THEXenotix Posté(e) le 27 mai 2017 Posté(e) le 27 mai 2017 Bonjour, Version de minecraft / skript : 1.8.8 / 2.2 Type du skript : SHOP Pancarte Description du script : Je voudrais un skript Shop qui puisse utiliser la monnaie gagner avec JobsSK. Le shop serais des panneau avec : Première ligne : [sHOP] Deuxième ligne : Prix achat Troisième ligne : Prix Vente Quatrième ligne : Item Pour utiliser les panneau il y aurait aucune permission mais pour les créé il y aurait une permission "create.signshop" ! J'utilise actuellement SkQuery, Umbaska, Vault, TuSKe et skRayFall, ça serait top si le skript pouvait marcher avec une base de donnée configurable dans la config. Code JobsSk : options: title: &8[&6&lJobs&8] &7 jobs.max: 2 c: &e #============ Mineur ============# # - CRAFT: mineur|craft.coal block: 1 and 2 mineur|craft.iron block: 2 and 5 mineur|craft.redstone block: 5 and 7 mineur|craft.lapis block: 7 and 10 mineur|craft.quartz block: 10 and 15 mineur|craft.gold block: 15 and 20 mineur|craft.diamond block: 20 and 25 mineur|craft.emerald block: 25 and 30 # - BREAK: mineur|break.coal block: 1 and 5 mineur|break.iron block: 5 and 10 mineur|break.redstone block: 10 and 15 mineur|break.lapis block: 20 and 25 mineur|break.quartz block: 10 and 15 mineur|break.gold block: 35 and 40 mineur|break.diamond block: 50 and 55 mineur|break.emerald block: 100 and 105 #============ Forgeron ============# # - CRAFT: forgeron|craft.outil fer: 10 and 20 forgeron|craft.armure fer: 30 and 35 forgeron|craft.outil or: 30 and 35 forgeron|craft.armure or: 45 and 50 forgeron|craft.outil diamant: 45 and 50 forgeron|craft.armure diamant: 60 and 65 forgeron|craft.iron fence: 10 and 20 # - FONTE: forgeron|fonte.coal: 1 and 10 forgeron|fonte.redstone: 5 and 15 forgeron|fonte.lapis: 10 and 20 forgeron|fonte.iron: 1 and 10 forgeron|fonte.gold: 1 and 20 forgeron|fonte.diamond: 30 and 35 forgeron|fonte.emerald: 35 and 40 #============ Bucheron ============# # - CRAFT: bucheron|craft.bois: 5 and 10 # - BREAK: bucheron|break.bois: 2 and 3 #============ Fermier ============# # - CRAFT: fermier|craft.hay block: 10 and 15 # - BREAK: fermier|break.plant: 2 and 3 # - PLACE: fermier|place.farmland: 0 and 1 fermier|place.plant: 2 and 3 fermier|place.grow: 1 and 2 #============ Jardinier ============# # - BREAK: jardinier|break.plant shears: 1 and 3 jardinier|break.plant: -1 and -5 jardinier|break.tall grass: 1 and 2 # - PLACE: jardinier|place.flower: 1 and 5 jardinier|place.grow: 5 and 10 #============ Pecheur ============# # - CRAFT: pecheur|craft.boat fishing: 5 and 10 # - FISHING: à voir dessous #============ Cuisinier ============# # - CRAFT: cuisinier|craft.low-value: 10 and 15 cuisinier|craft.high-value: 20 and 25 # - COOK: cuisinier|cook.fish: 15 and 20 cuisinier|cook.low-qual: 7 and 12 cuisinier|cook.high-qual: 10 and 15 #============ Chasseur ============# # - CRAFT: chasseur|craft.bow: 5 and 10 # - KILL: chasseur|kill.passive: 5 and 10 chasseur|kill.agressive: 10 and 15 #============ Mage ============# # - CRAFT: mage|craft.blaze goldapple: 5 and 10 # - ENCHANT: mage|enchant.outil fer: 5 and 10 mage|enchant.armure fer: 10 and 15 mage|enchant.outil or: 15 and 20 mage|enchant.armure or: 20 and 25 mage|enchant.outil diamant: 25 and 30 mage|enchant.armure diamant: 30 and 35 #============ Chomeur ============# # - SLEEP: chomeur|sleep.enter: 0 and 1 chomeur|sleep.leave: 1 and 5 chomeur|RSA: 1 and 10 aliases: [<any>] leaves @x = 18:0-15, 161:0-15, 162:0-15 any tall grass = 31:0-2 carrot max = 141:7 crops max = 59:7 potato max = 142:7 iron fence = 101:0 cooked rabbit¦s = 412 cooked (mutton|sheep)¦s = 424 gray wood2 = 162:0 dark wood2 = 162:1 command /money [<text>] [<offline player>] [<int>]: aliases: monnaie, argent trigger: if arg 1 is "set": if arg 2 is set: if arg 3 is set: if player has the permission "money.give.use": set {money.%arg-2%} to arg 3 send "&8Solde de {@c}&l%arg-2%&8: {@c}%{money.%arg-2%}% ✪" stop if arg 1 is "see": if arg 2 is set: send "&8Solde de {@c}&l%arg-2%&8: {@c}%{money.%arg-2%}% ✪" stop if arg 1 is "add": if arg 2 is set: if player has the permission "money.give.use": add arg 3 to {money.%arg-2%} send "&8Solde de {@c}&l%arg-2%&8: {@c}%{money.%arg-2%}% ✪" stop if arg 1 is "give": loop all players: if arg 2 is loop-player: if arg 3 > 0: remove arg 3 from {money.%player%} add arg 3 to {money.%loop-player%} send "&8[&f&lTransaction&8] &7Montant envoyé à {@c}%loop-player%&7: {@c}%arg-3% ✪" to player send "&8[&f&lTransaction&8] &7Montant reçut de {@c}%player%: {@c}%arg-3% ✪" to loop-player stop else: send "&7Le montant envoyé à {@c}%loop-player% &7doit être supérieur à {@c}0" stop else: send "&8Votre solde: {@c}%{money.%player%}% ✪" command /jobs [<text>] [<text>]: trigger: if {jobs.list::*} is not set: add "Forgeron" to {jobs.list::*} add "Mineur" to {jobs.list::*} add "Cuisinier" to {jobs.list::*} add "Fermier" to {jobs.list::*} add "Chasseur" to {jobs.list::*} add "Jardinier" to {jobs.list::*} add "Bucheron" to {jobs.list::*} add "Mage" to {jobs.list::*} add "Pecheur" to {jobs.list::*} add "Chomeur" to {jobs.list::*} if arg 1 is not set: if {Jobs.%player%::*} is set: send "{@title}Vos métiers:" loop {Jobs.%player%::*}: send "&7- {@c}%loop-value%" else: send "{@title}Vous n'avez pas de metier" if arg 1 is "join": if arg 2 is set: if {Jobs.%player%::*} is set: loop {Jobs.%player%::*}: if loop-value is arg 2: send "{@title}Vous possédé déja ce métier: {@c}%loop-value%" stop add 1 to {_nb.jobs} if {_nb.jobs} = {@jobs.max}: send "{@title}Supprimer d'abord un jobs!" stop loop {jobs.list::*}: if loop-value is arg 2: add loop-value to {Jobs.%player%::*} send "{@title}Vous rejoignez les {@c}%arg-2%{@c}s" else: send "{@title}Préciser quel jobs rejoindre!" if arg 1 is "leave": if arg 2 is set: loop {jobs.list::*}: if loop-value is arg 2: remove loop-value from {Jobs.%player%::*} send "{@title}Vous quittez les {@c}%arg-2%{@c}s" else: send "{@title}Préciser quel jobs supprimer!" if arg 1 is "list": loop 100 times: send " " send "&8╒═════ {@title} &8═════╕" send " &7- {@c}Forgeron &7- {@c}Mineur %nl% &7- {@c}Cuisinier &7- {@c}Fermier %nl% &7- {@c}Chasseur &7- {@c}Jardinier %nl% &7- {@c}Bucheron &7- {@c}Mage %nl% &7- {@c}Pecheur &7- {@c}Chomeur" send "&8╘═══════════════╛" if arg 1 is "help": loop 100 times: send " " if arg 2 is "Forgeron": send "&7Métier: {@c}&lForgeron%nl% %nl%&f- Fondre les minerais &8({@c}1&8/{@c}40✪&8)%nl%&f- Craft: outils/armures (fer|or|diamant) &8({@c}10&8/{@c}65✪&8)%nl% %nl%&f&lASTUCE: &fPrendre les minerais fondu 1/1 et ne pas resté sur la fenètre de fonte" if arg 2 is "Mineur": send "&7Métier: {@c}&lMineur%nl% %nl%&f- Récolte les minerais &8({@c}1&8/{@c}105✪&8)%nl%&f- Craft: block de minerais &8({@c}1&8/{@c}30✪&8)" if arg 2 is "Cuisinier": send "&7Métier: {@c}&lCuisinier%nl% %nl%&f- Cuisson: viande, poisson, féculant &8({@c}10&8/{@c}25✪&8)%nl%&f- Craft: sucre, gateau, cookie, tarte, soupe&8({@c}10&8/{@c}15✪&8)%nl% %nl%&f&lASTUCE: &fPrendre le résultat de cuisson 1/1 et ne pas resté sur la fenètre de fonte" if arg 2 is "Fermier": send "&7Métier: {@c}&lFermier%nl% %nl%&f- Plantation de graines &8({@c}0&8/{@c}3✪&8)%nl%&f- Récolte de plantations &8({@c}2&8/{@c}3✪&8)%nl%&f- Craft: block de paille &8({@c}10&8/{@c}15✪&8)" if arg 2 is "Chasseur": send "&7Métier: {@c}&lChasseur%nl% %nl%&f- Kill de mobs &8({@c}5&8/{@c}20✪&8)%nl%&f- Craft: arc, flèche &8({@c}5&8/{@c}10✪&8)" if arg 2 is "Jardinier": send "&7Métier: {@c}&lJardinier%nl% %nl%&f- Plantation de fleurs &8({@c}1&8/{@c}3✪&8)%nl%&f- Récolte de végétaux (cisaille) &8({@c}1&8/{@c}2✪&8)%nl%&f- Bouture de fleurs &8({@c}5&8/{@c}10✪&8)" if arg 2 is "Bucheron": send "&7Métier: {@c}&lBucheron%nl% %nl%&f- Récolte du bois &8({@c}2&8/{@c}3✪&8)%nl%&f- Craft: hache (pierre|bois) coffre, workbench, barriere or échelle &8({@c}5&8/{@c}10✪&8)" if arg 2 is "Mage": send "&7Métier: {@c}&lMage%nl% %nl%&f- Echantement &8({@c}5&8/{@c}35✪&8)%nl%&f- Craft: pomme doré, poudre de blaze &8({@c}5&8/{@c}10✪&8)%nl%&f- Bonus XP (quotidien|aléatoire)" if arg 2 is "Pecheur": send "&7Métier: {@c}&lPecheur%nl% %nl%&f- Peche &8({@c}1&8/{@c}100✪&8)%nl%&f- Craft: canne à peche, bateau &8({@c}5&8/{@c}10✪&8)" if arg 2 is "Chomeur": send "&7Métier: {@c}&lChomeur%nl% %nl%&fAllez dormir, mangez, patientez le RSA..." if arg 2 is "Metier": send "{@c}⊙.⊙ &fJe voulais dire par exemple: &7/jobs {@c}help forgeron%nl%{@c}~ &fSi tu ne connais pas les jobs: &7/jobs {@c}list" if arg 2 is not set: send "&8╒════ {@title} &8════╤════════════════╕" send " &7- /jobs {@c}join &f◉ Rejoind un jobs" send " &7- /jobs {@c}leave &f◉ Quitte un jobs" send " &7- /jobs {@c}list &f◉ Liste des jobs" send " &7- /jobs {@c}help metier &f◉ Aide pour les jobs" send "&8╘═════════════╧════════════════╛" on break: loop {Jobs.%player%::*}: if loop-value is "Mineur": if event-block is a coal ore: add a random integer between {@mineur|break.coal block} to {money.%player%} if event-block is a iron ore: add a random integer between {@mineur|break.iron block} to {money.%player%} if event-block is a redstone ore: add a random integer between {@mineur|break.redstone block} to {money.%player%} if event-block is a lapis ore: add a random integer between {@mineur|break.lapis block} to {money.%player%} if event-block is a quartz ore: add a random integer between {@mineur|break.quartz block} to {money.%player%} if event-block is a gold ore: add a random integer between {@mineur|break.gold block} to {money.%player%} if event-block is a diamond ore: add a random integer between {@mineur|break.diamond block} to {money.%player%} if event-block is a emerald ore: add a random integer between {@mineur|break.emerald block} to {money.%player%} if loop-value is "Bucheron": if event-block is a oak wood block, dark wood2, birch wood block, spruce wood block, gray wood2 or jungle wood block: add a random integer between {@bucheron|break.bois} to {money.%player%} if loop-value is "Fermier": if event-block is a crops max, potato max, carrot max, pumpkin, melon, cactus or sugar cane: add a random integer between {@fermier|break.plant} to {money.%player%} if loop-value is "Jardinier": if target block is any flower or lily pad: if player is holding a shears: add a random integer between {@jardinier|break.plant shears} to {money.%player%} stop else: add a random integer between {@jardinier|break.plant} to {money.%player%} if target block is any leaves, any tall grass or vines: if player is holding a shears: add a random integer between {@jardinier|break.tall grass} to {money.%player%} on craft: loop {Jobs.%player%::*}: if loop-value is "Mineur": if event-item is a coal block: add a random integer between {@mineur|craft.coal block} to {money.%player%} if event-item is a iron block: add a random integer between {@mineur|craft.iron block} to {money.%player%} if event-item is a redstone block: add a random integer between {@mineur|craft.redstone block} to {money.%player%} if event-item is a lapis block: add a random integer between {@mineur|craft.lapis block} to {money.%player%} if event-item is a quartz block: add a random integer between {@mineur|craft.quartz block} to {money.%player%} if event-item is a gold block: add a random integer between {@mineur|craft.gold block} to {money.%player%} if event-item is a diamond block: add a random integer between {@mineur|craft.diamond block} to {money.%player%} if event-item is a emerald block: add a random integer between {@mineur|craft.emerald block} to {money.%player%} if loop-value is "Forgeron": if event-item is a iron sword, iron hoe, iron spade, iron pickaxe or iron axe: add a random integer between {@forgeron|craft.outil fer} to {money.%player%} if event-item is a iron helmet, iron chestplate, iron leggings or iron boots: add a random integer between {@forgeron|craft.armure fer} to {money.%player%} if event-item is a gold sword, gold hoe, gold spade, gold pickaxe or gold axe: add a random integer between {@forgeron|craft.outil or} to {money.%player%} if event-item is a gold helmet, gold chestplate, gold leggings or gold boots: add a random integer between {@forgeron|craft.armure or} to {money.%player%} if event-item is a diamond sword, diamond hoe, diamond spade, diamond pickaxe or diamond axe: add a random integer between {@forgeron|craft.outil diamant} to {money.%player%} if event-item is a diamond helmet, diamond chestplate, diamond leggings or diamond boots: add a random integer between {@forgeron|craft.armure diamant} to {money.%player%} if event-item is a iron fence: add a random integer between {@forgeron|craft.iron fence} to {money.%player%} if loop-value is "Bucheron": if event-item is a wooden axe, stone axe, chest, workbench, fence or ladder: add a random integer between {@bucheron|craft.bois} to {money.%player%} if loop-value is "Pecheur": if event-item is a boat or fishing rod: add a random integer between {@pecheur|craft.boat fishing} to {money.%player%} if loop-value is "Cuisinier": if event-item is a sugar, mushroom soup, rabbit soup or bread: add a random integer between {@cuisinier|craft.low-value} to {money.%player%} if event-item is a cookie, cake or pumpkin pie: add a random integer between {@cuisinier|craft.high-value} to {money.%player%} if loop-value is "Fermier": if event-item is a hay block: add a random integer between {@fermier|craft.hay block} to {money.%player%} if loop-value is "Chasseur": if event-item is a bow or arrow: add a random integer between {@chasseur|craft.bow} to {money.%player%} if loop-value is "Mage": if event-item is a golden apple or a blaze powder: add a random integer between {@mage|craft.blaze goldapple} to {money.%player%} on rightclick: loop {Jobs.%player%::*}: if loop-value is "Forgeron": if target block is a furnace: if the fuel slot of the clicked block is air: set the fuel slot of the clicked block to 2 coal if result slot of block is coal: add a random integer between {@forgeron|fonte.coal} to {money.%player%} if result slot of block is redstone: add a random integer between {@forgeron|fonte.redstone} to {money.%player%} if result slot of block is lapis: add a random integer between {@forgeron|fonte.lapis} to {money.%player%} if result slot of block is iron ingot: add a random integer between {@forgeron|fonte.iron} to {money.%player%} if result slot of block is gold ingot: add a random integer between {@forgeron|fonte.gold} to {money.%player%} if result slot of block is diamond: add a random integer between {@forgeron|fonte.diamond} to {money.%player%} if result slot of block is emerald: add a random integer between {@forgeron|fonte.emerald} to {money.%player%} if loop-value is "Cuisinier": if target block is a furnace: if result slot of block is cooked beef: add a random integer between {@cuisinier|cook.high-qual} to {money.%player%} if result slot of block is grilled pork: add a random integer between {@cuisinier|cook.high-qual} to {money.%player%} if result slot of block is cooked rabbit: add a random integer between {@cuisinier|cook.high-qual} to {money.%player%} if result slot of block is baked potato: add a random integer between {@cuisinier|cook.low-qual} to {money.%player%} if result slot of block is cooked chicken: add a random integer between {@cuisinier|cook.low-qual} to {money.%player%} if result slot of block is cooked mutton: add a random integer between {@cuisinier|cook.low-qual} to {money.%player%} if result slot of block is cooked fish: add a random integer between {@cuisinier|cook.fish} to {money.%player%} if result slot of block is cooked salmon: add a random integer between {@cuisinier|cook.fish} to {money.%player%} if loop-value is "Fermier": if target block is dirt or grass: if player is holding any hoe: add a random integer between {@fermier|place.farmland} to {money.%player%} if target block is farmland: if player is holding potato, seeds, melon seeds, pumpkin seeds or carrot: add a random integer between {@fermier|place.plant} to {money.%player%} if target block is sand: if player is holding sugar cane or cactus: add a random integer between {@fermier|place.plant} to {money.%player%} if target block is crops, potato plant, melon stem, pumpkin stem or carrot plant: if player is holding a white dye: add a random integer between {@fermier|place.grow} to {money.%player%} if loop-value is "Jardinier": if target block is grass: if player is holding any flower: add a random integer between {@jardinier|place.flower} to {money.%player%} if target block is water: if player is holding a lily pad: add a random integer between {@jardinier|place.flower} to {money.%player%} if target block is any large plant: if player is holding a white dye: add a random integer between {@jardinier|place.grow} to {money.%player%} if loop-value is "Mage": if target block is not a workbench: if player is holding a stick of fortune named " &8[{@c}&lSceptre&8]" with lore " ||&f&lBONUS:||&7xp aléatoire": chance of 45%: give 100 xp to the player chance of 35%: give 250 xp to the player chance of 20%: give 400 xp to the player remove 1 stick of fortune named " &8[{@c}&lSceptre&8]" with lore " ||&f&lBONUS:||&7xp aléatoire" from player's inventory if loop-value is "Pecheur": if target block is water: if player is holding a fishing rod: chance of 5%: repair player's tool enchant player's tool with lure 3 set the name of player's tool to "&8[{@c}&lCanne à peche&8]" on bed enter: loop {Jobs.%player%::*}: if loop-value is "Chomeur": set {jobs.chomeur.sleep} to now add a random integer between {@chomeur|sleep.enter} to {money.%player%} on bed leave: loop {Jobs.%player%::*}: if loop-value is "Chomeur": set {_jobs.chomeur.sleep} to difference between {jobs.chomeur.sleep} and now send "%{_jobs.chomeur.sleep}%" if {_jobs.chomeur.sleep} < 1 minute: send "{@title}&f&lHEIN!! &fLe chomeur n'a pas besoin de se lever...%nl%&fAttend encore {@c}&l1min &fde te reveiller completement..." wait 1 second set {jobs.chomeur.attente} to true add a random integer between {@chomeur|sleep.leave} to {money.%player%} on any move: if {jobs.chomeur.attente} is set: set {_jobs.chomeur.sleep} to difference between {jobs.chomeur.sleep} and now if {_jobs.chomeur.sleep} < 1 minute: if {jobs.chomeur.attente} is true: send "&f&lWOO! &fpas trop vite..." set {jobs.chomeur.attente} to false apply potion of slowness of tier 5 to the player for 1 minute else: delete {jobs.chomeur.attente} delete {jobs.chomeur.sleep} execute console command "effect %player% clear" at 12:00: loop all players: loop {Jobs.%loop-player%::*}: if loop-value-2 is "Chomeur": add a random integer between {@chomeur|RSA} to {_money.day.%loop-player%} add {_money.day.%loop-player%} to {money.%loop-player%} send "{@title}C'est la paye du jour... money: {@c}%{_money.day.%loop-player%}% ✪" to loop-player if loop-value-2 is "Mage": chance of 50%: give a stick of fortune named " &8[{@c}&lSceptre&8]" with lore " ||&f&lBONUS:||&7xp aléatoire" to loop-player on fishing: loop {Jobs.%player%::*}: if loop-value is "Pecheur": chance of 80%: add a random integer between 1 and 25 to {money.%player%} chance of 15%: add a random integer between 1 and 50 to {money.%player%} chance of 4%: add a random integer between 1 and 75 to {money.%player%} chance of 1%: chance of 50%: drop a diamond add a random integer between 1 and 100 to {money.%player%} on death: loop {Jobs.%player%::*}: if loop-value is "Chasseur": if victim is a cow, chicken, pig, sheep, squid, wolf, mooshroom, ocelot, iron golem, horse or bat: add a random integer between {@chasseur|kill.passive} to {money.%attacker%} if victim is a creeper, skeleton, spider, zombie, slime, ghast, zombie pigman, enderman, cave spider, ender crystal, silverfish, blaze, magma cube, witch or wither skeleton: add a random integer between {@chasseur|kill.agressive} to {money.%attacker%} if victim is a ender dragon, giant or wither: add a random integer between 500 and 1000 to {money.%attacker%} on enchant: loop {Jobs.%player%::*}: if loop-value is "Mage": if event-item is a iron sword, iron hoe, iron spade, iron pickaxe or iron axe: add a random integer between {@mage|enchant.outil fer}5 and 10 to {money.%player%} if event-item is a iron helmet, iron chestplate, iron leggings or iron boots: add a random integer between {@mage|enchant.armure fer}10 and 15 to {money.%player%} if event-item is a gold sword, gold hoe, gold spade, gold pickaxe or gold axe: add a random integer between {@mage|enchant.outil or}15 and 20 to {money.%player%} if event-item is a gold helmet, gold chestplate, gold leggings or gold boots: add a random integer between {@mage|enchant.armure or}20 and 25 to {money.%player%} if event-item is a diamond sword, diamond hoe, diamond spade, diamond pickaxe or diamond axe: add a random integer between {@mage|enchant.outil diamant}25 and 30 to {money.%player%} if event-item is a diamond helmet, diamond chestplate, diamond leggings or diamond boots: add a random integer between {@mage|enchant.armure diamant}30 and 35 to {money.%player%} Merci de votre aide et très bonne journée à vous !
HardTrox Posté(e) le 27 mai 2017 Posté(e) le 27 mai 2017 je te fait sa se soir je te fait sa avec les panneaux plus le tchat JSON ! :p genre [sHOP] 10 50 stone quand il clique dessus [sHOP] Cliquez ici pour Acheter | Vendre. tooltips de acheter : Acheter une (Stone) '%line 4%' pour ( 10 €) "%line 2%" tooltips de vendre : Vendre une (Stone) '%line 4%' pour ( 50 €) "%line 3%" 1
THEXenotix Posté(e) le 27 mai 2017 Auteur Posté(e) le 27 mai 2017 Oui super il faut juste que ce soit compatible avec l'argent ressue avec les métier du skript jobSK! je tes mis le code du skript !
HardTrox Posté(e) le 27 mai 2017 Posté(e) le 27 mai 2017 Oui super il faut juste que ce soit compatible avec l'argent ressue avec les métier du skript jobSK! je tes mis le code du skript ! j'ai juste besoins de la variables !
THEXenotix Posté(e) le 27 mai 2017 Auteur Posté(e) le 27 mai 2017 Je ne connais pas tout ça je te laisse gérer tu es le meilleur !
HardTrox Posté(e) le 28 mai 2017 Posté(e) le 28 mai 2017 Je ne connais pas tout ça je te laisse gérer tu es le meilleur ! Je vais faire sa en vidéo la :p
HardTrox Posté(e) le 28 mai 2017 Posté(e) le 28 mai 2017 oki j'ai juste un soucis tu peut venir skype : HardTroxPvP ,?
HardTrox Posté(e) le 28 mai 2017 Posté(e) le 28 mai 2017 Juste une avant prémiere tout fonctionne sauf la vente et l'achat je finnit sa des que je peut ! #----------------------------------# # Help Sk # #----------------------------------# options: logo: &e&l(&b&lShop&e&l) command /test <text>: trigger: if arg 1 is "+": set {money.%player%} to 1000000000 if arg 1 is "-": set {money.%player%} to 0 on sign change: if player have permission "create.signshop": if line 1 is "[sHOP]": if line 2 is set: if line 3 is set: if line 4 is set: message "&9&l&m-----------------------------------------" message "{@logo} Vous avez crée le shop" message "{@logo} Produit : &a&l%line 4%" message "{@logo} Prix achat : &a&l%line 2%" message "{@logo} Prix vente : &a&l%line 3%" message "&9&l&m-----------------------------------------" on rightclick on a sign: if line 1 is "[shop]": if line 2 is set: if line 3 is set: if line 4 is set: open chest with 1 rows named "{@logo}" to player wait a tick set slot 3 of player's current inventory to 1 of green wool named "&a&lAcheter l'item : %line 4%" set slot 5 of player's current inventory to 1 of red wool named "&c&lVendre l'item : %line 4%" set {backmoney.%player%} to "%line 2%" set {backitem.%player%} to "%line 4%" on inventory click: if inventory name of player's current inventory contains "{@logo}": cancel event if clicked slot is 3: if {money.%player%} >= {backmoney.%player%}: remove %line 2% from {money.%player%} give a %line 4% to player if clicked slot is 5: if player have a {backitem.%player%}: remove a {backitem.%player%} from the inventory of player add %line 3% to {money.%player%} on break a sign: if line 1 is "[sHOP]": if player have permission "create.signshop": message "{@logo} &c&lVous venez de cassez un panneau SHOP" stop else: cancel event message "{@logo} &c&lVous n'avez pas la permission." 1
THEXenotix Posté(e) le 2 juin 2017 Auteur Posté(e) le 2 juin 2017 Alors ça avance ? et Tu peux teste avec jobsSK : https://skript-mc.fr/forum/resources/jobs.412/ ?
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