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Les joueurs ne se téléportent pas après le countdown


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Posté(e)

voici mon skript:

        if arg 1 is "start":
           loop all players:
               if loop-player is in "murder.dust":
                   if {murder.joueurs} = 1:
                       play "block_note_pling" to loop-player at volume 5
                       send action bar from "&6Le jeu commence dans: &c40 secondes " to loop-player
                       wait 10 seconds
                       play "block_note_pling" to loop-player at volume 5
                       send action bar from "&6Le jeu commence dans: &c30 secondes " to loop-player
                       wait 10 seconds
                       play "block_note_pling" to loop-player at volume 5
                       send action bar from "&6Le jeu commence dans: &c20 secondes " to loop-player
                       wait 10 seconds
                       play "block_note_pling" to loop-player at volume 5
                       send action bar from "&6Le jeu commence dans: &c10 secondes " to loop-player
                       wait 5 seconds
                       play "block_note_pling" to loop-player at volume 5
                       send action bar from "&6Le jeu commence dans: &c5 secondes " to loop-player
                       wait 1 seconds
                       play "block_note_pling" to loop-player at volume 5
                       send action bar from "&6Le jeu commence dans: &c4 secondes " to loop-player
                       wait 1 seconds
                       play "block_note_pling" to loop-player at volume 5
                       send action bar from "&6Le jeu commence dans: &c3 secondes " to loop-player
                       wait 1 seconds
                       play "block_note_pling" to loop-player at volume 5
                       send action bar from "&6Le jeu commence dans: &c2 secondes " to loop-player
                       wait 1 seconds
                       play "block_note_pling" to loop-player at volume 5
                       send action bar from "&6Le jeu commence dans: &c1 secondes " to loop-player
                       wait 1 seconds
                       send action bar from "&6Let's go ! " to loop-player
                       play "block_note_pling" to loop-player at volume 5
                       wait 10 ticks
                       play "block_note_pling" to loop-player at volume 5
                       wait 10 ticks
                       play "block_note_pling" to loop-player at volume 5
                       wait 1 seconds
                       loop all players in world "murder.dust":
                           teleport loop-player to {murder.setplayerspawn::%{_tp}%}

 

Aucune erreur mais il ne veut pas tp les joueurs ....

1 réponse à cette question

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Posté(e)

 if arg 1 is "start":
           loop all players:
               if loop-player is in "murder.dust":
                   if {murder.joueurs} = 1:
                       play "block_note_pling" to loop-player at volume 5
                       set loop-player's action bar to "&6Le jeu commence dans: &c40 secondes " to loop-player
                       wait 10 seconds
                       play "block_note_pling" to loop-player at volume 5
                       set loop-player's action bar to "&6Le jeu commence dans: &c30 secondes " to loop-player
                       wait 10 seconds
                       play "block_note_pling" to loop-player at volume 5
                       set loop-player's action bar to "&6Le jeu commence dans: &c20 secondes " to loop-player
                       wait 10 seconds
                       play "block_note_pling" to loop-player at volume 5
                       set loop-player's action bar to "&6Le jeu commence dans: &c10 secondes " to loop-player
                       wait 5 seconds
                       play "block_note_pling" to loop-player at volume 5
                       set loop-player's action bar to "&6Le jeu commence dans: &c5 secondes " to loop-player
                       wait 1 seconds
                       play "block_note_pling" to loop-player at volume 5
                       set loop-player's action bar to "&6Le jeu commence dans: &c4 secondes " to loop-player
                       wait 1 seconds
                       play "block_note_pling" to loop-player at volume 5
                       set loop-player's action bar to "&6Le jeu commence dans: &c3 secondes " to loop-player
                       wait 1 seconds
                       play "block_note_pling" to loop-player at volume 5
                       set loop-player's action bar to "&6Le jeu commence dans: &c2 secondes " to loop-player
                       wait 1 seconds
                       play "block_note_pling" to loop-player at volume 5
                       set loop-player's action bar to "&6Le jeu commence dans: &c1 secondes " to loop-player
                       wait 1 seconds
                       set loop-player's action bar to "&6Let's go ! " to loop-player
                       play "block_note_pling" to loop-player at volume 5
                       wait 10 ticks
                       play "block_note_pling" to loop-player at volume 5
                       wait 10 ticks
                       play "block_note_pling" to loop-player at volume 5
                       wait 1 seconds
                       teleport loop-player to {murder.setplayerspawn::%{_tp}%}

 

Voilà m'sieur

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