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  1. bonjours j'ai un problème avec mon skript piratage sur mon serveur minecraft 1.7.10 forge sa me fait piratage en cours est tout après sa me fait piratage échoue skript 2.2 dev 27 version minecraft 1.7.10 forge Aliases: #0 ordinateur = 152 #1 Couteau_à_fils = 4178 #1 money500 = 4143 #1 options: #0 Cooldown: 10 seconds #15 minutes #1 Cooldown_pirate: 5 #10 minutes #1 Piratage_encours: &6Piratage en cours #1 Piratage_Echoué: &6Piratage échouer #1 Piratage_terminé: &6Piratage terminé #1 radius: 3 #1 on rightclick on ordinateur: #0 tool of player is Couteau_à_fils #1 if {hacking.cooldown.%location of event-block%} is set: #1 set {_d} to difference between {hacking.cooldown.%location of event-block%} and now #2 {_d} is less than {@Cooldown}: #2 send "&cCooldown: %difference between {_d} and {@Cooldown}%" #3 else: #2 clear {hacking.cooldown.%location of event-block%} #3 send "{@Piratage_encours}" #3 set {hacking.cooldown.%location of event-block%} to now #3 set {hacking.Process.%player%} to location of event-block #3 while {hacking.Process.%player%} is set: #3 if tool of player isn't Couteau_à_fils: #4 send "{@Piratage_Echoué}" #5 clear {hacking.Process.%player%} #5 wait 1 tick #4 else: #1 send "{@Piratage_encours}" #2 set {hacking.cooldown.%location of event-block%} to now #2 set {hacking.Process.%player%} to location of event-block #2 while {hacking.Process.%player%} is set: #2 if tool of player isn't Couteau_à_fils: #3 send "{@Piratage_Echoué}" #4 clear {hacking.Process.%player%} #4 wait 1 tick #3 every 2 seconds: #0 loop all players: #1 {hacking.Process.%loop-player%} is set #2 loop all players in radius {@radius} around {hacking.Process.%loop-player%}: #2 if loop-player-1 is loop-player-2: #3 set {_true} to true #4 if {_true} is true: #2 add 2 to {hacking.coonwlos.%loop-player-1%} #3 if {hacking.coonwlos.%loop-player-1%} >= {@Cooldown_pirate}: #3 send "{@Piratage_terminé}" to loop-player-1 #4 give 7 money500 to loop-player-1 #4 clear {hacking.coonwlos.%loop-player-1%} #4 clear {hacking.Process.%loop-player-1%} #4 else: #2 send "{@Piratage_Echoué} g" to loop-player-1 #3 clear {hacking.Process.%loop-player-1%} #3
  2. bonjours j'ai un probléme avec l'ATM j'ai rien qui s'affiche sur l'atm 1.7.10 skript 2.2 dev 27 Options: Erreur: "&7AirioRP&8> &cVous n'avez pas accès à cette commande." NomCarteBleue: &3Carte Bancaire ClefRebelle: &6Pinces à menottes CarteAPiratage: &6USB Piratage Aliases: atm = 758 atm2 = 758 CarteBleue = 4144 ClefMenottesRebelle = 4109 CartePiratage = 4493 B1 = 4137 B2 = 4138 B3 = 4139 B4 = 4140 B5 = 4141 B6 = 4142 B7 = 4143 Variables: {value1} = 1 {value2} = 5 {value3} = 10 {value4} = 20 {value5} = 50 {value6} = 100 {value7} = 200 {value8} = 500 {value9} = 1000 {TempsPiratageEnSecondes} = 60 {MoneyWon} = 100 function hasntBilletATM(p: player, a: integer): send "&7Union &8- &6Roleplay &8> &cTu n'as pas de billet de %{_a}% €" to {_p} #execute console command "atm %{_p}% show2 Déposer" rightclick on atm: cancel event {brokenATM.%location of clicked block%} isn't set: player's tool is CarteBleue: name of player's tool is "{@NomCarteBleue}": lore of player's tool is "&5Appartient à:||&7%player%": execute console command "atm %player% show1" else: send "&7AirioRP&8> &cCette carte bleue n'est pas la votre !" else: send "&7AirioRP&8> &cVous devez tenir votre carte bleue." else: send "&7AirioRP&8> &cVous devez tenir votre carte bleue." else: send "&7AirioRP&8> &cCet ATM a été piraté et n'est pas utilisable actuellement." function ATMAct(p: player, action: text): format gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 19, 20, 21, 22, 23, 24, 25 and 26 of {_p} with black stained glass pane named " " to do nothing format gui slot 18 of {_p} with wooden door item named "&cRetour" to run console command "atm %{_p}% show1" format gui slot 9 of {_p} with B1 named "&e%{_action}% %{value1}% €" to run console command "atm %{_p}% ~ %{_action}% %{value1}%" format gui slot 10 of {_p} with B2 named "&e%{_action}% %{value2}% €" to run console command "atm %{_p}% ~ %{_action}% %{value2}%" format gui slot 11 of {_p} with B3 named "&e%{_action}% %{value3}% €" to run console command "atm %{_p}% ~ %{_action}% %{value3}%" format gui slot 12 of {_p} with B4 named "&e%{_action}% %{value4}% €" to run console command "atm %{_p}% ~ %{_action}% %{value4}%" format gui slot 13 of {_p} with B5 named "&e%{_action}% %{value5}% €" to run console command "atm %{_p}% ~ %{_action}% %{value5}%" format gui slot 14 of {_p} with B6 named "&e%{_action}% %{value6}% €" to run console command "atm %{_p}% ~ %{_action}% %{value6}%" format gui slot 15 of {_p} with B7 named "&e%{_action}% %{value7}% €" to run console command "atm %{_p}% ~ %{_action}% %{value7}%" command /atm [<player>] [<text>] [<text>] [<integer>]: trigger: sender is a player: send {@Erreur} else: arg 2 is "show1": open chest with 3 rows named "&6ATM | Distributeur" to arg 1 wait 1 tick format gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 and 26 of arg 1 with black stained glass pane named " " to do nothing format gui slot 11 of arg 1 with B3 named "&aDéposer de l'argent" with lore " " to run console command "atm %arg 1% show2 Déposer" format gui slot 13 of arg 1 with B10 named "&bBienvenue dans votre banque" with lore " " to do nothing format gui slot 15 of arg 1 with B3 named "&aRetirer de l'argent" with lore " " to run console command "atm %arg 1% show2 Retirer" else if arg 2 is "show2": set {_number} to 1 set {_action} to arg 3 open chest with 3 rows named "&6ATM | Distributeur" to arg 1 wait 1 tick #format gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 19, 20, 21, 22, 23, 24, 25 and 26 of arg 1 with black stained glass pane named " " to do nothing #format gui slot 18 of arg 1 with wooden door item named "&cRetour" to run console command "atm %arg 1% show1" #format gui slot 9 of arg 1 with B1 named "&e%{_action}% %{value1}% €" to run console command "atm %arg 1% ~ %{_action}% %{value1}%" #format gui slot 10 of arg 1 with B2 named "&e%{_action}% %{value2}% €" to run console command "atm %arg 1% ~ %{_action}% %{value2}%" #format gui slot 11 of arg 1 with B3 named "&e%{_action}% %{value3}% €" to run console command "atm %arg 1% ~ %{_action}% %{value3}%" #format gui slot 12 of arg 1 with B4 named "&e%{_action}% %{value4}% €" to run console command "atm %arg 1% ~ %{_action}% %{value4}%" #format gui slot 13 of arg 1 with B5 named "&e%{_action}% %{value5}% €" to run console command "atm %arg 1% ~ %{_action}% %{value5}%" #format gui slot 14 of arg 1 with B6 named "&e%{_action}% %{value6}% €" to run console command "atm %arg 1% ~ %{_action}% %{value6}%" #format gui slot 15 of arg 1 with B7 named "&e%{_action}% %{value7}% €" to run console command "atm %arg 1% ~ %{_action}% %{value7}%" ATMAct(arg 1, {_action}) else if arg 2 is "~": arg 3 is "Déposer": arg 4 is {value1}: arg 1 has 1 B1 named "&6%arg 4% €": remove 1 B1 named "&6%arg 4% €" from inventory of arg 1 add arg 4 to balance of arg 1 else: hasntBilletATM(arg 1, arg 4) else if arg 4 is {value2}: arg 1 has 1 B2 named "&6%arg 4% €": remove 1 B2 named "&6%arg 4% €" from inventory of arg 1 add arg 4 to balance of arg 1 else: hasntBilletATM(arg 1, arg 4) else if arg 4 is {value3}: arg 1 has 1 B3 named "&6%arg 4% €": remove 1 B3 named "&6%arg 4% €" from inventory of arg 1 add arg 4 to balance of arg 1 else: hasntBilletATM(arg 1, arg 4) else if arg 4 is {value4}: arg 1 has 1 B4 named "&6%arg 4% €": remove 1 B4 named "&6%arg 4% €" from inventory of arg 1 add arg 4 to balance of arg 1 else: hasntBilletATM(arg 1, arg 4) else if arg 4 is {value5}: arg 1 has 1 B5 named "&6%arg 4% €": remove 1 B5 named "&6%arg 4% €" from inventory of arg 1 add arg 4 to balance of arg 1 else: hasntBilletATM(arg 1, arg 4) else if arg 4 is {value6}: arg 1 has 1 B6 named "&6%arg 4% €": remove 1 B6 named "&6%arg 4% €" from inventory of arg 1 add arg 4 to balance of arg 1 else: hasntBilletATM(arg 1, arg 4) else if arg 4 is {value7}: arg 1 has 1 B7 named "&6%arg 4% €": remove 1 B7 named "&6%arg 4% €" from inventory of arg 1 add arg 4 to balance of arg 1 else: hasntBilletATM(arg 1, arg 4) else if arg 3 is "Retirer": balance of arg 1 is bigger than or equal to arg 4: inventory of arg 1 can hold 1 bedrock: remove arg 4 from balance of arg 1 #execute console command "atm %arg 1% show2 Retirer" arg 4 is {value1}: give 1 B1 named "&6%arg 4% €" to arg 1 else if arg 4 is {value2}: give 1 B2 named "&6%arg 4% €" to arg 1 else if arg 4 is {value3}: give 1 B3 named "&6%arg 4% €" to arg 1 else if arg 4 is {value4}: give 1 B4 named "&6%arg 4% €" to arg 1 else if arg 4 is {value5}: give 1 B5 named "&6%arg 4% €" to arg 1 else if arg 4 is {value6}: give 1 B6 named "&6%arg 4% €" to arg 1 else if arg 4 is {value7}: give 1 B7 named "&6%arg 4% €" to arg 1 else if arg 4 is {value8}: else: send "&cTu n'as pas assez de place." #execute console command "atm %arg 1% show2 Retirer" else: send "&cTu n'as que %balance of arg 1% € en banque." to arg 1 #execute console command "atm %arg 1% show2 Retirer" #Piratage on leftclick on atm: {brokenATM.%location of clicked block%} isn't set: player's tool is a CartePiratage: name of player's tool is "{@CarteAPiratage}": cancel event {piratage.%location of event-block%} isn't set: set {piratage.%location of event-block%} to {TempsPiratageEnSecondes} set {pirate.%location of event-block%} to player broadcast "&7AirioRP &8> &eL'ATM en %location of event-block% est en cours de piratage !" send "&7AirioRP&8> &aVous commencez à pirater l'ATM, ne vous éloignez pas ou le piratage sera annulé" to {pirate.%location of event-block%} while {piratage.%location of event-block%} is set: distance between location of event-block and player is less than 10: {piratage.%location of event-block%} is bigger than 0: wait 1 second remove 1 from {piratage.%location of event-block%} {piratage.%location of event-block%} is 10: broadcast "&7AirioRP&8> &eL'ATM en %location of event-block% est sur le point d'être piraté !" else: clear {piratage.%location of event-block%} broadcast "&7AirioRP&8> &eLe piratage de l'ATM en %location of event-block% est terminé !" add {MoneyWon} to balance of {pirate.%location of event-block%} send "&7AirioRP&8> &aVous avez gagner %{MoneyWon}% € pour avoir piraté cet ATM" to {pirate.%location of event-block%} clear {pirate.%location of event-block%} set {brokenATM.%location of event-block%} to true wait 2 minutes clear {brokenATM.%location of event-block%} else: clear {piratage.%location of event-block%} broadcast "&7AirioRP&8> &eLe piratage de l'ATM en %location of event-block% a été annulé." send "&7AirioRP&8> &cVous ne piratez plus l'ATM en %location of event-block%" to {pirate.%location of event-block%} else: send "&7AirioRP&8> &cLe piratage de cet ATM a déja commencé." else: send "&7AirioRP&8> &cCet ATM a été piraté et n'est pas utilisable actuellement." command /cb: trigger: send "&2Airio&7RP &8> Tu viens de de recevoir ta carte bleu !" give 1 CarteBleue named "{@NomCarteBleue}" with lore "&5Appartient à:||&7%player%" to player
  3. aydeo

    Skript telephone

    bonjours j'ai un problème avec mon skript téléphone j'ai mis les lignse de code correctement est j'ai mis les /emploi en rapport avec permission ex est quand je suis sur minecraft est je prend le téléphone dans les main tout s'affiche mes quand je clique sur les emplois sa ne veut pas me dire que je suis soient taxi medecin ou rebelle si quelqu’un peut m'aide je veut bien version de minecraft 1.7.10 version 2.2 dev 27 on rightclick: id of tool of player is 5879 wait 3 tick open chest with 3 rows named "&4Téléphone" to the player wait 5 tick format slot 0 of player with 5726 named "&dPôle Emploi" to run [make player execute command "/emploi"] format slot 1 of player with 5576 named "&6Menu Rebelle" to run [make player execute command "/rebelle"] format slot 2 of player with 6810 named "&9911" to run [make player execute command "/911"] command /emploi: trigger: open chest with 1 rows named "&dEmploi" to the player wait 3 tick format slot 0 of player with 5726 named "&4Devenir Medecin" to close then run [make console execute command "pex user %player% Medecin"] format slot 1 of player with 5726 named "&4Devenir Taxi" to close then run [make console execute command "pex user %player% Taxi"] format slot 2 of player with 5726 named "&4Devenir Rebelle" to close then run [make console execute command "pex user %player% Rebelle"] format slot 8 of player with wooden door item named "&cRetour" to run [make player execute command "§return"] command /911: trigger: open chest with 1 rows named "&9911" to the player wait 3 tick format slot 0 of player with 6810 named "&4Appeller la Police" to close then run [make console execute command "/bc &c%player% appelle la Police!"] format slot 1 of player with 6396 named "&4Appeller un taxi" to close then run [make console execute command "/bc &c%player% appelle un Taxi !"] format slot 2 of player with 6246 named "&4Appeller un Medecin" to close then run [make console execute command "/bc &c%player% appelle un Medecin !"] format slot 8 of player with wooden door item named "&cRetour" to run [make player execute command "§return"] command /rebelle: trigger: open chest with 1 rows named "&6Rebelle" to the player wait 3 tick format slot 0 of player with 5576 named "&6Attaquer la douane!" to close then run [make console execute command "/bc &6Un rebelle attaque la douane"] format slot 1 of player with 5576 named "&6Avoir un otage" to close then run [make console execute command "/bc &6Un rebelle à un otage"] format slot 2 of player with 5576 named "&6Negocier" to close then run [make console execute command "/broadcast &6Un rebelle souhaite negocier"] format slot 8 of player with wooden door item named "&cRetour" to run [make player execute command "§return"] command /§return: trigger: open chest with 3 rows named "&4Téléphone" to the player wait 5 tick format slot 0 of player with 5726 named "&dPôle Emploi" to run [make player execute command "/emploi"] format slot 1 of player with 5576 named "&6Menu Rebelle" to run [make player execute command "/rebelle"] format slot 2 of player with 6810 named "&9911" to run [make player execute command "/911"]
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