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Nanyt87

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  1. Nanyt87

    Détéction Dernier Joueurs

    Pour les balise j'ai oublier comment faire car [/CODE] n'a pas l'air de fonctionné pour les erreur aucun xD et si skript fonctionne en modé sous cauldron mais nn sous sponge
  2. Version Skript: 2.1.1 Version serveur: cauldron 1.7.10 Bonjours je n'arrive pas a détecté le dernier joueurs en vie dans mon miniijeux ? je sais qu'il y a déjà un topic sur le sujet voir ici : Mais je n'arrive pas à l’intégré au mien quelqu'un a une solution? Voici mon skript: on walk on 159:5: if player is in "Jeux": if entity is a player: if player has 1 40 named "&c1 UP": add 1 to {Nombre.Joueur} wait 1 tick make console execute command "tp %player% 1508 50 1240" wait 1 tick remove 1 40 named "&c1 UP" from the player send "&4&lUne vie en moins!! :(" else: delete {Join.%player%} clear player' inventory make console execute command "tp %player% 1508 67 1240" send "&4Plus de vie perdu!!!" broadcast "&4%player% a perdu!!! boo :P" remove 1 from {Nombre.Joueur} stop on walk on 159:3: if player is in "Jeux": if entity is a player: if player has 1 40 named "&c1 UP": add 1 to {Nombre.Joueur} wait 1 tick make console execute command "tp %player% 1488 50 1220" wait 1 tick remove 1 40 named "&c1 UP" from the player send "&4&lUne vie en moins!! :(" else: delete {Join.%player%} clear player' inventory make console execute command "tp %player% 1488 67 1220" send "&4Plus de vie perdu!!!" broadcast "&4%player% a perdu!!! boo :P" remove 1 from {Nombre.Joueur} stop on walk on 159:4: if player is in "Jeux": if entity is a player: if player has 1 40 named "&c1 UP": add 1 to {Nombre.Joueur} wait 1 tick make console execute command "tp %player% 1508 50 1200" wait 1 tick remove 1 40 named "&c1 UP" from the player send "&4&lUne vie en moins!! :(" else: delete {Join.%player%} clear player' inventory make console execute command "tp %player% 1508 67 1200" send "&4Plus de vie perdu!!!" broadcast "&4%player% a perdu!!! boo :P" remove 1 from {Nombre.Joueur} stop on walk on 159:14: if player is in "Jeux": if entity is a player: if player has 1 40 named "&c1 UP": add 1 to {Nombre.Joueur} wait 1 tick make console execute command "tp %player% 1528 50 1220" wait 1 tick remove 1 40 named "&c1 UP" from the player send "&4&lUne vie en moins!! :(" else: delete {Join.%player%} clear player' inventory make console execute command "tp %player% 1528 67 1220" send "&4Plus de vie perdu!!!" broadcast "&4%player% a perdu!!! boo :P" remove 1 from {Nombre.Joueur} stop command /Game1: trigger: wait 1 tick if player's helmet and player's chestplate and player's leggings and player's boots is empty: if items in player's inventory is not set: if player is in "Jeux": open chest with 1 row named "&6&lPoussePousse" to player format slot 0 of player with 35:14 named "&4&lRouge" to close then run [make player execute command "/Couleur§ 1"] format slot 1 of player with 35:1 named "&6&lOrange" to close then run [make player execute command "/Couleur§ 2"] format slot 2 of player with 35:3 named "&bBleu" to close then run [make player execute command "/Couleur§ 3"] format slot 3 of player with 35:15 named "&0&lNoir" to close then run [make player execute command "/Couleur§ 4"] format slot 4 of player with 35:5 named "&a&lVert" to close then run [make player execute command "/Couleur§ 5"] format slot 5 of player with 35:4 named "&e&lJaune" to close then run [make player execute command "/Couleur§ 6"] format slot 6 of player with 35:2 named "&d&lViolet" to close then run [make player execute command "/Couleur§ 7"] format slot 7 of player with 35:7 named "&7&lGris" to close then run [make player execute command "/Couleur§ 8"] format slot 8 of player with 152 named "&4&lSortir" to close else: send "&4&lVide ton inventaire" else: send "&4&lRetire ton armure" stop command /Couleur§ <number>: trigger: if arg 1 is 1: if {PartieOn} is not set: if player is in "Jeux": if {Join.%player%} is not set: if {Couleur.rouge} is not set: add 1 to {Nombre.Joueur} make console execute command "tp %player% 1508 54 1239" set {Couleur.rouge} to true set {Join.%player%} to true give 3 40 named "&c1 UP" to player give 1 280 of knockback 4 to player broadcast "&a%player% est dans la cage &4rouge" else: send "&4&lLa place est deja prise" else: send "&4&lTu a deja choisi ta place" else: send "&4La partie a deja commencer merci de patienter" if arg 1 is 2: if {PartieOn} is not set: if player is in "Jeux": if {Join.%player%} is not set: if {Couleur.orange} is not set: add 1 to {Nombre.Joueur} make console execute command "tp %player% 1521 54 1207" set {Couleur.orange} to true set {Join.%player%} to true give 3 40 named "&c1 UP" to player give 1 280 of knockback 4 to player broadcast "&a%player% est dans la cage &6orange" else: send "&4&lLa place est deja prise" else: send "&4&lTu a deja choisi ta place" else: send "&4La partie a deja commencer merci de patienter" if arg 1 is 3: if {PartieOn} is not set: if player is in "Jeux": if {Join.%player%} is not set: if {Couleur.bleu} is not set: add 1 to {Nombre.Joueur} make console execute command "tp %player% 1489 54 1220" set {Couleur.bleu} to true set {Join.%player%} to true give 3 40 named "&c1 UP" to player give 1 280 of knockback 4 to player broadcast "&a%player% est dans la cage &bbleu" else: send "&4&lLa place est deja prise" else: send "&4&lTu a deja choisi ta place" else: send "&4La partie a deja commencer merci de patienter" if arg 1 is 4: if {PartieOn} is not set: if player is in "Jeux": if {Join.%player%} is not set: if {Couleur.noir} is not set: add 1 to {Nombre.Joueur} make console execute command "tp %player% 1527 54 1220" set {Couleur.noir} to true set {Join.%player%} to true give 3 40 named "&c1 UP" to player give 1 280 of knockback 4 to player broadcast "&a%player% est dans la cage &0noir" else: send "&4&lLa place est deja prise" else: send "&4&lTu a deja choisi ta place" else: send "&4La partie a deja commencer merci de patienter" if arg 1 is 5: if {PartieOn} is not set: if player is in "Jeux": if {Join.%player%} is not set: if {Couleur.vert} is not set: add 1 to {Nombre.Joueur} make console execute command "tp %player% 1521 54 1233" set {Couleur.vert} to true set {Join.%player%} to true give 3 40 named "&c1 UP" to player give 1 280 of knockback 4 to player broadcast "&a%player% est dans la cage &avert" else: send "&4&lLa place est deja prise" else: send "&4&lTu a deja choisi ta place" else: send "&4La partie a deja commencer merci de patienter" if arg 1 is 6: if {PartieOn} is not set: if player is in "Jeux": if {Join.%player%} is not set: if {Couleur.jaune} is not set: add 1 to {Nombre.Joueur} make console execute command "tp %player% 1495 54 1207" set {Couleur.jaune} to true set {Join.%player%} to true give 3 40 named "&c1 UP" to player give 1 280 of knockback 4 to player broadcast "&a%player% est dans la cage &ejaune" else: send "&4&lLa place est deja prise" else: send "&4&lTu a deja choisi ta place" else: send "&4La partie a deja commencer merci de patienter" if arg 1 is 7: if {PartieOn} is not set: if player is in "Jeux": if {Join.%player%} is not set: if {Couleur.violet} is not set: add 1 to {Nombre.Joueur} make console execute command "tp %player% 1508 54 1201" set {Couleur.violet} to true set {Join.%player%} to true give 3 40 named "&c1 UP" to player give 1 280 of knockback 4 to player broadcast "&a%player% est dans la cage &5violet" else: send "&4&lLa place est deja prise" else: send "&4&lTu a deja choisi ta place" else: send "&4La partie a deja commencer merci de patienter" if arg 1 is 8: if {PartieOn} is not set: if player is in "Jeux": if {Join.%player%} is not set: if {Couleur.gris} is not set: add 1 to {Nombre.Joueur} make console execute command "tp %player% 1495 54 1233" set {Couleur.gris} to true set {Join.%player%} to true give 3 40 named "&c1 UP" to player give 1 280 of knockback 4 to player broadcast "&a%player% est dans la cage &7 gris" else: send "&4&lLa place est deja prise" else: send "&4&lTu a deja choisi ta place" else: send "&4La partie a deja commencer merci de patienter" command /Terminer: permission: Pousse trigger: set {Nombre.Joueur} to 0 delete {PartieOn} set block at {Block.rouge} to a 20 set block at {Block.orange} to a 20 set block at {Block.bleu} to a 20 set block at {Block.noir} to a 20 set block at {Block.vert} to a 20 set block at {Block.jaune} to a 20 set block at {Block.violet} to a 20 set block at {Block.gris} to a 20 delete {Couleur.rouge} delete {Couleur.orange} delete {Couleur.bleu} delete {Couleur.noir} delete {Couleur.vert} delete {Couleur.jaune} delete {Couleur.violet} delete {Couleur.gris} Options: X1: 1508 Y1: 53 Z1: 1239 X2: 1521 Y2: 53 Z2: 1207 X3: 1489 Y3: 53 Z3: 1220 X4: 1527 Y4: 53 Z4: 1220 X5: 1521 Y5: 53 Z5: 1233 X6: 1495 Y6: 53 Z6: 1207 X7: 1508 Y7: 53 Z7: 1201 X8: 1495 Y8: 53 Z8: 1233 World: Jeux on script load: set {Block.rouge} to location at {@X1}, {@Y1}, {@Z1} of the world "{@World}" set {Block.orange} to location at {@X2}, {@Y2}, {@Z2} of the world "{@World}" set {Block.bleu} to location at {@X3}, {@Y3}, {@Z3} of the world "{@World}" set {Block.noir} to location at {@X4}, {@Y4}, {@Z4} of the world "{@World}" set {Block.vert} to location at {@X5}, {@Y5}, {@Z5} of the world "{@World}" set {Block.jaune} to location at {@X6}, {@Y6}, {@Z6} of the world "{@World}" set {Block.violet} to location at {@X7}, {@Y7}, {@Z7} of the world "{@World}" set {Block.gris} to location at {@X8}, {@Y8}, {@Z8} of the world "{@World}" command /PousseStart: permission: Pousse.Start trigger: set {PartieOn} to true wait 15 tick broadcast "3" wait 15 tick broadcast "2" wait 15 tick broadcast "1" wait 15 tick broadcast "GO!!!" set block at {Block.rouge} to a 0 set block at {Block.orange} to a 0 set block at {Block.bleu} to a 0 set block at {Block.noir} to a 0 set block at {Block.vert} to a 0 set block at {Block.jaune} to a 0 set block at {Block.violet} to a 0 set block at {Block.gris} to a 0 every 5 seconds: #if {Nombre.Joueur} is 1: # loop all players: # if {Join.%loop-player%} is true: # broadcast "&a%loop-player% a gagner" # clear loop-player' inventory # make console execute command "tp %loop-player% 1508 67 1240" # set {Nombre.Joueur} to 0 #command /win: # trigger: # if {Nombre.Joueur} is 1: # loop all players: # if {Join.%loop-player%} is true: # broadcast "&a%loop-player% a gagner" # clear loop-player' inventory # make console execute command "tp %loop-player% 1508 67 1240" # set {Nombre.Joueur} to 0 [/CODE] C'est brouillon je c mais je suis pas un chef en skript ?
  3. Non ça change rien ;(
  4. Version serveur: Cauldron-1.7.10-2.1403.1.49 Type du skript : Utilitaire Plugins en présents (Utile a Skript) : Skript, SkQuery, SkRambled, SkRayFall Bonjour je solicite votre aide car mon skript ne fonctionne pas: Voici mon code: (Skript n'accepte pas mon "apply bonemeal to loop-block" on toggle sneak: loop all blocks in radius 3 around the player: if loop-block is sapling: chance of 10%: apply bonemeal to loop-block stop Merci de votre aide :D
  5. Nanyt87

    Command pour Schematics

    Bonjour j'ai tester mais ce que je veux c'est que ça détecte quand un joueur fait cette commande précise car si je crée cette commande en skript cela crée un conflig entre skript et Le plugin uSkyblock pour le skyblock a tu une solution ?
  6. Nanyt87

    Command pour Schematics

    Version serveur: Cauldron-1.7.10-2.1403.1.49 Type du skript : Schematic Plugins en présents (Utile a Skript) : Skript, SkQuery, SkRambled, SkRayFall, WorldEdit, WorldGuard Bonjour je vient vers vous pour une petite erreur sur mon skript : Erreur: '/is create' is not a text (ile.sk'line 1: on command /is create:') '/leave confirm' is not a text (ile.sk, line 35: on command /leave confirm:') Apres j'ai besoin de PirateSK ? Ou cela peut fonctionner sans lui? Car je ne trouve que PirateSK 2 sur le Site SpigotMC et il ne fonctionne pas sur mon serveur (Je précise que je n'ai pas tester toutes les version). on command /is create: trigger: if {ile.edit.%player%} is not set: send "&6&lTon île va changer pour le meilleur" apply potion of slowness of tier 255 to the player for 10 second set {structure.%player%} to location of player paste schematic "MyIsland" at {structure.%player%} clear inventory of player give 79 2 to player give 360 1 to player give 81 1 to player give 40 1 to player give 39 1 to player give 327 2 to player give 361 1 to player give 338 1 to player give 323 1 to player give 252:12 1 to player give 50 16 to player give 352 8 to player give 263 4 to player give 3 5 to player give 12 5 to player give 4 16 to player give 320 5 to player give 361 1 to player give 362 32 to player give 272 1 to player give 2 1 to player give 110 1 to player set {ile.edit.%player%} to true else: send "7[&c&lErreur&7] &cTu a déja une île ! Fait /leave si tu veut recommencer" on command /leave confirm: trigger: delete {ile.edit.%player%}
  7. Ok c'est bon son Skript était bon du coup merci d'avoir coriger les Tabulations xD moi j'avais supprimé car il ne les voulait pas avant :D Bn cette foi c'est résolu xD
  8. ok tien ;D on rightclick with a 4098: loop all blocks in radius 3 around player: if loop-block is water: set loop-block to air
  9. Ha je vient d’être confronter a un petit problème peut importe le block présent il seras remplacer par de l'air
  10. Merci en fait sa fonctionne c'est une erreur de ma pare je suis un peut fatigué j'avais oublier qu'a 5h ce matin j'avais désactivé le skript concerné ;D
  11. Salut rien ne ce passe avec: on rightclick with a modsceptre_sceptrezeus: loop all blocks in radius 3 around player: if loop-block is water: set loop-block to glass Me manque t'il un addon?
  12. Je v tester sa je et je te dit :) mais pourquoi cette ligne? if tool of player's name is "sceptrezeus": j'ai bie vue que ct pour le stick maks pour ma par c'est un item de mod perso du coup il s'appelle Sceptre de Zeus je doit donc l'ecrire comme sa dans on right click 'modname_sceptrezeus' et dans tool of player's name is "Sceptre_de_Zeus" tkt pas c'est juste une question en avance ;) je testerai par moi meme et te dirai sa ,)
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