Rechercher dans la communauté
Affichage des résultats pour les étiquettes 'refill'.
2 résultats trouvés
-
Skript refill chestVersion de Minecraft : 1.19.4 Version de Skript : 2..7.3 Addons utilisés: Aucun Type du skript : Skript refill chest Description du script : J'ai repris mon serveur depuis peu et j'ai eu besoins de reprendre ce skript en main, Skript refill chest, c'est un skript de refill de chest, comme son nom l'indique ^^. Hors les choses que je voudrais ont évolué, dorénavant, j'aimerais que dans le skript, il y soit une fonction de "rareté" en fonction de la liste, c'est pour que cela que j'ai créé plusieurs listes et si possible que le nombre d'items dans chaque liste soit aléatoire, au lieu d'avoir 1 dimaond, 2 iron ingot, juste que ces nombre soit aléatoire Et j'aimerais aussi qu'il puisse refill, des coffres, des barils et des shulker Et si y'a un moyen d'optimiser le skript, je ne suis pas contre # Ajout de listes d'objets avec pourcentage de chance on load: delete {random.item.list1::*} delete {random.item.list2::*} delete {random.item.list3::*} delete {random.item.list4::*} delete {random.item.list5::*} delete {random.item.list6::*} delete {random.item.list7::*} add 1 diamond to {random.item.list1::*} add 2 iron ingot to {random.item.list1::*} add 2 leather to {random.item.list2::*} add 2 tnt to {random.item.list2::*} add 3 gold ingot to {random.item.list3::*} add 1 apple to {random.item.list3::*} add 2 bread to {random.item.list4::*} add 1 fishing rod to {random.item.list4::*} add 3 diamond sword to {random.item.list5::*} add 2 bow to {random.item.list5::*} add 3 iron sword to {random.item.list6::*} add 2 iron pickaxe to {random.item.list6::*} add 1 diamond block to {random.item.list7::*} add 2 emerald to {random.item.list7::*} command /chest [<text>]: permission: chest.use trigger: if arg 1 is not set: message "&7&m&l---------------------------" message "&8[&a&lChest&8] &b➡ Commandes :" message "&c● &e/chest add &7> Ajouter un coffre" message "&c● &e/chest remove &7> Supprimer un coffre" message "&c● &e/chest clear &7> Supprimer tous les coffres" message "&c● &e/chest refill &7> Refill les coffres" message "&cPour ajouter/supprimer un coffre, il faut le regarder et faire la commande" message "&7&m&l---------------------------" else: if arg 1 is not "add" or "remove" or "refill" or "clear": make player execute command "/chest" else: if arg 1 is "clear": clear {Chest.location::*} message "&8[&a&lChest&8] &a➡ &eVous avez supprimé tous les coffres de la liste" if arg 1 is "add": if targeted block is a chest: loop {Chest.location::*}: if loop-value is location of targeted block: message "&8[&a&lChest&8] &c➡ Le coffre est déjà dans la liste" stop add location of targeted block to {Chest.location::*} message "&8[&a&lChest&8] &a➡ &eVous avez bien ajouté ce coffre, il y a maintenant &a%size of {Chest.location::*}% &ecoffres" else: message "&8[&a&lChest&8] &c➡ Vous devez cibler un coffre" if arg 1 is "remove": if targeted block is a chest: loop {Chest.location::*}: if loop-value is location of targeted block: message "&8[&a&lChest&8] &a➡ &eVous avez bien supprimé ce coffre, il y a maintenant &a%size of {Chest.location::*}% &ecoffres" remove location of targeted block from {Chest.location::*} stop message "&8[&a&lChest&8] &c➡ Le coffre n'est pas dans la liste" else: message "&8[&a&lChest&8] &c➡ Vous devez cibler un coffre" if arg 1 is "refill": loop {Chest.location::*}: set {_slot::*} to "" loop 27 times: add loop-number to {_number::*} clear inventory of block at loop-value set {_nbr} to a random number between 3 and 6 loop {_nbr} times: set {_rand} to a random integer between 1 and 100 set {_chosenList::*} to a random element out of {random.item.list1::*}, {random.item.list2::*}, {random.item.list3::*}, {random.item.list4::*}, {random.item.list5::*}, {random.item.list6::*}, {random.item.list7::*} set {_item} to a random element out of {_chosenList::*} set {_slot} to a random element out of {_number::*} add {_item} to slot ({_slot} - 1) of block at loop-value-1 message "&8[&a&lChest&8] &a➡ &eLes &a%size of {Chest.location::*}% &e coffres ont été refill" En espérant que ma demande est assez claire
-
Version de Minecraft : 1.16.1 Version de Skript : 2.5 alpha5 Addons utilisés: MundoSk 1.8.6 Beta 57, Quarsk 1.3.1, SkBee 1.4.5, Skellet 1.9.9, Skent 1.9, Skquery-Li!me 4.1.2, SkRayFall 1.9.21,Skript-holo 1.0.2, Skript-mirror 1.0.0, SkStuff 1.6.4.1, SkUtilities 0.9.2, TuSKe 1.8.3-PikachuPatch-v3, Description du script : J'ai trouvé ce skript de @Soufreur78, c'est un skript de refill de chest, mais impossible de le faire fonctionner et de trouver l'erreur, il me dit que c'est de l'indentation, sauf qu'une fois fait beh le skript marche plus et pourquoi tout mettre a 4 tabs je comprends vraiment s'il y'a des gens qui peuvent m'aider je prends on load: delete {random.item.list::*} add 1 diamond to {random.item.list::*} add 2 iron ingot to {random.item.list::*} add 2 leather to {random.item.list::*} add 2 tnt to {random.item.list::*} add 1 flint and steel to {random.item.list::*} add 1 golden apple to {random.item.list::*} add 4 cooked beef to {random.item.list::*} add 32 stone to {random.item.list::*} add 32 cobblestone to {random.item.list::*} add 4 cooked porkchop to {random.item.list::*} add 32 planks to {random.item.list::*} add 2 apple to {random.item.list::*} add 1 stone sword to {random.item.list::*} add 1 stone pickaxe to {random.item.list::*} add 1 stone axe to {random.item.list::*} add 1 leather leggings to {random.item.list::*} add 1 leather boots to {random.item.list::*} add 1 leather chestplate to {random.item.list::*} add 1 leather helmet to {random.item.list::*} add 4 snowball to {random.item.list::*} add 4 arrow to {random.item.list::*} add 1 bow to {random.item.list::*} add 1 iron sword to {random.item.list::*} add 1 iron pickaxe to {random.item.list::*} add 1 iron axe to {random.item.list::*} add 1 iron leggings to {random.item.list::*} add 1 iron boots to {random.item.list::*} add 1 iron chestplate to {random.item.list::*} add 1 iron helmet to {random.item.list::*} add 1 diamond sword to {random.item.list::*} add 1 diamond pickaxe to {random.item.list::*} add 1 diamond axe to {random.item.list::*} add 1 diamond boots to {random.item.list::*} add 1 diamond leggings to {random.item.list::*} add 1 diamond helmet to {random.item.list::*} add 1 diamond chestplate to {random.item.list::*} wait 2 second make console execute command "/chest refill" command /chest [<text>]: permission: chest.use trigger: if arg 1 is not set: message "&7&m&l---------------------------" message "&8[&a&lChest&8] &b➡ Commandes :" message "&c● &e/chest add &7> Ajouter un coffre" message "&c● &e/chest remove &7> Supprimer un coffre" message "&c● &e/chest clear &7> Supprimer tous les coffres" message "&c● &e/chest refill &7> Refill les coffres" message "&cPour ajouter/supprimer un coffre" message "&cil faut le regarder et faire la commande" message "&7&m&l---------------------------" else: if arg 1 is not "add" or "remove" or "refill" or "clear": make player execute command "/chest" else: if arg 1 is "clear": clear {Chest.location::*} message "&8[&a&lChest&8] &a➡ &eVous avez supprimé tous les coffres de la liste" if arg 1 is "add": if targeted block is a chest: loop {Chest.location::*}: if loop-value is location of targeted block: message "&8[&a&lChest&8] &c➡ Le coffre est déjà dans la liste" stop add location of targeted block to {Chest.location::*} message "&8[&a&lChest&8] &a➡ &eVous avez bien ajouté ce coffre, il y a maintenant &a%size of {Chest.location::*}% &ecoffres" else: message "&8[&a&lChest&8] &c➡ Vous devez cibler un coffre" if arg 1 is "remove": if targeted block is a chest: loop {Chest.location::*}: if loop-value is location of targeted block: message "&8[&a&lChest&8] &a➡ &eVous avez bien supprimé ce coffre, il y a maintenant &a%size of {Chest.location::*}% &ecoffres" remove location of targeted block from {Chest.location::*} stop message "&8[&a&lChest&8] &c➡ Le coffre n'est pas dans la liste" else: message "&8[&a&lChest&8] &c➡ Vous devez cibler un coffre" if arg 1 is "refill": loop {Chest.location::*}: set {_slot::*} to "" loop 27 times: add loop-number to {_number::*} clear inventory of block at loop-value set {_nbr} to a random number between 3 and 6 loop {_nbr} times: set {_item} to a random element out of {random.item.list::*} set {_slot} to a random element out of {_number::*} add {_item} to slot ({_slot} - 1) of block at loop-value-1 message "&8[&a&lChest&8] &a➡ &eLes &a%size of {Chest.location::*}% &eont été refill" Et voici les logs: [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 5 tabs (chest.sk, line 57: else:') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 6 tabs (chest.sk, line 58: if arg 1 is "clear":') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 6 tabs (chest.sk, line 59: clear {Chest.location::*}') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 6 tabs (chest.sk, line 60: message "&8[&a&lChest&8] &a➡ &eVous avez supprimé tous les coffres de la liste"') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 5 tabs (chest.sk, line 61: if arg 1 is "add":') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 6 tabs (chest.sk, line 62: if targeted block is a chest:') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 63: loop {Chest.location::*}:') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 9 tabs (chest.sk, line 64: if loop-value is location of targeted block:') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 10 tabs (chest.sk, line 65: message "&8[&a&lChest&8] &c➡ Le coffre est déjà dans la liste"') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 10 tabs (chest.sk, line 66: stop') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 67: add location of targeted block to {Chest.location::*}') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 68: message "&8[&a&lChest&8] &a➡ &eVous avez bien ajouté ce coffre, il y a maintenant &a%size of {Chest.location::*}% &ecoffres"') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 6 tabs (chest.sk, line 69: else:') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 70: message "&8[&a&lChest&8] &c➡ Vous devez cibler un coffre"') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 5 tabs (chest.sk, line 71: if arg 1 is "remove":') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 6 tabs (chest.sk, line 72: if targeted block is a chest:') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 73: loop {Chest.location::*}:') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 9 tabs (chest.sk, line 74: if loop-value is location of targeted block:') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 10 tabs (chest.sk, line 75: message "&8[&a&lChest&8] &a➡ &eVous avez bien supprimé ce coffre, il y a maintenant &a%size of {Chest.location::*}% &ecoffres"') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 10 tabs (chest.sk, line 76: remove location of targeted block from {Chest.location::*}') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 10 tabs (chest.sk, line 77: stop') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 78: message "&8[&a&lChest&8] &c➡ Le coffre n'est pas dans la liste"') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 6 tabs (chest.sk, line 79: else:') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 80: message "&8[&a&lChest&8] &c➡ Vous devez cibler un coffre"') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 5 tabs (chest.sk, line 81: if arg 1 is "refill":') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 6 tabs (chest.sk, line 82: loop {Chest.location::*}:') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 83: set {_slot::*} to ""') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 84: loop 27 times:') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 9 tabs (chest.sk, line 85: add loop-number to {_number::*}') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 86: clear inventory of block at loop-value') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 87: set {_nbr} to a random number between 3 and 6') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 88: loop {_nbr} times:') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 9 tabs (chest.sk, line 89: set {_item} to a random element out of {random.item.list::*}') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 9 tabs (chest.sk, line 90: set {_slot} to a random element out of {_number::*}') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 9 tabs (chest.sk, line 91: add {_item} to slot ({_slot} - 1) of block at loop-value-1') [14:00:26 ERROR]: indentation error: expected 4 tabs, but found 7 tabs (chest.sk, line 92: message "&8[&a&lChest&8] &a➡ &eLes &a%size of {Chest.location::*}% &eont été refill"') [14:00:26 ERROR]: 'else' has to be placed just after an 'if' or 'else if' section (chest.sk, line 54: else:') Merci d'avance pour l'aide ^^