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Posté(e)

Titre du sujet : Vanish

Sujet :

Version de minecraft / skript : 1.8.X

Type du skript : vanish

Description du script :

 

 

J'ai un probleme avec mon truc de vanish >

 

erruer >

 

http://prntscr.com/hjeedi

 

Merci de m'aider le code >

 

on join:
   loop all players:
       if {vanished.%loop-player%} is true:
           hide loop-player to player
   if {staffmode.%player%} is true:
       wait 1 tick
       set {staffmode.%player%} to false
       set {sm.trollmode.%player%} to false
       clear player's inventory
       if {vanished.%player%} is true:
           loop all players:
               reveal player to loop-player
           wait 1 tick
           set {vanished.%player%} to false
       wait 3 tick
       set player's inventory to {inv.%player%}
       set {staffmode.%player%} to false
       loop 36 times:
           set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main}
           add 1 to {_count}
       set the helmet of player to {inv.%player%.helmet.main}
       set the chestplate of player to {inv.%player%.chest.main}
       set the leggings of player to {inv.%player%.legs.main}
       set the boots of player to {inv.%player%.feet.main}
       set slot 0 of player to {inv.%player%.sword.main}
       set {_count} to 0





on death:
   if {staffmode.%victim%} is true:
       clear drops
       wait 1 tick
       set {staffmode.%victim%} to false
   set {vanished.%victim%} to false
   loop all players:
       reveal victim to loop-player

on pickup:
   if {staffmode.%player%} is true:
       cancel event
on drop:
   if {staffmode.%player%} is true:
       cancel event
on place:
   if {staffmode.%player%} is true:
       cancel event
on break:
   if {staffmode.%player%} is true:
       cancel event

command /staff:
   aliases: mod, staffmode
   permission: mod.*
   permission message: §cVous devez être modérateur pour effectuer cette commande.
   trigger:
       if {staffmode.%player%} is true:
           if {vanished.%player%} is true:
               loop all players:
                   reveal player to loop-player
               message "&eVous êtes désormais visible."
               wait 1 tick
               set {vanished.%player%} to false
           message "&cVous quittez le StaffMode."
           clear player's inventory
           wait 3 tick
           set player's inventory to {inv.%player%}
           set {staffmode.%player%} to false
           loop 36 times:
               set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main}
               add 1 to {_count}
           set the helmet of player to {inv.%player%.helmet.main}
           set the chestplate of player to {inv.%player%.chest.main}
           set the leggings of player to {inv.%player%.legs.main}
           set the boots of player to {inv.%player%.feet.main}
           set slot 0 of player to {inv.%player%.sword.main}
           set {_count} to 0
           set the player's gamemode to survival
       else:
           set {vanished.%player%} to true
           message "&eVous êtes désormais invisible"
           loop all players:
               hide player to loop-player
           set {_count} to 0
           loop 36 times:
               set {inv.%player%.%{_count}%.main} to slot {_count} of player's inventory
               add 1 to {_count}
           set {inv.%player%.helmet.main} to player's helmet
           set {inv.%player%.chest.main} to player's chestplate
           set {inv.%player%.legs.main} to player's leggings
           set {inv.%player%.feet.main} to player's boots
           set {inv.%player%.sword.main} to slot 0 of player
           wait 5 tick
           clear player's inventory
           message "&aVous rejoignez le StaffMode."
           set {staffmode.%player%} to true
           wait 3 tick
           set slot 0 of player to light green dye named "&aVanish"
           set slot 6 of player to eye of ender named "&6Téléportation à un joueur"
           set slot 7 of player to book named "&6Ouvrir l'inventaire d'un joueur"
           set slot 4 of player to ice named "&6Freeze"
           set slot 1 of player to Stone Sword of knockback 5 named "&6Kb Tester"
           set slot 2 of player to arrow named "&6Fly"
           set slot 8 of player to redstone named "&c&lQuitter"
           set the player's gamemode to creative


on any move:
   if {freeze.%player%} is true:
       cancel event



on rightclick with gray dye:
   if {vanished.%player%} is true
       message "&eVous êtes désormais invisible."

freeze

on rightclick with ice:
   if {staffmode.%player%} is true:
       make player execute command "/freeze %clicked entity%"

on rightclick with light green dye:
   if {vanished.%player%} is false:
       message "&eVous êtes désormais visible."

on rightclick with book:
   if {staffmode.%player%} is true:
       if target is a player:
           if distance between player and targeted player is larger than 5:
               message "&b%targeted player% §cest trop loin ! (5 blocs max)"
           else:
               open targeted player's inventory to player
       else:
           message "&cVeuillez viser un joueur pour voir son inventaire !"

on rightclick with redstone:
   if {staffmode.%player%} is true:
       make player execute command "/sm"

on rightclick with arrow:
   if {staffmode.%player%} is true:
       make player execute command "/fly"

on rightclick with gray dye:
   if {staffmode.%player%} is true:
       make player execute command "/vanish"

on rightclick with eye of ender:
   player has permission "mod.*"
   name of tool is "&6Téléportation à un joueur"
   cancel event
   wait 1 ticks
   delete {list::*}
   add all players to {list::*}
   set {_random} to a random element of {list::*}
   teleport player to {_random}
   send "&7Tu as ete tp a &b%{_random}%"

Posté(e)

Bonjour,

 

1 er - Il y a déjà une erreur d'espace.

2 ème - Je pense que il faut des addons car sa doit marcher normalement (ou pas).

3 ème - Il y a marqué freeze en plein millieu.

 

on join:
   loop all players:
       if {vanished.%loop-player%} is true:
           hide loop-player to player
   if {staffmode.%player%} is true:
       wait 1 tick
       set {staffmode.%player%} to false
       set {sm.trollmode.%player%} to false
       clear player's inventory
       if {vanished.%player%} is true:
           loop all players:
               reveal player to loop-player
           wait 1 tick
           set {vanished.%player%} to false
       wait 3 tick
       set player's inventory to {inv.%player%}
       set {staffmode.%player%} to false
       loop 36 times:
           set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main}
           add 1 to {_count}
       set the helmet of player to {inv.%player%.helmet.main}
       set the chestplate of player to {inv.%player%.chest.main}
       set the leggings of player to {inv.%player%.legs.main}
       set the boots of player to {inv.%player%.feet.main}
       set slot 0 of player to {inv.%player%.sword.main}
       set {_count} to 0





on death:
   if {staffmode.%victim%} is true:
       clear drops
       wait 1 tick
       set {staffmode.%victim%} to false
   set {vanished.%victim%} to false
   loop all players:
       reveal victim to loop-player

on pickup:
   if {staffmode.%player%} is true:
       cancel event
on drop:
   if {staffmode.%player%} is true:
       cancel event
on place:
   if {staffmode.%player%} is true:
       cancel event
on break:
   if {staffmode.%player%} is true:
       cancel event

command /staff:
   aliases: mod, staffmode
   permission: mod.*
   permission message: §cVous devez être modérateur pour effectuer cette commande.
   trigger:
       if {staffmode.%player%} is true:
           if {vanished.%player%} is true:
               loop all players:
                   reveal player to loop-player
               message "&eVous êtes désormais visible."
               wait 1 tick
               set {vanished.%player%} to false
           message "&cVous quittez le StaffMode."
           clear player's inventory
           wait 3 tick
           set player's inventory to {inv.%player%}
           set {staffmode.%player%} to false
           loop 36 times:
               set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main}
               add 1 to {_count}
           set the helmet of player to {inv.%player%.helmet.main}
           set the chestplate of player to {inv.%player%.chest.main}
           set the leggings of player to {inv.%player%.legs.main}
           set the boots of player to {inv.%player%.feet.main}
           set slot 0 of player to {inv.%player%.sword.main}
           set {_count} to 0
           set the player's gamemode to survival
       else:
           set {vanished.%player%} to true
           message "&eVous êtes désormais invisible"
           loop all players:
               hide player to loop-player
           set {_count} to 0
           loop 36 times:
               set {inv.%player%.%{_count}%.main} to slot {_count} of player's inventory
               add 1 to {_count}
           set {inv.%player%.helmet.main} to player's helmet
           set {inv.%player%.chest.main} to player's chestplate
           set {inv.%player%.legs.main} to player's leggings
           set {inv.%player%.feet.main} to player's boots
           set {inv.%player%.sword.main} to slot 0 of player
           wait 5 tick
           clear player's inventory
           message "&aVous rejoignez le StaffMode."
           set {staffmode.%player%} to true
           wait 3 tick
           set slot 0 of player to light green dye named "&aVanish"
           set slot 6 of player to eye of ender named "&6Téléportation à un joueur"
           set slot 7 of player to book named "&6Ouvrir l'inventaire d'un joueur"
           set slot 4 of player to ice named "&6Freeze"
           set slot 1 of player to Stone Sword of knockback 5 named "&6Kb Tester"
           set slot 2 of player to arrow named "&6Fly"
           set slot 8 of player to redstone named "&c&lQuitter"
           set the player's gamemode to creative


on any move:
   if {freeze.%player%} is true:
       cancel event



on rightclick with gray dye:
   if {vanished.%player%} is true:
       message "&eVous êtes désormais invisible."

on rightclick with ice:
   if {staffmode.%player%} is true:
       make player execute command "/freeze %clicked entity%"

on rightclick with light green dye:
   if {vanished.%player%} is false:
       message "&eVous êtes désormais visible."

on rightclick with book:
   if {staffmode.%player%} is true:
       if target is a player:
           if distance between player and targeted player is larger than 5:
               message "&b%targeted player% §cest trop loin ! (5 blocs max)"
           else:
               open targeted player's inventory to player
       else:
           message "&cVeuillez viser un joueur pour voir son inventaire !"

on rightclick with redstone:
   if {staffmode.%player%} is true:
       make player execute command "/sm"

on rightclick with arrow:
   if {staffmode.%player%} is true:
       make player execute command "/fly"

on rightclick with gray dye:
   if {staffmode.%player%} is true:
       make player execute command "/vanish"

on rightclick with eye of ender:
   player has permission "mod.*"
   name of tool is "&6Téléportation à un joueur"
   cancel event
   wait 1 ticks
   delete {list::*}
   add all players to {list::*}
   set {_random} to a random element of {list::*}
   teleport player to {_random}
   send "&7Tu as ete tp a &b%{_random}%"

Posté(e)

STOP !!!!

 

On arrête tout !

Ca c'est une demande d'aide, pas du tout une demande de skript...

 

En plus tes erreurs te disent clairement quoi faire...

1. erreur d'indentation (= d'espace avant la ligne de code) : tu regardes la ligne du dessus et la...

Tu as mis un if et tu as oublié le ":" !

 

2. Ligne 121, tu as un mot (freeze) qui se balade tout seul au milieu de ton code...

 

regarde ce tuto : https://skript-mc.fr/forum/threads/8584/

 

Bref lis un peu les erreurs avant de solliciter la communauté :)

Posté(e)
Bonjour,

 

1 er - Il y a déjà une erreur d'espace.

2 ème - Je pense que il faut des addons car sa doit marcher normalement (ou pas).

3 ème - Il y a marqué freeze en plein millieu.

 

on join:
   loop all players:
       if {vanished.%loop-player%} is true:
           hide loop-player to player
   if {staffmode.%player%} is true:
       wait 1 tick
       set {staffmode.%player%} to false
       set {sm.trollmode.%player%} to false
       clear player's inventory
       if {vanished.%player%} is true:
           loop all players:
               reveal player to loop-player
           wait 1 tick
           set {vanished.%player%} to false
       wait 3 tick
       set player's inventory to {inv.%player%}
       set {staffmode.%player%} to false
       loop 36 times:
           set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main}
           add 1 to {_count}
       set the helmet of player to {inv.%player%.helmet.main}
       set the chestplate of player to {inv.%player%.chest.main}
       set the leggings of player to {inv.%player%.legs.main}
       set the boots of player to {inv.%player%.feet.main}
       set slot 0 of player to {inv.%player%.sword.main}
       set {_count} to 0





on death:
   if {staffmode.%victim%} is true:
       clear drops
       wait 1 tick
       set {staffmode.%victim%} to false
   set {vanished.%victim%} to false
   loop all players:
       reveal victim to loop-player

on pickup:
   if {staffmode.%player%} is true:
       cancel event
on drop:
   if {staffmode.%player%} is true:
       cancel event
on place:
   if {staffmode.%player%} is true:
       cancel event
on break:
   if {staffmode.%player%} is true:
       cancel event

command /staff:
   aliases: mod, staffmode
   permission: mod.*
   permission message: §cVous devez être modérateur pour effectuer cette commande.
   trigger:
       if {staffmode.%player%} is true:
           if {vanished.%player%} is true:
               loop all players:
                   reveal player to loop-player
               message "&eVous êtes désormais visible."
               wait 1 tick
               set {vanished.%player%} to false
           message "&cVous quittez le StaffMode."
           clear player's inventory
           wait 3 tick
           set player's inventory to {inv.%player%}
           set {staffmode.%player%} to false
           loop 36 times:
               set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main}
               add 1 to {_count}
           set the helmet of player to {inv.%player%.helmet.main}
           set the chestplate of player to {inv.%player%.chest.main}
           set the leggings of player to {inv.%player%.legs.main}
           set the boots of player to {inv.%player%.feet.main}
           set slot 0 of player to {inv.%player%.sword.main}
           set {_count} to 0
           set the player's gamemode to survival
       else:
           set {vanished.%player%} to true
           message "&eVous êtes désormais invisible"
           loop all players:
               hide player to loop-player
           set {_count} to 0
           loop 36 times:
               set {inv.%player%.%{_count}%.main} to slot {_count} of player's inventory
               add 1 to {_count}
           set {inv.%player%.helmet.main} to player's helmet
           set {inv.%player%.chest.main} to player's chestplate
           set {inv.%player%.legs.main} to player's leggings
           set {inv.%player%.feet.main} to player's boots
           set {inv.%player%.sword.main} to slot 0 of player
           wait 5 tick
           clear player's inventory
           message "&aVous rejoignez le StaffMode."
           set {staffmode.%player%} to true
           wait 3 tick
           set slot 0 of player to light green dye named "&aVanish"
           set slot 6 of player to eye of ender named "&6Téléportation à un joueur"
           set slot 7 of player to book named "&6Ouvrir l'inventaire d'un joueur"
           set slot 4 of player to ice named "&6Freeze"
           set slot 1 of player to Stone Sword of knockback 5 named "&6Kb Tester"
           set slot 2 of player to arrow named "&6Fly"
           set slot 8 of player to redstone named "&c&lQuitter"
           set the player's gamemode to creative


on any move:
   if {freeze.%player%} is true:
       cancel event



on rightclick with gray dye:
   if {vanished.%player%} is true:
       message "&eVous êtes désormais invisible."

on rightclick with ice:
   if {staffmode.%player%} is true:
       make player execute command "/freeze %clicked entity%"

on rightclick with light green dye:
   if {vanished.%player%} is false:
       message "&eVous êtes désormais visible."

on rightclick with book:
   if {staffmode.%player%} is true:
       if target is a player:
           if distance between player and targeted player is larger than 5:
               message "&b%targeted player% §cest trop loin ! (5 blocs max)"
           else:
               open targeted player's inventory to player
       else:
           message "&cVeuillez viser un joueur pour voir son inventaire !"

on rightclick with redstone:
   if {staffmode.%player%} is true:
       make player execute command "/sm"

on rightclick with arrow:
   if {staffmode.%player%} is true:
       make player execute command "/fly"

on rightclick with gray dye:
   if {staffmode.%player%} is true:
       make player execute command "/vanish"

on rightclick with eye of ender:
   player has permission "mod.*"
   name of tool is "&6Téléportation à un joueur"
   cancel event
   wait 1 ticks
   delete {list::*}
   add all players to {list::*}
   set {_random} to a random element of {list::*}
   teleport player to {_random}
   send "&7Tu as ete tp a &b%{_random}%"

 

Merci mes ont nous vois dans le tab et aussi quand ont verif ont nous vois avec nametagedit .. :(

Posté(e)
Bonjour,

 

1 er - Il y a déjà une erreur d'espace.

2 ème - Je pense que il faut des addons car sa doit marcher normalement (ou pas).

3 ème - Il y a marqué freeze en plein millieu.

 

on join:
   loop all players:
       if {vanished.%loop-player%} is true:
           hide loop-player to player
   if {staffmode.%player%} is true:
       wait 1 tick
       set {staffmode.%player%} to false
       set {sm.trollmode.%player%} to false
       clear player's inventory
       if {vanished.%player%} is true:
           loop all players:
               reveal player to loop-player
           wait 1 tick
           set {vanished.%player%} to false
       wait 3 tick
       set player's inventory to {inv.%player%}
       set {staffmode.%player%} to false
       loop 36 times:
           set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main}
           add 1 to {_count}
       set the helmet of player to {inv.%player%.helmet.main}
       set the chestplate of player to {inv.%player%.chest.main}
       set the leggings of player to {inv.%player%.legs.main}
       set the boots of player to {inv.%player%.feet.main}
       set slot 0 of player to {inv.%player%.sword.main}
       set {_count} to 0





on death:
   if {staffmode.%victim%} is true:
       clear drops
       wait 1 tick
       set {staffmode.%victim%} to false
   set {vanished.%victim%} to false
   loop all players:
       reveal victim to loop-player

on pickup:
   if {staffmode.%player%} is true:
       cancel event
on drop:
   if {staffmode.%player%} is true:
       cancel event
on place:
   if {staffmode.%player%} is true:
       cancel event
on break:
   if {staffmode.%player%} is true:
       cancel event

command /staff:
   aliases: mod, staffmode
   permission: mod.*
   permission message: §cVous devez être modérateur pour effectuer cette commande.
   trigger:
       if {staffmode.%player%} is true:
           if {vanished.%player%} is true:
               loop all players:
                   reveal player to loop-player
               message "&eVous êtes désormais visible."
               wait 1 tick
               set {vanished.%player%} to false
           message "&cVous quittez le StaffMode."
           clear player's inventory
           wait 3 tick
           set player's inventory to {inv.%player%}
           set {staffmode.%player%} to false
           loop 36 times:
               set slot {_count} of player's inventory to {inv.%player%.%{_count}%.main}
               add 1 to {_count}
           set the helmet of player to {inv.%player%.helmet.main}
           set the chestplate of player to {inv.%player%.chest.main}
           set the leggings of player to {inv.%player%.legs.main}
           set the boots of player to {inv.%player%.feet.main}
           set slot 0 of player to {inv.%player%.sword.main}
           set {_count} to 0
           set the player's gamemode to survival
       else:
           set {vanished.%player%} to true
           message "&eVous êtes désormais invisible"
           loop all players:
               hide player to loop-player
           set {_count} to 0
           loop 36 times:
               set {inv.%player%.%{_count}%.main} to slot {_count} of player's inventory
               add 1 to {_count}
           set {inv.%player%.helmet.main} to player's helmet
           set {inv.%player%.chest.main} to player's chestplate
           set {inv.%player%.legs.main} to player's leggings
           set {inv.%player%.feet.main} to player's boots
           set {inv.%player%.sword.main} to slot 0 of player
           wait 5 tick
           clear player's inventory
           message "&aVous rejoignez le StaffMode."
           set {staffmode.%player%} to true
           wait 3 tick
           set slot 0 of player to light green dye named "&aVanish"
           set slot 6 of player to eye of ender named "&6Téléportation à un joueur"
           set slot 7 of player to book named "&6Ouvrir l'inventaire d'un joueur"
           set slot 4 of player to ice named "&6Freeze"
           set slot 1 of player to Stone Sword of knockback 5 named "&6Kb Tester"
           set slot 2 of player to arrow named "&6Fly"
           set slot 8 of player to redstone named "&c&lQuitter"
           set the player's gamemode to creative


on any move:
   if {freeze.%player%} is true:
       cancel event



on rightclick with gray dye:
   if {vanished.%player%} is true:
       message "&eVous êtes désormais invisible."

on rightclick with ice:
   if {staffmode.%player%} is true:
       make player execute command "/freeze %clicked entity%"

on rightclick with light green dye:
   if {vanished.%player%} is false:
       message "&eVous êtes désormais visible."

on rightclick with book:
   if {staffmode.%player%} is true:
       if target is a player:
           if distance between player and targeted player is larger than 5:
               message "&b%targeted player% §cest trop loin ! (5 blocs max)"
           else:
               open targeted player's inventory to player
       else:
           message "&cVeuillez viser un joueur pour voir son inventaire !"

on rightclick with redstone:
   if {staffmode.%player%} is true:
       make player execute command "/sm"

on rightclick with arrow:
   if {staffmode.%player%} is true:
       make player execute command "/fly"

on rightclick with gray dye:
   if {staffmode.%player%} is true:
       make player execute command "/vanish"

on rightclick with eye of ender:
   player has permission "mod.*"
   name of tool is "&6Téléportation à un joueur"
   cancel event
   wait 1 ticks
   delete {list::*}
   add all players to {list::*}
   set {_random} to a random element of {list::*}
   teleport player to {_random}
   send "&7Tu as ete tp a &b%{_random}%"

et sa marche pas quandj e clic sur vanish

Posté(e)
et sa marche pas quandj e clic sur vanish

 

Evite double poste, pour le nametagedit sa je toujours pas comment faire, pour le vanish, esque il y a un skript freeze genre command /vanish .... ?

Posté(e)
Evite double poste, pour le nametagedit sa je toujours pas comment faire, pour le vanish, esque il y a un skript freeze genre command /vanish .... ?

Fait gaffe a ton français, il manque des mots (beaucoup) et ya plein de fautes...

 

Sinon, ton code est mal codé, je comprends pas tout... je te donne une commande de /vanish, après tu vois comment tu veux l'utiliser et l'intégrer dans ton code

#Commande de vanish
command /vanish:
   trigger:
       if {vanish.%player%} is true:
           set {vanish.%player%} to false
           message "&cVous etes désormais visible !"
           loop all players:
               reveal player to loop-player
       else:
           set {vanish.%player%} to true
           message "&aVous etes désormais invisible !"
           loop all players:
               hide player to loop-player

command /giveitemvanish:
   trigger:
       set slot 0 of player to light green dye named "&aVanish"
       message "&aTu as recu ton item de vanish !"

#Item de vanish
on rightclick with light green dye:
   name of player's tool is "&aVanish"
   if {vanish.%player%} is true:
       set {vanish.%player%} to false
       message "&cVous etes désormais visible !"
       loop all players:
           reveal player to loop-player
   else if {vanish.%player%} is false:
       set {vanish.%player%} to true
       message "&aVous etes désormais invisible !"
       loop all players:
           hide player to loop-player

#Pour que si un joueur rejoigne, il ne voit pas les gens en vanish !
on join:
   clear {vanish.%player%}
   loop all players:
       if {vanish.%loop-player%} is true:
           hide loop-player to player

Posté(e)
Fait gaffe a ton français, il manque des mots (beaucoup) et ya plein de fautes...

 

Sinon, ton code est mal codé, je comprends pas tout... je te donne une commande de /vanish, après tu vois comment tu veux l'utiliser et l'intégrer dans ton code

#Commande de vanish
command /vanish:
   trigger:
       if {vanish.%player%} is true:
           set {vanish.%player%} to false
           message "&cVous etes désormais visible !"
           loop all players:
               reveal player to loop-player
       else:
           set {vanish.%player%} to true
           message "&aVous etes désormais invisible !"
           loop all players:
               hide player to loop-player

command /giveitemvanish:
   trigger:
       set slot 0 of player to light green dye named "&aVanish"
       message "&aTu as recu ton item de vanish !"

#Item de vanish
on rightclick with light green dye:
   name of player's tool is "&aVanish"
   if {vanish.%player%} is true:
       set {vanish.%player%} to false
       message "&cVous etes désormais visible !"
       loop all players:
           reveal player to loop-player
   else if {vanish.%player%} is false:
       set {vanish.%player%} to true
       message "&aVous etes désormais invisible !"
       loop all players:
           hide player to loop-player

#Pour que si un joueur rejoigne, il ne voit pas les gens en vanish !
on join:
   clear {vanish.%player%}
   loop all players:
       if {vanish.%loop-player%} is true:
           hide loop-player to player

Merci mes quand, enfaite j'ai mis ton code quand j'enleve le /mod je suis encore en vanish^^

Posté(e)

tu rajoutes ca dans la commande pour enlever le /mod:

set {vanish.%player%} to false
message "&cVous etes désormais visible !"
loop all players:
   reveal player to loop-player

(c'est le code du dévanish, t'aurai pu le faire tout seul... :) )

Posté(e)
tu rajoutes ca dans la commande pour enlever le /mod:

set {vanish.%player%} to false
message "&cVous etes désormais visible !"
loop all players:
   reveal player to loop-player

(c'est le code du dévanish, t'aurai pu le faire tout seul... :) )

 

J'ai un probleme aussi prc en gros , quand je clic sur vanish sa marche pas et faut que face /vanish pour que sa marche :'(

Posté(e)

il faut modifier l'événement et la condition juste après (le on right click ; et le named of player's tool is ""). Je ne peux pas tester, alors j'ai fait de tête, mais ya des chances que ce soit faut ^^

Posté(e)
il faut modifier l'événement et la condition juste après (le on right click ; et le named of player's tool is ""). Je ne peux pas tester, alors j'ai fait de tête, mais ya des chances que ce soit faut ^^

 

J'ai pas trop compris ^^

 

Les truc sont comme ça >

 

on rightclick with gray dye:

if {vanished.%player%} is true:

message "&eVous êtes désormais invisible."

 

on rightclick with light green dye:

if {vanished.%player%} is false:

message "&eVous êtes désormais visible."

 

et ça :

 

set {vanish.%player%} to false

message "&cVous etes désormais visible !"

loop all players:

reveal player to loop-player

 

Ont le mes ou?

Posté(e)

Faut prendre mon code (et le modifier un peu parce qu'apparement il ne fonctionne pas... Mais je ne peux pas tester donc faut que tu cherches un peu ^^) le tient sert a rien, parce que dans tes événements, tu ne fais rien a part envoyer un message...

Posté(e)
Faut prendre mon code (et le modifier un peu parce qu'apparement il ne fonctionne pas... Mais je ne peux pas tester donc faut que tu cherches un peu ^^) le tient sert a rien, parce que dans tes événements, tu ne fais rien a part envoyer un message...

 

 

Aupire pourait tu me refaire tout les code pls ? :/ Aprêt j'arrete :'( stp prc il ouvre dans 1h mon serv :/

Posté(e)
Fait gaffe a ton français, il manque des mots (beaucoup) et ya plein de fautes...

 

Sinon, ton code est mal codé, je comprends pas tout... je te donne une commande de /vanish, après tu vois comment tu veux l'utiliser et l'intégrer dans ton code

#Commande de vanish
command /vanish:
   trigger:
       if {vanish.%player%} is true:
           set {vanish.%player%} to false
           message "&cVous etes désormais visible !"
           loop all players:
               reveal player to loop-player
       else:
           set {vanish.%player%} to true
           message "&aVous etes désormais invisible !"
           loop all players:
               hide player to loop-player

command /giveitemvanish:
   trigger:
       set slot 0 of player to light green dye named "&aVanish"
       message "&aTu as recu ton item de vanish !"

#Item de vanish
on rightclick with light green dye:
   name of player's tool contains "&aVanish"
   if {vanish.%player%} is true:
       set {vanish.%player%} to false
       message "&cVous etes désormais visible !"
       loop all players:
           reveal player to loop-player
   else if {vanish.%player%} is false:
       set {vanish.%player%} to true
       message "&aVous etes désormais invisible !"
       loop all players:
           hide player to loop-player

#Pour que si un joueur rejoigne, il ne voit pas les gens en vanish !
on join:
   clear {vanish.%player%}
   loop all players:
       if {vanish.%loop-player%} is true:
           hide loop-player to player

Essaye ca

 

Et ton serveur ouvre vraiment dans une heure ? bonne chance :p

Posté(e)
Essaye ca

 

Et ton serveur ouvre vraiment dans une heure ? bonne chance :p

 

Oui sa sa marche mes genre quand je clic sur vanish sa marche pas ^^ , et quand j'enleve le /mod sa me laisse vanish j'voudrait le code entier si possible^^

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