Je développe depuis un moment un skript pour faire un minijeu Until Dawn (Concept créé par moi):
Tout marchait bien sauf que à un moment donné , les loops ne marchent plus!
Je vous fais un petit exemple:
Par exemple j'a un simple code:
command /until [<text>] [<text>] [<text>]:
trigger:
if arg 1 is "create":
add arg 2 to {until.arenas::*}
add 2 to {until.arenas}
if arg 1 is "list": //Voila ce qui montre que le loop ne marche pas
message "-------- Arenes -------"
loop {until.arenas::*}:
message "%loop-value%"
L'erreur que ca me donne :
There are multiple loops that match loop-index. Use loop-index-1/2/3/etc. to specify which loop's value you want.
Ca me dis de préciser quel Loop alors que j'ai utilisé une seule loop!
J'ai tenté de changer %loop-value% par %loop-value-1%
Ca me donne pas d'erreure mais quand je fais /until list:
Ca me dis :
----------------- Arenes --------------
<none>
<none>
<none>
<none>
Ca marche pas aussi avec loop-player , loop-index , ... tout!
J'ai deja tenté de changer la version de Skript (2.2,2.0,2.1.2...) Ca ne marche toujours pas
J'ai deja tenté de supprimer des add-ons , Ca ne marche toujours pas
Et pourtant les loops marchaient avant!
Voici tout le code skript:
on load:
set {until.arenas} to 0
loop {until.arenas::*}:
add 1 to {until.arenas}
stop
set {NoPerm} to "&cVous n'avez pas la permission"
set {uprefix} to "&b&lUntilDawn &8&l>>&7"
command /money:
aliases: /zc , /coins , /credit , /credits , /stats , /balance
trigger:
if world of player is not "ZyrthCity0":
set {_balance} to player's balance
set {_prefix} to player's prefix
remove "R$" from {_balance}
replace all "&" with "§" in {_prefix}
message "&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----"
message " "
message "&7Votre compte est de &b%{_balance}% &7ZCoins" to player
message "&7Votre grade : %{_prefix}%" to player
message " "
message "&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----"
else:
message "&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----"
message " "
message "&7Votre compte bancaire est de &b%{solde::%player%}% &7Dollars" to player
message "&7Vous avez : &b%{account::%player%}% &7Dollars sur vous." to player
message " "
message "&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----"
command /untildawn [<text>] [<text>] [<text>] [<text>]:
aliases: /until, /dawn ,/ud ,/untild ,/udawn
trigger:
if arg 1 is "help":
if player has permission "until.admin":
message "&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m--&f&l Until Dawn &8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----"
message "&b/until create <nom> &7: Créér une arène sous le nom &b<nom>"
message "&b/until delete <arène> &7: Supprimer l'arène &b<arène>"
message "&b/until set players spawn <arène>&7: Configurer le spawn des &bjoueurs"
message "&b/until set wendigos spawn <arène>&7: Configurer le spawn des &bwendigos"
message "&b/until set explosion position <arène>&7: Configurer le point d'&bexplosion &7de la maison."
message "&b/until set chest position <arène>&7: Configurer le point du &bcoffre&7."
message "&b/until set main lobby&7: Configurer le point du &blobby général&7."
message "&b/until set waitroom &b<arène> Configurer le point du &bwait room&7."
message "&b/until join <arène> &7: Rejoindre l'arène &b<arène>"
message "&b/until leave &7: Quitter une partie."
message "&b/until stat <arène> &7: Afficher les status de l'arène &b<arène>."
message "&b/until list &7: Afficher toutes les arènes disponibles."
message "&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----"
else:
message "&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m--&f&l Until Dawn &8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----"
message "&b/until join <arène> &7: Rejoindre l'arène &b<arène>"
message "&b/until leave &7: Quitter une partie."
message "&b/until stat <arène> &7: Afficher les status de l'arène &b<arène>."
message "&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m----"
if arg 1 is not set:
make player execute command "/until help"
if arg 1 is "create":
if player has permission "until.admin":
if arg 2 is set:
add 1 to {until.arenas}
add arg 2 to {until.arenas::*}
set {until.arena::%arg 2%::players} to 0
set {until.arena::%arg 2%::waitingplayers} to 0
set {until.arena::%arg 2%::ingame} to false
set {until.arena::%arg 2%::playerspawn} to 0
set {until.arena::%arg 2%::wendigospawn} to 0
set {until.arena::%arg 2%::explosion} to 0
set {until.arena::%arg 2%::chest} to 0
set {until.arena::%arg 2%::starting} to false
set {until.arena::%arg 2%::totems} to 0
message "%{uprefix}% &7L'arène &b%arg 2% &7a été créé avec succès !"
else:
message "%{NoPerm}%"
if arg 1 is "delete" or "remove":
if player has permission "until.admin":
if arg 2 is set:
remove 1 from {until.arenas}
remove arg 2 from {until.arenas::*}
clear {until.arena::%arg 2%::players}
clear {until.arena::%arg 2%::players::*}
clear {until.arena::%arg 2%::waitingplayers}
clear {until.arena::%arg 2%::waitingplayers::*}
clear {until.arena::%arg 2%::ingame}
clear {until.arena::%arg 2%::playerspawn}
clear {until.arena::%arg 2%::wendigospawn}
clear {until.arena::%arg 2%::explosion}
clear {until.arena::%arg 2%::chest}
clear {until.arena::%arg 2%::totems}
message "%{uprefix}% &7L'arène &b%arg 2% &7a été supprimée avec succès !"
else:
message "%{NoPerm}%"
if arg 1 is "list":
message "&b&l&m----&8&l&m----&b&l&m----&8&l&m--&b&l&m--&f&l Arènes (%{until.arenas}%)&8&l&m----&b&l&m----&8&l&m----&b&l&m----&8&l&m--"
message " "
loop {until.arenas::*}:
message "&8&l» &b%{until.arenas::%loop-index-1%}%"
if arg 1 is "set":
if player has permission "until.admin":
if arg 2 is "players":
if arg 3 is "spawn":
set {until.arena::%arg 4%::playerspawn} to location of player
message "%{uprefix}% &bSpawn des joueurs&7 pour l'arène&b %arg 4%&7 a été configuré!"
if arg 2 is "wendigos":
if arg 3 is "spawn":
set {until.arena::%arg 4%::wendigospawn} to location of player
message "%{uprefix}% &bSpawn des wendigos&7 pour l'arène&b %arg 4%&7 a été configuré!"
if arg 2 is "explosion":
if arg 3 is "position":
set {until.arena::%arg 4%::explosion} to location of player
message "%{prefix}% &bPosition de l'explosion&7 pour l'arène&b %arg 4%&7 a été configuré!"
if arg 2 is "chest":
if arg 3 is "position":
set {until.arena::%arg 4%::chest} to location of player
message "%{uprefix}% &bPosition du coffre&7 pour l'arène&b %arg 4%&7 a été configuré!"
if arg 2 is "main":
if arg 3 is "lobby":
set {until.mainlobby} to location of player
if arg 2 is "waitroom":
set {until.arena::%arg 3%::waitroom} to location of player
else:
message "%{NoPerm}%"
if arg 1 is "reset":
set {until.arena::%arg 2%::players} to 0
set {until.arena::%arg 2%::waitingplayers} to 0
set {until.arena::%arg 2%::totems} to 0
set {until.arena::%arg 2%::ingame} to false
clear {until.arena::%arg 2%::players::*}
clear {until.arena::%arg 2%::waitingplayers::*}
message "&aDone!"
if arg 1 is "leave":
if {until.arena::%player%::joinedarena} is set:
if {until.arena::%{until.arena::%player%::joinedarena}%::ingame} is true:
remove player from {until.arena::%{until.arena::%player%::joinedarena}%::players::*}
remove 1 from {until.arena::%{until.arena::%player%::joinedarena}%::players}
message "%{uprefix}% &7Vous avez quitté la partie &b%{until.arena::%player%::joinedarena}%&7!"
teleport player to {until.mainlobby}
clear {until.arena::%player%::joinedarena}
loop {until.arena::%{until.arena::%player%::joinedarena}%::players::*}:
send "%{uprefix}% &b%player% &7a quitté la partie! &7(&b%{until.arena::%{until.arena::%player%::joinedarena}%::players}%&7/&b16&7)" to loop-value-1
loop {until.arena::%{until.arena::%player%::joinedarena}%::players::*}:
if {wendigo::%loop-value-1%} is true:
add 1 to {_w}
else:
add 1 to {_p}
wait 1 ticks
if {_p} is 0:
make console execute command "/endArenaInGame %{until.arena::%player%::joinedarena}% disconnect-player"
if {_w} is 0:
make console execute command "/endArenaInGame %{until.arena::%player%::joinedarena}% disconnect-wendigo"
stop
else:
remove player from {until.arena::%{until.arena::%player%::joinedarena}%::waitingplayers::*}
message "%{uprefix}% &7Vous avez quitté la partie &b%{until.arena::%player%::joinedarena}%&7!"
teleport player to {until.mainlobby}
clear {until.arena::%player%::joinedarena}
remove 1 from {until.arena::%{until.arena::%player%::joinedarena}%::waitingplayers}
loop {until.arena::%{until.arena::%player%::joinedarena}%::waitingplayers::*}:
set {_p} to loop-value-1
send "%{uprefix}% &b%player% &7a quitté la partie! &7(&b%{until.arena::%{until.arena::%player%::joinedarena}%::waitingplayers}%&7/&b16&7)" to {_p}
if arg 1 is "join":
if arg 2 is set:
if {until.arena::%arg 2%::waitingplayers} is not 16:
if {until.arena::%arg 2%::ingame} is false:
{until.arena::%player%::joinedarena} is not set
set {until.arena::%player%::joinedarena} to arg 2
add player to {until.arena::%arg 2%::waitingplayers::*}
add 1 to {until.arena::%arg 2%::waitingplayers}
teleport player to {until.arena::%arg 2%::waitroom}
message "%{uprefix}% &7Vous avez rejoin la map &b%arg 2%"
set {_p} to player
loop {until.arena::%arg 2%::waitingplayers::*}:
message "%{uprefix}% &b%{_p}% &7a rejoin la partie ! &7(&b%{until.arena::%arg 2%::waitingplayers}%&7/&b16&7)" to loop-value-1
add 1 to {_n}
wait 5 ticks
if {_n} is bigger than 1:
if {_n} is not 16:
{until.arena::%arg 2%::starting} is false
loop {until.arena::%arg 2%::waitingplayers::*}:
send "%{uprefix}% &7La partie a atteint assez de joueurs , la partie commence dans &b2 &7minutes." to loop-value-1
set {until.arena::%arg 2%::starting} to true
wait 60 seconds
loop {until.arena::%arg 2%::waitingplayers::*}:
send "%{uprefix}% &7La partie commence dans &b1 &7minute." to loop-value-1
wait 30 seconds
loop {until.arena::%arg 2%::waitingplayers::*}:
send "%{uprefix}% &7La partie commence dans &b30 &7secondes." to loop-value-1
wait 25 seconds
loop {until.arena::%arg 2%::waitingplayers::*}:
send "%{uprefix}% &7La partie commence dans &b5 &7secondes." to loop-value-1
wait 1 seconds
loop {until.arena::%arg 2%::waitingplayers::*}:
send "%{uprefix}% &7La partie commence dans &b4 &7secondes." to loop-value-1
wait 1 second
loop {until.arena::%arg 2%::waitingplayers::*}:
send "%{uprefix}% &7La partie commence dans &b3 &7secondes." to loop-value-1
wait 1 second
loop {until.arena::%arg 2%::waitingplayers::*}:
send "%{uprefix}% &7La partie commence dans &b2 &7secondes." to loop-value-1
wait 1 second
loop {until.arena::%arg 2%::waitingplayers::*}:
send "%{uprefix}% &7La partie commence dans &b1 &7seconde." to loop-value-1
wait 1 second
loop {until.arena::%arg 2%::waitingplayers::*}:
send "%{uprefix}% &7Démmarage de la partie..." to loop-value-1
if {until.arena::%arg 2%::waitingplayers} is smaller than 4:
send "%{uprefix}% &cUn ou des joueurs on quitté la partie , annulation..." to loop-value
set {until.arena::%arg 2%::starting} to false
else:
set {until.arena::%arg 2%::starting} to false
set {until.arena::%arg 2%::ingame} to true
set {skin::%loop-value-1%} to loop-value-1
add loop-value-1 to {until.arena::%arg 2%::players::*}
add 1 to {until.arena::%arg 2%::players}
clear {until.arena::%arg 2%::waitingplayers}
clear {until.arena::%arg 2%::waitingplayers::*}
set {_hannah::%arg 2%} to a random element of {until.arena::%arg 2%::players::*}
set {wendigo::%{_hannah::%arg 2%}%} to true
make console execute command "/sr set %{_hannah::%arg 2%}% Zumbie"
wait 2 ticks
loop {until.arena::%arg 2%::players::*}:
{_hannah::%arg 2%} is not loop-value-1
teleport loop-value-1 to {until.arena::%arg 2%::playerspawn}
make console execute command "/gpz %loop-value-1%"
set {wendigo::%arg 2%} to false
send "%{uprefix}% &cVous êtes le premier wendigo en vie... Tuez les autres joueurs avant qu'il ne trouvent tout les totems.." to {_hannah::%arg 2%}
wait 1 second
teleport {_hannah::%arg 2%} to {until.arena::%arg 2%::wendigospawn}
make console execute command "/gwz %{_hannah::%arg 2%}%"
set {_z} to 0
loop {totemloc::%arg 2%::*}:
set block at loop-block to air
clear {totemloc::%arg 2%::%loop-index%}
clear {totemloc::%arg 2%::*}
loop {until.arena::%arg 2%::players::*}:
add 3 to {_z}
add 3 to {_z}
loop {_z} times:
set {_loc} to a random element of {totemloc::%arg 2%::*}
set block at {_loc} to cocoa
add 1 to {_temp}
message "&dDone! Blocks set : %{_temp}% blocks." to "WeenxerYT" parsed as player
set {seconds::%arg 2%} to 0
set {minutes::%arg 2%} to 0
set {hours::%arg 2%} to 0
set {until.arena::%arg 2%::totems} to 0
loop {until.arena::%arg 2%::players::*}:
send "%{uprefix}% &aUn wendigo est apparu , la partie viens de commencer..." to loop-value
wait 10 ticks
send "%{uprefix}% &cN'oubliez pas de ranger le maximum de totems..." to loop-value
every second:
loop {until.arenas::*}:
if {until.arena::%loop-value-1%::ingame} is true:
loop {until.arena::%loop-value-1%::players::*}:
if {wendigo::%loop-value-2%} is false:
set {_tee} to location of loop-value-2
wait 19 ticks
if {_tee} is location of loop-value-2:
hide loop-value-2 from all players
else:
reveal loop-value-2 from all players
every second:
loop {until.arenas::*}:
add 1 to {seconds::%loop-value-1%}
if {seconds::%loop-value-1%} is bigger than 59:
add 1 to {minutes::%loop-value-1%}
set {seconds::%loop-value-1%} to 0
if {minutes::%loop-value-1%} is bigger than 59:
add 1 to {hours::%loop-value-1%}
set {minutes::%loop-value-1%} to 0
loop {until.arena::%loop-value-1%::players::*}:
set loop-value-2's action bar to "&6&lTemps : &e&l%{hours::%loop-value-1%}% : %{minutes::%loop-value-1%}% : %{seconds::%loop-value-1%}%"
on death:
if {until.arena::%attacker%::joinedarena} is set:
if {until.arena::%victim%::joinedarena} is set:
if {wendigo::%attacker%} is true:
if {wendigo::%victim%} is false:
loop {until.arena::%{until.arena::%victim%::joinedarena}%::players::*}:
send "%{uprefix}% &7Le wendigo &b%attacker% &7a tué le joueur &b%victim%"
if {wendigo::%loop-value-1%} is true:
add 1 to {_w}
else if {wendigo::%loop-value-1%} is false:
add 1 to {_p}
wait 1 ticks
if {_p} is 0:
make console execute command "/endArenaInGame %{until.arena::%player%::joinedarena}% dead-player"
if {_w} is 0:
make console execute command "/endArenaInGame %{until.arena::%player%::joinedarena}% disconnect-wendigo"
set victim's health to 20
make console execute command "/sr set %victim% Zumbie"
clear victim's inventory
make console execute command "/gwz %victim%"
else if {wendigo::%victim%} is true:
loop {until.arena::%{until.arena::%victim%::joinedarena}%::players::*}:
send "%{uprefix}% &7Le wendigo &b%attacker% &7a tué le wendigo &b%victim%"
wait 1 tick
set victim's health to 20
clear victim's inventory
make console execute command "/gwz %victim%"
on damage:
if {until.arena::%attacker%::joinedarena} is set:
if {until.arena::%victim%::joinedarena} is set:
if {wendigo::%attacker%} is false:
if {wendigo::%victim%} is false:
cancel event
send "%{uprefix}% &cVous ne pouvez pas frapper votre ami!"
else:
push victim backwards at speed 4
send "&c&lTienns!" to attacker
on disconnect:
if {until.arena::%player%::joinedarena} is set:
if {until.arena::%{until.arena::%player%::joinedarena}%::ingame} is true:
remove player from {until.arena::%{until.arena::%player%::joinedarena}%::players::*}
remove 1 from {until.arena::%{until.arena::%player%::joinedarena}%::players}
loop {until.arena::%{until.arena::%player%::joinedarena}%::players::*}:
send "%{uprefix}% &b%player% &7s'est deconnecté(e) ! &7(&b%{until.arena::%{until.arena::%player%::joinedarena}%::players}%&7/&b16&7)" to loop-value-1
loop {until.arena::%{until.arena::%player%::joinedarena}%::players::*}:
if {wendigo::%loop-value-1%} is true:
add 1 to {_w}
else if {wendigo::%loop-value-1%} is false:
add 1 to {_p}
wait 1 ticks
if {_p} is 0:
make console execute command "/endArenaInGame %{until.arena::%player%::joinedarena}% disconnect-player"
if {_w} is 0:
make console execute command "/endArenaInGame %{until.arena::%player%::joinedarena}% disconnect-wendigo"
else:
remove player from {until.arena::%{until.arena::%player%::joinedarena}%::waitingplayers::*}
remove 1 from {until.arena::%{until.arena::%player%::joinedarena}%::waitingplayers}
loop {until.arena::%{until.arena::%player%::joinedarena}%::waitingplayers::*}:
send "%{uprefix}% &b%player% &7s'est deconnecté(e) ! &7(&b%{until.arena::%{until.arena::%player%::joinedarena}%::waitingplayers}%&7/&b16&7)" to loop-value-1
on break:
if {until.arena::%player%::joinedarena} is set:
if event-block is cocoa:
{wendigo::%player%} is false
message "%{uprefix}% &7Vous avez retrouvé &bun totem&7!"
add 1 to {until.arena::%{until.arena::%player%::joinedarena}%::totems}
loop {until.arena::%{until.arena::%player%::joinedarena}%::players::*}:
loop-value-1 is not player
send "%{uprefix}% &b%player% &7a retrouvé un totem ! (&b%{until.arena::%{until.arena::%player%::joinedarena}%::totems}%&7)" to loop-value-1
wait 1 tick
set {_g} to {until.arena::%{until.arena::%player%::joinedarena}%::players} - 1
if {until.arena::%{until.arena::%player%::joinedarena}%::totems} is bigger than {_g}:
make console execute command "/endArenaInGame %{until.arena::%player%::joinedarena}% all-totems-found"
else:
cancel event
on drop:
if {until.arena::%player%::joinedarena} is set:
cancel event
on pickup:
if {until.arena::%player%::joinedarena} is set:
cancel event
on command:
if {until.arena::%player%::joinedarena} is set:
if command is "msg","r","until" or "g":
stop
else:
if player is not "WeenxerYT":
cancel event
message "%{uprefix}% &cPour quitter la partie : /until leave"
on teleport:
if {until.arena::%player%::joinedarena} is set:
cancel event
message "%{uprefix}% &cVous ne pouvez pas vous téléporter lors d'une partie Until Dawn!"
command /settotem <text>:
permission: op
trigger:
add location of player to {totemloc::%arg 1%::*}
message "&dTotem location was added to %arg 1%'s totem locations"
command /wtime <time>:
permission: op
trigger:
set time in world of player to arg-1
message "&dDone! (%arg 1% in world %world of player%)"
command /gpz <player>:
executable by: console
trigger:
set {_p} to argument 1
give {_p} 1 iron sword named "&c&lEpée enflammée"
give {_p} 1 bow of flame 1 and infinity 1 named "&d&lLance flamme"
give {_p} 1 arrow named "&7&o..."
give {_p} 1 redstone torch named "&cNe perdez pas cet item."
command /gwz <player>:
executable by: console
trigger:
give {_p} 1 diamond sword named "&c&lMain de wendigo"
apply night vision 1 to {_p} for 9999 second
command /endArenaInGame <text> <text>:
executable by: console
trigger:
set {_arena} to arg 1
set {_mode} to arg 2
loop {until.arena::%{_arena}%::players::*}:
if {_mode} is "disconnect-wendigo":
message "%{uprefix}% &7Tous les wendigos se sont deconnectés , les &bjoueurs &7ont gagné!" to loop-value-1
else if {_mode} is "disconnect-player":
send "%{uprefix}% &7Tous les joueurs se sont deconnectés , les &bwendigos &7ont gagné!" to loop-value-1
else if {_mode} is "dead-player":
send "%{uprefix}% &7Tous les joueurs sont morts! , les &bwendigos &7ont gagné!" to loop-value-1
else if {_mode} is "all-totems-found":
send "%{uprefix}% &7Tous les totems sont retrouvés !, les &bjoueurs &7ont gagné!" to loop-value-1
else:
stop
execute console command "/sr set %loop-value-1% %{skin::%loop-value-1%}%"
clear loop-value-1's inventory
wait 1 second
send "%{uprefix}% &7&oTéléportation..." to loop-value-1
teleport loop-value-1 to {until.mainlobby}
clear {until.arena::%{_arena}%::players}
clear {until.arena::%{_arena}%::players::*}
clear {until.arena::%{_arena}%::waitingplayers::*}
clear {until.arena::%{_arena}%::waitingplayers}
set {until.arena::%{_arena}%::ingame} to false
set {until.arena::%{_arena}%::totems} to 0
Amicalement,
WeenxerYT
PS: Je sais .... Je développe un minijeu avec Skript alors que c'est meme pas un language de minijeu , mais le probleme c'est que je débute en Java.
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Question
WeenxerYT
Bonjour,
Je développe depuis un moment un skript pour faire un minijeu Until Dawn (Concept créé par moi):
Tout marchait bien sauf que à un moment donné , les loops ne marchent plus!
Je vous fais un petit exemple:
Par exemple j'a un simple code:
L'erreur que ca me donne :
There are multiple loops that match loop-index. Use loop-index-1/2/3/etc. to specify which loop's value you want.
Ca me dis de préciser quel Loop alors que j'ai utilisé une seule loop!
J'ai tenté de changer %loop-value% par %loop-value-1%
Ca me donne pas d'erreure mais quand je fais /until list:
Ca me dis :
Ca marche pas aussi avec loop-player , loop-index , ... tout!
J'ai deja tenté de changer la version de Skript (2.2,2.0,2.1.2...) Ca ne marche toujours pas
J'ai deja tenté de supprimer des add-ons , Ca ne marche toujours pas
Et pourtant les loops marchaient avant!
Voici tout le code skript:
Amicalement,
WeenxerYT
PS: Je sais .... Je développe un minijeu avec Skript alors que c'est meme pas un language de minijeu , mais le probleme c'est que je débute en Java.
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