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[ASKYBLOCK] "More set up is required before..."


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Bjr j'ai un probleme avec le plugin a skyblock : quand je veut faire /is sa me dit "More set up is required before..."

 

[spoiler=Config]

############################################################################
# Config for ASkyblock V3.0.5
# It is recommended that you check at least these settings:
#
# 1. island distance - the distance between islands. If upgrading set to what you had.
# 2. resetmoney (general section) - set to true so that everyone starts with nothing
# 3. islandLevel (general section) - the height you want your islands to float
# 4. protectionRange - how big a player's island is at the start
#
##############################################################################

##### Island Related Settings #####

island:
  # Space between islands in blocks - NEVER change this mid-game.
  # Values for a new world:
  # 400 - puts players distance enough that they usually cannot see each other
  # 200 - allows some expansion of the protected zone (recommended)
  # 110 - for compatibility with established worlds. Cozy.
  # 50 - minimum - not recommended
  # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  # OR RESET YOUR WORLD
  # Value must be an even number

  distance: 110

  # Default protection range (even number). Min = 0, Recommended = 100
  # Value must be at least 16 blocks less than the island distance unless you set
  # overridelimit: true below.
  # Use this permission to set for different groups: askyblock.island.range.<number>
  # Larger values will take longer to calculate the island level
  # Admins can change protection sizes for players individually using /asadmin setrange
  protectionRange: 100

  # If you want to have protection range = distance set the following to true.
  # It may result in incomplete deletion of islands. Not recommended, but not fatal.
  overridelimit: false

  # If your distance and protectionRange are the same value and you see blocks not
  # being deleted around the edges of an island, set this to be true, but it may
  # cause some lag so do not use it unless you really are sure
  cleanupblocks: false

  # Start islands at these coordinates. This is where new islands will start in the
  # world. These must be a factor of your island distance, but the plugin will auto
  # calculate the closest location on the grid. Islands develop around this location
  # both positively and negatively in a square grid.
  # If none of this makes sense, leave it at 0,0.
  startx: 0
  startz: 0

  # Default max team size
  # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  # Permission size cannot be less than the default.
  maxteamsize: 4

  # Items that will be in the chest when the player starts an island
  # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  # or <Material>:<Data>:<Qty>
  # Use <Data> to set the durability of a item or to select sub-items/colors.
  #
  # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  #
  # The format for POTIONS is as follows:
  #
  # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  # LEVEL is a number, 1 or 2
  # LINGER is for V1.9 servers and later
  # Examples:
  # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  # POTION:INSTANT_DAMAGE:2::LINGER:2
  # POTION:JUMP:2:::1
  # POTION:WEAKNESS::::1   -  any weakness potion
  #
  # Valid potion names are:
  # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  # For V1.9 these are also available:
  # LUCK, MUNDANE, THICK, AWKWARD
  #
  # Check console for errors and guidance after reloading configuration
  # Schematics can override this - see schematicsection

  chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'

  # Default island companion. Set schematic-specific companions in the schematicsection
  # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.

  companion: COW

  # Default list of names, picked at random that will apply to the companion
  # You can add more if you like. If none are listed, the companion will not be
  # named.
  # Set schematic-specific companion names in the schematicsection
  companionnames:
  - "&9[player]'s cow"
  - "&cEmergency &fFood?"
  - "&aD&6a&di&6s&9y"

  # Island Protection Settings for Visitors
  # Players can be given the ability to change all setting using /island settings with the
  # askyblock.settings.* permission.
  # Individual permissions can also be given, e.g., askyblock.settings.allowPvP
  # Full list is:
  # allowAnvilUse, allowArmorStandUse, allowBeaconAccess, allowBedUse, allowBreakBlocks,
  # allowBreeding, allowBrewing, allowBucketUse, allowChestAccess, allowCrafting,
  # allowCropTrample, allowDoorUse, allowEnchanting, allowEnderPearls, allowFurnaceUse,
  # allowGateUse, allowHorseInvAccess, allowHorseRiding, allowHurtMobs, allowLeashUse,
  # allowLeverButtonUse, allowMusic, allowPlaceBlocks, allowPortalUse, allowPressurePlate,
  # allowPvP, allowNetherPvP, allowRedStone, allowShearing, allowVillagerTrading
  # allowChorusFruit, enableJoinAndLeaveIslandMessages, allowMobSpawning
  # Permissions are CASE SENSITIVE!

  # Island naming
  # Only players with the askyblock.island.name permission can name their island
  # It is displayed in the top ten and enter and exit announcements
  # It replaces the owner's name. Players can use & for color coding.
  # These set the minimum and maximum size of a name.
  minnamelength: 1
  maxnamelength: 20

  # Default settings
  # Allow anvil use by visitors
  allowanviluse: true
  # Allow armor stand use by visitors (1.8+ only)
  allowarmorstanduse: false
  # Allow beacon use by visitors
  allowbeaconaccess: false
  # Allow players to be able to sleep in beds not on their island
  allowbeduse: false
  # Other players can break blocks or not or generally damage things
  allowbreakblocks: false
  # Allow animal breeding by visitors
  allowbreeding: false
  # Allow players to use cauldrons and brewing stands
  allowbrewing: false
  # Allow players to use buckets, either fill or dump them
  allowbucketuse: false
  # Allow players to access chests of any kind, droppers, dispensers and hoppers
  allowchestaccess: false
  # Allow players to use crafting benches
  allowcrafting: true
  # Allow players to trample crops
  allowcroptrample: false
  # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
  allowdooruse: false
  # Allow use of enchanting tables
  allowenchanting: true
  # Allow players to throw enderpearls and teleport
  allowenderpearls: false
  # Allow players to access furnaces
  allowfurnaceuse: false
  # Allow gates to be used
  allowgateuse: false
  # Allow visitors to ride horses
  allowhorseriding: false
  # Allow visitors access to horse inventories - only works when riding is enabled
  allowhorseinventoryaccess: false
  # Allow friendly mobs to be hurt (cows etc.)
  allowhurtmobs: true
  # Allow leash use
  allowleashuse: false
  # Allow players to use levers or buttons
  allowleverbuttonuse: false
  # Allow players to use jukeboxes, eject discs and hit note blocks
  allowmusic: false
  # Other players can place blocks
  allowplaceblocks: false
  # Allow portal use by visitors
  allowportaluse: true
  # Allow pressure plate activation by visitors (players only)
  allowpressureplates: true
  # PVP is allowed or not.
  # If a player sets PVP, everyone on the island is given a warning
  allowPvP: false
  allowNetherPvP: false
  # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  pvpcooldown: 60
  # Allow players to adjust diodes or comparators
  allowredstone: false
  # Allow players to shear sheep
  allowshearing: false
  # Allow visitors to trade with villagers
  allowvillagertrading: true
  # Allow visitors to teleport when eating chorus fruit
  allowchorusfruit: false
  # Enable or disable join/leave messages from the player's island
  enablejoinandleaveislandmessages: true
  # Allow mobs to spawn on player's island
  allowmobspawning: true

  # System settings - these cannot be changed by players, only viewed

  # Allow monsters to be hurt (creepers,slimes, etc.)
  # Don't change this to false unless you accept that island visitors will not be
  # able to defend themselves!
  allowhurtmonsters: true
  # Allow Enderman Griefing (default is to allow, see next setting)
  allowendermangriefing: true
  # Make enderman drop the block he is holding if he dies (recommended)
  endermandeathdrop: true
  # Allow creeper explosion damage to block (explosion still hurts)
  allowcreeperdamage: true
  # Allow visitors to use creeper explosions to grief islands
  allowcreepergriefing: false
  # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  allowtntdamage: false
  # Allow spawn egg use
  allowspawneggs: true
  # Allow use of Flint & Steel by visitors
  allowfire: false
  # Allow fire spread (global - not just for visitors)
  allowfirespread: false
  # Allow fire extinguishing by visitors
  allowfireextinguish: false
  # Allow chests to be blown up by creepers or TNT
  allowchestdamage: false
  # Allow item drop by visitors
  allowvisitoritemdrop: true
  # Allow item pickup by visitors
  allowvisitoritempickup: true
  # Allow visitors to keep their items if they die
  allowvisitorkeepinvondeath: false
  # Allow pistons to push outside of the protected area (maybe to make bridges)
  allowpistonpush: true
  # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
  allowitemframedamage: false

# General Settings
general:
  # Check for updates - this will tell Ops and the console if there is a new
  # version available. It contacts dev.bukkit.org to request the latest version
  # info. It does not download the latest version or change any files
  checkupdates: true

  # Sea level height (don't changes this mid-game unless you delete the world)
  # Minimum is 0, which means you are playing sky block!
  # If sea level is less than about 10, then players will drop right through it
  # if it exists. Makes for an interesting variation on sky block.
  sealevel: 0

  # Island level - the height of the island.
  # Height should not be lower than sea level, but can be if you have an
  # island schematic that supports it
  # Lowest level is 5
  islandlevel: 120

  # Name of the world - if it does not exist then it will be generated
  worldName: ASkyBlock

  # Maximum number of islands. Set to 0 for unlimited.
  # If the number of islands is greater than this number, no new islands will be
  # allowed
  maxIslands: 0

  # Use the control panel as the default display for /island
  # /island will always create an island if one does not exist
  # If the control panel is not used, then /island will teleport the player home
  usecontrolpanel: false

  # Create Nether - if this is false, the nether world will not be made and access to
  # the nether will not occur. Other plugins may still enable
  # portal usage.
  # Note: Some challenges will not be possible if there is no nether.
  # Note that with a standard nether all players arrive at the same portal and entering a
  # portal will return them back to their islands.
  createnether: true

  # New island-style nether. Change to false for standard nether
  newnether: true
  # Nether trees are made if a player grows a tree in the new nether (gravel and glowstone)
  nethertrees: true 
  # Make the new nether roof, if false, there is nothing up there
  # Change to false if lag is a problem from the generation
  netherroof: true

  #How long a player must wait before they can reset their island again in second
  resetwait: 300

  #The number of seconds to wait for confirmation of a reset
  resetconfirmwait: 10

  #How long a player must wait until they can rejoin a team island after being
  #kicked in minutes. This slows the effectiveness of players repeating challenges
  #by repetitively being invited to a team island.
  invitewait: 60

  # Use new level calculation (super speedy). Set to false if you want the old
  # method (slower).
  fastlevelcalc: true

  # Island level calculation cool down in seconds
  levelwait: 60

  # Calculate level on login
  # If true, the plugin will run the level command for the player when they login
  # If the command is busy, it will fail silently
  loginlevel: false

  #How many resets a player is allowed (override with /asadmin clearreset <player>
  #Value of -1 means unlimited, 0 means hardcore - no resets.
  #Example, 2 resets means they get 2 resets or 3 islands lifetime
  resetlimit: 2

  #Commands to run when the player resets their island (uncomment and customize)
  # [player] is the player name of who is reseting
  # If the command is proceeded by [sELF] the command will be run as that player
  # E.g., - "[sELF] kit tools"
  resetcommands:
  #- "kit tools [player]"
  #- "some other command"

  # Commands to execute when player leaves a team, either by leaving or being kicked
  # Commands will execute even if the player is offline, so may cause errors in
  # the console if the commands doesn't make sense
  leavecommands:
  #- "kit tools [player]"
  #- "some other command"

  # Commands to execute when a player starts a new island for the first time - NOT a reset
  startcommands:
  #- "asadmin lock [player]"
  #- "[sELF] balance"
  #- "some other command"

  # Commands to execute when a player joins a new team island (does /island accept)
  teamstartcommands:
  #- "[sELF] balance"
  #- "some other command"

  # Visitor banned commands: Visitors to islands cannot use these commands
  visitorbannedcommands:
  - spawner
  - spawnmob

  # Ops receive damage from acid (Set to true if you want Ops to play properly)
  damageops: false

  # Invincible visitors - Prevent players from killing them (intentionally or by accident)
  # If they fall to the void, they get TP'd to their island.
  invinciblevisitors: false

  # Only used if invinciblevisitors is set to TRUE
  # This allow you to customize what kind of damage visitors should not receive
  # If you want visitors to receive a listed damage, put a "#" at the start of the line
  # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  invinciblevisitorsoptions:
  - BLOCK_EXPLOSION
  - CONTACT
  - CUSTOM
  - DROWNING
  - ENTITY_ATTACK
  - ENTITY_EXPLOSION
  - FALL
  - FALLING_BLOCK
  - FIRE
  - FIRE_TICK
  - LAVA
  - LIGHTNING
  - MAGIC
  - POISON
  - PROJECTILE
  - STARVATION
  - SUFFOCATION
  - THORNS
  - WITHER
  # 1.9+ only
  #- DRAGON_BREATH
  #- FLY_INTO_WALL
  # 1.10+ only
  #- HOT_FLOOR
  # 1.11+ only
  #- CRAMMING

  # Acid damage to player per second by being in acid if they have no armor on.
  # A fully health player has 20 health points. Players will regen some health
  # so the default will give players about 3 seconds to get out the acid
  # 0 = no damage, 10 = default damage, 20 = instant death
  aciddamage: 0
  # Damage that monsters will experience.
  mobaciddamage: 0
  # Damage that rain does.
  raindamage: 0
  # Damage that animals will experience in acid.
  animaldamage: 0
  # Damage chickens in acid - true or false - chickens tend to go swimming...
  damagechickens: false

  # Damage type to apply in addition to acid damage
  # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  # If you just want these to act, then make the acid damage 0 above
  # Note - these are potion effects and so can be cured by milk
  damagetype:
  #-confusion

  # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  # players return to their island if the island has been overrun by monsters
  # Con is that it kills any mob grinders
  # Remove mobs when logging in
  loginremovemobs: true

  # Remove mobs when /island.
  islandremovemobs: false

  # Mob white list - these mobs will NOT be removed when logging in or doing /island
  # Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
  # Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
  mobwhitelist:
  - Wither
  - Enderman
  - Pig_Zombie

  # Sets the limit for number of monsters that can spawn in a chunk in this world.
  # Note: this does not limit the number of monsters, just how many spawn naturally.
  # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  monsterspawnlimit: 20

  # Sets the limit for number of animals that can spawn in a chunk in this world.
  # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  animalspawnlimit: 20

  # Animal breeding limits - if this is set to more than 0, then players will not be able
  # to breed more animals than that number on their island. A value of zero means no
  # limit. Note that animals will not be killed or reduced to this limit.
  # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  # still appear, but breeding will not happen.
  # Limit includes nether island if nether islands are active.
  breedinglimit: 0

  # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  # Max is 100
  wateranimalspawnlimit: 15

  # Villager limit - this is per team player, so an island of 4 will have 4x this number
  # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  villagerlimit: 20

  # General entity limiting
  # Use this section to limit how many entities can be added to an island.
  # 0 means the item will be blocked from placement completely.
  # Uncomment to set the limit. The numbers are just suggested values.
  # These are the ONLY blocks that can be limited (because they are entities).
  entitylimits:
    BANNER: 20
    ITEM_FRAME: 30
    #FURNACE: 10
    #CHEST: 50
    #TRAPPED_CHEST: 50
    #ENDER_CHEST: 1
    #JUKEBOX: 5
    #DISPENSER: 5
    #DROPPER: 5
    #SIGN: 10
    #MOB_SPAWNER: 10
    #NOTE_BLOCK: 5
    #ENCHANTMENT_TABLE: 5
    BEACON: 10
    #SKULL: 50
    #DAYLIGHT_DETECTOR: 10
    HOPPER: 50
    #REDSTONE_COMPARATOR: 30
    #FLOWER_POT: 20
    #PAINTING: 5
    ARMOR_STAND: 30

  # Islands below this level will be removed if they are abandoned and admins issue the purge command
  abandonedislandlevel: 10

  ##### Economy ######
  # Use economy or not. If true, an economy plugin is required. If false,
  # no money is used or give and the mini-shop is disabled.
  # If there is no economy plugin present anyway, money will be automatically
  # disabled.
  useeconomy: true

  # Reset Money - if this is true, will reset the player's money to
  # the starting money (see below) when they start an island or reset
  # Recommendation is that this is set to true, but if you run multi-worlds
  # make sure your economy handles multi-worlds too.
  resetmoney: false

  # Use the minishop or not
  useminishop: false

  # Starting money - this is how much money new players will have as their
  # balance at the start of an island.
  startingmoney: 10.00

  # Reset Challenges - if this is true, player's challenges will reset when they
  # reset an island
  resetchallenges: true

  # Reset inventory - if true, the player's inventory will be cleared when they start
  # or restart and island. Default is true.
  # Note: if you have MultiInv running or a similar inventory control plugin, that
  # plugin may still reset the inventory when the world changes.
  resetinventory: true

  # Allow kicked players to keep their inventory.
  # If false, kicked player's inventory will be thrown at the island leader if the
  # kicked player is online and in the island world.
  kickedkeepinv: false

  # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  # start or restart their island. Default is false.
  # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  # permission.
  resetenderchest: false

  # Nether spawn protection radius - this is the distance around the nether spawn
  # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  # Only applies to standard nether.
  netherspawnradius: 25

  # Broadcast 1st time challenge completion messages to all players.
  # Change to false if the spam becomes too much.
  broadcastmessages: true

  # Allow /island teleport when falling. If set to false, all teleporting is
  # disabled until death from the void or until you hit something.
  # See commands that this will block too
  # Using "*" (with quotes) will block ALL commands when falling
  allowfallingteleport: true
  blockingcommands:
  - home
  #- anotherCommand
  #- andAnotherOne
  #- "*"

  # Remove non-repeatable challenges from the challenge GUI when complete
  removecompleteonetimechallenges: false

  # Add enchanted glow to completed challenges (does not work with all clients)
  # Also currently adds an "enchanted" line of text...
  addcompletedglow: true

  # Use physics when pasting schematic blocks. If this is false, then blocks
  # like water will not flow from the schematic
  # Set schematic-specific options in the schematicsection
  usephysics: false

  # Default maximum number of homes a player can have. Min = 1
  # Accessed via sethome <number> or go <number>
  # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number> 
  maxhomes: 1

  # Make island if player teleports to the island world and does not have one
  makeislandifnone: false

  # Immediately teleport player to their island (home 1 if it exists) when
  # entering the world
  immediateteleport: false

  # Have player's respawn on their island if they die
  respawnonisland: false

  # Team Chat
  # This enables player to set is so their chat goes to their team mates only
  # using the /island teamchat command.
  # The prefix [Team Chat] that goes in front of team chats is in the locale files
  teamchat: true

  # Set this to true will log all messages sent in TeamChats to console
  # If set to false, it won't be logged.
  logteamchat: true

  # Variables to use as chat prefixes. You can change them to be what you want.
  # "{ISLAND_LEVEL}" is replaced by the player's island level.
  # "{ISLAND_CHALLENGE_LEVEL}" is replaced by the player's challenge level.
  # Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
  chatlevelprefix: "{ISLAND_LEVEL}"
  chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"

  # Restrict Wither and other flying mobs
  # Any flying mobs that exit the island space where they were spawned will be removed.
  # Includes blaze and ghast.
  restrictwither: true

  # Warp Restriction - needed levels to be able to create a warp
  # 0 or negative values will disable this restriction
  # 10 is default
  warplevelrestriction: 10

  # Warp panel - GUI for welcome warp signs. If set to false, old-style
  # text will be used
  usewarppanel: true

  # Mute death messages
  mutedeathmessages: false

  # How often the grid will be saved to file in mins. Default is 5 minutes.
  # This helps prevent issues if the server crashes. Grid is also saved at important
  # points in the game
  backupduration: 5

  # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  # If you have another scoreboard plugin, it may not work.
  # If true, players can push each other (default 1.9 behavior) if false,
  # players will not be able to push. Recommendation is to leave this true.
  allowpushing: true

  # Recover super flat - if the generator does not run for some reason, you can get
  # super flat chunks (grass). To remove automatically, select this option. Turn off
  # if there are no more because it may cause lag.
  # This will regenerate any chunks with bedrock at y=0 when they are loaded
  recoversuperflat: false

  # Allow coops to be permanent
  # If you change this, change the text in the locale files about coop ending due to
  # log out.
  persistentcoops: false

  # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
  autoactivator: false

  # Allow obsidian to be scooped up with an empty bucket back into lava
  # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  # Recommendation is to keep this true so that newbies don't bother you or reset their
  # island unnecessarily.
  allowobsidianscooping: true

  # By default, island top ten (/is top) is displayed as a GUI.
  # If this option is set to TRUE, the top ten will be displayed
  # in chat, like in older versions (up to V3.0.3.3), which can
  # be a little spammy.
  # Recommendation is to keep this false.
  islandtopteninchat: false

  # Toggle Magic Cobblestone Generator
  # If set to true, a cobble generator will not just generate cobblestone, but
  # also blocks you have specified.
  # Default is false, because it highly changes the gameplay.
  usemagiccobblegen: true

  # This won't be considered if usemagiccobblegen is set to false.
  # You can add, remove a block or modify its probability to be generated.
  # You can also set different probabilities from specified minimum levels
  magiccobblegenchances:
    # These probabilities will apply by default
    default:
      COBBLESTONE: 75.0
      STONE: 10.0
      COAL_ORE: 7.5
      IRON_ORE: 5.0
      DIAMOND_ORE: 2.0
      EMERALD_ORE: 0.5
    #These probabilities will apply if island level is higher than 500.
    100:
      COBBLESTONE: 60.0
      STONE: 15.0
      COAL_ORE: 10.0
      IRON_ORE: 10.0
      REDSTONE_ORE: 5.0
      DIAMOND_ORE: 3.0
      EMERALD_ORE: 0.5
    500:
      COBBLESTONE: 50.0
      STONE: 20.0
      COAL_ORE: 10.0
      IRON_ORE: 10.0
      REDSTONE_ORE: 5.0
      DIAMOND_ORE: 4.0
      EMERALD_ORE: 1.0

  # Disable redstone operation on islands unless a team member is online.
  # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  # Default is false
  disableofflineredstone: false

  # Config.yml version. DO NOT EDIT. This number only changes if the latest
  # plugin config has been updated. If a new config is detected, it will be
  # auto-saved to config.new.yml.
  version: 3.0.5

# Spawn protection options - different to regular islands
spawn:
 # The following are recommended to be true at spawn
 allowdooruse: true
 allowleverbuttonuse: true
 allowchestaccess: true
 allowfurnaceuse: true
 allowmusic: true
 allowcrafting: true
 allowbrewing: true
 allowgateuse: true
 allowanimalspawn: true
 allowmobkilling: true
 allowenchanting: true
 allowanviluse: true
 allowpressureplates: true
 allowvisitoritemdrop: true
 allowvisitoritempickup: true
 allowvillagertrading: true

 # The following are recommended to be false at spawn, but you can change
 allowbreakblocks: false
 allowplaceblocks: false
 allowredstone: false
 allowanimalkilling: false
 allowmobspawn: false
 # This allows creepers to hurt players (but not damage blocks) at spawn. e.g. for a mob arena
 # Note you have to allow mobs to spawn above.
 allowcreeperpain: false
 allowbeaconaccess: false
 allowspawneggs: false
 alloweggs: false
 # The following stops water above sea level from being acid at spawn if acid is active
 allowspawnnoacidwater: false
 allowPVP: false
 allowmilking: false
 allowlavacollection: false
 allowwatercollection: false
 allowhorseriding: false
 allowhorseinventoryaccess: false
 # Allow armor stand use by visitors (1.8+ only)
 allowarmorstanduse: false
 # Allow players to be able to sleep in beds not on their island
 allowbeduse: false
 # Allow animal breeding by visitors
 allowbreeding: false
 # Allow players to trample crops
 allowcroptrample: false
 # Allow players to throw enderpearls and teleport
 allowenderpearls: false
 # Allow leash use
 allowleashuse: false
 # Allow players to shear sheep
 allowshearing: false
 # Allow players to teleport when eating chorus fruit
 allowchorusfruit: false
 # Allow players to extinguish fire at spawn (by punching it)
 allowfireextinguish: false

# This section contains the biomes that can be bought or used
biomesettings:
 # The default cost for changing biome. Can be over-ridden by the Biome settings
 # Default is 100 if this is not set. Cannot be <0.
 defaultcost: 100

 # Default biome - what every player will start with. Default is PLAINS. See below
 # for other options
 defaultbiome: PLAINS

# List of biomes and their settings.
# Cost - cost in currency to change to that biome
# permission - the permission required to use that biome
# If the biome is not listed, it is not available
# icon = icon used in control panel
# friendlyname = A friendly name for the biome. If it does not exist, the official
# biome name will be used with pretty formatting. Mostly this is just used to convert
# Hell to Nether
# description = a description of the biome and what it gives the player
# remove ice/water/snow - will be done once when the biome is made

biomes:
 COLD_BEACH:
   icon: SAPLING
   friendlyname: "&bCold &eBeach"
   description: "&bSnowy and cold.|&bBrrr."
   # Perms can be any string you like!
   #permission: any.perm.you.want
 DESERT:
   icon: DEAD_BUSH
   friendlyname: "&eDesert"
   description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
   #permission: any.perm.you.want
 MUTATED_FOREST:
   icon: RED_ROSE
   friendlyname: "&aFlower Forest"
   description: "Trees and flowers!"
   #permission: any.perm.you.want
 HELL:
   icon: LAVA_BUCKET
   cost: 1000
   # Note, this permission can be anything you like
   permission: askyblock.biomes.hell
   friendlyname: "&cNether"
   description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
 JUNGLE:
   icon: VINE
   friendlyname: "&2Jungle"
   description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
   #permission: any.perm.you.want
 MUSHROOM_ISLAND:
   icon: RED_MUSHROOM
   # Note, this permission can be anything you like
   permission: askyblock.biomes.mushroom_island
   friendlyname: "&cMushroom island"
   description: "&cMushrooms"
 PLAINS:
   icon: GRASS
   description: Plain plains!
   cost: 0
   #permission: any.perm.you.want
 SWAMPLAND:
   icon: WATER_LILY
   friendlyname: "&eSwampland"
   description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
   #permission: any.perm.you.want
 MESA:
   icon: HARD_CLAY
   friendlyname: "&eMesa"
   description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
   #permission: any.perm.you.want
   cost: 500
 SAVANNA:
   icon: LONG_GRASS
   friendlyname: "&eSavanna"
   description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
   #permission: any.perm.you.want
 ROOFED_FOREST:
   icon: LOG
   friendlyname: "&l&eBlack Forest"
   description: "&6Woods and trees"
   #permission: any.perm.you.want


schematicsection:
  # All schematics should be put in the schematics folder

  # Schematic panel - if more than one schematic is available to the player
  # Show a panel to choose. If this is false, no panel is shown and the starter
  # island is picked by permission. If a player has more than one permission
  # the island selected is undefined - the plugin will pick one.
  # Permissions are taken from the below schematics section even if the GUI is
  # not used.
 useschematicspanel: true

  # Random island, only apply when useschematicspanel is false - if set to false
  # the plugin will choose the first island it found with the user permissions
  # to generate a new island. If set to true, the plugin will generate an island
  # randomly from the list of all islands available to the player.
 chooseislandrandomly: false

 # This section lists all the schematics available
 # Settings are:
 # show - whether this island will show in the GUI or not. Typically used for partner
 #        schematics, but can be used to temporarily hide schematics.
 # icon - the icon to show in the GUI. It must be a known Material
 # order - the priority for showing in the GUI. Lower numbers are shown first.
 # name - a friendly short name for the schematic. Color codes okay.
 # description - a longer description. Use | to split lines. Color codes okay.
 # filename - the filename of the schematic in the schematic folder
 # useDefaultChest - fill a chest on the island with the items in this config. If false
 #                   the contents will come from the schematic.
 # partnerSchematic - the island that will be pasted in the Nether.
 # biome - the biome this island should have. All pasted blocks will have this biome.
 # These next settings may cause lag if true. Default is false. Use judiciously.
 # pasteentities - if the schematic has entities in it (mobs) this will paste them.
 # usephysics - if true, causes lava or water to flow after being pasted.
 # pasteair - Only set to true if you need to paste below sea level.
 # permission - the permission required to use this schematic. It can be anything you like
 # You can add or remove from this list. If this section is missing, only the default
 # island works.
 schematics:
   # default heading is required
   default:
     # Icon - if this is missing or wrong, it will be a MAP
     icon: DIRT
     # Order of preference in listing
     order: 1
     # Short name - color codes with & okay
     name: "&7Basique &8[&6Moyen&8]"
     # Longer description. Use | for new lines. Color codes okay.
     description: "&7la map|&7par defaut|&7du SkyBlock !"
     # Filename of the schematic in the schematic folder
     filename: island.schematic
     # Use default chest if true, or use schematic chest contents if false
     useDefaultChest: true
     # Which schematic will be used in the opposite world if newnether:true
     # If there is no partner, this island will be used
     partnerSchematic: nether
     #Level handicap zeros the initial island level.
     levelHandicap: 3

   # This is the default nether island - do not remove this section!
   nether:
     # Hide or show this schematic to players in the GUI
     show: false
     icon: NETHERRACK
     # If the biome is HELL it is assumed this island goes in the Nether
     biome: HELL
     name: "&cNether &8[&6Moyen&8]"
     description: "&7Un île venant du nether !|&csa fait peur !"
     filename: nether.schematic
     # Nether schematics should generally use the schematic chest contents
     useDefaultChest: false
     # The partner to this schematic is the default island
     partnerSchematic: default
     # Schematics can include entities (mobs) in them and if pasteentities is true,
     # mobs will be pasted.
     pasteentities: true
     # Usephysics causes lava or water to flow after being pasted. Change to false
     # if it lags useminishop
     usephysics: true
     #Level handicap zeros the initial island level.
     levelHandicap: 93

   # Additional heading names can be anything you like, but must be unique
   island1:
     # Credit to Antal1609 for this schematic!
     icon: RED_ROSE
     order: 2
     name: "&7Duo &8[&aFACILE&8]"
     description: "&aDeux fois plus de Stuff|&aDeux fois plus de joueur|&aDeux fois plus de &2FUN &a!"
     filename: double.schematic
     # Schematics can have biomes set when they are created
     biome: FOREST
     # If useDefaultChest is false, the items in the schematic will be used
     # If false, the default chest items will be used, or the list below
     useDefaultChest: true
     # Chest items defined here will override the default chest items.
     # You can set the chest items here in this list
     # Material:Qty, or Material:Data:Qty
     #chestItems:
     #- MELON:1
     #- ICE:1
     # Your island companion. Overrides the default setting. If more than one is
     # listed, one will be chosen at random.
     # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
     # RABBIT, WOLF, LLAMA or NOTHING.
     companion:
     - CHICKEN
     # This is a list of names, picked at random that will apply to the companion
     # You can add more if you like. If none are listed, the companion will not be
     # named.
     companionnames:
     - "&9[player]'s chicken"
     - "&dFree-Range Eggs"
     partnerSchematic: nether
     #permission: any.perm.you.like
     #Level handicap zeros the initial island level.
     levelHandicap: 9
     # Cost - if an economy is in use, this can be used to require a fee
     # Only works with the schematic panel
     # The cost is a double and displayed in the description if [cost] is there
     cost: 0

   # New snowy schematic
   extrahard:
     icon: OBSIDIAN
     order: 3
     # Ski theme - a black diamond run is hard.
     name: "&8Diamand Noir &8[&4HARD&8]"
     description: "&c/!\|&7Expert seulement !|&7Très peut de ressources !"
     filename: harder.schematic
     biome: COLD_BEACH
     useDefaultChest: false
     # Chest items defined here will override the default chest items.
     # You can set the chest items here in this list
     # Material:Qty, or Material:Data:Qty
     #chestItems:
     #- MELON:1
     #- ICE:1
     # Schematics that require water or lava to hover can prevent physics when pasting
     usephysics: false
     # Schematics may include entities (mobs) in them and if pasteentities is true,
     # mobs will be pasted.
     # Example: Setting this to true for this schematic will give a wolf.
     pasteentities: false
     partnerSchematic: nether
     #permission: any.perm.you.like
     # This optional block determines where the player will spawn. It must be unique in
     # the schematic and will be replaced by air when pasted.
     #spawnblock: SPONGE
     #Level handicap zeros the initial island level.
     levelHandicap: 1
     # Cost - if an economy is in use, this can be used to require a fee
     # Only works with the schematic panel
     # The cost is a double and displayed in the description if [cost] is there
     cost: 0

 

 

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