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MartinBJdu14

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  1. Salut !, Bon du coup j'ai réglé moi même le problème, si il y en a que ça peut aider je suis passé par le biais d'une condition "true/false" (boolean) qui fonctionne parfaitement plutôt qu'une condition variante entre plusieurs chiffres "analogique" surement trop dure ou trop longue à calculer pour Skript ! ^^' Du coup le nouveau code donne ça pour ceux qui veulent un exemple : [spoiler=Code en Skript] on first join: set {kill.%player%} to 0 on join: if {kills.10} = player: stop if {kills.9} = player: stop if {kills.8} = player: stop if {kills.7} = player: stop if {kills.6} = player: stop if {kills.5} = player: stop if {kills.4} = player: stop if {kills.3} = player: stop if {kills.2} = player: stop if {kills.1} = player: stop else: if {number.join} is set: if {number.join} <= 10: if {kills.1} is set: if {kills.2} is set: if {kills.3} is set: if {kills.4} is set: if {kills.5} is set: if {kills.6} is set: if {kills.7} is set: if {kills.8} is set: if {kills.9} is set: if {kills.10} is set: stop else: if {classement.level.%player%} is true: stop else: set {kills.10} to player set {number.join} to 11 set {classement.level.%player%} to true else: if {classement.level.%player%} is true: stop else: set {kills.9} to player set {number.join} to 10 set {classement.level.%player%} to true else: if {classement.level.%player%} is true: stop else: set {kills.8} to player set {number.join} to 9 set {classement.level.%player%} to true else: if {classement.level.%player%} is true: stop else: set {kills.7} to player set {number.join} to 8 set {classement.level.%player%} to true else: if {classement.level.%player%} is true: stop else: set {kills.6} to player set {number.join} to 7 set {classement.level.%player%} to true else: if {classement.level.%player%} is true: stop else: set {kills.5} to player set {number.join} to 6 set {classement.level.%player%} to true else: if {classement.level.%player%} is true: stop else: set {kills.4} to player set {number.join} to 5 set {classement.level.%player%} to true else: if {classement.level.%player%} is true: stop else: set {kills.3} to player set {number.join} to 4 set {classement.level.%player%} to true else: if {classement.level.%player%} is true: stop else: set {kills.2} to player set {number.join} to 3 set {classement.level.%player%} to true else: if {classement.level.%player%} is true: stop else: set {kills.1} to player set {number.join} to 2 set {classement.level.%player%} to true else: stop else: if {classement.level.%player%} is true: stop else: set {kills.1} to player set {number.join} to 1 set {classement.level.%player%} to true if {kills.1} is set: make console execute command "/holo setline classement_pvp 2 &6&l1er&r &a%{kills.1}%&r &b-&4 %{kill.%{kills.1}%}% kills" if {kills.2} is set: make console execute command "/holo setline classement_pvp 3 &e&l2ème&r &a%{kills.2}%&r &b-&4 %{kill.%{kills.2}%}% kills" if {kills.3} is set: make console execute command "/holo setline classement_pvp 4 &7&l3ème&r &a%{kills.3}%&r &b-&4 %{kill.%{kills.3}%}% kills" if {kills.4} is set: make console execute command "/holo setline classement_pvp 5 &a4ème&r &a%{kills.4}%&r &b-&4 %{kill.%{kills.4}%}% kills" if {kills.5} is set: make console execute command "/holo setline classement_pvp 6 &a5ème&r &a%{kills.5}%&r &b-&4 %{kill.%{kills.5}%}% kills" if {kills.6} is set: make console execute command "/holo setline classement_pvp 7 &a6ème&r &a%{kills.6}%&r &b-&4 %{kill.%{kills.6}%}% kills" if {kills.7} is set: make console execute command "/holo setline classement_pvp 8 &c7ème&r &a%{kills.7}%&r &b-&4 %{kill.%{kills.7}%}% kills" if {kills.8} is set: make console execute command "/holo setline classement_pvp 9 &c8ème&r &a%{kills.8}%&r &b-&4 %{kill.%{kills.8}%}% kills" if {kills.9} is set: make console execute command "/holo setline classement_pvp 10 &c9ème&r &a%{kills.9}%&r &b-&4 %{kill.%{kills.9}%}% kills" if {kills.10} is set: make console execute command "/holo setline classement_pvp 11 &410ème&r &a%{kills.10}%&r &b-&4 %{kill.%{kills.10}%}% kills" command /classunb: trigger: clear {number.join} set {kill.%player%} to 0 clear {kills.10} clear {kills.9} clear {kills.8} clear {kills.7} clear {kills.6} clear {kills.5} clear {kills.4} clear {kills.3} clear {kills.2} clear {kills.1} clear {kill.10} clear {classement.level.%player%} command /classunb-all: trigger: make all players execute command "/classunb" on death: if victim is an player: if attacker is an player: add 1 to {kill.%attacker%} if {kill.%attacker%} > {kill.%{kills.1}%}: if {kills.1} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to {kills.3} set {kills.3} to {kills.2} set {kills.2} to {kills.1} set {kills.1} to attacker if {kill.%attacker%} = {kill.%{kills.1}%}: if {kill.%{kills.2}%} = {kill.%{kills.1}%}: if {kill.%{kills.3}%} = {kill.%{kills.2}%}: if {kill.%{kills.4}%} = {kill.%{kills.3}%}: if {kill.%{kills.5}%} = {kill.%{kills.4}%}: if {kill.%{kills.6}%} = {kill.%{kills.5}%}: if {kill.%{kills.7}%} = {kill.%{kills.6}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to {kills.3} set {kills.3} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to {kills.3} set {kills.3} to {kills.2} set {kills.2} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} > {kill.%{kills.2}%}: if {kill.%attacker%} < {kill.%{kills.1}%}: if {kills.2} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to {kills.3} set {kills.3} to {kills.2} set {kills.2} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} = {kill.%{kills.2}%}: if {kill.%{kills.3}%} = {kill.%{kills.2}%}: if {kill.%{kills.4}%} = {kill.%{kills.3}%}: if {kill.%{kills.5}%} = {kill.%{kills.4}%}: if {kill.%{kills.6}%} = {kill.%{kills.5}%}: if {kill.%{kills.7}%} = {kill.%{kills.6}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to {kills.3} set {kills.3} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} > {kill.%{kills.3}%}: if {kill.%attacker%} < {kill.%{kills.2}%}: if {kills.3} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to {kills.3} set {kills.3} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} = {kill.%{kills.3}%}: if {kill.%{kills.4}%} = {kill.%{kills.3}%}: if {kill.%{kills.5}%} = {kill.%{kills.4}%}: if {kill.%{kills.6}%} = {kill.%{kills.5}%}: if {kill.%{kills.7}%} = {kill.%{kills.6}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} > {kill.%{kills.4}%}: if {kill.%attacker%} < {kill.%{kills.3}%}: if {kills.4} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} = {kill.%{kills.4}%}: if {kill.%{kills.5}%} = {kill.%{kills.4}%}: if {kill.%{kills.6}%} = {kill.%{kills.5}%}: if {kill.%{kills.7}%} = {kill.%{kills.6}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} > {kill.%{kills.5}%}: if {kill.%attacker%} < {kill.%{kills.4}%}: if {kills.5} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} = {kill.%{kills.5}%}: if {kill.%{kills.6}%} = {kill.%{kills.5}%}: if {kill.%{kills.7}%} = {kill.%{kills.6}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to attacker set {kills.5} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} > {kill.%{kills.6}%}: if {kill.%attacker%} < {kill.%{kills.5}%}: if {kills.6} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} = {kill.%{kills.6}%}: if {kill.%{kills.7}%} = {kill.%{kills.6}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} > {kill.%{kills.7}%}: if {kill.%attacker%} < {kill.%{kills.6}%}: if {kills.7} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} = {kill.%{kills.7}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} > {kill.%{kills.8}%}: if {kill.%attacker%} < {kill.%{kills.7}%}: if {kills.8} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} = {kill.%{kills.8}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker set {classement.level.%attacker%} to true else: set {kills.10} to {kills.9} set {kills.9} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} > {kill.%{kills.9}%}: if {kill.%attacker%} < {kill.%{kills.8}%}: if {kills.9} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} = {kill.%{kills.9}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} > {kill.%{kills.10}%}: if {kill.%attacker%} < {kill.%{kills.9}%}: if {kills.10} = attacker: stop else: set {kills.10} to attacker set {classement.level.%attacker%} to true if {kill.%attacker%} = {kill.%{kills.10}%}: stop on death: if victim is an player: if attacker is an player: if {kills.1} is set: make console execute command "/holo setline classement_pvp 2 &6&l1er&r &a%{kills.1}%&r &b-&4 %{kill.%{kills.1}%}% kills" if {kills.2} is set: make console execute command "/holo setline classement_pvp 3 &e&l2ème&r &a%{kills.2}%&r &b-&4 %{kill.%{kills.2}%}% kills" if {kills.3} is set: make console execute command "/holo setline classement_pvp 4 &7&l3ème&r &a%{kills.3}%&r &b-&4 %{kill.%{kills.3}%}% kills" if {kills.4} is set: make console execute command "/holo setline classement_pvp 5 &a4ème&r &a%{kills.4}%&r &b-&4 %{kill.%{kills.4}%}% kills" if {kills.5} is set: make console execute command "/holo setline classement_pvp 6 &a5ème&r &a%{kills.5}%&r &b-&4 %{kill.%{kills.5}%}% kills" if {kills.6} is set: make console execute command "/holo setline classement_pvp 7 &a6ème&r &a%{kills.6}%&r &b-&4 %{kill.%{kills.6}%}% kills" if {kills.7} is set: make console execute command "/holo setline classement_pvp 8 &c7ème&r &a%{kills.7}%&r &b-&4 %{kill.%{kills.7}%}% kills" if {kills.8} is set: make console execute command "/holo setline classement_pvp 9 &c8ème&r &a%{kills.8}%&r &b-&4 %{kill.%{kills.8}%}% kills" if {kills.9} is set: make console execute command "/holo setline classement_pvp 10 &c9ème&r &a%{kills.9}%&r &b-&4 %{kill.%{kills.9}%}% kills" if {kills.10} is set: make console execute command "/holo setline classement_pvp 11 &410ème&r &a%{kills.10}%&r &b-&4 %{kill.%{kills.10}%}%kills" command /mystats: aliases: /mystat, /my-stats, /my-stat trigger: if {kill.%player%} > 1: send "&avos stats : &4%{kill.%player%}% &akills" to player else if {kill.%player%} = 1: send "&avos stats : &41 &akill" to player else if {kill.%player%} = 0: send "&avos stats : &4aucun &akill" to player else: send "&avos stats : &40 &akill" to player if {kills.1} is set: make console execute command "/holo setline classement_pvp 2 &6&l1er&r &a%{kills.1}%&r &b-&4 %{kill.%{kills.1}%}% kills" if {kills.2} is set: make console execute command "/holo setline classement_pvp 3 &e&l2ème&r &a%{kills.2}%&r &b-&4 %{kill.%{kills.2}%}% kills" if {kills.3} is set: make console execute command "/holo setline classement_pvp 4 &7&l3ème&r &a%{kills.3}%&r &b-&4 %{kill.%{kills.3}%}% kills" if {kills.4} is set: make console execute command "/holo setline classement_pvp 5 &a4ème&r &a%{kills.4}%&r &b-&4 %{kill.%{kills.4}%}% kills" if {kills.5} is set: make console execute command "/holo setline classement_pvp 6 &a5ème&r &a%{kills.5}%&r &b-&4 %{kill.%{kills.5}%}% kills" if {kills.6} is set: make console execute command "/holo setline classement_pvp 7 &a6ème&r &a%{kills.6}%&r &b-&4 %{kill.%{kills.6}%}% kills" if {kills.7} is set: make console execute command "/holo setline classement_pvp 8 &c7ème&r &a%{kills.7}%&r &b-&4 %{kill.%{kills.7}%}% kills" if {kills.8} is set: make console execute command "/holo setline classement_pvp 9 &c8ème&r &a%{kills.8}%&r &b-&4 %{kill.%{kills.8}%}% kills" if {kills.9} is set: make console execute command "/holo setline classement_pvp 10 &c9ème&r &a%{kills.9}%&r &b-&4 %{kill.%{kills.9}%}% kills" if {kills.10} is set: make console execute command "/holo setline classement_pvp 11 &410ème&r &a%{kills.10}%&r &b-&4 %{kill.%{kills.10}%}% kills" command /resetclassement: aliases: /reset-classement, /reset_classement, /reset-classements, /reset_classements, /resetclassements permission: reset.classement permission message: &cVous n'avez pas la permission ! trigger: make player execute command "/classunb" make console execute command "/holo setline classement_pvp 2 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 3 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 4 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 5 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 6 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 7 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 8 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 9 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 10 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 11 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" send "&aLe Classement a bien été reset !" to player
  2. Bonjour, depuis quelques jour que j'ai commencer a bosser sur un skript très important Skript fait de la merde et refuse de tester une condition alors qu'il ne m'annonce aucune erreur dans mon code quand je le "reload" j’explique le fonctionnement de mon skript ensuite j’expliquerai ce qui ne vas pas, alors tout simplement ce skript calcule le nombre de kill de chaque joueurs, jusque la aucuns problèmes mais j'ai fait un système "debug" pour que quand le classement "top 10" au spawn n'est pas encore rempli, il ajoute le dernier joueur connecté en premier et si le premier et déjà rempli par un autre joueur il le met en 2ème et aisin de suite jusqu’à 10 et le problème c'est que j'ai fait un condition si le joueur qui vient de se co' est déjà dans une des place de mon classement (donc soit 10ème, soit 9ème, soit 8ème, soit 7ème, soit 6ème, soit 5ème, soit 4ème, soit 3ème, soit 2ème, soit 1er) alors on ne touche a rien seulement voila je me suis connecté deux fois pour essayer ce que ça donne et on dirait que la condition a été totalement ignorée puisque je me retrouve deux fois dans le classement au lieu d'une mais pour deux connexions ! Comme ceci : Voici le skript : [spoiler=Code en Skript] on first join: set {kill.%player%} to 0 on join: if {kills.10} = player: stop if {kills.9} = player: stop if {kills.8} = player: stop if {kills.7} = player: stop if {kills.6} = player: stop if {kills.5} = player: stop if {kills.4} = player: stop if {kills.3} = player: stop if {kills.2} = player: stop if {kills.1} = player: stop else: if {number.join} is set: if {number.join} <= 10: if {kills.1} is set: if {kills.2} is set: if {kills.3} is set: if {kills.4} is set: if {kills.5} is set: if {kills.6} is set: if {kills.7} is set: if {kills.8} is set: if {kills.9} is set: if {kills.10} is set: stop else: if {kills.9} or {kills.8} or {kills.7} or {kills.6} or {kills.5} or {kills.4} or {kills.3} or {kills.2} or {kills.1} = player: stop else: set {kills.10} to player set {number.join} to 11 else: if {kills.8} or {kills.7} or {kills.6} or {kills.5} or {kills.4} or {kills.3} or {kills.2} or {kills.1} = player: stop else: set {kills.9} to player set {number.join} to 10 else: if {kills.7} or {kills.6} or {kills.5} or {kills.4} or {kills.3} or {kills.2} or {kills.1} = player: stop else: set {kills.8} to player set {number.join} to 9 else: if {kills.6} or {kills.5} or {kills.4} or {kills.3} or {kills.2} or {kills.1} = player: stop else: set {kills.7} to player set {number.join} to 8 else: if {kills.5} or {kills.4} or {kills.3} or {kills.2} or {kills.1} = player: stop else: set {kills.6} to player set {number.join} to 7 else: if {kills.4} or {kills.3} or {kills.2} or {kills.1} = player: stop else: set {kills.5} to player set {number.join} to 6 else: if {kills.3} or {kills.2} or {kills.1} = player: stop else: set {kills.4} to player set {number.join} to 5 else: if {kills.2} or {kills.1} = player: stop else: set {kills.3} to player set {number.join} to 4 else: if {kills.1} = player: stop else: set {kills.2} to player set {number.join} to 3 else: if {kills.1} = player: stop else: set {kills.1} to player set {number.join} to 2 else: stop else: if {kills.1} = player: stop else: set {kills.1} to player set {number.join} to 1 if {kills.1} is set: make console execute command "/holo setline classement_pvp 2 &6&l1er&r &a%{kills.1}%&r &b-&4 %{kill.%{kills.1}%}% kills" if {kills.2} is set: make console execute command "/holo setline classement_pvp 3 &e&l2ème&r &a%{kills.2}%&r &b-&4 %{kill.%{kills.2}%}% kills" if {kills.3} is set: make console execute command "/holo setline classement_pvp 4 &7&l3ème&r &a%{kills.3}%&r &b-&4 %{kill.%{kills.3}%}% kills" if {kills.4} is set: make console execute command "/holo setline classement_pvp 5 &a4ème&r &a%{kills.4}%&r &b-&4 %{kill.%{kills.4}%}% kills" if {kills.5} is set: make console execute command "/holo setline classement_pvp 6 &a5ème&r &a%{kills.5}%&r &b-&4 %{kill.%{kills.5}%}% kills" if {kills.6} is set: make console execute command "/holo setline classement_pvp 7 &a6ème&r &a%{kills.6}%&r &b-&4 %{kill.%{kills.6}%}% kills" if {kills.7} is set: make console execute command "/holo setline classement_pvp 8 &c7ème&r &a%{kills.7}%&r &b-&4 %{kill.%{kills.7}%}% kills" if {kills.8} is set: make console execute command "/holo setline classement_pvp 9 &c8ème&r &a%{kills.8}%&r &b-&4 %{kill.%{kills.8}%}% kills" if {kills.9} is set: make console execute command "/holo setline classement_pvp 10 &c9ème&r &a%{kills.9}%&r &b-&4 %{kill.%{kills.9}%}% kills" if {kills.10} is set: make console execute command "/holo setline classement_pvp 11 &410ème&r &a%{kills.10}%&r &b-&4 %{kill.%{kills.10}%}% kills" command /classunb: trigger: clear {number.join} set {kill.%player%} to 0 clear {kills.10} clear {kills.9} clear {kills.8} clear {kills.7} clear {kills.6} clear {kills.5} clear {kills.4} clear {kills.3} clear {kills.2} clear {kills.1} clear {kill.10} command /classunb-all: trigger: make all players execute command "/classunb" on death: if victim is an player: if attacker is an player: add 1 to {kill.%attacker%} if {kill.%attacker%} > {kill.%{kills.1}%}: if {kills.1} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to {kills.3} set {kills.3} to {kills.2} set {kills.2} to {kills.1} set {kills.1} to attacker if {kill.%attacker%} = {kill.%{kills.1}%}: if {kill.%{kills.2}%} = {kill.%{kills.1}%}: if {kill.%{kills.3}%} = {kill.%{kills.2}%}: if {kill.%{kills.4}%} = {kill.%{kills.3}%}: if {kill.%{kills.5}%} = {kill.%{kills.4}%}: if {kill.%{kills.6}%} = {kill.%{kills.5}%}: if {kill.%{kills.7}%} = {kill.%{kills.6}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker else: set {kills.10} to {kills.9} set {kills.9} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to {kills.3} set {kills.3} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to {kills.3} set {kills.3} to {kills.2} set {kills.2} to attacker if {kill.%attacker%} > {kill.%{kills.2}%}: if {kill.%attacker%} < {kill.%{kills.1}%}: if {kills.2} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to {kills.3} set {kills.3} to {kills.2} set {kills.2} to attacker if {kill.%attacker%} = {kill.%{kills.2}%}: if {kill.%{kills.3}%} = {kill.%{kills.2}%}: if {kill.%{kills.4}%} = {kill.%{kills.3}%}: if {kill.%{kills.5}%} = {kill.%{kills.4}%}: if {kill.%{kills.6}%} = {kill.%{kills.5}%}: if {kill.%{kills.7}%} = {kill.%{kills.6}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker else: set {kills.10} to {kills.9} set {kills.9} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to {kills.3} set {kills.3} to attacker if {kill.%attacker%} > {kill.%{kills.3}%}: if {kill.%attacker%} < {kill.%{kills.2}%}: if {kills.3} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to {kills.3} set {kills.3} to attacker if {kill.%attacker%} = {kill.%{kills.3}%}: if {kill.%{kills.4}%} = {kill.%{kills.3}%}: if {kill.%{kills.5}%} = {kill.%{kills.4}%}: if {kill.%{kills.6}%} = {kill.%{kills.5}%}: if {kill.%{kills.7}%} = {kill.%{kills.6}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker else: set {kills.10} to {kills.9} set {kills.9} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to attacker if {kill.%attacker%} > {kill.%{kills.4}%}: if {kill.%attacker%} < {kill.%{kills.3}%}: if {kills.4} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to {kills.4} set {kills.4} to attacker if {kill.%attacker%} = {kill.%{kills.4}%}: if {kill.%{kills.5}%} = {kill.%{kills.4}%}: if {kill.%{kills.6}%} = {kill.%{kills.5}%}: if {kill.%{kills.7}%} = {kill.%{kills.6}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker else: set {kills.10} to {kills.9} set {kills.9} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to attacker if {kill.%attacker%} > {kill.%{kills.5}%}: if {kill.%attacker%} < {kill.%{kills.4}%}: if {kills.5} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to {kills.5} set {kills.5} to attacker if {kill.%attacker%} = {kill.%{kills.5}%}: if {kill.%{kills.6}%} = {kill.%{kills.5}%}: if {kill.%{kills.7}%} = {kill.%{kills.6}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker else: set {kills.10} to {kills.9} set {kills.9} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to attacker set {kills.5} to attacker if {kill.%attacker%} > {kill.%{kills.6}%}: if {kill.%attacker%} < {kill.%{kills.5}%}: if {kills.6} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to {kills.6} set {kills.6} to attacker if {kill.%attacker%} = {kill.%{kills.6}%}: if {kill.%{kills.7}%} = {kill.%{kills.6}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker else: set {kills.10} to {kills.9} set {kills.9} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker if {kill.%attacker%} > {kill.%{kills.7}%}: if {kill.%attacker%} < {kill.%{kills.6}%}: if {kills.7} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to {kills.7} set {kills.7} to attacker if {kill.%attacker%} = {kill.%{kills.7}%}: if {kill.%{kills.8}%} = {kill.%{kills.7}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker else: set {kills.10} to {kills.9} set {kills.9} to attacker else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker if {kill.%attacker%} > {kill.%{kills.8}%}: if {kill.%attacker%} < {kill.%{kills.7}%}: if {kills.8} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to {kills.8} set {kills.8} to attacker if {kill.%attacker%} = {kill.%{kills.8}%}: if {kill.%{kills.9}%} = {kill.%{kills.8}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker else: set {kills.10} to {kills.9} set {kills.9} to attacker if {kill.%attacker%} > {kill.%{kills.9}%}: if {kill.%attacker%} < {kill.%{kills.8}%}: if {kills.9} = attacker: stop else: set {kills.10} to {kills.9} set {kills.9} to attacker if {kill.%attacker%} = {kill.%{kills.9}%}: if {kill.%{kills.10}%} = {kill.%{kills.9}%}: stop else: set {kills.10} to attacker if {kill.%attacker%} > {kill.%{kills.10}%}: if {kill.%attacker%} < {kill.%{kills.9}%}: if {kills.10} = attacker: stop else: set {kills.10} to attacker if {kill.%attacker%} = {kill.%{kills.10}%}: stop on death: if victim is an player: if attacker is an player: if {kills.1} is set: make console execute command "/holo setline classement_pvp 2 &6&l1er&r &a%{kills.1}%&r &b-&4 %{kill.%{kills.1}%}% kills" if {kills.2} is set: make console execute command "/holo setline classement_pvp 3 &e&l2ème&r &a%{kills.2}%&r &b-&4 %{kill.%{kills.2}%}% kills" if {kills.3} is set: make console execute command "/holo setline classement_pvp 4 &7&l3ème&r &a%{kills.3}%&r &b-&4 %{kill.%{kills.3}%}% kills" if {kills.4} is set: make console execute command "/holo setline classement_pvp 5 &a4ème&r &a%{kills.4}%&r &b-&4 %{kill.%{kills.4}%}% kills" if {kills.5} is set: make console execute command "/holo setline classement_pvp 6 &a5ème&r &a%{kills.5}%&r &b-&4 %{kill.%{kills.5}%}% kills" if {kills.6} is set: make console execute command "/holo setline classement_pvp 7 &a6ème&r &a%{kills.6}%&r &b-&4 %{kill.%{kills.6}%}% kills" if {kills.7} is set: make console execute command "/holo setline classement_pvp 8 &c7ème&r &a%{kills.7}%&r &b-&4 %{kill.%{kills.7}%}% kills" if {kills.8} is set: make console execute command "/holo setline classement_pvp 9 &c8ème&r &a%{kills.8}%&r &b-&4 %{kill.%{kills.8}%}% kills" if {kills.9} is set: make console execute command "/holo setline classement_pvp 10 &c9ème&r &a%{kills.9}%&r &b-&4 %{kill.%{kills.9}%}% kills" if {kills.10} is set: make console execute command "/holo setline classement_pvp 11 &410ème&r &a%{kills.10}%&r &b-&4 %{kill.%{kills.10}%}%kills" command /mystats: aliases: /mystat, /my-stats, /my-stat trigger: if {kill.%player%} > 1: send "&avos stats : &4%{kill.%player%}% &akills" to player else if {kill.%player%} = 1: send "&avos stats : &41 &akill" to player else if {kill.%player%} = 0: send "&avos stats : &4aucun &akill" to player else: send "&avos stats : &40 &akill" to player if {kills.1} is set: make console execute command "/holo setline classement_pvp 2 &6&l1er&r &a%{kills.1}%&r &b-&4 %{kill.%{kills.1}%}% kills" if {kills.2} is set: make console execute command "/holo setline classement_pvp 3 &e&l2ème&r &a%{kills.2}%&r &b-&4 %{kill.%{kills.2}%}% kills" if {kills.3} is set: make console execute command "/holo setline classement_pvp 4 &7&l3ème&r &a%{kills.3}%&r &b-&4 %{kill.%{kills.3}%}% kills" if {kills.4} is set: make console execute command "/holo setline classement_pvp 5 &a4ème&r &a%{kills.4}%&r &b-&4 %{kill.%{kills.4}%}% kills" if {kills.5} is set: make console execute command "/holo setline classement_pvp 6 &a5ème&r &a%{kills.5}%&r &b-&4 %{kill.%{kills.5}%}% kills" if {kills.6} is set: make console execute command "/holo setline classement_pvp 7 &a6ème&r &a%{kills.6}%&r &b-&4 %{kill.%{kills.6}%}% kills" if {kills.7} is set: make console execute command "/holo setline classement_pvp 8 &c7ème&r &a%{kills.7}%&r &b-&4 %{kill.%{kills.7}%}% kills" if {kills.8} is set: make console execute command "/holo setline classement_pvp 9 &c8ème&r &a%{kills.8}%&r &b-&4 %{kill.%{kills.8}%}% kills" if {kills.9} is set: make console execute command "/holo setline classement_pvp 10 &c9ème&r &a%{kills.9}%&r &b-&4 %{kill.%{kills.9}%}% kills" if {kills.10} is set: make console execute command "/holo setline classement_pvp 11 &410ème&r &a%{kills.10}%&r &b-&4 %{kill.%{kills.10}%}% kills" command /resetclassement: aliases: /reset-classement, /reset_classement, /reset-classements, /reset_classements, /resetclassements permission: reset.classement permission message: &cVous n'avez pas la permission ! trigger: make player execute command "/classunb" make console execute command "/holo setline classement_pvp 2 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 3 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 4 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 5 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 6 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 7 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 8 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 9 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 10 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" make console execute command "/holo setline classement_pvp 11 &4&l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬" send "&aLe Classement a bien été reset !" to player s'il vous plais aidez moi, j'ai essayer 1 million de chose mais sa ne change rien je commence a partir en dépression :eek::(:confused: et faut vraiment que ce skript soit fini avant après demain ! ;)
  3. Bonjour, Je débute dans le monde du Skript et j'aimerai savoir quelle commande faut t-il utiliser pour donner un nom a une entité et comment vérifier le nom de l’entité Merci de votre aide par avance ! :D
  4. Salut tout le monde je pense qu'il faut un addon particulié pour que sa marche, si oui le quel ? et quel version de java faut t-il utiliser ?
  5. Malheureusement sa ne marche pas :/ [ATTACH=full]2681[/ATTACH]
  6. Merci mais malheureusement mon serveur est en 1.7.10
  7. oh oh je croix qu'il y a un problème avec ma version de Skript :/ teste 1 : teste 2 : faut t'il un addon particulier pour pouvoir avoir sa ? si oui le quel ? Merci d’avance ! pour ceux qui veulent mon Skript pour voir sa de plus près (je le met en fichiers disponible)
  8. ok merci pour vos réponse je teste sa ^^
  9. Salut a tous, j'ai un problème avec mon Skript et je ne sais pas d'ou vient le problème enfin je m’explique : j'ai crée un Skript de timer mais il y a un problème avec more than et equal etc... voici le code : options: prefix: &c[&6&lTimer&b&lplay&r&c]&r under5up120: &4&lERREUR&r&c : le nombre de seconde du timer doit être égale a ou au dessus de 5 et en dessous de 120 command /timer [<text>] [<text>]: permission: timeplay.use permission message: &cvous n'avez pas la permission pour cette commande ! trigger: if arg 1 is set: if arg 1 is "play": if arg 2 is set: if arg 2 is more than or equal to 5: if arg 2 is not more than 120: set {_timer} to arg 2 add 1 from {_timer} send "&atimer lançé a &c5&a secondes !" to player make console execute command "playsound random.pop %player% ~0 ~0 ~0 101" wait 15 ticks loop arg 2 times: remove 1 from {_timer} if {_colorofarg1} is more than 6: set {_colorofarg1} to &a if {_colorofarg1} is equal to 6: set {_colorofarg1} to &e if {_colorofarg1} is equal to 5: set {_colorofarg1} to &e if {_colorofarg1} is equal to 4: set {_colorofarg1} to &6 if {_colorofarg1} is equal to 3: set {_colorofarg1} to &6 if {_colorofarg1} is equal to 2: set {_colorofarg1} to &c if {_colorofarg1} is equal to 1: set {_colorofarg1} to &4 broadcast "&5temps &6> {_colorofarg1}%arg 1%" loop all players: make console execute command "playsound random.orb %loop-player% ~0 ~0 ~0 101" if arg 2 is more than 120: send {@prefix} {@under5up120}" to player if arg 2 is not more than or equal to 5: send {@prefix} {@under5up120}" to player if arg 2 is not set: send "{@prefix} {@under5up120}" to player if arg 1 is "minimum" or "min": make console execute command "playsound random.pop %player% ~0 ~0 ~0 101" send "{@prefix} &7commande : &6/timer &c<&aplay&7|&amin&c> &c<&atime&c>&r" to player wait 1 tick send "{@prefix} &aminimum &7: &c5&7 , &4maximum &7: &c120" to player make console execute command "playsound random.orb %player% ~0 ~0 ~0 101" if arg 1 is not set: make console execute command "playsound random.pop %player% ~0 ~0 ~0 101" send "{@prefix} &7commande : &6/timer &c<&aplay&7|&amin&c> &c<&atime&c>&r" to player wait 1 tick send "{@prefix} &aminimum &7: &c5&7 , &4maximum &7: &c120" to player make console execute command "playsound random.orb %player% ~0 ~0 ~0 101" et voici l'erreur : pouvez vous m'aider ? Merci par avence Cordialement, MartinBJdu14
  10. c'est parce-que au début j'avais fait un code, mais je l'ai ensuite modifier quelque temps après donc il est possible de trouver des confusions dans mon code
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