Bjr j'ai un probleme avec le plugin a skyblock : quand je veut faire /is sa me dit "More set up is required before..."
[spoiler=Config]
############################################################################
# Config for ASkyblock V3.0.5
# It is recommended that you check at least these settings:
#
# 1. island distance - the distance between islands. If upgrading set to what you had.
# 2. resetmoney (general section) - set to true so that everyone starts with nothing
# 3. islandLevel (general section) - the height you want your islands to float
# 4. protectionRange - how big a player's island is at the start
#
##############################################################################
##### Island Related Settings #####
island:
# Space between islands in blocks - NEVER change this mid-game.
# Values for a new world:
# 400 - puts players distance enough that they usually cannot see each other
# 200 - allows some expansion of the protected zone (recommended)
# 110 - for compatibility with established worlds. Cozy.
# 50 - minimum - not recommended
# IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
# OR RESET YOUR WORLD
# Value must be an even number
distance: 110
# Default protection range (even number). Min = 0, Recommended = 100
# Value must be at least 16 blocks less than the island distance unless you set
# overridelimit: true below.
# Use this permission to set for different groups: askyblock.island.range.<number>
# Larger values will take longer to calculate the island level
# Admins can change protection sizes for players individually using /asadmin setrange
protectionRange: 100
# If you want to have protection range = distance set the following to true.
# It may result in incomplete deletion of islands. Not recommended, but not fatal.
overridelimit: false
# If your distance and protectionRange are the same value and you see blocks not
# being deleted around the edges of an island, set this to be true, but it may
# cause some lag so do not use it unless you really are sure
cleanupblocks: false
# Start islands at these coordinates. This is where new islands will start in the
# world. These must be a factor of your island distance, but the plugin will auto
# calculate the closest location on the grid. Islands develop around this location
# both positively and negatively in a square grid.
# If none of this makes sense, leave it at 0,0.
startx: 0
startz: 0
# Default max team size
# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
# Permission size cannot be less than the default.
maxteamsize: 4
# Items that will be in the chest when the player starts an island
# Must be in Bukkit Materials format. Format is <Material>:<Qty>
# or <Material>:<Data>:<Qty>
# Use <Data> to set the durability of a item or to select sub-items/colors.
#
# Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
#
# The format for POTIONS is as follows:
#
# Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
# LEVEL, EXTENDED, SPLASH, LINGER are optional.
# LEVEL is a number, 1 or 2
# LINGER is for V1.9 servers and later
# Examples:
# POTION:STRENGTH:1:EXTENDED:SPLASH:1
# POTION:INSTANT_DAMAGE:2::LINGER:2
# POTION:JUMP:2:::1
# POTION:WEAKNESS::::1 - any weakness potion
#
# Valid potion names are:
# WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
# STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
# For V1.9 these are also available:
# LUCK, MUNDANE, THICK, AWKWARD
#
# Check console for errors and guidance after reloading configuration
# Schematics can override this - see schematicsection
chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
# Default island companion. Set schematic-specific companions in the schematicsection
# Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
companion: COW
# Default list of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be
# named.
# Set schematic-specific companion names in the schematicsection
companionnames:
- "&9[player]'s cow"
- "&cEmergency &fFood?"
- "&aD&6a&di&6s&9y"
# Island Protection Settings for Visitors
# Players can be given the ability to change all setting using /island settings with the
# askyblock.settings.* permission.
# Individual permissions can also be given, e.g., askyblock.settings.allowPvP
# Full list is:
# allowAnvilUse, allowArmorStandUse, allowBeaconAccess, allowBedUse, allowBreakBlocks,
# allowBreeding, allowBrewing, allowBucketUse, allowChestAccess, allowCrafting,
# allowCropTrample, allowDoorUse, allowEnchanting, allowEnderPearls, allowFurnaceUse,
# allowGateUse, allowHorseInvAccess, allowHorseRiding, allowHurtMobs, allowLeashUse,
# allowLeverButtonUse, allowMusic, allowPlaceBlocks, allowPortalUse, allowPressurePlate,
# allowPvP, allowNetherPvP, allowRedStone, allowShearing, allowVillagerTrading
# allowChorusFruit, enableJoinAndLeaveIslandMessages, allowMobSpawning
# Permissions are CASE SENSITIVE!
# Island naming
# Only players with the askyblock.island.name permission can name their island
# It is displayed in the top ten and enter and exit announcements
# It replaces the owner's name. Players can use & for color coding.
# These set the minimum and maximum size of a name.
minnamelength: 1
maxnamelength: 20
# Default settings
# Allow anvil use by visitors
allowanviluse: true
# Allow armor stand use by visitors (1.8+ only)
allowarmorstanduse: false
# Allow beacon use by visitors
allowbeaconaccess: false
# Allow players to be able to sleep in beds not on their island
allowbeduse: false
# Other players can break blocks or not or generally damage things
allowbreakblocks: false
# Allow animal breeding by visitors
allowbreeding: false
# Allow players to use cauldrons and brewing stands
allowbrewing: false
# Allow players to use buckets, either fill or dump them
allowbucketuse: false
# Allow players to access chests of any kind, droppers, dispensers and hoppers
allowchestaccess: false
# Allow players to use crafting benches
allowcrafting: true
# Allow players to trample crops
allowcroptrample: false
# Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
allowdooruse: false
# Allow use of enchanting tables
allowenchanting: true
# Allow players to throw enderpearls and teleport
allowenderpearls: false
# Allow players to access furnaces
allowfurnaceuse: false
# Allow gates to be used
allowgateuse: false
# Allow visitors to ride horses
allowhorseriding: false
# Allow visitors access to horse inventories - only works when riding is enabled
allowhorseinventoryaccess: false
# Allow friendly mobs to be hurt (cows etc.)
allowhurtmobs: true
# Allow leash use
allowleashuse: false
# Allow players to use levers or buttons
allowleverbuttonuse: false
# Allow players to use jukeboxes, eject discs and hit note blocks
allowmusic: false
# Other players can place blocks
allowplaceblocks: false
# Allow portal use by visitors
allowportaluse: true
# Allow pressure plate activation by visitors (players only)
allowpressureplates: true
# PVP is allowed or not.
# If a player sets PVP, everyone on the island is given a warning
allowPvP: false
allowNetherPvP: false
# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
pvpcooldown: 60
# Allow players to adjust diodes or comparators
allowredstone: false
# Allow players to shear sheep
allowshearing: false
# Allow visitors to trade with villagers
allowvillagertrading: true
# Allow visitors to teleport when eating chorus fruit
allowchorusfruit: false
# Enable or disable join/leave messages from the player's island
enablejoinandleaveislandmessages: true
# Allow mobs to spawn on player's island
allowmobspawning: true
# System settings - these cannot be changed by players, only viewed
# Allow monsters to be hurt (creepers,slimes, etc.)
# Don't change this to false unless you accept that island visitors will not be
# able to defend themselves!
allowhurtmonsters: true
# Allow Enderman Griefing (default is to allow, see next setting)
allowendermangriefing: true
# Make enderman drop the block he is holding if he dies (recommended)
endermandeathdrop: true
# Allow creeper explosion damage to block (explosion still hurts)
allowcreeperdamage: true
# Allow visitors to use creeper explosions to grief islands
allowcreepergriefing: false
# Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
allowtntdamage: false
# Allow spawn egg use
allowspawneggs: true
# Allow use of Flint & Steel by visitors
allowfire: false
# Allow fire spread (global - not just for visitors)
allowfirespread: false
# Allow fire extinguishing by visitors
allowfireextinguish: false
# Allow chests to be blown up by creepers or TNT
allowchestdamage: false
# Allow item drop by visitors
allowvisitoritemdrop: true
# Allow item pickup by visitors
allowvisitoritempickup: true
# Allow visitors to keep their items if they die
allowvisitorkeepinvondeath: false
# Allow pistons to push outside of the protected area (maybe to make bridges)
allowpistonpush: true
# Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
allowitemframedamage: false
# General Settings
general:
# Check for updates - this will tell Ops and the console if there is a new
# version available. It contacts dev.bukkit.org to request the latest version
# info. It does not download the latest version or change any files
checkupdates: true
# Sea level height (don't changes this mid-game unless you delete the world)
# Minimum is 0, which means you are playing sky block!
# If sea level is less than about 10, then players will drop right through it
# if it exists. Makes for an interesting variation on sky block.
sealevel: 0
# Island level - the height of the island.
# Height should not be lower than sea level, but can be if you have an
# island schematic that supports it
# Lowest level is 5
islandlevel: 120
# Name of the world - if it does not exist then it will be generated
worldName: ASkyBlock
# Maximum number of islands. Set to 0 for unlimited.
# If the number of islands is greater than this number, no new islands will be
# allowed
maxIslands: 0
# Use the control panel as the default display for /island
# /island will always create an island if one does not exist
# If the control panel is not used, then /island will teleport the player home
usecontrolpanel: false
# Create Nether - if this is false, the nether world will not be made and access to
# the nether will not occur. Other plugins may still enable
# portal usage.
# Note: Some challenges will not be possible if there is no nether.
# Note that with a standard nether all players arrive at the same portal and entering a
# portal will return them back to their islands.
createnether: true
# New island-style nether. Change to false for standard nether
newnether: true
# Nether trees are made if a player grows a tree in the new nether (gravel and glowstone)
nethertrees: true
# Make the new nether roof, if false, there is nothing up there
# Change to false if lag is a problem from the generation
netherroof: true
#How long a player must wait before they can reset their island again in second
resetwait: 300
#The number of seconds to wait for confirmation of a reset
resetconfirmwait: 10
#How long a player must wait until they can rejoin a team island after being
#kicked in minutes. This slows the effectiveness of players repeating challenges
#by repetitively being invited to a team island.
invitewait: 60
# Use new level calculation (super speedy). Set to false if you want the old
# method (slower).
fastlevelcalc: true
# Island level calculation cool down in seconds
levelwait: 60
# Calculate level on login
# If true, the plugin will run the level command for the player when they login
# If the command is busy, it will fail silently
loginlevel: false
#How many resets a player is allowed (override with /asadmin clearreset <player>
#Value of -1 means unlimited, 0 means hardcore - no resets.
#Example, 2 resets means they get 2 resets or 3 islands lifetime
resetlimit: 2
#Commands to run when the player resets their island (uncomment and customize)
# [player] is the player name of who is reseting
# If the command is proceeded by [sELF] the command will be run as that player
# E.g., - "[sELF] kit tools"
resetcommands:
#- "kit tools [player]"
#- "some other command"
# Commands to execute when player leaves a team, either by leaving or being kicked
# Commands will execute even if the player is offline, so may cause errors in
# the console if the commands doesn't make sense
leavecommands:
#- "kit tools [player]"
#- "some other command"
# Commands to execute when a player starts a new island for the first time - NOT a reset
startcommands:
#- "asadmin lock [player]"
#- "[sELF] balance"
#- "some other command"
# Commands to execute when a player joins a new team island (does /island accept)
teamstartcommands:
#- "[sELF] balance"
#- "some other command"
# Visitor banned commands: Visitors to islands cannot use these commands
visitorbannedcommands:
- spawner
- spawnmob
# Ops receive damage from acid (Set to true if you want Ops to play properly)
damageops: false
# Invincible visitors - Prevent players from killing them (intentionally or by accident)
# If they fall to the void, they get TP'd to their island.
invinciblevisitors: false
# Only used if invinciblevisitors is set to TRUE
# This allow you to customize what kind of damage visitors should not receive
# If you want visitors to receive a listed damage, put a "#" at the start of the line
# See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
invinciblevisitorsoptions:
- BLOCK_EXPLOSION
- CONTACT
- CUSTOM
- DROWNING
- ENTITY_ATTACK
- ENTITY_EXPLOSION
- FALL
- FALLING_BLOCK
- FIRE
- FIRE_TICK
- LAVA
- LIGHTNING
- MAGIC
- POISON
- PROJECTILE
- STARVATION
- SUFFOCATION
- THORNS
- WITHER
# 1.9+ only
#- DRAGON_BREATH
#- FLY_INTO_WALL
# 1.10+ only
#- HOT_FLOOR
# 1.11+ only
#- CRAMMING
# Acid damage to player per second by being in acid if they have no armor on.
# A fully health player has 20 health points. Players will regen some health
# so the default will give players about 3 seconds to get out the acid
# 0 = no damage, 10 = default damage, 20 = instant death
aciddamage: 0
# Damage that monsters will experience.
mobaciddamage: 0
# Damage that rain does.
raindamage: 0
# Damage that animals will experience in acid.
animaldamage: 0
# Damage chickens in acid - true or false - chickens tend to go swimming...
damagechickens: false
# Damage type to apply in addition to acid damage
# Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
# If you just want these to act, then make the acid damage 0 above
# Note - these are potion effects and so can be cured by milk
damagetype:
#-confusion
# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
# players return to their island if the island has been overrun by monsters
# Con is that it kills any mob grinders
# Remove mobs when logging in
loginremovemobs: true
# Remove mobs when /island.
islandremovemobs: false
# Mob white list - these mobs will NOT be removed when logging in or doing /island
# Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
# Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
mobwhitelist:
- Wither
- Enderman
- Pig_Zombie
# Sets the limit for number of monsters that can spawn in a chunk in this world.
# Note: this does not limit the number of monsters, just how many spawn naturally.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
monsterspawnlimit: 20
# Sets the limit for number of animals that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
animalspawnlimit: 20
# Animal breeding limits - if this is set to more than 0, then players will not be able
# to breed more animals than that number on their island. A value of zero means no
# limit. Note that animals will not be killed or reduced to this limit.
# This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
# still appear, but breeding will not happen.
# Limit includes nether island if nether islands are active.
breedinglimit: 0
# Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
wateranimalspawnlimit: 15
# Villager limit - this is per team player, so an island of 4 will have 4x this number
# Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
villagerlimit: 20
# General entity limiting
# Use this section to limit how many entities can be added to an island.
# 0 means the item will be blocked from placement completely.
# Uncomment to set the limit. The numbers are just suggested values.
# These are the ONLY blocks that can be limited (because they are entities).
entitylimits:
BANNER: 20
ITEM_FRAME: 30
#FURNACE: 10
#CHEST: 50
#TRAPPED_CHEST: 50
#ENDER_CHEST: 1
#JUKEBOX: 5
#DISPENSER: 5
#DROPPER: 5
#SIGN: 10
#MOB_SPAWNER: 10
#NOTE_BLOCK: 5
#ENCHANTMENT_TABLE: 5
BEACON: 10
#SKULL: 50
#DAYLIGHT_DETECTOR: 10
HOPPER: 50
#REDSTONE_COMPARATOR: 30
#FLOWER_POT: 20
#PAINTING: 5
ARMOR_STAND: 30
# Islands below this level will be removed if they are abandoned and admins issue the purge command
abandonedislandlevel: 10
##### Economy ######
# Use economy or not. If true, an economy plugin is required. If false,
# no money is used or give and the mini-shop is disabled.
# If there is no economy plugin present anyway, money will be automatically
# disabled.
useeconomy: true
# Reset Money - if this is true, will reset the player's money to
# the starting money (see below) when they start an island or reset
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
resetmoney: false
# Use the minishop or not
useminishop: false
# Starting money - this is how much money new players will have as their
# balance at the start of an island.
startingmoney: 10.00
# Reset Challenges - if this is true, player's challenges will reset when they
# reset an island
resetchallenges: true
# Reset inventory - if true, the player's inventory will be cleared when they start
# or restart and island. Default is true.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
resetinventory: true
# Allow kicked players to keep their inventory.
# If false, kicked player's inventory will be thrown at the island leader if the
# kicked player is online and in the island world.
kickedkeepinv: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
# start or restart their island. Default is false.
# NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
# Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
# world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
# permission.
resetenderchest: false
# Nether spawn protection radius - this is the distance around the nether spawn
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
# Only applies to standard nether.
netherspawnradius: 25
# Broadcast 1st time challenge completion messages to all players.
# Change to false if the spam becomes too much.
broadcastmessages: true
# Allow /island teleport when falling. If set to false, all teleporting is
# disabled until death from the void or until you hit something.
# See commands that this will block too
# Using "*" (with quotes) will block ALL commands when falling
allowfallingteleport: true
blockingcommands:
- home
#- anotherCommand
#- andAnotherOne
#- "*"
# Remove non-repeatable challenges from the challenge GUI when complete
removecompleteonetimechallenges: false
# Add enchanted glow to completed challenges (does not work with all clients)
# Also currently adds an "enchanted" line of text...
addcompletedglow: true
# Use physics when pasting schematic blocks. If this is false, then blocks
# like water will not flow from the schematic
# Set schematic-specific options in the schematicsection
usephysics: false
# Default maximum number of homes a player can have. Min = 1
# Accessed via sethome <number> or go <number>
# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
maxhomes: 1
# Make island if player teleports to the island world and does not have one
makeislandifnone: false
# Immediately teleport player to their island (home 1 if it exists) when
# entering the world
immediateteleport: false
# Have player's respawn on their island if they die
respawnonisland: false
# Team Chat
# This enables player to set is so their chat goes to their team mates only
# using the /island teamchat command.
# The prefix [Team Chat] that goes in front of team chats is in the locale files
teamchat: true
# Set this to true will log all messages sent in TeamChats to console
# If set to false, it won't be logged.
logteamchat: true
# Variables to use as chat prefixes. You can change them to be what you want.
# "{ISLAND_LEVEL}" is replaced by the player's island level.
# "{ISLAND_CHALLENGE_LEVEL}" is replaced by the player's challenge level.
# Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
chatlevelprefix: "{ISLAND_LEVEL}"
chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
# Restrict Wither and other flying mobs
# Any flying mobs that exit the island space where they were spawned will be removed.
# Includes blaze and ghast.
restrictwither: true
# Warp Restriction - needed levels to be able to create a warp
# 0 or negative values will disable this restriction
# 10 is default
warplevelrestriction: 10
# Warp panel - GUI for welcome warp signs. If set to false, old-style
# text will be used
usewarppanel: true
# Mute death messages
mutedeathmessages: false
# How often the grid will be saved to file in mins. Default is 5 minutes.
# This helps prevent issues if the server crashes. Grid is also saved at important
# points in the game
backupduration: 5
# Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
# If you have another scoreboard plugin, it may not work.
# If true, players can push each other (default 1.9 behavior) if false,
# players will not be able to push. Recommendation is to leave this true.
allowpushing: true
# Recover super flat - if the generator does not run for some reason, you can get
# super flat chunks (grass). To remove automatically, select this option. Turn off
# if there are no more because it may cause lag.
# This will regenerate any chunks with bedrock at y=0 when they are loaded
recoversuperflat: false
# Allow coops to be permanent
# If you change this, change the text in the locale files about coop ending due to
# log out.
persistentcoops: false
# Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
autoactivator: false
# Allow obsidian to be scooped up with an empty bucket back into lava
# This only works if there is a single block of obsidian (no obsidian within 10 blocks)
# Recommendation is to keep this true so that newbies don't bother you or reset their
# island unnecessarily.
allowobsidianscooping: true
# By default, island top ten (/is top) is displayed as a GUI.
# If this option is set to TRUE, the top ten will be displayed
# in chat, like in older versions (up to V3.0.3.3), which can
# be a little spammy.
# Recommendation is to keep this false.
islandtopteninchat: false
# Toggle Magic Cobblestone Generator
# If set to true, a cobble generator will not just generate cobblestone, but
# also blocks you have specified.
# Default is false, because it highly changes the gameplay.
usemagiccobblegen: true
# This won't be considered if usemagiccobblegen is set to false.
# You can add, remove a block or modify its probability to be generated.
# You can also set different probabilities from specified minimum levels
magiccobblegenchances:
# These probabilities will apply by default
default:
COBBLESTONE: 75.0
STONE: 10.0
COAL_ORE: 7.5
IRON_ORE: 5.0
DIAMOND_ORE: 2.0
EMERALD_ORE: 0.5
#These probabilities will apply if island level is higher than 500.
100:
COBBLESTONE: 60.0
STONE: 15.0
COAL_ORE: 10.0
IRON_ORE: 10.0
REDSTONE_ORE: 5.0
DIAMOND_ORE: 3.0
EMERALD_ORE: 0.5
500:
COBBLESTONE: 50.0
STONE: 20.0
COAL_ORE: 10.0
IRON_ORE: 10.0
REDSTONE_ORE: 5.0
DIAMOND_ORE: 4.0
EMERALD_ORE: 1.0
# Disable redstone operation on islands unless a team member is online.
# This may reduce lag but it can cause problems with visitors needing to use a redstone system.
# Default is false
disableofflineredstone: false
# Config.yml version. DO NOT EDIT. This number only changes if the latest
# plugin config has been updated. If a new config is detected, it will be
# auto-saved to config.new.yml.
version: 3.0.5
# Spawn protection options - different to regular islands
spawn:
# The following are recommended to be true at spawn
allowdooruse: true
allowleverbuttonuse: true
allowchestaccess: true
allowfurnaceuse: true
allowmusic: true
allowcrafting: true
allowbrewing: true
allowgateuse: true
allowanimalspawn: true
allowmobkilling: true
allowenchanting: true
allowanviluse: true
allowpressureplates: true
allowvisitoritemdrop: true
allowvisitoritempickup: true
allowvillagertrading: true
# The following are recommended to be false at spawn, but you can change
allowbreakblocks: false
allowplaceblocks: false
allowredstone: false
allowanimalkilling: false
allowmobspawn: false
# This allows creepers to hurt players (but not damage blocks) at spawn. e.g. for a mob arena
# Note you have to allow mobs to spawn above.
allowcreeperpain: false
allowbeaconaccess: false
allowspawneggs: false
alloweggs: false
# The following stops water above sea level from being acid at spawn if acid is active
allowspawnnoacidwater: false
allowPVP: false
allowmilking: false
allowlavacollection: false
allowwatercollection: false
allowhorseriding: false
allowhorseinventoryaccess: false
# Allow armor stand use by visitors (1.8+ only)
allowarmorstanduse: false
# Allow players to be able to sleep in beds not on their island
allowbeduse: false
# Allow animal breeding by visitors
allowbreeding: false
# Allow players to trample crops
allowcroptrample: false
# Allow players to throw enderpearls and teleport
allowenderpearls: false
# Allow leash use
allowleashuse: false
# Allow players to shear sheep
allowshearing: false
# Allow players to teleport when eating chorus fruit
allowchorusfruit: false
# Allow players to extinguish fire at spawn (by punching it)
allowfireextinguish: false
# This section contains the biomes that can be bought or used
biomesettings:
# The default cost for changing biome. Can be over-ridden by the Biome settings
# Default is 100 if this is not set. Cannot be <0.
defaultcost: 100
# Default biome - what every player will start with. Default is PLAINS. See below
# for other options
defaultbiome: PLAINS
# List of biomes and their settings.
# Cost - cost in currency to change to that biome
# permission - the permission required to use that biome
# If the biome is not listed, it is not available
# icon = icon used in control panel
# friendlyname = A friendly name for the biome. If it does not exist, the official
# biome name will be used with pretty formatting. Mostly this is just used to convert
# Hell to Nether
# description = a description of the biome and what it gives the player
# remove ice/water/snow - will be done once when the biome is made
biomes:
COLD_BEACH:
icon: SAPLING
friendlyname: "&bCold &eBeach"
description: "&bSnowy and cold.|&bBrrr."
# Perms can be any string you like!
#permission: any.perm.you.want
DESERT:
icon: DEAD_BUSH
friendlyname: "&eDesert"
description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
#permission: any.perm.you.want
MUTATED_FOREST:
icon: RED_ROSE
friendlyname: "&aFlower Forest"
description: "Trees and flowers!"
#permission: any.perm.you.want
HELL:
icon: LAVA_BUCKET
cost: 1000
# Note, this permission can be anything you like
permission: askyblock.biomes.hell
friendlyname: "&cNether"
description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
JUNGLE:
icon: VINE
friendlyname: "&2Jungle"
description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
#permission: any.perm.you.want
MUSHROOM_ISLAND:
icon: RED_MUSHROOM
# Note, this permission can be anything you like
permission: askyblock.biomes.mushroom_island
friendlyname: "&cMushroom island"
description: "&cMushrooms"
PLAINS:
icon: GRASS
description: Plain plains!
cost: 0
#permission: any.perm.you.want
SWAMPLAND:
icon: WATER_LILY
friendlyname: "&eSwampland"
description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
#permission: any.perm.you.want
MESA:
icon: HARD_CLAY
friendlyname: "&eMesa"
description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
#permission: any.perm.you.want
cost: 500
SAVANNA:
icon: LONG_GRASS
friendlyname: "&eSavanna"
description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
#permission: any.perm.you.want
ROOFED_FOREST:
icon: LOG
friendlyname: "&l&eBlack Forest"
description: "&6Woods and trees"
#permission: any.perm.you.want
schematicsection:
# All schematics should be put in the schematics folder
# Schematic panel - if more than one schematic is available to the player
# Show a panel to choose. If this is false, no panel is shown and the starter
# island is picked by permission. If a player has more than one permission
# the island selected is undefined - the plugin will pick one.
# Permissions are taken from the below schematics section even if the GUI is
# not used.
useschematicspanel: true
# Random island, only apply when useschematicspanel is false - if set to false
# the plugin will choose the first island it found with the user permissions
# to generate a new island. If set to true, the plugin will generate an island
# randomly from the list of all islands available to the player.
chooseislandrandomly: false
# This section lists all the schematics available
# Settings are:
# show - whether this island will show in the GUI or not. Typically used for partner
# schematics, but can be used to temporarily hide schematics.
# icon - the icon to show in the GUI. It must be a known Material
# order - the priority for showing in the GUI. Lower numbers are shown first.
# name - a friendly short name for the schematic. Color codes okay.
# description - a longer description. Use | to split lines. Color codes okay.
# filename - the filename of the schematic in the schematic folder
# useDefaultChest - fill a chest on the island with the items in this config. If false
# the contents will come from the schematic.
# partnerSchematic - the island that will be pasted in the Nether.
# biome - the biome this island should have. All pasted blocks will have this biome.
# These next settings may cause lag if true. Default is false. Use judiciously.
# pasteentities - if the schematic has entities in it (mobs) this will paste them.
# usephysics - if true, causes lava or water to flow after being pasted.
# pasteair - Only set to true if you need to paste below sea level.
# permission - the permission required to use this schematic. It can be anything you like
# You can add or remove from this list. If this section is missing, only the default
# island works.
schematics:
# default heading is required
default:
# Icon - if this is missing or wrong, it will be a MAP
icon: DIRT
# Order of preference in listing
order: 1
# Short name - color codes with & okay
name: "&7Basique &8[&6Moyen&8]"
# Longer description. Use | for new lines. Color codes okay.
description: "&7la map|&7par defaut|&7du SkyBlock !"
# Filename of the schematic in the schematic folder
filename: island.schematic
# Use default chest if true, or use schematic chest contents if false
useDefaultChest: true
# Which schematic will be used in the opposite world if newnether:true
# If there is no partner, this island will be used
partnerSchematic: nether
#Level handicap zeros the initial island level.
levelHandicap: 3
# This is the default nether island - do not remove this section!
nether:
# Hide or show this schematic to players in the GUI
show: false
icon: NETHERRACK
# If the biome is HELL it is assumed this island goes in the Nether
biome: HELL
name: "&cNether &8[&6Moyen&8]"
description: "&7Un île venant du nether !|&csa fait peur !"
filename: nether.schematic
# Nether schematics should generally use the schematic chest contents
useDefaultChest: false
# The partner to this schematic is the default island
partnerSchematic: default
# Schematics can include entities (mobs) in them and if pasteentities is true,
# mobs will be pasted.
pasteentities: true
# Usephysics causes lava or water to flow after being pasted. Change to false
# if it lags useminishop
usephysics: true
#Level handicap zeros the initial island level.
levelHandicap: 93
# Additional heading names can be anything you like, but must be unique
island1:
# Credit to Antal1609 for this schematic!
icon: RED_ROSE
order: 2
name: "&7Duo &8[&aFACILE&8]"
description: "&aDeux fois plus de Stuff|&aDeux fois plus de joueur|&aDeux fois plus de &2FUN &a!"
filename: double.schematic
# Schematics can have biomes set when they are created
biome: FOREST
# If useDefaultChest is false, the items in the schematic will be used
# If false, the default chest items will be used, or the list below
useDefaultChest: true
# Chest items defined here will override the default chest items.
# You can set the chest items here in this list
# Material:Qty, or Material:Data:Qty
#chestItems:
#- MELON:1
#- ICE:1
# Your island companion. Overrides the default setting. If more than one is
# listed, one will be chosen at random.
# Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF, LLAMA or NOTHING.
companion:
- CHICKEN
# This is a list of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be
# named.
companionnames:
- "&9[player]'s chicken"
- "&dFree-Range Eggs"
partnerSchematic: nether
#permission: any.perm.you.like
#Level handicap zeros the initial island level.
levelHandicap: 9
# Cost - if an economy is in use, this can be used to require a fee
# Only works with the schematic panel
# The cost is a double and displayed in the description if [cost] is there
cost: 0
# New snowy schematic
extrahard:
icon: OBSIDIAN
order: 3
# Ski theme - a black diamond run is hard.
name: "&8Diamand Noir &8[&4HARD&8]"
description: "&c/!\|&7Expert seulement !|&7Très peut de ressources !"
filename: harder.schematic
biome: COLD_BEACH
useDefaultChest: false
# Chest items defined here will override the default chest items.
# You can set the chest items here in this list
# Material:Qty, or Material:Data:Qty
#chestItems:
#- MELON:1
#- ICE:1
# Schematics that require water or lava to hover can prevent physics when pasting
usephysics: false
# Schematics may include entities (mobs) in them and if pasteentities is true,
# mobs will be pasted.
# Example: Setting this to true for this schematic will give a wolf.
pasteentities: false
partnerSchematic: nether
#permission: any.perm.you.like
# This optional block determines where the player will spawn. It must be unique in
# the schematic and will be replaced by air when pasted.
#spawnblock: SPONGE
#Level handicap zeros the initial island level.
levelHandicap: 1
# Cost - if an economy is in use, this can be used to require a fee
# Only works with the schematic panel
# The cost is a double and displayed in the description if [cost] is there
cost: 0
Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.
Question
sam57730
Bjr j'ai un probleme avec le plugin a skyblock : quand je veut faire /is sa me dit "More set up is required before..."
[spoiler=Config]
############################################################################ # Config for ASkyblock V3.0.5 # It is recommended that you check at least these settings: # # 1. island distance - the distance between islands. If upgrading set to what you had. # 2. resetmoney (general section) - set to true so that everyone starts with nothing # 3. islandLevel (general section) - the height you want your islands to float # 4. protectionRange - how big a player's island is at the start # ############################################################################## ##### Island Related Settings ##### island: # Space between islands in blocks - NEVER change this mid-game. # Values for a new world: # 400 - puts players distance enough that they usually cannot see each other # 200 - allows some expansion of the protected zone (recommended) # 110 - for compatibility with established worlds. Cozy. # 50 - minimum - not recommended # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110 # OR RESET YOUR WORLD # Value must be an even number distance: 110 # Default protection range (even number). Min = 0, Recommended = 100 # Value must be at least 16 blocks less than the island distance unless you set # overridelimit: true below. # Use this permission to set for different groups: askyblock.island.range.<number> # Larger values will take longer to calculate the island level # Admins can change protection sizes for players individually using /asadmin setrange protectionRange: 100 # If you want to have protection range = distance set the following to true. # It may result in incomplete deletion of islands. Not recommended, but not fatal. overridelimit: false # If your distance and protectionRange are the same value and you see blocks not # being deleted around the edges of an island, set this to be true, but it may # cause some lag so do not use it unless you really are sure cleanupblocks: false # Start islands at these coordinates. This is where new islands will start in the # world. These must be a factor of your island distance, but the plugin will auto # calculate the closest location on the grid. Islands develop around this location # both positively and negatively in a square grid. # If none of this makes sense, leave it at 0,0. startx: 0 startz: 0 # Default max team size # Use this permission to set for specific user groups: askyblock.team.maxsize.<number> # Permission size cannot be less than the default. maxteamsize: 4 # Items that will be in the chest when the player starts an island # Must be in Bukkit Materials format. Format is <Material>:<Qty> # or <Material>:<Data>:<Qty> # Use <Data> to set the durability of a item or to select sub-items/colors. # # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG # # The format for POTIONS is as follows: # # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY # LEVEL, EXTENDED, SPLASH, LINGER are optional. # LEVEL is a number, 1 or 2 # LINGER is for V1.9 servers and later # Examples: # POTION:STRENGTH:1:EXTENDED:SPLASH:1 # POTION:INSTANT_DAMAGE:2::LINGER:2 # POTION:JUMP:2:::1 # POTION:WEAKNESS::::1 - any weakness potion # # Valid potion names are: # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS, # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY # For V1.9 these are also available: # LUCK, MUNDANE, THICK, AWKWARD # # Check console for errors and guidance after reloading configuration # Schematics can override this - see schematicsection chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1' # Default island companion. Set schematic-specific companions in the schematicsection # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT, # RABBIT, WOLF, LLAMA or NOTHING. Default is COW. companion: COW # Default list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. # Set schematic-specific companion names in the schematicsection companionnames: - "&9[player]'s cow" - "&cEmergency &fFood?" - "&aD&6a&di&6s&9y" # Island Protection Settings for Visitors # Players can be given the ability to change all setting using /island settings with the # askyblock.settings.* permission. # Individual permissions can also be given, e.g., askyblock.settings.allowPvP # Full list is: # allowAnvilUse, allowArmorStandUse, allowBeaconAccess, allowBedUse, allowBreakBlocks, # allowBreeding, allowBrewing, allowBucketUse, allowChestAccess, allowCrafting, # allowCropTrample, allowDoorUse, allowEnchanting, allowEnderPearls, allowFurnaceUse, # allowGateUse, allowHorseInvAccess, allowHorseRiding, allowHurtMobs, allowLeashUse, # allowLeverButtonUse, allowMusic, allowPlaceBlocks, allowPortalUse, allowPressurePlate, # allowPvP, allowNetherPvP, allowRedStone, allowShearing, allowVillagerTrading # allowChorusFruit, enableJoinAndLeaveIslandMessages, allowMobSpawning # Permissions are CASE SENSITIVE! # Island naming # Only players with the askyblock.island.name permission can name their island # It is displayed in the top ten and enter and exit announcements # It replaces the owner's name. Players can use & for color coding. # These set the minimum and maximum size of a name. minnamelength: 1 maxnamelength: 20 # Default settings # Allow anvil use by visitors allowanviluse: true # Allow armor stand use by visitors (1.8+ only) allowarmorstanduse: false # Allow beacon use by visitors allowbeaconaccess: false # Allow players to be able to sleep in beds not on their island allowbeduse: false # Other players can break blocks or not or generally damage things allowbreakblocks: false # Allow animal breeding by visitors allowbreeding: false # Allow players to use cauldrons and brewing stands allowbrewing: false # Allow players to use buckets, either fill or dump them allowbucketuse: false # Allow players to access chests of any kind, droppers, dispensers and hoppers allowchestaccess: false # Allow players to use crafting benches allowcrafting: true # Allow players to trample crops allowcroptrample: false # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count allowdooruse: false # Allow use of enchanting tables allowenchanting: true # Allow players to throw enderpearls and teleport allowenderpearls: false # Allow players to access furnaces allowfurnaceuse: false # Allow gates to be used allowgateuse: false # Allow visitors to ride horses allowhorseriding: false # Allow visitors access to horse inventories - only works when riding is enabled allowhorseinventoryaccess: false # Allow friendly mobs to be hurt (cows etc.) allowhurtmobs: true # Allow leash use allowleashuse: false # Allow players to use levers or buttons allowleverbuttonuse: false # Allow players to use jukeboxes, eject discs and hit note blocks allowmusic: false # Other players can place blocks allowplaceblocks: false # Allow portal use by visitors allowportaluse: true # Allow pressure plate activation by visitors (players only) allowpressureplates: true # PVP is allowed or not. # If a player sets PVP, everyone on the island is given a warning allowPvP: false allowNetherPvP: false # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout pvpcooldown: 60 # Allow players to adjust diodes or comparators allowredstone: false # Allow players to shear sheep allowshearing: false # Allow visitors to trade with villagers allowvillagertrading: true # Allow visitors to teleport when eating chorus fruit allowchorusfruit: false # Enable or disable join/leave messages from the player's island enablejoinandleaveislandmessages: true # Allow mobs to spawn on player's island allowmobspawning: true # System settings - these cannot be changed by players, only viewed # Allow monsters to be hurt (creepers,slimes, etc.) # Don't change this to false unless you accept that island visitors will not be # able to defend themselves! allowhurtmonsters: true # Allow Enderman Griefing (default is to allow, see next setting) allowendermangriefing: true # Make enderman drop the block he is holding if he dies (recommended) endermandeathdrop: true # Allow creeper explosion damage to block (explosion still hurts) allowcreeperdamage: true # Allow visitors to use creeper explosions to grief islands allowcreepergriefing: false # Allow TNT damage to blocks (stops players using TNT to destroy other's islands) allowtntdamage: false # Allow spawn egg use allowspawneggs: true # Allow use of Flint & Steel by visitors allowfire: false # Allow fire spread (global - not just for visitors) allowfirespread: false # Allow fire extinguishing by visitors allowfireextinguish: false # Allow chests to be blown up by creepers or TNT allowchestdamage: false # Allow item drop by visitors allowvisitoritemdrop: true # Allow item pickup by visitors allowvisitoritempickup: true # Allow visitors to keep their items if they die allowvisitorkeepinvondeath: false # Allow pistons to push outside of the protected area (maybe to make bridges) allowpistonpush: true # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots) allowitemframedamage: false # General Settings general: # Check for updates - this will tell Ops and the console if there is a new # version available. It contacts dev.bukkit.org to request the latest version # info. It does not download the latest version or change any files checkupdates: true # Sea level height (don't changes this mid-game unless you delete the world) # Minimum is 0, which means you are playing sky block! # If sea level is less than about 10, then players will drop right through it # if it exists. Makes for an interesting variation on sky block. sealevel: 0 # Island level - the height of the island. # Height should not be lower than sea level, but can be if you have an # island schematic that supports it # Lowest level is 5 islandlevel: 120 # Name of the world - if it does not exist then it will be generated worldName: ASkyBlock # Maximum number of islands. Set to 0 for unlimited. # If the number of islands is greater than this number, no new islands will be # allowed maxIslands: 0 # Use the control panel as the default display for /island # /island will always create an island if one does not exist # If the control panel is not used, then /island will teleport the player home usecontrolpanel: false # Create Nether - if this is false, the nether world will not be made and access to # the nether will not occur. Other plugins may still enable # portal usage. # Note: Some challenges will not be possible if there is no nether. # Note that with a standard nether all players arrive at the same portal and entering a # portal will return them back to their islands. createnether: true # New island-style nether. Change to false for standard nether newnether: true # Nether trees are made if a player grows a tree in the new nether (gravel and glowstone) nethertrees: true # Make the new nether roof, if false, there is nothing up there # Change to false if lag is a problem from the generation netherroof: true #How long a player must wait before they can reset their island again in second resetwait: 300 #The number of seconds to wait for confirmation of a reset resetconfirmwait: 10 #How long a player must wait until they can rejoin a team island after being #kicked in minutes. This slows the effectiveness of players repeating challenges #by repetitively being invited to a team island. invitewait: 60 # Use new level calculation (super speedy). Set to false if you want the old # method (slower). fastlevelcalc: true # Island level calculation cool down in seconds levelwait: 60 # Calculate level on login # If true, the plugin will run the level command for the player when they login # If the command is busy, it will fail silently loginlevel: false #How many resets a player is allowed (override with /asadmin clearreset <player> #Value of -1 means unlimited, 0 means hardcore - no resets. #Example, 2 resets means they get 2 resets or 3 islands lifetime resetlimit: 2 #Commands to run when the player resets their island (uncomment and customize) # [player] is the player name of who is reseting # If the command is proceeded by [sELF] the command will be run as that player # E.g., - "[sELF] kit tools" resetcommands: #- "kit tools [player]" #- "some other command" # Commands to execute when player leaves a team, either by leaving or being kicked # Commands will execute even if the player is offline, so may cause errors in # the console if the commands doesn't make sense leavecommands: #- "kit tools [player]" #- "some other command" # Commands to execute when a player starts a new island for the first time - NOT a reset startcommands: #- "asadmin lock [player]" #- "[sELF] balance" #- "some other command" # Commands to execute when a player joins a new team island (does /island accept) teamstartcommands: #- "[sELF] balance" #- "some other command" # Visitor banned commands: Visitors to islands cannot use these commands visitorbannedcommands: - spawner - spawnmob # Ops receive damage from acid (Set to true if you want Ops to play properly) damageops: false # Invincible visitors - Prevent players from killing them (intentionally or by accident) # If they fall to the void, they get TP'd to their island. invinciblevisitors: false # Only used if invinciblevisitors is set to TRUE # This allow you to customize what kind of damage visitors should not receive # If you want visitors to receive a listed damage, put a "#" at the start of the line # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html invinciblevisitorsoptions: - BLOCK_EXPLOSION - CONTACT - CUSTOM - DROWNING - ENTITY_ATTACK - ENTITY_EXPLOSION - FALL - FALLING_BLOCK - FIRE - FIRE_TICK - LAVA - LIGHTNING - MAGIC - POISON - PROJECTILE - STARVATION - SUFFOCATION - THORNS - WITHER # 1.9+ only #- DRAGON_BREATH #- FLY_INTO_WALL # 1.10+ only #- HOT_FLOOR # 1.11+ only #- CRAMMING # Acid damage to player per second by being in acid if they have no armor on. # A fully health player has 20 health points. Players will regen some health # so the default will give players about 3 seconds to get out the acid # 0 = no damage, 10 = default damage, 20 = instant death aciddamage: 0 # Damage that monsters will experience. mobaciddamage: 0 # Damage that rain does. raindamage: 0 # Damage that animals will experience in acid. animaldamage: 0 # Damage chickens in acid - true or false - chickens tend to go swimming... damagechickens: false # Damage type to apply in addition to acid damage # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON # If you just want these to act, then make the acid damage 0 above # Note - these are potion effects and so can be cured by milk damagetype: #-confusion # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps # players return to their island if the island has been overrun by monsters # Con is that it kills any mob grinders # Remove mobs when logging in loginremovemobs: true # Remove mobs when /island. islandremovemobs: false # Mob white list - these mobs will NOT be removed when logging in or doing /island # Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian, # Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie mobwhitelist: - Wither - Enderman - Pig_Zombie # Sets the limit for number of monsters that can spawn in a chunk in this world. # Note: this does not limit the number of monsters, just how many spawn naturally. # Note: If set to a negative number the world will use the server-wide spawn limit instead. monsterspawnlimit: 20 # Sets the limit for number of animals that can spawn in a chunk in this world. # Note: If set to a negative number the world will use the server-wide spawn limit instead. animalspawnlimit: 20 # Animal breeding limits - if this is set to more than 0, then players will not be able # to breed more animals than that number on their island. A value of zero means no # limit. Note that animals will not be killed or reduced to this limit. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will # still appear, but breeding will not happen. # Limit includes nether island if nether islands are active. breedinglimit: 0 # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world. # Note: If set to a negative number the world will use the server-wide spawn limit instead. # Max is 100 wateranimalspawnlimit: 15 # Villager limit - this is per team player, so an island of 4 will have 4x this number # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited. villagerlimit: 20 # General entity limiting # Use this section to limit how many entities can be added to an island. # 0 means the item will be blocked from placement completely. # Uncomment to set the limit. The numbers are just suggested values. # These are the ONLY blocks that can be limited (because they are entities). entitylimits: BANNER: 20 ITEM_FRAME: 30 #FURNACE: 10 #CHEST: 50 #TRAPPED_CHEST: 50 #ENDER_CHEST: 1 #JUKEBOX: 5 #DISPENSER: 5 #DROPPER: 5 #SIGN: 10 #MOB_SPAWNER: 10 #NOTE_BLOCK: 5 #ENCHANTMENT_TABLE: 5 BEACON: 10 #SKULL: 50 #DAYLIGHT_DETECTOR: 10 HOPPER: 50 #REDSTONE_COMPARATOR: 30 #FLOWER_POT: 20 #PAINTING: 5 ARMOR_STAND: 30 # Islands below this level will be removed if they are abandoned and admins issue the purge command abandonedislandlevel: 10 ##### Economy ###### # Use economy or not. If true, an economy plugin is required. If false, # no money is used or give and the mini-shop is disabled. # If there is no economy plugin present anyway, money will be automatically # disabled. useeconomy: true # Reset Money - if this is true, will reset the player's money to # the starting money (see below) when they start an island or reset # Recommendation is that this is set to true, but if you run multi-worlds # make sure your economy handles multi-worlds too. resetmoney: false # Use the minishop or not useminishop: false # Starting money - this is how much money new players will have as their # balance at the start of an island. startingmoney: 10.00 # Reset Challenges - if this is true, player's challenges will reset when they # reset an island resetchallenges: true # Reset inventory - if true, the player's inventory will be cleared when they start # or restart and island. Default is true. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. resetinventory: true # Allow kicked players to keep their inventory. # If false, kicked player's inventory will be thrown at the island leader if the # kicked player is online and in the island world. kickedkeepinv: false # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they # start or restart their island. Default is false. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general, # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest # permission. resetenderchest: false # Nether spawn protection radius - this is the distance around the nether spawn # that will be protected from player interaction (breaking blocks, pouring lava etc.) # Minimum is 0 (not recommended), maximum is 100. Default is 25. # Only applies to standard nether. netherspawnradius: 25 # Broadcast 1st time challenge completion messages to all players. # Change to false if the spam becomes too much. broadcastmessages: true # Allow /island teleport when falling. If set to false, all teleporting is # disabled until death from the void or until you hit something. # See commands that this will block too # Using "*" (with quotes) will block ALL commands when falling allowfallingteleport: true blockingcommands: - home #- anotherCommand #- andAnotherOne #- "*" # Remove non-repeatable challenges from the challenge GUI when complete removecompleteonetimechallenges: false # Add enchanted glow to completed challenges (does not work with all clients) # Also currently adds an "enchanted" line of text... addcompletedglow: true # Use physics when pasting schematic blocks. If this is false, then blocks # like water will not flow from the schematic # Set schematic-specific options in the schematicsection usephysics: false # Default maximum number of homes a player can have. Min = 1 # Accessed via sethome <number> or go <number> # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number> maxhomes: 1 # Make island if player teleports to the island world and does not have one makeislandifnone: false # Immediately teleport player to their island (home 1 if it exists) when # entering the world immediateteleport: false # Have player's respawn on their island if they die respawnonisland: false # Team Chat # This enables player to set is so their chat goes to their team mates only # using the /island teamchat command. # The prefix [Team Chat] that goes in front of team chats is in the locale files teamchat: true # Set this to true will log all messages sent in TeamChats to console # If set to false, it won't be logged. logteamchat: true # Variables to use as chat prefixes. You can change them to be what you want. # "{ISLAND_LEVEL}" is replaced by the player's island level. # "{ISLAND_CHALLENGE_LEVEL}" is replaced by the player's challenge level. # Confirmed to work with Essentials Chat, Multiverse Core and Herochat. chatlevelprefix: "{ISLAND_LEVEL}" chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}" # Restrict Wither and other flying mobs # Any flying mobs that exit the island space where they were spawned will be removed. # Includes blaze and ghast. restrictwither: true # Warp Restriction - needed levels to be able to create a warp # 0 or negative values will disable this restriction # 10 is default warplevelrestriction: 10 # Warp panel - GUI for welcome warp signs. If set to false, old-style # text will be used usewarppanel: true # Mute death messages mutedeathmessages: false # How often the grid will be saved to file in mins. Default is 5 minutes. # This helps prevent issues if the server crashes. Grid is also saved at important # points in the game backupduration: 5 # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds! # If you have another scoreboard plugin, it may not work. # If true, players can push each other (default 1.9 behavior) if false, # players will not be able to push. Recommendation is to leave this true. allowpushing: true # Recover super flat - if the generator does not run for some reason, you can get # super flat chunks (grass). To remove automatically, select this option. Turn off # if there are no more because it may cause lag. # This will regenerate any chunks with bedrock at y=0 when they are loaded recoversuperflat: false # Allow coops to be permanent # If you change this, change the text in the locale files about coop ending due to # log out. persistentcoops: false # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items) autoactivator: false # Allow obsidian to be scooped up with an empty bucket back into lava # This only works if there is a single block of obsidian (no obsidian within 10 blocks) # Recommendation is to keep this true so that newbies don't bother you or reset their # island unnecessarily. allowobsidianscooping: true # By default, island top ten (/is top) is displayed as a GUI. # If this option is set to TRUE, the top ten will be displayed # in chat, like in older versions (up to V3.0.3.3), which can # be a little spammy. # Recommendation is to keep this false. islandtopteninchat: false # Toggle Magic Cobblestone Generator # If set to true, a cobble generator will not just generate cobblestone, but # also blocks you have specified. # Default is false, because it highly changes the gameplay. usemagiccobblegen: true # This won't be considered if usemagiccobblegen is set to false. # You can add, remove a block or modify its probability to be generated. # You can also set different probabilities from specified minimum levels magiccobblegenchances: # These probabilities will apply by default default: COBBLESTONE: 75.0 STONE: 10.0 COAL_ORE: 7.5 IRON_ORE: 5.0 DIAMOND_ORE: 2.0 EMERALD_ORE: 0.5 #These probabilities will apply if island level is higher than 500. 100: COBBLESTONE: 60.0 STONE: 15.0 COAL_ORE: 10.0 IRON_ORE: 10.0 REDSTONE_ORE: 5.0 DIAMOND_ORE: 3.0 EMERALD_ORE: 0.5 500: COBBLESTONE: 50.0 STONE: 20.0 COAL_ORE: 10.0 IRON_ORE: 10.0 REDSTONE_ORE: 5.0 DIAMOND_ORE: 4.0 EMERALD_ORE: 1.0 # Disable redstone operation on islands unless a team member is online. # This may reduce lag but it can cause problems with visitors needing to use a redstone system. # Default is false disableofflineredstone: false # Config.yml version. DO NOT EDIT. This number only changes if the latest # plugin config has been updated. If a new config is detected, it will be # auto-saved to config.new.yml. version: 3.0.5 # Spawn protection options - different to regular islands spawn: # The following are recommended to be true at spawn allowdooruse: true allowleverbuttonuse: true allowchestaccess: true allowfurnaceuse: true allowmusic: true allowcrafting: true allowbrewing: true allowgateuse: true allowanimalspawn: true allowmobkilling: true allowenchanting: true allowanviluse: true allowpressureplates: true allowvisitoritemdrop: true allowvisitoritempickup: true allowvillagertrading: true # The following are recommended to be false at spawn, but you can change allowbreakblocks: false allowplaceblocks: false allowredstone: false allowanimalkilling: false allowmobspawn: false # This allows creepers to hurt players (but not damage blocks) at spawn. e.g. for a mob arena # Note you have to allow mobs to spawn above. allowcreeperpain: false allowbeaconaccess: false allowspawneggs: false alloweggs: false # The following stops water above sea level from being acid at spawn if acid is active allowspawnnoacidwater: false allowPVP: false allowmilking: false allowlavacollection: false allowwatercollection: false allowhorseriding: false allowhorseinventoryaccess: false # Allow armor stand use by visitors (1.8+ only) allowarmorstanduse: false # Allow players to be able to sleep in beds not on their island allowbeduse: false # Allow animal breeding by visitors allowbreeding: false # Allow players to trample crops allowcroptrample: false # Allow players to throw enderpearls and teleport allowenderpearls: false # Allow leash use allowleashuse: false # Allow players to shear sheep allowshearing: false # Allow players to teleport when eating chorus fruit allowchorusfruit: false # Allow players to extinguish fire at spawn (by punching it) allowfireextinguish: false # This section contains the biomes that can be bought or used biomesettings: # The default cost for changing biome. Can be over-ridden by the Biome settings # Default is 100 if this is not set. Cannot be <0. defaultcost: 100 # Default biome - what every player will start with. Default is PLAINS. See below # for other options defaultbiome: PLAINS # List of biomes and their settings. # Cost - cost in currency to change to that biome # permission - the permission required to use that biome # If the biome is not listed, it is not available # icon = icon used in control panel # friendlyname = A friendly name for the biome. If it does not exist, the official # biome name will be used with pretty formatting. Mostly this is just used to convert # Hell to Nether # description = a description of the biome and what it gives the player # remove ice/water/snow - will be done once when the biome is made biomes: COLD_BEACH: icon: SAPLING friendlyname: "&bCold &eBeach" description: "&bSnowy and cold.|&bBrrr." # Perms can be any string you like! #permission: any.perm.you.want DESERT: icon: DEAD_BUSH friendlyname: "&eDesert" description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go." #permission: any.perm.you.want MUTATED_FOREST: icon: RED_ROSE friendlyname: "&aFlower Forest" description: "Trees and flowers!" #permission: any.perm.you.want HELL: icon: LAVA_BUCKET cost: 1000 # Note, this permission can be anything you like permission: askyblock.biomes.hell friendlyname: "&cNether" description: "&eWarning - all water,|&esnow and ice will|&ebe removed." JUNGLE: icon: VINE friendlyname: "&2Jungle" description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go." #permission: any.perm.you.want MUSHROOM_ISLAND: icon: RED_MUSHROOM # Note, this permission can be anything you like permission: askyblock.biomes.mushroom_island friendlyname: "&cMushroom island" description: "&cMushrooms" PLAINS: icon: GRASS description: Plain plains! cost: 0 #permission: any.perm.you.want SWAMPLAND: icon: WATER_LILY friendlyname: "&eSwampland" description: "&2Swampy.|&eWarning - Ice or|&esnow have to go." #permission: any.perm.you.want MESA: icon: HARD_CLAY friendlyname: "&eMesa" description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go." #permission: any.perm.you.want cost: 500 SAVANNA: icon: LONG_GRASS friendlyname: "&eSavanna" description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go." #permission: any.perm.you.want ROOFED_FOREST: icon: LOG friendlyname: "&l&eBlack Forest" description: "&6Woods and trees" #permission: any.perm.you.want schematicsection: # All schematics should be put in the schematics folder # Schematic panel - if more than one schematic is available to the player # Show a panel to choose. If this is false, no panel is shown and the starter # island is picked by permission. If a player has more than one permission # the island selected is undefined - the plugin will pick one. # Permissions are taken from the below schematics section even if the GUI is # not used. useschematicspanel: true # Random island, only apply when useschematicspanel is false - if set to false # the plugin will choose the first island it found with the user permissions # to generate a new island. If set to true, the plugin will generate an island # randomly from the list of all islands available to the player. chooseislandrandomly: false # This section lists all the schematics available # Settings are: # show - whether this island will show in the GUI or not. Typically used for partner # schematics, but can be used to temporarily hide schematics. # icon - the icon to show in the GUI. It must be a known Material # order - the priority for showing in the GUI. Lower numbers are shown first. # name - a friendly short name for the schematic. Color codes okay. # description - a longer description. Use | to split lines. Color codes okay. # filename - the filename of the schematic in the schematic folder # useDefaultChest - fill a chest on the island with the items in this config. If false # the contents will come from the schematic. # partnerSchematic - the island that will be pasted in the Nether. # biome - the biome this island should have. All pasted blocks will have this biome. # These next settings may cause lag if true. Default is false. Use judiciously. # pasteentities - if the schematic has entities in it (mobs) this will paste them. # usephysics - if true, causes lava or water to flow after being pasted. # pasteair - Only set to true if you need to paste below sea level. # permission - the permission required to use this schematic. It can be anything you like # You can add or remove from this list. If this section is missing, only the default # island works. schematics: # default heading is required default: # Icon - if this is missing or wrong, it will be a MAP icon: DIRT # Order of preference in listing order: 1 # Short name - color codes with & okay name: "&7Basique &8[&6Moyen&8]" # Longer description. Use | for new lines. Color codes okay. description: "&7la map|&7par defaut|&7du SkyBlock !" # Filename of the schematic in the schematic folder filename: island.schematic # Use default chest if true, or use schematic chest contents if false useDefaultChest: true # Which schematic will be used in the opposite world if newnether:true # If there is no partner, this island will be used partnerSchematic: nether #Level handicap zeros the initial island level. levelHandicap: 3 # This is the default nether island - do not remove this section! nether: # Hide or show this schematic to players in the GUI show: false icon: NETHERRACK # If the biome is HELL it is assumed this island goes in the Nether biome: HELL name: "&cNether &8[&6Moyen&8]" description: "&7Un île venant du nether !|&csa fait peur !" filename: nether.schematic # Nether schematics should generally use the schematic chest contents useDefaultChest: false # The partner to this schematic is the default island partnerSchematic: default # Schematics can include entities (mobs) in them and if pasteentities is true, # mobs will be pasted. pasteentities: true # Usephysics causes lava or water to flow after being pasted. Change to false # if it lags useminishop usephysics: true #Level handicap zeros the initial island level. levelHandicap: 93 # Additional heading names can be anything you like, but must be unique island1: # Credit to Antal1609 for this schematic! icon: RED_ROSE order: 2 name: "&7Duo &8[&aFACILE&8]" description: "&aDeux fois plus de Stuff|&aDeux fois plus de joueur|&aDeux fois plus de &2FUN &a!" filename: double.schematic # Schematics can have biomes set when they are created biome: FOREST # If useDefaultChest is false, the items in the schematic will be used # If false, the default chest items will be used, or the list below useDefaultChest: true # Chest items defined here will override the default chest items. # You can set the chest items here in this list # Material:Qty, or Material:Data:Qty #chestItems: #- MELON:1 #- ICE:1 # Your island companion. Overrides the default setting. If more than one is # listed, one will be chosen at random. # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT, # RABBIT, WOLF, LLAMA or NOTHING. companion: - CHICKEN # This is a list of names, picked at random that will apply to the companion # You can add more if you like. If none are listed, the companion will not be # named. companionnames: - "&9[player]'s chicken" - "&dFree-Range Eggs" partnerSchematic: nether #permission: any.perm.you.like #Level handicap zeros the initial island level. levelHandicap: 9 # Cost - if an economy is in use, this can be used to require a fee # Only works with the schematic panel # The cost is a double and displayed in the description if [cost] is there cost: 0 # New snowy schematic extrahard: icon: OBSIDIAN order: 3 # Ski theme - a black diamond run is hard. name: "&8Diamand Noir &8[&4HARD&8]" description: "&c/!\|&7Expert seulement !|&7Très peut de ressources !" filename: harder.schematic biome: COLD_BEACH useDefaultChest: false # Chest items defined here will override the default chest items. # You can set the chest items here in this list # Material:Qty, or Material:Data:Qty #chestItems: #- MELON:1 #- ICE:1 # Schematics that require water or lava to hover can prevent physics when pasting usephysics: false # Schematics may include entities (mobs) in them and if pasteentities is true, # mobs will be pasted. # Example: Setting this to true for this schematic will give a wolf. pasteentities: false partnerSchematic: nether #permission: any.perm.you.like # This optional block determines where the player will spawn. It must be unique in # the schematic and will be replaced by air when pasted. #spawnblock: SPONGE #Level handicap zeros the initial island level. levelHandicap: 1 # Cost - if an economy is in use, this can be used to require a fee # Only works with the schematic panel # The cost is a double and displayed in the description if [cost] is there cost: 00 réponse à cette question
Messages recommandés