car sa doit marcher normalement (ou pas). 3 ème - Il y a marqué freeze en plein millieu. on join: loop all players: if {vanished.%loop-player%} is true: hide loop-player to player if {staffmode.%player%} is true: wait 1 tick set {staffmode.%player%} to false set {sm.trollmode.%player%} to false clear player's inventory if {vanished.%player%} is true: loop all players: reveal player to loop-player wait 1 tick set {vanished.%player%} to false wait 3 tick set player's inventory to {inv.%player%} set {staffmode.%player%} to false loop 36 times: set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main} add 1 to {_count} set the helmet of player to {inv.%player%.helmet.main} set the chestplate of player to {inv.%player%.chest.main} set the leggings of player to {inv.%player%.legs.main} set the boots of player to {inv.%player%.feet.main} set slot 0 of player to {inv.%player%.sword.main} set {_count} to 0 on death: if {staffmode.%victim%} is true: clear drops wait 1 tick set {staffmode.%victim%} to false set {vanished.%victim%} to false loop all players: reveal victim to loop-player on pickup: if {staffmode.%player%} is true: cancel event on drop: if {staffmode.%player%} is true: cancel event on place: if {staffmode.%player%} is true: cancel event on break: if {staffmode.%player%} is true: cancel event command /staff: aliases: mod, staffmode permission: mod.* permission message: §cVous devez être modérateur pour effectuer cette commande. trigger: if {staffmode.%player%} is true: if {vanished.%player%} is true: loop all players: reveal player to loop-player message "&eVous êtes désormais visible." wait 1 tick set {vanished.%player%} to false message "&cVous quittez le StaffMode." clear player's inventory wait 3 tick set player's inventory to {inv.%player%} set {staffmode.%player%} to false loop 36 times: set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main} add 1 to {_count} set the helmet of player to {inv.%player%.helmet.main} set the chestplate of player to {inv.%player%.chest.main} set the leggings of player to {inv.%player%.legs.main} set the boots of player to {inv.%player%.feet.main} set slot 0 of player to {inv.%player%.sword.main} set {_count} to 0 set the player's gamemode to survival else: set {vanished.%player%} to true message "&eVous êtes désormais invisible" loop all players: hide player to loop-player set {_count} to 0 loop 36 times: set {inv.%player%.%{_count}%.main} to slot {_count} of player's inventory add 1 to {_count} set {inv.%player%.helmet.main} to player's helmet set {inv.%player%.chest.main} to player's chestplate set {inv.%player%.legs.main} to player's leggings set {inv.%player%.feet.main} to player's boots set {inv.%player%.sword.main} to slot 0 of player wait 5 tick clear player's inventory message "&aVous rejoignez le StaffMode." set {staffmode.%player%} to true wait 3 tick set slot 0 of player to light green dye named "&aVanish" set slot 6 of player to eye of ender named "&6Téléportation à un joueur" set slot 7 of player to book named "&6Ouvrir l'inventaire d'un joueur" set slot 4 of player to ice named "&6Freeze" set slot 1 of player to Stone Sword of knockback 5 named "&6Kb Tester" set slot 2 of player to arrow named "&6Fly" set slot 8 of player to redstone named "&c&lQuitter" set the player's gamemode to creative on any move: if {freeze.%player%} is true: cancel event on rightclick with gray dye: if {vanished.%player%} is true: message "&eVous êtes désormais invisible." on rightclick with ice: if {staffmode.%player%} is true: make player execute command "/freeze %clicked entity%" on rightclick with light green dye: if {vanished.%player%} is false: message "&eVous êtes désormais visible." on rightclick with book: if {staffmode.%player%} is true: if target is a player: if distance between player and targeted player is larger than 5: message "&b%targeted player% §cest trop loin ! (5 blocs max)" else: open targeted player's inventory to player else: message "&cVeuillez viser un joueur pour voir son inventaire !" on rightclick with redstone: if {staffmode.%player%} is true: make player execute command "/sm" on rightclick with arrow: if {staffmode.%player%} is true: make player execute command "/fly" on rightclick with gray dye: if {staffmode.%player%} is true: make player execute command "/vanish" on rightclick with eye of ender: player has permission "mod.*" name of tool is "&6Téléportation à un joueur" cancel event wait 1 ticks delete {list::*} add all players to {list::*} set {_random} to a random element of {list::*} teleport player to {_random} send "&7Tu as ete tp a &b%{_random}%" et sa marche pas quandj e clic sur vanish
Zaphear Posté(e) le 6 décembre 2017 Posté(e) le 6 décembre 2017 et sa marche pas quandj e clic sur vanish Evite double poste, pour le nametagedit sa je toujours pas comment faire, pour le vanish, esque il y a un skript freeze genre command /vanish .... ?
noftaly Posté(e) le 6 décembre 2017 Posté(e) le 6 décembre 2017 Evite double poste, pour le nametagedit sa je toujours pas comment faire, pour le vanish, esque il y a un skript freeze genre command /vanish .... ? Fait gaffe a ton français, il manque des mots (beaucoup) et ya plein de fautes... Sinon, ton code est mal codé, je comprends pas tout... je te donne une commande de /vanish, après tu vois comment tu veux l'utiliser et l'intégrer dans ton code #Commande de vanish command /vanish: trigger: if {vanish.%player%} is true: set {vanish.%player%} to false message "&cVous etes désormais visible !" loop all players: reveal player to loop-player else: set {vanish.%player%} to true message "&aVous etes désormais invisible !" loop all players: hide player to loop-player command /giveitemvanish: trigger: set slot 0 of player to light green dye named "&aVanish" message "&aTu as recu ton item de vanish !" #Item de vanish on rightclick with light green dye: name of player's tool is "&aVanish" if {vanish.%player%} is true: set {vanish.%player%} to false message "&cVous etes désormais visible !" loop all players: reveal player to loop-player else if {vanish.%player%} is false: set {vanish.%player%} to true message "&aVous etes désormais invisible !" loop all players: hide player to loop-player #Pour que si un joueur rejoigne, il ne voit pas les gens en vanish ! on join: clear {vanish.%player%} loop all players: if {vanish.%loop-player%} is true: hide loop-player to player
ArnaudSkillz Posté(e) le 6 décembre 2017 Auteur Posté(e) le 6 décembre 2017 Fait gaffe a ton français, il manque des mots (beaucoup) et ya plein de fautes... Sinon, ton code est mal codé, je comprends pas tout... je te donne une commande de /vanish, après tu vois comment tu veux l'utiliser et l'intégrer dans ton code #Commande de vanish command /vanish: trigger: if {vanish.%player%} is true: set {vanish.%player%} to false message "&cVous etes désormais visible !" loop all players: reveal player to loop-player else: set {vanish.%player%} to true message "&aVous etes désormais invisible !" loop all players: hide player to loop-player command /giveitemvanish: trigger: set slot 0 of player to light green dye named "&aVanish" message "&aTu as recu ton item de vanish !" #Item de vanish on rightclick with light green dye: name of player's tool is "&aVanish" if {vanish.%player%} is true: set {vanish.%player%} to false message "&cVous etes désormais visible !" loop all players: reveal player to loop-player else if {vanish.%player%} is false: set {vanish.%player%} to true message "&aVous etes désormais invisible !" loop all players: hide player to loop-player #Pour que si un joueur rejoigne, il ne voit pas les gens en vanish ! on join: clear {vanish.%player%} loop all players: if {vanish.%loop-player%} is true: hide loop-player to player Merci mes quand, enfaite j'ai mis ton code quand j'enleve le /mod je suis encore en vanish^^
noftaly Posté(e) le 6 décembre 2017 Posté(e) le 6 décembre 2017 tu rajoutes ca dans la commande pour enlever le /mod: set {vanish.%player%} to false message "&cVous etes désormais visible !" loop all players: reveal player to loop-player (c'est le code du dévanish, t'aurai pu le faire tout seul... :) )
ArnaudSkillz Posté(e) le 6 décembre 2017 Auteur Posté(e) le 6 décembre 2017 tu rajoutes ca dans la commande pour enlever le /mod: set {vanish.%player%} to false message "&cVous etes désormais visible !" loop all players: reveal player to loop-player (c'est le code du dévanish, t'aurai pu le faire tout seul... :) ) J'ai un probleme aussi prc en gros , quand je clic sur vanish sa marche pas et faut que face /vanish pour que sa marche :'(
noftaly Posté(e) le 6 décembre 2017 Posté(e) le 6 décembre 2017 il faut modifier l'événement et la condition juste après (le on right click ; et le named of player's tool is ""). Je ne peux pas tester, alors j'ai fait de tête, mais ya des chances que ce soit faut ^^
ArnaudSkillz Posté(e) le 6 décembre 2017 Auteur Posté(e) le 6 décembre 2017 il faut modifier l'événement et la condition juste après (le on right click ; et le named of player's tool is ""). Je ne peux pas tester, alors j'ai fait de tête, mais ya des chances que ce soit faut ^^ J'ai pas trop compris ^^ Les truc sont comme ça > on rightclick with gray dye: if {vanished.%player%} is true: message "&eVous êtes désormais invisible." on rightclick with light green dye: if {vanished.%player%} is false: message "&eVous êtes désormais visible." et ça : set {vanish.%player%} to false message "&cVous etes désormais visible !" loop all players: reveal player to loop-player Ont le mes ou?
noftaly Posté(e) le 6 décembre 2017 Posté(e) le 6 décembre 2017 Faut prendre mon code (et le modifier un peu parce qu'apparement il ne fonctionne pas... Mais je ne peux pas tester donc faut que tu cherches un peu ^^) le tient sert a rien, parce que dans tes événements, tu ne fais rien a part envoyer un message...
ArnaudSkillz Posté(e) le 6 décembre 2017 Auteur Posté(e) le 6 décembre 2017 Faut prendre mon code (et le modifier un peu parce qu'apparement il ne fonctionne pas... Mais je ne peux pas tester donc faut que tu cherches un peu ^^) le tient sert a rien, parce que dans tes événements, tu ne fais rien a part envoyer un message... Aupire pourait tu me refaire tout les code pls ? :/ Aprêt j'arrete :'( stp prc il ouvre dans 1h mon serv :/
noftaly Posté(e) le 6 décembre 2017 Posté(e) le 6 décembre 2017 Fait gaffe a ton français, il manque des mots (beaucoup) et ya plein de fautes... Sinon, ton code est mal codé, je comprends pas tout... je te donne une commande de /vanish, après tu vois comment tu veux l'utiliser et l'intégrer dans ton code #Commande de vanish command /vanish: trigger: if {vanish.%player%} is true: set {vanish.%player%} to false message "&cVous etes désormais visible !" loop all players: reveal player to loop-player else: set {vanish.%player%} to true message "&aVous etes désormais invisible !" loop all players: hide player to loop-player command /giveitemvanish: trigger: set slot 0 of player to light green dye named "&aVanish" message "&aTu as recu ton item de vanish !" #Item de vanish on rightclick with light green dye: name of player's tool contains "&aVanish" if {vanish.%player%} is true: set {vanish.%player%} to false message "&cVous etes désormais visible !" loop all players: reveal player to loop-player else if {vanish.%player%} is false: set {vanish.%player%} to true message "&aVous etes désormais invisible !" loop all players: hide player to loop-player #Pour que si un joueur rejoigne, il ne voit pas les gens en vanish ! on join: clear {vanish.%player%} loop all players: if {vanish.%loop-player%} is true: hide loop-player to player Essaye ca Et ton serveur ouvre vraiment dans une heure ? bonne chance :p
ArnaudSkillz Posté(e) le 6 décembre 2017 Auteur Posté(e) le 6 décembre 2017 Essaye ca Et ton serveur ouvre vraiment dans une heure ? bonne chance :p Oui sa sa marche mes genre quand je clic sur vanish sa marche pas ^^ , et quand j'enleve le /mod sa me laisse vanish j'voudrait le code entier si possible^^
ArnaudSkillz Posté(e) le 6 décembre 2017 Auteur Posté(e) le 6 décembre 2017 Essaye ca Et ton serveur ouvre vraiment dans une heure ? bonne chance :p Mec alr?
ArnaudSkillz Posté(e) le 7 décembre 2017 Auteur Posté(e) le 7 décembre 2017 Essaye ca Et ton serveur ouvre vraiment dans une heure ? bonne chance :p Tu peut m'aider?^^
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