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BenXii

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  1. Sujet : Version de minecraft / skript : 1.8.8 / 1.9.x Description du script : Bonjour, j'aimerai un skript qui bloque la nuit (rester à une heure fixe), qui empêche la pluie (rester sur le beau temps) et qui empêche les mobs de spawn tout ça que dans un monde ! Merci j’espère m'avoir bien expliquer :x
  2. BenXii

    Skript de BotPvp

    Up :c
  3. Bonjours, c'est quoi le plugin ou autres que tu as sur les screen pour la bossbar ? stp
  4. Titre du sujet : BotPvp Sujet : Version de minecraft / skript : 1.8.8 Description du script : Bonjour, j'ai un skript de BotPvp et j'aimerai que l'ont puissent lancé la partie en fessant une commande (exemple: /join botpvp) mais je n'y arrive pas et il y a plusieurs erreurs et je ne mis connais pas trop en skript donc si vous pouvez m'aidé svp :x Merci j’espère m'avoir bien expliquer :x command /botsetup [<text>] [<text>]: trigger: if player has permission "bot.setup": if arg 1 is "setspawn": if arg 2 is "player": set {botarena.spawn.player} to location of player message "&7The &cplayer &7spawn of the bot arena has been set to &8:&c %{botarena.spawn.player}%" to player else if arg 2 is "bot": set {botarena.spawn.bot} to location of player message "&7The &cbot &7spawn of the bot arena has been set to &8:&c %{botarena.spawn.bot}%" to player else if arg 2 is "main": set {botarena.spawn.main} to location of player message "&7The &cmain &7spawn of the bot arena has been set to &8:&c %{botarena.spawn.main}%" to player else: message "&8==========[&c&lPVP Bot&8]==========" to player message "&7>&c/botsetup setspawn <bot/player/main>" to player message "&7>&c/botsetup setsign" to player message "&7>&c/botsetup difficulty <easy/normal/hard>" to player message "&7>&c/botsetup join" to player message "&8==========[&c&lPVP Bot&8]==========" to player else if arg 1 is "join": if arg 2 is not set: if player's targeted block is wooden sword: else: message "&7This block is not a sign" to player else: message "&7Wrong usage!" to player else if arg 1 is "difficulty": if arg 2 is "easy": message "&7The bot arena &cdifficulty &7has been set to&8: &cEasy" to player set {botarena.difficulty} to "Easy" else if arg 2 is "normal": message "&7The bot arena &cdifficulty &7has been set to&8: &cNormal" to player set {botarena.difficulty} to "normal" else if arg 2 is "hard": message "&7The bot arena &cdifficulty &7has been set to&8: &cHard" to player set {botarena.difficulty} to "hard" else: message "&7Invaild entry" to player else if arg 1 is "reload": broadcast "&c&l%player%&7 is reloading the &c&lPVPBot &7plugin please wait a few second" make console execute command "/sk reload %script%" broadcast "&c&l%player%&7 has finished reloading sorry for the lag" else: message "&8==========[&c&lPVP Bot&8]==========" to player message "&7>&c/botsetup setspawn <bot/player/main>" to player message "&7>&c/botsetup setsign" to player message "&7>&c/botsetup reload" to player message "&7>&c/botsetup difficulty <easy/normal/hard>" to player message "&7>&c/botsetup join" to player message "&8==========[&c&lPVP Bot&8]==========" to player else: message "&7Nope :3" to player on right click on a wooden sword: if {botarena.ingame} is not set: delete {botarena.player} set {botarena.ingame} to "ingame" make console execute command "/npc remove %{botarena.botid}%" delete {botarena.botid} heal the player set {botarena.player} to player create a citizen named "&c&lPVP Bot" at {botarena.spawn.bot} set {botarena.botid} to last created citizen id change citizen {botarena.botid} skin to "%player%" make console execute command "/npc select %{botarena.botid}%" make console execute command "/npc flyable false" teleport the player to {botarena.spawn.player} wait 1 tick make citizen {botarena.botid} vulnerable set slot 1 of citizen {botarena.botid} to stone sword if {botarena.difficulty} is "Easy": set {botarena.damage} to 0.6 if {botarena.difficulty} is "Normal": set {botarena.damage} to 0.4 if {botarena.difficulty} is "Hard": set {botarena.damage} to 0.2 else: set {botarena.damage} to 0.4 clear player's inventory give 1 of diamond sword to the player give 1 of diamond helmet to the player give 1 of diamond chestplate to the player give 1 of diamond leggings to the player give 1 of diamond boots to the player set player's gamemode to survival set {_num} to 3 set {botarena.soups} to 0 loop 3 times: teleport citizen {botarena.botid} to {botarena.spawn.bot} teleport the player to {botarena.spawn.player} message "&7Votre combat contre le bot va commencer dans&8: &c%{_num}%" to player remove 1 from {_num} wait 1 second message "&7Le combat commence" to player loop 1000 times: set {_block} to location of player subtract 1 from y-coord of {_block} if block at {_block} is not air: move citizen {botarena.botid} to location of {botarena.player} at speed 1.5 if distance between {botarena.player} and citizen {botarena.botid} is smaller than 4: make citizen {botarena.botid} look at location of {botarena.player} make citizen {botarena.botid} attack {botarena.player} wait 10 ticks else: message "&7Ce bot PVP est utilisé par&8: &c%{botarena.player}%" to the player on hunger meter change: if {botarena.player} is player: cancel event on click with mushroom stew: if {botarena.player} is player: if health of player is less than 10: play raw sound "random.burp" at player with pitch 2 volume 0.5 cancel event heal the player by 3 hearts set tool to bowl on damage: if attacker's name is "&c&lPVP Bot": if {botarena.player} is not attacker: set damage to 2.0 if victim's name is "&c&lPVP Bot": set damage to {botarena.damage} if {botarena.difficulty} is "Easy": chance of 20%: wait 4 ticks set slot 0 of citizen {botarena.botid} to stone sword if {botarena.difficulty} is "Normal": chance of 45%: wait 4 ticks set slot 0 of citizen {botarena.botid} to stone sword if {botarena.difficulty} is "Hard": chance of 75%: wait 4 ticks set slot 0 of citizen {botarena.botid} to stone sword else: chance of 20%: wait 4 ticks set slot 0 of citizen {botarena.botid} to stone sword push the victim downwards at speed 1.0 push the victim backwards at speed 0.2 on death: if {botarena.player} is attacker: delete {botarena.ingame} delete {botarena.player} set death message to "" clear attacker's inventory wait 1 tick execute console command "npc select %{botarena.botid}%" execute console command "npc remove" loop all entities in radius 30 of victim: if loop-entity is item: clear loop-entity wait 1 tick set attacker's gamemode to survival teleport attacker to {botarena.spawn.main} wait 1 tick loop 3 times: wait 5 ticks shoot a firework from the attacker at speed 0.0 heal the attacker broadcast "&c&l%attacker%&7 a gagné le combat contre son &c&lBot PvP" delete {botarena.player} on death: if {botarena.player} is victim: delete {botarena.ingame} delete {botarena.player} set {_health} to health of citizen {botarena.botid} message "&8================" to player message "&7>&c&lVie du Bot&8: &4&l❤ %{_health}%" to player message "&8================" to player execute console command "npc select %{botarena.botid}%" execute console command "npc remove" on respawn: clear player's inventory wait 1 tick teleport player to {botarena.spawn.main} on quit: if {botarena.player} is player: execute console command "npc select %{botarena.botid}%" execute console command "npc remove" delete {botarena.player} delete {botarena.bot} delete {botarena.ingame} on drop: if {botarena.player} is player: wait 25 ticks spawn 25 of particle smoke offset by 0.5, 0.5, 0.5 at event-entity's location clear event-entity on break: if {botarena.player} is player: cancel event on command: if {botarena.player} is player: cancel event message "&7Vous ne pouvez pas utiliser cette commande en partie" to player on skript load: execute console command "npc select %{botarena.botid}%" execute console command "npc remove" teleport {botarena.player} to {botarena.spawn.main} clear {botarena.player}'s inventory delete {botarena.player} delete {botarena.bot} delete {botarena.ingame} [/i]
  5. BenXii

    Skript de BotPvp

    Titre du sujet : BotPvp Sujet : Version de minecraft / skript : 1.8.8 Description du script : Bonjour, j'ai un skript de BotPvp et j'aimerai que l'ont puissent lancé la partie en fessant une commande (exemple: /join botpvp) mais je n'y arrive pas et il y a plusieurs erreurs et je ne mis connais pas trop en skript donc si vous pouvez m'aidé svp :x Merci j’espère m'avoir bien expliquer :x command /botsetup [<text>] [<text>]: trigger: if player has permission "bot.setup": if arg 1 is "setspawn": if arg 2 is "player": set {botarena.spawn.player} to location of player message "&7The &cplayer &7spawn of the bot arena has been set to &8:&c %{botarena.spawn.player}%" to player else if arg 2 is "bot": set {botarena.spawn.bot} to location of player message "&7The &cbot &7spawn of the bot arena has been set to &8:&c %{botarena.spawn.bot}%" to player else if arg 2 is "main": set {botarena.spawn.main} to location of player message "&7The &cmain &7spawn of the bot arena has been set to &8:&c %{botarena.spawn.main}%" to player else: message "&8==========[&c&lPVP Bot&8]==========" to player message "&7>&c/botsetup setspawn <bot/player/main>" to player message "&7>&c/botsetup setsign" to player message "&7>&c/botsetup difficulty <easy/normal/hard>" to player message "&7>&c/botsetup join" to player message "&8==========[&c&lPVP Bot&8]==========" to player else if arg 1 is "join": if arg 2 is not set: if player's targeted block is wooden sword: else: message "&7This block is not a sign" to player else: message "&7Wrong usage!" to player else if arg 1 is "difficulty": if arg 2 is "easy": message "&7The bot arena &cdifficulty &7has been set to&8: &cEasy" to player set {botarena.difficulty} to "Easy" else if arg 2 is "normal": message "&7The bot arena &cdifficulty &7has been set to&8: &cNormal" to player set {botarena.difficulty} to "normal" else if arg 2 is "hard": message "&7The bot arena &cdifficulty &7has been set to&8: &cHard" to player set {botarena.difficulty} to "hard" else: message "&7Invaild entry" to player else if arg 1 is "reload": broadcast "&c&l%player%&7 is reloading the &c&lPVPBot &7plugin please wait a few second" make console execute command "/sk reload %script%" broadcast "&c&l%player%&7 has finished reloading sorry for the lag" else: message "&8==========[&c&lPVP Bot&8]==========" to player message "&7>&c/botsetup setspawn <bot/player/main>" to player message "&7>&c/botsetup setsign" to player message "&7>&c/botsetup reload" to player message "&7>&c/botsetup difficulty <easy/normal/hard>" to player message "&7>&c/botsetup join" to player message "&8==========[&c&lPVP Bot&8]==========" to player else: message "&7Nope :3" to player on right click on a wooden sword: if {botarena.ingame} is not set: delete {botarena.player} set {botarena.ingame} to "ingame" make console execute command "/npc remove %{botarena.botid}%" delete {botarena.botid} heal the player set {botarena.player} to player create a citizen named "&c&lPVP Bot" at {botarena.spawn.bot} set {botarena.botid} to last created citizen id change citizen {botarena.botid} skin to "%player%" make console execute command "/npc select %{botarena.botid}%" make console execute command "/npc flyable false" teleport the player to {botarena.spawn.player} wait 1 tick make citizen {botarena.botid} vulnerable set slot 1 of citizen {botarena.botid} to stone sword if {botarena.difficulty} is "Easy": set {botarena.damage} to 0.6 if {botarena.difficulty} is "Normal": set {botarena.damage} to 0.4 if {botarena.difficulty} is "Hard": set {botarena.damage} to 0.2 else: set {botarena.damage} to 0.4 clear player's inventory give 1 of diamond sword to the player give 1 of diamond helmet to the player give 1 of diamond chestplate to the player give 1 of diamond leggings to the player give 1 of diamond boots to the player set player's gamemode to survival set {_num} to 3 set {botarena.soups} to 0 loop 3 times: teleport citizen {botarena.botid} to {botarena.spawn.bot} teleport the player to {botarena.spawn.player} message "&7Votre combat contre le bot va commencer dans&8: &c%{_num}%" to player remove 1 from {_num} wait 1 second message "&7Le combat commence" to player loop 1000 times: set {_block} to location of player subtract 1 from y-coord of {_block} if block at {_block} is not air: move citizen {botarena.botid} to location of {botarena.player} at speed 1.5 if distance between {botarena.player} and citizen {botarena.botid} is smaller than 4: make citizen {botarena.botid} look at location of {botarena.player} make citizen {botarena.botid} attack {botarena.player} wait 10 ticks else: message "&7Ce bot PVP est utilisé par&8: &c%{botarena.player}%" to the player on hunger meter change: if {botarena.player} is player: cancel event on click with mushroom stew: if {botarena.player} is player: if health of player is less than 10: play raw sound "random.burp" at player with pitch 2 volume 0.5 cancel event heal the player by 3 hearts set tool to bowl on damage: if attacker's name is "&c&lPVP Bot": if {botarena.player} is not attacker: set damage to 2.0 if victim's name is "&c&lPVP Bot": set damage to {botarena.damage} if {botarena.difficulty} is "Easy": chance of 20%: wait 4 ticks set slot 0 of citizen {botarena.botid} to stone sword if {botarena.difficulty} is "Normal": chance of 45%: wait 4 ticks set slot 0 of citizen {botarena.botid} to stone sword if {botarena.difficulty} is "Hard": chance of 75%: wait 4 ticks set slot 0 of citizen {botarena.botid} to stone sword else: chance of 20%: wait 4 ticks set slot 0 of citizen {botarena.botid} to stone sword push the victim downwards at speed 1.0 push the victim backwards at speed 0.2 on death: if {botarena.player} is attacker: delete {botarena.ingame} delete {botarena.player} set death message to "" clear attacker's inventory wait 1 tick execute console command "npc select %{botarena.botid}%" execute console command "npc remove" loop all entities in radius 30 of victim: if loop-entity is item: clear loop-entity wait 1 tick set attacker's gamemode to survival teleport attacker to {botarena.spawn.main} wait 1 tick loop 3 times: wait 5 ticks shoot a firework from the attacker at speed 0.0 heal the attacker broadcast "&c&l%attacker%&7 a gagné le combat contre son &c&lBot PvP" delete {botarena.player} on death: if {botarena.player} is victim: delete {botarena.ingame} delete {botarena.player} set {_health} to health of citizen {botarena.botid} message "&8================" to player message "&7>&c&lVie du Bot&8: &4&l❤ %{_health}%" to player message "&8================" to player execute console command "npc select %{botarena.botid}%" execute console command "npc remove" on respawn: clear player's inventory wait 1 tick teleport player to {botarena.spawn.main} on quit: if {botarena.player} is player: execute console command "npc select %{botarena.botid}%" execute console command "npc remove" delete {botarena.player} delete {botarena.bot} delete {botarena.ingame} on drop: if {botarena.player} is player: wait 25 ticks spawn 25 of particle smoke offset by 0.5, 0.5, 0.5 at event-entity's location clear event-entity on break: if {botarena.player} is player: cancel event on command: if {botarena.player} is player: cancel event message "&7Vous ne pouvez pas utiliser cette commande en partie" to player on skript load: execute console command "npc select %{botarena.botid}%" execute console command "npc remove" teleport {botarena.player} to {botarena.spawn.main} clear {botarena.player}'s inventory delete {botarena.player} delete {botarena.bot} delete {botarena.ingame} [/i]
  6. Merci ! je go le test ! :D
  7. Titre du sujet : Remplissage de coffre automatique Sujet : Version de minecraft / skript : 1.8.8 Description du script : Bonjour je souhaiterais un skript qui permettrait de remplir des coffres automatiquement toute les 10 min dans un monde en particulier. Et faire en sorte que dans le skript je pourrai changer les items qui doivent être remis dans les coffres. Commandes et permissions : Permission : recycle.coffre Commande : /remplissage Merci j’espère m'avoir bien expliquer :x
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