Bonjour, je voulais utiliser le skript de 6moon (https://skript-mc.fr/forum/resources/rush.1131/) Mais j'ai une erreur et quand je fait la commande /rush cela me dit que la commande n'existe pas ... /: Vous pouvez m'aider ?
#===================================#
#---- RUSH BY 6moon ----#
#===================================#
# - OPTION / CONFIG - #
options:
PrefixRush: &3&lRush &f>
Bungeecord: false # Si tu as BungeeCord, met "true"
BungeecordServeurRush: Rush
BungeecordServeurHUB: Hub
Timer: 30 # Nombre Compte à Rebourd
Timer2: 3 # Nombre Compte à Rebourd
Slot: 4 # Slot de la partie
JoueurMini: 1 # A combien de joueur la partie se lance
CoucheMinimal: 190 # Coordonnés Y où le joueur se fait tuer !
AlreadyStart: &7Une partie est déjà en cours !
PartyPleine: &7La partie est pleine !
Join: &3%player% &7a rejoint la partie !
Leave: &3%player% &7a quitté la partie !
Start: &3La partie commence ! &bBonne Chance !
CompteARebourd: &7Début du jeu dans &a%{_timer}% &aseconde(s) &7!
-1Joueur: &7Il n'y pas assez de joueur !
EstTombé: %player% &fest tombé(e)
AétéTué: %player% &fa été tué par
Eliminée: %player% &fest éliminé(e) !
BreakBlue: &7Le lit de l'équipe &bBleu &7a été détruite !
BreakRed: &7Le lit de l'équipe &cRouge &7a été détruite !
BreakYellow: &7Le lit de l'équipe &eJaune &7a été détruite !
BreakGreen: &7Le lit de l'équipe &aVert &7a été détruite !
# Victoire:
# Defaite:
# - OPTION / CONFIG - #
# - FIN DE PARTIE - #
sub "EndRush":
set {_winner} to parameter 1
send "&3%{_winner}% &7a gagné la partie !" to {_winner}
set {_count} to 1
loop {rush.count} times:
set block at {rush.blocklocation.%{_count}%} to air
clear {rush.blocklocation.%{_count}%}
add 1 to {_count}
wait 0.1 tick
set {_count2} to 1
loop {rush.count.bed} times:
set block at {rushbed.blocklocation.%{_count2}%} to bed
clear {rushbed.blocklocation.%{_count2}%}
# clear {rushbed.block.%{_count2}%}
add 1 to {_count2}
wait 0.1 tick
set {_world} to {_winner}'s world
loop all dropped items in world "%{_world}%":
delete loop-value
teleport {_winner} at {rush.location.lobby}
clear {_winner}'s inventory
delete {rush.play.%{_winner}%}
clear {rush.joueurs::*}
delete {rush.start}
# - FIN DE PARTIE - #
# - CONDITION / EVENEMENT / MINERAI - #
on craft:
if {rush.start} is true:
cancel event
on place:
if {rush.start} is true:
if {rush.play.%player%} is true:
if event-block isn't bed and wool:
add 1 to {rush.count}
set {rush.blocklocation.%{rush.count}%} to location of event-block
else:
cancel event
else:
cancel event
on break:
if {rush.start} is true:
if event-block is end stone, sandstone, sand stone:1 or sand stone:2:
cancel event
else:
cancel event
every 1 second:
if {rush.start} is true:
drop brick item named "&cBronze" at {rush.location.minerai::*}
every 15 seconds:
if {rush.start} is true:
drop iron ingot item named "&7Fer" at {rush.location.minerai::*}
every 60 seconds:
if {rush.start} is true:
drop golden ingot item named "&eOr" at {rush.location.minerai::*}
every 5 minutes:
if {rush.start} is true:
drop diamond item named "&bDiamant" at {rush.location.minerai::*}
on rightclick on villager:
if {rush.start} is true:
make player execute command "/shop§"
cancel event
# - CONDITION / EVENEMENT / MINERAI - #
# - COMMANDE ADMIN - #
command /rushadm [<text>] [<text>]:
trigger:
if player is op:
if arg 1 is "set":
if arg 2 is "lobby":
set {rush.location.lobby} to player's location
send "&3Tu as SET la localisation du Looby !" to player
if arg 2 is "minerai":
add player's location to {rush.location.minerai::*}
send "&3Tu as SET la localisation du Spawn des Minerais !" to player
if arg 2 is "bleu":
set {rush.location.spawnbleu} to player's location
send "&3Tu as SET la localisation du Spawn Bleu !" to player
if arg 2 is "rouge":
set {rush.location.spawnrouge} to player's location
send "&3Tu as SET la localisation du Spawn Rouge !" to player
if arg 2 is "jaune":
set {rush.location.spawnjaune} to player's location
send "&3Tu as SET la localisation du Spawn Jaune !" to player
if arg 2 is "vert":
set {rush.location.spawnvert} to player's location
send "&3Tu as SET la localisation du Spawn Vert !" to player
if arg 1 is "del":
if arg 2 is "minerai":
clear {rush.location.minerai::*}
send "&3Tu as SUPPRIM2 la localisation du Spawn des Minerais !" to player
if arg 1 is "reset":
delete {rush.start}
clear {rush.joueurs::*}
delete {rush.dontmove}
broadcast "&cTOUT A ETE CLEAR"
loop all players:
delete {rush.play.%player%}
# - COMMANDE ADMIN - #
# - COMMANDE - #
command /rush:
trigger:
if {rush.start} isn't set:
if {rush.play.%player%} isn't set:
if size of {rush.joueurs::*} isn't greater than 4:
teleport player at {rush.location.lobby}
add player to {rush.joueurs::*}
send "{@PrefixRush} {@Join}" to {rush.joueurs::*}
set {rush.play.%player%} to true
if size of {rush.joueurs::*} > 0:
set {_timer} to {@Timer}
while {_timer} is more than 0:
set {rush.joueurs::*}'s level to {_timer}
remove 1 from {_timer}
wait a second
if {_timer} is 60 or 30 or 25 or 20 or 15 or 10 or 4 or 5 or 3 or 2 or 1:
set action bar of {rush.joueurs::*} to "{@PrefixRush} {@CompteARebourd}"
play raw sound "random.orb" at {rush.joueurs::*} with pitch 1 volume 1
if size of {rush.joueurs::*} < 1:
set {_timer} to 0
send "{@PrefixRush} {@-2Joueur}" to player
size of {rush.joueurs::*} > 1
if "{@Bungeecord}" is "true":
loop {rush.joueurs::*}:
bungeecord connect loop-value to "{@BungeecordServeurRush}"
wait a tick
set {rush.dontmove} to true
wait a second
broadcast "{@PrefixRush} {@Start}" to {rush.joueurs::*}
size of {rush.joueurs::*} = 2:
set {rush.player.bleu} to {rush.joueurs::1}
set {rush.player.rouge} to {rush.joueurs::2}
teleport {rush.player.bleu} at {rush.location.spawnbleu}
teleport {rush.player.rouge} at {rush.location.spawnrouge}
size of {rush.joueurs::*} = 3:
set {rush.player.bleu} to {rush.joueurs::1}
set {rush.player.rouge} to {rush.joueurs::2}
set {rush.player.jaune} to {rush.joueurs::3}
teleport {rush.player.bleu} at {rush.location.spawnbleu}
teleport {rush.player.rouge} at {rush.location.spawnrouge}
teleport {rush.player.jaune} at {rush.location.spawnjaune}
size of {rush.joueurs::*} = 4:
set {rush.player.bleu} to {rush.joueurs::1}
set {rush.player.rouge} to {rush.joueurs::2}
set {rush.player.jaune} to {rush.joueurs::3}
set {rush.player.vert} to {rush.joueurs::4}
teleport {rush.player.bleu} at {rush.location.spawnbleu}
teleport {rush.player.rouge} at {rush.location.spawnrouge}
teleport {rush.player.jaune} at {rush.location.spawnjaune}
teleport {rush.player.vert} at {rush.location.spawnvert}
set {rush.start} to true
loop {rush.joueurs::*}:
set {rush.bed.%loop-value%} to 1
clear {rush.joueurs::*}'s inventory
set {rush.joueurs::*}'s gamemode to survival
heal {rush.joueurs::*}
set {_timer} to {@Timer2}
while {_timer} is more than 0:
set {rush.joueurs::*}'s level to {_timer}
play level up at {rush.joueurs::*} with pitch 1
set action bar of {rush.joueurs::*} to "{@PrefixRush} {@CompteARebourd}"
send {rush.joueurs::*} title "{@CompteARebourd}" with subtitle " " for 1 second
remove 1 from {_timer}
wait a second
delete {rush.dontmove}
else:
send "{@PrefixRush} {@PartyPleine}" to player
else:
send "{@PrefixRush} {@Leave}" to {rush.joueurs::*}
remove player from {rush.joueurs::*}
delete {rush.play.%player%}
stop
else:
send "{@PrefixRush} {@AlreadyStart}" to player
# - COMMANDE - #
# - CHAT - #
on chat:
if {rush.play.%player%} is true:
if "%player%" = "%{rush.player.bleu}%":
cancel event
send "{@PrefixRush} &b%player%&f: %message%" to {rush.joueurs::*}
if "%player%" = "%{rush.player.rouge}%":
cancel event
send "{@PrefixRush} &c%player%&f: %message%" to {rush.joueurs::*}
if "%player%" = "%{rush.player.jaune}%":
cancel event
send "{@PrefixRush} &e%player%&f: %message%" to {rush.joueurs::*}
if "%player%" = "%{rush.player.vert}%":
cancel event
send "{@PrefixRush} &a%player%&f: %message%" to {rush.joueurs::*}
# - CHAT - #
# - QUAND UN JOUEUR QUITTE - #
on quit:
if {rush.play.%player%} is true:
clear player's inventory
teleport player at {rush.location.lobby}
delete {rush.play.%player%}
remove player from {rush.joueurs::*}
if "%player%" = "% {rush.player.bleu}%":
send "&3L'équipe &bBleu &3est détruite &7(&bDéconnexion de &b%player%&7" to {rush.joueurs::*}
if "%player%" = "% {rush.player.rouge}%":
send "&3L'équipe &cRouge &3est détruite &7(&bDéconnexion de &c%player%&7" to {rush.joueurs::*}
if "%player%" = "% {rush.player.jaune}%":
send "&3L'équipe &eJaune &3est détruite &7(&bDéconnexion de &e%player%&7" to {rush.joueurs::*}
if "%player%" = "% {rush.player.vert}%":
send "&3L'équipe &aVert &3est détruite &7(&bDéconnexion de &a%player%&7" to {rush.joueurs::*}
if size of {rush.joueurs::*} is smaller than 2:
invoke "EndRush" from {rush.joueurs::*}
# - QUAND UN JOUEUR QUITTE - #
# - RESPAWN - #
on respawn:
if {rush.play.%player%} is true:
if {rush.bed.%player%} is 1:
if "%player%" is "%{rush.player.bleu}%":
teleport {rush.player.bleu} at {rush.location.spawnbleu}
if "%player%" is "%{rush.player.rouge}%":
teleport {rush.player.rouge} at {rush.location.spawnrouge}
if "%player%" is "%{rush.player.jaune}%":
teleport {rush.player.jaune} at {rush.location.spawnjaune}
if "%player%" is "%{rush.player.vert}%":
teleport {rush.player.vert} at {rush.location.spawnvert}
if {rush.bed.%player%} is 0:
if "%player%" is "%{rush.player.bleu}%":
send "{@PrefixRush} &b{@Eliminée}" to {rush.joueurs::*}
if "%player%" is "%{rush.player.rouge}%":
send "{@PrefixRush} &c{@Eliminée}" to {rush.joueurs::*}
if "%player%" is "%{rush.player.jaune}%":
send "{@PrefixRush} &e{@Eliminée}" to {rush.joueurs::*}
if "%player%" is "%{rush.player.vert}%":
send "{@PrefixRush} &a{@Eliminée}" to {rush.joueurs::*}
teleport player at {rush.location.lobby}
remove "%player%" from {rush.joueurs::*}
delete {rush.play.%player%}
clear {rush.bed.%player%}
if size of {rush.joueurs::*} is smaller than 2:
invoke "EndRush" from {rush.joueurs::*}
# - RESPAWN - #
# - MORT - #
on death of player:
if {rush.play.%player%} is true:
clear drops
set death message to ""
if {rush.bed.%player%} is 1:
if "%player%" is "%{rush.player.bleu}%":
send "{@PrefixRush} &b{@AétéTué} &6%attacker%" to {rush.joueurs::*}
if "%player%" is "%{rush.player.rouge}%":
send "{@PrefixRush} &c{@AétéTué} &6%attacker%" to {rush.joueurs::*}
if "%player%" is "%{rush.player.jaune}%":
send "{@PrefixRush} &e{@AétéTué} &6%attacker%" to {rush.joueurs::*}
if "%player%" is "%{rush.player.vert}%":
send "{@PrefixRush} &a{@AétéTué} &6%attacker%" to {rush.joueurs::*}
if {rush.bed.%player%} is 0:
if "%player%" is "%{rush.player.bleu}%":
send "{@PrefixRush} &b{@Eliminée}" to {rush.joueurs::*}
if "%player%" is "%{rush.player.rouge}%":
send "{@PrefixRush} &c{@Eliminée}" to {rush.joueurs::*}
if "%player%" is "%{rush.player.jaune}%":
send "{@PrefixRush} &e{@Eliminée}" to {rush.joueurs::*}
if "%player%" is "%{rush.player.vert}%":
send "{@PrefixRush} &a{@Eliminée}" to {rush.joueurs::*}
teleport player at {rush.location.lobby}
remove "%player%" from {rush.joueurs::*}
delete {rush.play.%player%}
clear {rush.bed.%player%}
if size of {rush.joueurs::*} is smaller than 2:
invoke "EndRush" from {rush.joueurs::*}
# - MORT - #
# - COUCHE MINIMALE - #
on any move:
if {rush.play.%player%} is true:
if {rush.dontmove} is true:
if "%player%" is "%{rush.player.bleu}%":
wait 5 ticks
teleport player to {rush.location.spawnbleu}
stop
if "%player%" is "%{rush.player.rouge}%":
wait 5 ticks
teleport player to {rush.location.spawnrouge}
stop
if "%player%" is "%{rush.player.jaune}%":
wait 5 ticks
teleport player to {rush.location.spawnjaune}
stop
if "%player%" is "%{rush.player.vert}%":
wait 5 ticks
teleport player to {rush.location.spawnvert}
stop
if y-coordinate of player is less than {@CoucheMinimal}:
if {rush.bed.%player%} is 1:
if "%player%" is "%{rush.player.bleu}%":
wait a tick
teleport {rush.player.bleu} at {rush.location.spawnbleu}
send "{@PrefixRush} &b{@EstTombé}" to {rush.joueurs::*}
if "%player%" is "%{rush.player.rouge}%":
wait a tick
teleport {rush.player.rouge} at {rush.location.spawnrouge}
send "{@PrefixRush} &c{@EstTombé}" to {rush.joueurs::*}
wait 2 tick
if "%player%" is "%{rush.player.jaune}%":
wait a tick
teleport {rush.player.jaune} at {rush.location.spawnjaune}
send "{@PrefixRush} &e{@EstTombé}" to {rush.joueurs::*}
wait 2 tick
if "%player%" is "%{rush.player.vert}%":
wait a tick
teleport {rush.player.vert} at {rush.location.spawnvert}
send "{@PrefixRush} &a{@EstTombé}" to {rush.joueurs::*}
wait 2 tick
if {rush.bed.%player%} is 0:
if "%player%" is "%{rush.player.bleu}%":
send "{@PrefixRush} &b{@Eliminée}" to {rush.joueurs::*}
if "%player%" is "%{rush.player.rouge}%":
send "{@PrefixRush} &c{@Eliminée}" to {rush.joueurs::*}
if "%player%" is "%{rush.player.jaune}%":
send "{@PrefixRush} &e{@Eliminée}" to {rush.joueurs::*}
if "%player%" is "%{rush.player.vert}%":
send "{@PrefixRush} &a{@Eliminée}" to {rush.joueurs::*}
teleport player at {rush.location.lobby}
remove "%player%" from {rush.joueurs::*}
delete {rush.play.%player%}
clear {rush.bed.%player%}
if size of {rush.joueurs::*} is smaller than 2:
invoke "EndRush" from {rush.joueurs::*}
# - COUCHE MINIMALE - #
# - TNT FLY - #
on rightclick with flint and steel:
{rush.play.%player%} is true
if event-block is tnt:
cancel event
set event-block to air
set {_x} to x-coordinate of event-block
set {_y} to y-coordinate of event-block
set {_z} to z-coordinate of event-block
spawn an primed tnt
push last spawned primed tnt downwards at speed 1
wait 2 tick
teleport last spawned primed tnt at location {_x}, {_y}, {_z}
teleport last spawned primed tnt at location of last spawned primed tnt
on explode:
cancel event
loop all blocks in radius 6 around event-location:
if loop-blocks is tnt:
set block at loop-blocks to air
set {_x} to x-coordinate of loop-blocks
set {_y} to y-coordinate of loop-blocks
set {_z} to z-coordinate of loop-blocks
spawn an primed tnt at loop-blocks
teleport last spawned primed tnt at location {_x}, {_y}, {_z}
teleport last spawned primed tnt at location of last spawned primed tnt
if loop-blocks is bed:
set block at loop-blocks to air
add 1 to {rush.count.bed}
set {rushbed.blocklocation.%{rush.count.bed}%} to location of loop-blocks
if loop-blocks is blue wool:
{rush.bed.%{rush.player.bleu}%} = 1
send "{@PrefixRush} {@BreakBlue}" to {rush.joueurs::*}
set {rush.bed.%{rush.player.bleu}%} to 0
cancel event
if loop-blocks is red wool:
{rush.bed.%{rush.player.rouge}%} = 1
send "{@PrefixRush} {@BreakRed}" to {rush.joueurs::*}
set {rush.bed.%{rush.player.rouge}%} to 0
cancel event
if loop-blocks is yellow wool:
{rush.bed.%{rush.player.jaune}%} = 1
send "{@PrefixRush} {@BreakYellow}" to {rush.joueurs::*}
set {rush.bed.%{rush.player.jaune}%} to 0
cancel event
if loop-blocks is green wool:
{rush.bed.%{rush.player.vert}%} = 1
send "{@PrefixRush} {@BreakGreen}" to {rush.joueurs::*}
set {rush.bed.%{rush.player.vert}%} to 0
cancel event
loop all players:
if distance between loop-player and event-location <= 5:
push loop-player upwards at speed 0.35
push loop-player forwards at speed 0.6
# - TNT FLY - #
# - SHOP - #
command /shop§ [<text>] [<text>]:
trigger:
if arg 1 isn't set:
open chest with 1 rows named "&8Shop" to player
wait 3 ticks
format slot 1 of player with steak named "&6Le Tarvernier" to run [make player execute command "/shop§ tavernier"]
format slot 3 of player with diamond sword named "&dLe Terroriste" to run [make player execute command "/shop§ terroriste"]
format slot 5 of player with sandstone named "&bLe Batisseur" to run [make player execute command "/shop§ batisseur"]
format slot 7 of player with iron chestplate named "&eL'armurier" to run [make player execute command "/shop§ armurier"]
if arg 1 is "tavernier":
open chest with 1 rows named "&8Shop" to player
wait 3 ticks
format slot 2 of player with 2 cooked beef with lore "&3Coût: &c4 Bronzes" to run [make player execute command "/shop§ tavernier steak"]
format slot 3 of player with golden apple:0 with lore "&3Coût: &71 Fer" to run [make player execute command "/shop§ tavernier goldenapple"]
format slot 5 of player with potion of:373 with lore "&3Coût: &b1 Diamant" to run [make player execute command "/shop§ tavernier potionregen"]
format slot 6 of player with potion of:438 with lore "&3Coût: &b1 Diamant" to run [make player execute command "/shop§ tavernier potiondegat"]
if arg 2 is "steak":
if player's inventory contains 4 brick:
remove 4 brick from player's inventory
give 2 steak to player
if arg 2 is "goldenapple":
if player's inventory contains 1 iron ingot:
remove 1 iron ingot from player's inventory
give 1 golden apple:0 to player
if arg 2 is "potionregen":
if player's inventory contains 1 diamond:
remove 1 diamond from player's inventory
give 1 potion of:373 to player
if arg 2 is "potiondegat":
if player's inventory contains 1 diamond:
remove 1 diamond from player's inventory
give 1 potion of:438 to player
if arg 1 is "terroriste":
open chest with 1 rows named "&8Shop" to player
wait 3 ticks
format slot 0 of player with diamond sword of sharpness 2, knockback 1 named "&bEpée III" with lore "&3Coût: &77 Fers" to run [make player execute command "/shop§ terroriste epee3"]
format slot 1 of player with diamond sword of sharpness 2 named "&bEpée II" with lore "&3Coût: &73 Fers" to run [make player execute command "/shop§ terroriste epee2"]
format slot 2 of player with diamond sword of sharpness 1 named "&bEpée I" with lore "&3Coût: &71 Fer" to run [make player execute command "/shop§ terroriste epee1"]
format slot 3 of player with diamond sword of sharpness 2, knockback 1 named "&bEpée IV" with lore "&3Coût: &b1 Diamant &3et &75 Fers" to run [make player execute command "/shop§ terroriste epee4"]
format slot 6 of player with tnt with lore "&3Coût: &73 Fers" to run [make player execute command "/shop§ terroriste tnt"]
format slot 7 of player with 3 tnt with lore "&3Coût: &b1 Diamant" to run [make player execute command "/shop§ terroriste tnt2"]
format slot 8 of player with flint and steel with lore "&3Coût: &e1 Or" to run [make player execute command "/shop§ terroriste briquet"]
if arg 2 is "epee3":
if player's inventory contains 7 iron ingot:
remove 7 iron ingot from player's inventory
give diamond sword of sharpness 2, knockback 1 named "&bEpée III" to player
if arg 2 is "epee2":
if player's inventory contains 3 iron ingot:
remove 3 iron ingot from player's inventory
give diamond sword of sharpness 2 named "&bEpée II" to player
if arg 2 is "epee1":
if player's inventory contains 1 iron ingot:
remove 1 iron ingot from player's inventory
give diamond sword of sharpness 1 named "&bEpée I" to player
if arg 2 is "epee4":
if player's inventory contains 1 diamond and 5 iron ingot:
remove 5 iron ingot from player's inventory
remove 1 diamond from player's inventory
give diamond sword of sharpness 2, knockback 1 named "&bEpée III" to player
if arg 2 is "tnt":
if player's inventory contains 3 iron ingot:
remove 3 iron ingot from player's inventory
give tnt to player
if arg 2 is "tnt2":
if player's inventory contains 1 diamond:
remove 1 diamond from player's inventory
give 3 tnt to player
if arg 2 is "briquet":
if player's inventory contains 1 golden ingot:
remove 1 golden ingot from player's inventory
give flint and steel to player
if arg 1 is "batisseur":
open chest with 1 rows named "&8Shop" to player
wait 3 ticks
format slot 1 of player with 4 sand stone:2 with lore "&3Coût: &c1 Bronze" to run [make player execute command "/shop§ batisseur smoothsandstone"]
format slot 2 of player with end stone with lore "&3²Coût: &c4 Bronzes" to run [make player execute command "/shop§ batisseur endstone"]
format slot 3 of player with iron pickaxe of efficiency 1 with lore "&3Coût: &c4 Bronzes" to run [make player execute command "/shop§ batisseur pioche1"]
format slot 5 of player with iron pickaxe of efficiency 2 with lore "&3Coût: &72 Fers" to run [make player execute command "/shop§ batisseur pioche2"]
format slot 6 of player with diamond pickaxe of efficiency 3 with lore "&3Coût: &e1 Or" to run [make player execute command "/shop§ batisseur pioche3"]
if arg 2 is "smoothsandstone":
if player's inventory contains 1 brick:
remove 1 brick: from player's inventory
give 4 sand stone:2 to player
if arg 2 is "endstone":
if player's inventory contains 4 brick:
remove 4 brick: from player's inventory
give end stone to player
if arg 2 is "pioche1":
if player's inventory contains 4 brick:
remove 4 brick: from player's inventory
give iron pickaxe of efficiency 1 to player
if arg 2 is "pioche2":
if player's inventory contains 2 iron ingot:
remove 2 iron ingot: from player's inventory
give iron pickaxe of efficiency 2 to player
if arg 2 is "pioche3":
if player's inventory contains 1 golden ingot:
remove 1 golden ingot: from player's inventory
give diamond pickaxe of efficiency 3 to player
if arg 1 is "armurier":
open chest with 1 rows named "&8Shop" to player
wait 3 ticks
format slot 0 of player with leather chestplate named "&bArmure I" with lore "&3Coût: &c2 Bronzes" to run [make player execute command "/shop§ armurier armure1"]
format slot 1 of player with leather chestplate of protection 1 named "&bArmure II" with lore "&3Coût: &72 Fers" to run [make player execute command "/shop§ armurier armure2"]
format slot 2 of player with leather chestplate of protection 1 named "&bArmure II" with lore "&3Coût: &c15 Bronzes" to run [make player execute command "/shop§ armurier armure22"]
format slot 6 of player with leather chestplate of protection 2 named "&bArmure III" with lore "&3Coût: &e1 Or" to run [make player execute command "/shop§ armurier armure3"]
format slot 7 of player with leather chestplate of protection 2 named "&bArmure III" with lore "&3Coût: &b1 Diamant" to run [make player execute command "/shop§ armurier armure33"]
format slot 8 of player with compass named "&aTraqueur" with lore "&3Coût: &e1 Or" to run [make player execute command "/shop§ armurier traqueur"]
if arg 2 is "armure1":
if player's inventory contains 2 brick:
remove 1 brick from player's inventory
give leather chestplate named "&3Armure I" to player
if arg 2 is "armure2":
if player's inventory contains 2 iron ingot:
remove 2 iron ingot from player's inventory
give leather chestplate of protection 1 named "&3Armure II" to player
if arg 2 is "armure22":
if player's inventory contains 15 brick:
remove 15 brick from player's inventory
give leather chestplate of protection 1 named "&3Armure II" to player
if arg 2 is "armure3":
if player's inventory contains 1 golden ingot:
remove 1 golden ingot from player's inventory
give leather chestplate of protection 2 named "&3Armure III" to player
if arg 2 is "armure33":
if player's inventory contains 1 diamond:
remove 1 diamond from player's inventory
give leather chestplate of protection 2 named "&3Armure III" to player
if arg 2 is "traqueur":
if player's inventory contains 1 golden ingot:
remove 1 golden ingot from player's inventory
give compass named "&aTraqueur" to player
# - SHOP - #
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Question
Scorvex_III
Bonjour, je voulais utiliser le skript de 6moon (https://skript-mc.fr/forum/resources/rush.1131/) Mais j'ai une erreur et quand je fait la commande /rush cela me dit que la commande n'existe pas ... /: Vous pouvez m'aider ?
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