Bonjour, depuis quelques jour que j'ai commencer a bosser sur un skript très important Skript fait de la merde et refuse de tester une condition alors qu'il ne m'annonce aucune erreur dans mon code quand je le "reload"
j’explique le fonctionnement de mon skript ensuite j’expliquerai ce qui ne vas pas, alors tout simplement ce skript calcule le nombre de kill de chaque joueurs, jusque la aucuns problèmes mais j'ai fait un système "debug" pour que quand le classement "top 10" au spawn n'est pas encore rempli, il ajoute le dernier joueur connecté en premier et si le premier et déjà rempli par un autre joueur il le met en 2ème et aisin de suite jusqu’à 10 et le problème c'est que j'ai fait un condition si le joueur qui vient de se co' est déjà dans une des place de mon classement (donc soit 10ème, soit 9ème, soit 8ème, soit 7ème, soit 6ème, soit 5ème, soit 4ème, soit 3ème, soit 2ème, soit 1er) alors on ne touche a rien seulement voila je me suis connecté deux fois pour essayer ce que ça donne et on dirait que la condition a été totalement ignorée puisque je me retrouve deux fois dans le classement au lieu d'une mais pour deux connexions !
Comme ceci :
Voici le skript :
[spoiler=Code en Skript]
on first join:
set {kill.%player%} to 0
on join:
if {kills.10} = player:
stop
if {kills.9} = player:
stop
if {kills.8} = player:
stop
if {kills.7} = player:
stop
if {kills.6} = player:
stop
if {kills.5} = player:
stop
if {kills.4} = player:
stop
if {kills.3} = player:
stop
if {kills.2} = player:
stop
if {kills.1} = player:
stop
else:
if {number.join} is set:
if {number.join} <= 10:
if {kills.1} is set:
if {kills.2} is set:
if {kills.3} is set:
if {kills.4} is set:
if {kills.5} is set:
if {kills.6} is set:
if {kills.7} is set:
if {kills.8} is set:
if {kills.9} is set:
if {kills.10} is set:
stop
else:
if {kills.9} or {kills.8} or {kills.7} or {kills.6} or {kills.5} or {kills.4} or {kills.3} or {kills.2} or {kills.1} = player:
stop
else:
set {kills.10} to player
set {number.join} to 11
else:
if {kills.8} or {kills.7} or {kills.6} or {kills.5} or {kills.4} or {kills.3} or {kills.2} or {kills.1} = player:
stop
else:
set {kills.9} to player
set {number.join} to 10
else:
if {kills.7} or {kills.6} or {kills.5} or {kills.4} or {kills.3} or {kills.2} or {kills.1} = player:
stop
else:
set {kills.8} to player
set {number.join} to 9
else:
if {kills.6} or {kills.5} or {kills.4} or {kills.3} or {kills.2} or {kills.1} = player:
stop
else:
set {kills.7} to player
set {number.join} to 8
else:
if {kills.5} or {kills.4} or {kills.3} or {kills.2} or {kills.1} = player:
stop
else:
set {kills.6} to player
set {number.join} to 7
else:
if {kills.4} or {kills.3} or {kills.2} or {kills.1} = player:
stop
else:
set {kills.5} to player
set {number.join} to 6
else:
if {kills.3} or {kills.2} or {kills.1} = player:
stop
else:
set {kills.4} to player
set {number.join} to 5
else:
if {kills.2} or {kills.1} = player:
stop
else:
set {kills.3} to player
set {number.join} to 4
else:
if {kills.1} = player:
stop
else:
set {kills.2} to player
set {number.join} to 3
else:
if {kills.1} = player:
stop
else:
set {kills.1} to player
set {number.join} to 2
else:
stop
else:
if {kills.1} = player:
stop
else:
set {kills.1} to player
set {number.join} to 1
if {kills.1} is set:
make console execute command "/holo setline classement_pvp 2 &6&l1er&r &a%{kills.1}%&r &b-&4 %{kill.%{kills.1}%}% kills"
if {kills.2} is set:
make console execute command "/holo setline classement_pvp 3 &e&l2ème&r &a%{kills.2}%&r &b-&4 %{kill.%{kills.2}%}% kills"
if {kills.3} is set:
make console execute command "/holo setline classement_pvp 4 &7&l3ème&r &a%{kills.3}%&r &b-&4 %{kill.%{kills.3}%}% kills"
if {kills.4} is set:
make console execute command "/holo setline classement_pvp 5 &a4ème&r &a%{kills.4}%&r &b-&4 %{kill.%{kills.4}%}% kills"
if {kills.5} is set:
make console execute command "/holo setline classement_pvp 6 &a5ème&r &a%{kills.5}%&r &b-&4 %{kill.%{kills.5}%}% kills"
if {kills.6} is set:
make console execute command "/holo setline classement_pvp 7 &a6ème&r &a%{kills.6}%&r &b-&4 %{kill.%{kills.6}%}% kills"
if {kills.7} is set:
make console execute command "/holo setline classement_pvp 8 &c7ème&r &a%{kills.7}%&r &b-&4 %{kill.%{kills.7}%}% kills"
if {kills.8} is set:
make console execute command "/holo setline classement_pvp 9 &c8ème&r &a%{kills.8}%&r &b-&4 %{kill.%{kills.8}%}% kills"
if {kills.9} is set:
make console execute command "/holo setline classement_pvp 10 &c9ème&r &a%{kills.9}%&r &b-&4 %{kill.%{kills.9}%}% kills"
if {kills.10} is set:
make console execute command "/holo setline classement_pvp 11 &410ème&r &a%{kills.10}%&r &b-&4 %{kill.%{kills.10}%}% kills"
command /classunb:
trigger:
clear {number.join}
set {kill.%player%} to 0
clear {kills.10}
clear {kills.9}
clear {kills.8}
clear {kills.7}
clear {kills.6}
clear {kills.5}
clear {kills.4}
clear {kills.3}
clear {kills.2}
clear {kills.1}
clear {kill.10}
command /classunb-all:
trigger:
make all players execute command "/classunb"
on death:
if victim is an player:
if attacker is an player:
add 1 to {kill.%attacker%}
if {kill.%attacker%} > {kill.%{kills.1}%}:
if {kills.1} = attacker:
stop
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to {kills.4}
set {kills.4} to {kills.3}
set {kills.3} to {kills.2}
set {kills.2} to {kills.1}
set {kills.1} to attacker
if {kill.%attacker%} = {kill.%{kills.1}%}:
if {kill.%{kills.2}%} = {kill.%{kills.1}%}:
if {kill.%{kills.3}%} = {kill.%{kills.2}%}:
if {kill.%{kills.4}%} = {kill.%{kills.3}%}:
if {kill.%{kills.5}%} = {kill.%{kills.4}%}:
if {kill.%{kills.6}%} = {kill.%{kills.5}%}:
if {kill.%{kills.7}%} = {kill.%{kills.6}%}:
if {kill.%{kills.8}%} = {kill.%{kills.7}%}:
if {kill.%{kills.9}%} = {kill.%{kills.8}%}:
if {kill.%{kills.10}%} = {kill.%{kills.9}%}:
stop
else:
set {kills.10} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to {kills.4}
set {kills.4} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to {kills.4}
set {kills.4} to {kills.3}
set {kills.3} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to {kills.4}
set {kills.4} to {kills.3}
set {kills.3} to {kills.2}
set {kills.2} to attacker
if {kill.%attacker%} > {kill.%{kills.2}%}:
if {kill.%attacker%} < {kill.%{kills.1}%}:
if {kills.2} = attacker:
stop
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to {kills.4}
set {kills.4} to {kills.3}
set {kills.3} to {kills.2}
set {kills.2} to attacker
if {kill.%attacker%} = {kill.%{kills.2}%}:
if {kill.%{kills.3}%} = {kill.%{kills.2}%}:
if {kill.%{kills.4}%} = {kill.%{kills.3}%}:
if {kill.%{kills.5}%} = {kill.%{kills.4}%}:
if {kill.%{kills.6}%} = {kill.%{kills.5}%}:
if {kill.%{kills.7}%} = {kill.%{kills.6}%}:
if {kill.%{kills.8}%} = {kill.%{kills.7}%}:
if {kill.%{kills.9}%} = {kill.%{kills.8}%}:
if {kill.%{kills.10}%} = {kill.%{kills.9}%}:
stop
else:
set {kills.10} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to {kills.4}
set {kills.4} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to {kills.4}
set {kills.4} to {kills.3}
set {kills.3} to attacker
if {kill.%attacker%} > {kill.%{kills.3}%}:
if {kill.%attacker%} < {kill.%{kills.2}%}:
if {kills.3} = attacker:
stop
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to {kills.4}
set {kills.4} to {kills.3}
set {kills.3} to attacker
if {kill.%attacker%} = {kill.%{kills.3}%}:
if {kill.%{kills.4}%} = {kill.%{kills.3}%}:
if {kill.%{kills.5}%} = {kill.%{kills.4}%}:
if {kill.%{kills.6}%} = {kill.%{kills.5}%}:
if {kill.%{kills.7}%} = {kill.%{kills.6}%}:
if {kill.%{kills.8}%} = {kill.%{kills.7}%}:
if {kill.%{kills.9}%} = {kill.%{kills.8}%}:
if {kill.%{kills.10}%} = {kill.%{kills.9}%}:
stop
else:
set {kills.10} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to {kills.4}
set {kills.4} to attacker
if {kill.%attacker%} > {kill.%{kills.4}%}:
if {kill.%attacker%} < {kill.%{kills.3}%}:
if {kills.4} = attacker:
stop
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to {kills.4}
set {kills.4} to attacker
if {kill.%attacker%} = {kill.%{kills.4}%}:
if {kill.%{kills.5}%} = {kill.%{kills.4}%}:
if {kill.%{kills.6}%} = {kill.%{kills.5}%}:
if {kill.%{kills.7}%} = {kill.%{kills.6}%}:
if {kill.%{kills.8}%} = {kill.%{kills.7}%}:
if {kill.%{kills.9}%} = {kill.%{kills.8}%}:
if {kill.%{kills.10}%} = {kill.%{kills.9}%}:
stop
else:
set {kills.10} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to attacker
if {kill.%attacker%} > {kill.%{kills.5}%}:
if {kill.%attacker%} < {kill.%{kills.4}%}:
if {kills.5} = attacker:
stop
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to {kills.5}
set {kills.5} to attacker
if {kill.%attacker%} = {kill.%{kills.5}%}:
if {kill.%{kills.6}%} = {kill.%{kills.5}%}:
if {kill.%{kills.7}%} = {kill.%{kills.6}%}:
if {kill.%{kills.8}%} = {kill.%{kills.7}%}:
if {kill.%{kills.9}%} = {kill.%{kills.8}%}:
if {kill.%{kills.10}%} = {kill.%{kills.9}%}:
stop
else:
set {kills.10} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to attacker
set {kills.5} to attacker
if {kill.%attacker%} > {kill.%{kills.6}%}:
if {kill.%attacker%} < {kill.%{kills.5}%}:
if {kills.6} = attacker:
stop
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to {kills.6}
set {kills.6} to attacker
if {kill.%attacker%} = {kill.%{kills.6}%}:
if {kill.%{kills.7}%} = {kill.%{kills.6}%}:
if {kill.%{kills.8}%} = {kill.%{kills.7}%}:
if {kill.%{kills.9}%} = {kill.%{kills.8}%}:
if {kill.%{kills.10}%} = {kill.%{kills.9}%}:
stop
else:
set {kills.10} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to attacker
if {kill.%attacker%} > {kill.%{kills.7}%}:
if {kill.%attacker%} < {kill.%{kills.6}%}:
if {kills.7} = attacker:
stop
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to {kills.7}
set {kills.7} to attacker
if {kill.%attacker%} = {kill.%{kills.7}%}:
if {kill.%{kills.8}%} = {kill.%{kills.7}%}:
if {kill.%{kills.9}%} = {kill.%{kills.8}%}:
if {kill.%{kills.10}%} = {kill.%{kills.9}%}:
stop
else:
set {kills.10} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to attacker
if {kill.%attacker%} > {kill.%{kills.8}%}:
if {kill.%attacker%} < {kill.%{kills.7}%}:
if {kills.8} = attacker:
stop
else:
set {kills.10} to {kills.9}
set {kills.9} to {kills.8}
set {kills.8} to attacker
if {kill.%attacker%} = {kill.%{kills.8}%}:
if {kill.%{kills.9}%} = {kill.%{kills.8}%}:
if {kill.%{kills.10}%} = {kill.%{kills.9}%}:
stop
else:
set {kills.10} to attacker
else:
set {kills.10} to {kills.9}
set {kills.9} to attacker
if {kill.%attacker%} > {kill.%{kills.9}%}:
if {kill.%attacker%} < {kill.%{kills.8}%}:
if {kills.9} = attacker:
stop
else:
set {kills.10} to {kills.9}
set {kills.9} to attacker
if {kill.%attacker%} = {kill.%{kills.9}%}:
if {kill.%{kills.10}%} = {kill.%{kills.9}%}:
stop
else:
set {kills.10} to attacker
if {kill.%attacker%} > {kill.%{kills.10}%}:
if {kill.%attacker%} < {kill.%{kills.9}%}:
if {kills.10} = attacker:
stop
else:
set {kills.10} to attacker
if {kill.%attacker%} = {kill.%{kills.10}%}:
stop
on death:
if victim is an player:
if attacker is an player:
if {kills.1} is set:
make console execute command "/holo setline classement_pvp 2 &6&l1er&r &a%{kills.1}%&r &b-&4 %{kill.%{kills.1}%}% kills"
if {kills.2} is set:
make console execute command "/holo setline classement_pvp 3 &e&l2ème&r &a%{kills.2}%&r &b-&4 %{kill.%{kills.2}%}% kills"
if {kills.3} is set:
make console execute command "/holo setline classement_pvp 4 &7&l3ème&r &a%{kills.3}%&r &b-&4 %{kill.%{kills.3}%}% kills"
if {kills.4} is set:
make console execute command "/holo setline classement_pvp 5 &a4ème&r &a%{kills.4}%&r &b-&4 %{kill.%{kills.4}%}% kills"
if {kills.5} is set:
make console execute command "/holo setline classement_pvp 6 &a5ème&r &a%{kills.5}%&r &b-&4 %{kill.%{kills.5}%}% kills"
if {kills.6} is set:
make console execute command "/holo setline classement_pvp 7 &a6ème&r &a%{kills.6}%&r &b-&4 %{kill.%{kills.6}%}% kills"
if {kills.7} is set:
make console execute command "/holo setline classement_pvp 8 &c7ème&r &a%{kills.7}%&r &b-&4 %{kill.%{kills.7}%}% kills"
if {kills.8} is set:
make console execute command "/holo setline classement_pvp 9 &c8ème&r &a%{kills.8}%&r &b-&4 %{kill.%{kills.8}%}% kills"
if {kills.9} is set:
make console execute command "/holo setline classement_pvp 10 &c9ème&r &a%{kills.9}%&r &b-&4 %{kill.%{kills.9}%}% kills"
if {kills.10} is set:
make console execute command "/holo setline classement_pvp 11 &410ème&r &a%{kills.10}%&r &b-&4 %{kill.%{kills.10}%}%kills"
command /mystats:
aliases: /mystat, /my-stats, /my-stat
trigger:
if {kill.%player%} > 1:
send "&avos stats : &4%{kill.%player%}% &akills" to player
else if {kill.%player%} = 1:
send "&avos stats : &41 &akill" to player
else if {kill.%player%} = 0:
send "&avos stats : &4aucun &akill" to player
else:
send "&avos stats : &40 &akill" to player
if {kills.1} is set:
make console execute command "/holo setline classement_pvp 2 &6&l1er&r &a%{kills.1}%&r &b-&4 %{kill.%{kills.1}%}% kills"
if {kills.2} is set:
make console execute command "/holo setline classement_pvp 3 &e&l2ème&r &a%{kills.2}%&r &b-&4 %{kill.%{kills.2}%}% kills"
if {kills.3} is set:
make console execute command "/holo setline classement_pvp 4 &7&l3ème&r &a%{kills.3}%&r &b-&4 %{kill.%{kills.3}%}% kills"
if {kills.4} is set:
make console execute command "/holo setline classement_pvp 5 &a4ème&r &a%{kills.4}%&r &b-&4 %{kill.%{kills.4}%}% kills"
if {kills.5} is set:
make console execute command "/holo setline classement_pvp 6 &a5ème&r &a%{kills.5}%&r &b-&4 %{kill.%{kills.5}%}% kills"
if {kills.6} is set:
make console execute command "/holo setline classement_pvp 7 &a6ème&r &a%{kills.6}%&r &b-&4 %{kill.%{kills.6}%}% kills"
if {kills.7} is set:
make console execute command "/holo setline classement_pvp 8 &c7ème&r &a%{kills.7}%&r &b-&4 %{kill.%{kills.7}%}% kills"
if {kills.8} is set:
make console execute command "/holo setline classement_pvp 9 &c8ème&r &a%{kills.8}%&r &b-&4 %{kill.%{kills.8}%}% kills"
if {kills.9} is set:
make console execute command "/holo setline classement_pvp 10 &c9ème&r &a%{kills.9}%&r &b-&4 %{kill.%{kills.9}%}% kills"
if {kills.10} is set:
make console execute command "/holo setline classement_pvp 11 &410ème&r &a%{kills.10}%&r &b-&4 %{kill.%{kills.10}%}% kills"
command /resetclassement:
aliases: /reset-classement, /reset_classement, /reset-classements, /reset_classements, /resetclassements
permission: reset.classement
permission message: &cVous n'avez pas la permission !
trigger:
make player execute command "/classunb"
make console execute command "/holo setline classement_pvp 2 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
make console execute command "/holo setline classement_pvp 3 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
make console execute command "/holo setline classement_pvp 4 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
make console execute command "/holo setline classement_pvp 5 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
make console execute command "/holo setline classement_pvp 6 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
make console execute command "/holo setline classement_pvp 7 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
make console execute command "/holo setline classement_pvp 8 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
make console execute command "/holo setline classement_pvp 9 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
make console execute command "/holo setline classement_pvp 10 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
make console execute command "/holo setline classement_pvp 11 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"
send "&aLe Classement a bien été reset !" to player
s'il vous plais aidez moi, j'ai essayer 1 million de chose mais sa ne change rien je commence a partir en dépression :eek::(:confused: et faut vraiment que ce skript soit fini avant après demain ! ;)
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Question
MartinBJdu14
Bonjour, depuis quelques jour que j'ai commencer a bosser sur un skript très important Skript fait de la merde et refuse de tester une condition alors qu'il ne m'annonce aucune erreur dans mon code quand je le "reload"
j’explique le fonctionnement de mon skript ensuite j’expliquerai ce qui ne vas pas, alors tout simplement ce skript calcule le nombre de kill de chaque joueurs, jusque la aucuns problèmes mais j'ai fait un système "debug" pour que quand le classement "top 10" au spawn n'est pas encore rempli, il ajoute le dernier joueur connecté en premier et si le premier et déjà rempli par un autre joueur il le met en 2ème et aisin de suite jusqu’à 10 et le problème c'est que j'ai fait un condition si le joueur qui vient de se co' est déjà dans une des place de mon classement (donc soit 10ème, soit 9ème, soit 8ème, soit 7ème, soit 6ème, soit 5ème, soit 4ème, soit 3ème, soit 2ème, soit 1er) alors on ne touche a rien seulement voila je me suis connecté deux fois pour essayer ce que ça donne et on dirait que la condition a été totalement ignorée puisque je me retrouve deux fois dans le classement au lieu d'une mais pour deux connexions !
Comme ceci :
Voici le skript :
[spoiler=Code en Skript]
s'il vous plais aidez moi, j'ai essayer 1 million de chose mais sa ne change rien je commence a partir en dépression :eek::(:confused: et faut vraiment que ce skript soit fini avant après demain ! ;)
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