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TonioMC

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  1. TonioMC

    Problème skript {@lore..}

    Certe ok c'est pour pas qui clognotz mais moi c'est pourquoi cela me met des coordonnées ?
  2. TonioMC

    Problème skript {@lore..}

    Merci de répondre a ma question :)
  3. TonioMC

    Problème skript {@lore..}

    Bonjour , j'ai un probleme ! Je veux que mon scoreboard marque le nombre de joueur par mode de jeu ! Plus précisemment par monde ducoup. J'utilise donc des lore. En 1.8 cela marcher mais mon serveur est passer en 1.11 et le skript n'affiche plus le nombres de joueurs mais des coordonnés. Le skript : options: lorekitpvp: &3%{joueurskitpvp}% lorefactions: &3%{joueursfactions}% lorerush: &3%{joueursrush}% every 10 seconds: loop all players: if loop-player is in world "Hub": wipe loop-player's sidebar set name of sidebar of loop-player to "&dHandoria &bNetwork " set score " " in sidebar of loop-player to 16 set score "&7Joueur: &b%loop-player%" in sidebar of loop-player to 14 set score "&eJoueurs en jeu :" in sidebar of loop-player to 13 set score "&dKitPvP : {@lorekitpvp} " in sidebar of loop-player to 12 set score "&aPvPFactions : {@lorefactions}" in sidebar of loop-player to 11 set score "&6Rush : &cBientot" in sidebar of loop-player to 10 set score "&aTemps de jeu sur &dHandoria: &b%{tpsheures.%loop-player%}% heures et %{tpsminutes.%loop-player%}% minutes" in sidebar of loop-player to 9 every seconds: set {joueurskitpvp} to number of players in "KitPvP" set {joueursfactions} to number of players in "Factions" set {joueursrush} to number of players in "Rush" and "Rush1" Le défault du skript est qu'il m'affiche cela : Et moi je veux qu'il m'affiche le nombre et non les coordonnés. Sur mon serveur 1.8 cela marcher mais pas en 1.11 . J'ai besoin d'une aide rapide ! :) Merci ! Peut-Etre un Addons ? Peut-etre une erreur ? Corrigez moi : )
  4. TonioMC

    Activer un skript dans 1 monde

    Au passage on fais comment pour utiliser le BB code ? Pour mettre son skript dans un onglet ??
  5. Bonjour , j'aimerais activer mon skript si dessous dans des mondes spécifique : Factions , Factions_nether , Factions_the_end. Merci de me dire comment faire . Skript : options: logo: &7[&dHandoria&bFactions&7] #Change si ca ne te convient pas command /spawn: trigger: teleport player to {spawn} send "{@logo} &bVous êtes au spawn ! &dBon jeu !" to player heal the player #Supprime si tu ne veux pas que ca le heal set player's hunger bar to 20 #Supprime si tu ne veux pas que ca le feed command /setspawn: trigger: set {spawn} to location of player send "{@logo} &cSpawn défini !" to player Merci pour votre aide d'avance :)
  6. Bonjour a tous cher membre de Skript-mc , j'espere que vous pourrais m'aider : Mon problème est que je n'arrive pas a activer mon skript dans un monde précis je vaux qu'il soit que active dans le monde " Factions " , car je ne connais pas la variable merci de m'aider skript : options: logo: &7[&dHandoria&aFactions&7] logo title: &8- &dHandoria&aFactions &8- worlds: world timeautodelete: 14 days #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # VERIF #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# on load: wait 2 tick if file "{@worlds}" doesn't exists: message "&4/!\ ATTENTION &cLe monde renseigne dans les options du skript &e%script%.sk&c ('{@worlds}') n'existe visiblement pas ! Vous devez installer le plugin multiverse et rendre accessible ce monde via ce plugin. &4!!! Des erreurs Skript sont probablement presentes a cause de cette erreur !!!" to console #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # FONCTIONS #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# function FactionPower(faction:text) :: number: if "%{f.list.factions::*}%" doesn't contain "%{_faction}%": return 0 else: set {_p} to 0 loop {f.list.players::*}: if "%{f.fac.name.%loop-value-1%}%" is "%{_faction}%": set {_p} to {f.power.%loop-value-1%} + {_p} return {_p} function BroadCast(p: player, allfaction: boolean, message: text): if {_allfaction} is true: loop all players: if world of loop-player is {@worlds}: if {f.fac.name.%loop-player%} is {f.fac.name.%{_p}%}: message "{@logo} &7%{_message}%" to loop-player send loop-player title "{@logo title}" with subtitle "&7%{_message}%" for 3 seconds play "NOTE_PLING" to loop-player at volume 1 else: message "{@logo} &7%{_message}%" to {_p} send {_p} title "{@logo title}" with subtitle "&7%{_message}%" for 3 seconds play "NOTE_PLING" to {_p} at volume 1 #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # COMMANDE PRINCIPALE #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# command /faction [<text>] [<text>] [<number>]: permission: faction.principal permission message: {@logo} &cVous n'avez pas la permission requise aliases: /f , /fac description: Commande principale du jeu trigger: if world of player isn't {@worlds}: message "Unknown command. Type ""/help"" for help." #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # CREATE/REMOVE #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "create": set {_l} to length of argument 2 if {f.fac.name.%player%} is set: message "{@logo} &cVous êtes déjà dans une faction !" else if player doesn't have permission "faction.create": message "{@logo} &cVous n'avez pas la permission de creer une faction !" else if arg-2 isn't set: message "{@logo} &cVous devez précisez un nom après 'create' !" else if {_l} is greater than 10: message "{@logo} &cCe nom de faction est trop grand (3 < x < 10) !" else if {_l} is less than 3: message "{@logo} &cCe nom de faction est trop petit (3 < x < 10) !" else if "%{f.list.factions::*}% , SAFE , WARZONE" contains "%arg-2%": message "{@logo} &cCe nom est déjà pris! Essay '%arg-2%%random integer between 1 and 9%%random integer between 1 and 9%' !" else: add arg-2 to {f.list.factions::*} set {f.fac.name.%player%} to arg-2 set {f.fac.grade.%player%} to 3 set {f.fac.tag.%arg-2%} to "" set {f.fac.chunksclaims.%arg-2%} to 0 set {f.fac.lastconnection.%arg-2%} to now set {f.fac.invitation.%arg-2%} to true loop all players: if world of loop-player is {@worlds}: message "{@logo} &7La faction &b%arg-2% &7vient d'être créé par &e%player% &7!" to loop-player else if argument 1 is "remove" or "disband": if command sender is a player: if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" stop else if {f.fac.grade.%player%} isn't 3: message "{@logo} &cVous n'avez pas le grade requis !" stop else: set {_faction} to "%{f.fac.name.%player%}%" else: if arg-2 isn't set: stop set {_faction} to "%arg-2%" if command sender is a player: BroadCast(player, true, "La Faction a été supprimé !") loop {f.list.factions::*}: if "%{_faction}%" is "%loop-value%": remove loop-value from {f.list.factions::*} delete {f.fac.desc.%{_faction}%} delete {f.fac.powerboost.%{_faction}%} delete {f.fac.tag.%{_faction}%} delete {f.fac.lastconnection.%{_faction}%} delete {f.fac.home.%{_faction}%} delete {f.fac.invitation.%{_faction}%} delete {f.fac.chunksclaims.%{_faction}%} clear {f.fac.ennemy.%{_faction}%::*} loop {f.fac.ally.%{_faction}%::*}: loop {f.fac.ally.%loop-value-1%::*}: if "%loop-value-2%" is "%{_faction}%": remove loop-value-2 from {f.fac.ennemy.%loop-value-1%::*} clear {f.fac.ally.%{_faction}%::*} loop {f.chunk::*}: if "%loop-value-1%" is "%{_faction}%": remove loop-value-1 from {f.chunk::*} loop {f.list.players::*}: if {f.fac.name.%loop-value-1%} is {_faction}: delete {f.fac.name.%loop-value-1%} delete {f.fac.grade.%loop-value-1%} #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # ALLIANCE/ENNEMI #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "ally": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser un nom après '%arg-1%' !" else if arg-2 is {f.fac.name.%player%}: message "{@logo} &cVous ne pouvez pas rajouter votre propre faction !" else if "%{f.list.factions::*}%" doesn't contain "%arg-2%": message "{@logo} &c%arg-2% n'est pas une faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if "%{f.fac.ally.%{f.fac.name.%player%}%::*}%" contains "%arg-2%": message "{@logo} &cCette Faction est déjà Allié !" else: loop {f.fac.ennemy.%{f.fac.name.%player%}%::*}: if "%loop-value%" is "%arg-2%": remove loop-value from {f.fac.ennemy.%{f.fac.name.%player%}%::*} set {_c} to 0 loop all players: if world of loop-player is {@worlds}: if "%{f.fac.name.%loop-player%}%" is "%arg-2%": if {f.fac.grade.%loop-player%} > 1: add 1 to {_c} message "{@logo} &b%{f.fac.name.%player%}% &7vous invite à devenir allié !" to loop-player message "{@logo} &a&lOUI &7: /f accept %{f.fac.name.%player%}%" to loop-player message "{@logo} &c&lNON &7: /f decline %{f.fac.name.%player%}%" to loop-player if {_c} is 0: message "{@logo} &7Demande &cAnnulé&7! Aucun Chef/Sous-Chef n'est connecté !" else: message "{@logo} &7Demande envoyé... &e%{_c}% Chef/Sous-Chef&7 ont reçu l'invitation..." set {f.fac.in-inviting-ally.%{f.fac.name.%player%}%} to arg-2 wait 60 seconds delete {f.fac.in-inviting-ally.%{f.fac.name.%player%}%} else if argument 1 is "accept": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser un nom après '%arg-1%' !" else if "%{f.list.factions::*}%" doesn't contain "%arg-2%": message "{@logo} &c%arg-2% n'est pas une faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if "%{f.fac.ally.%{f.fac.name.%player%}%::*}%" contains "%arg-2%": message "{@logo} &cCette Faction est déjà Allié !" else if "%{f.fac.in-inviting-ally.%arg-2%}%" isn't "%{f.fac.name.%player%}%": message "{@logo} &cCette faction ne vous as pas demandé en alliance !" else: loop {f.fac.ennemy.%{f.fac.name.%player%}%::*}: if "%loop-value%" is "%arg-2%": remove loop-value from {f.fac.ennemy.%{f.fac.name.%player%}%::*} loop {f.fac.ennemy.%arg-2%::*}: if "%loop-value%" is "%{f.fac.name.%player%}%": remove loop-value from {f.fac.ennemy.%arg-2%::*} add arg-2 to {f.fac.ally.%{f.fac.name.%player%}%::*} add {f.fac.name.%player%} to {f.fac.ally.%arg-2%::*} BroadCast(player,true,"&b%arg-2% &7devient une faction allié !") loop all players: if world of loop-player is {@worlds}: if "%{f.fac.name.%loop-player%}%" is "%arg-2%": message "{@logo} &b%{f.fac.name.%player%}% &7devient une faction allié !" to loop-player delete {f.fac.in-inviting-ally.%arg-2%} else if argument 1 is "decline": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser un nom après '%arg-1%' !" else if "%{f.list.factions::*}%" doesn't contain "%arg-2%": message "{@logo} &c%arg-2% n'est pas une faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if "%{f.fac.ally.%{f.fac.name.%player%}%::*}%" contains "%arg-2%": message "{@logo} &cCette Faction est déjà Allié !" else if "%{f.fac.in-inviting-ally.%arg-2%}%" isn't "%{f.fac.name.%player%}%": message "{@logo} &cCette faction ne vous as pas demandé en alliance !" else: delete {f.fac.in-inviting-ally.%arg-2%} BroadCast(player,false,"&7Invitation refusé !") loop all players: if "%{f.fac.name.%loop-player%}%" is "%arg-2%": message "{@logo} &b%{f.fac.name.%player%}% &7refuse votre invitation d'alliance !" to loop-player else if argument 1 is "neutral": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser un nom après '%arg-1%' !" else if arg-2 is {f.fac.name.%player%}: message "{@logo} &cVous ne pouvez pas rajouter votre propre faction !" else if "%{f.list.factions::*}%" doesn't contain "%arg-2%": message "{@logo} &c%arg-2% n'est pas une faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else: loop {f.fac.ennemy.%{f.fac.name.%player%}%::*}: if "%loop-value%" is "%arg-2%": remove loop-value from {f.fac.ennemy.%{f.fac.name.%player%}%::*} loop {f.fac.ally.%{f.fac.name.%player%}%::*}: if "%loop-value%" is "%arg-2%": remove loop-value from {f.fac.ally.%{f.fac.name.%player%}%::*} BroadCast(player,true,"&e%arg-2% &7devient une faction neutre !") else if argument 1 is "ennemy": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser un nom après '%arg-1%' !" else if arg-2 is {f.fac.name.%player%}: message "{@logo} &cVous ne pouvez pas rajouter votre propre faction !" else if "%{f.list.factions::*}%" doesn't contain "%arg-2%": message "{@logo} &c%arg-2% n'est pas une faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if "%{f.fac.ennemy.%{f.fac.name.%player%}%::*}%" contains "%arg-2%": message "{@logo} &cCette Faction est déjà ennemie !" else: loop {f.fac.ally.%{f.fac.name.%player%}%::*}: if "%loop-value%" is "%arg-2%": remove loop-value from {f.fac.ally.%{f.fac.name.%player%}%::*} loop {f.fac.ally.%arg-2%::*}: if "%loop-value%" is "%{f.fac.name.%player%}%": remove loop-value from {f.fac.ally.%arg-2%::*} add arg-2 to {f.fac.ennemy.%{f.fac.name.%player%}%::*} BroadCast(player,true,"&e%arg-2% &7devient une faction ennemie !") #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # CLAIMS/CHUNK #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "surclaim": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if "%{f.chunk::%chunk at player%}%" is "%{f.fac.name.%player%}%": message "{@logo} &cCe Chunk vous appartient !" else if "%{f.chunk::%chunk at player%}%" is "<none>": message "{@logo} &cCe Chunk n'est pas occupé, dans ce cas la faite: &f/f surclaim %{f.fac.name.%player%}%" else if FactionPower("%{f.chunk::%chunk at player%}%") >= {f.fac.chunksclaims.%{f.chunk::%chunk at player%}%}: message "{@logo} &cLa faction a assez de power pour garder ses chunks !" else if FactionPower("%{f.fac.name.%player%}%") <= {f.fac.chunksclaims.%{f.fac.name.%player%}%}: message "{@logo} &cIl vous faut %{f.fac.chunksclaims.%{f.fac.name.%player%}%} + 1% powers pour claim un autre chunk !" else: add 1 to {f.fac.chunksclaims.%{f.fac.name.%player%}%} subtract 1 from {f.fac.chunksclaims.%{f.chunk::%chunk at player%}%} set {f.chunk::%chunk at player%} to {f.fac.name.%player%} BroadCast(player, true, "&e%player% &7a claim le chunk &9%chunk at player% &7&o(&3&oSurClaim&7&o)") else if argument 1 is "claim": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.chunk::%chunk at player%} is set: message "{@logo} &cLe Chunk est déjà pris (%{f.chunk::%chunk at player%}%)!" else if FactionPower("%{f.fac.name.%player%}%") <= {f.fac.chunksclaims.%{f.fac.name.%player%}%}: message "{@logo} &cIl vous faut %{f.fac.chunksclaims.%{f.fac.name.%player%}%} + 1% power(s) pour claim un autre chunk !" else: add 1 to {f.fac.chunksclaims.%{f.fac.name.%player%}%} set {f.chunk::%chunk at player%} to {f.fac.name.%player%} BroadCast(player, true, "&e%player% &7a claim le chunk &9%chunk at player% &7!") else if argument 1 is "unclaim": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.chunk::%chunk at player%} isn't set: message "{@logo} &cIl ne s'agit pas d'un de vos chunk !" else if {f.chunk::%chunk at player%} isn't {f.fac.name.%player%}: message "{@logo} &cIl ne s'agit pas d'un de vos chunk !" else: subtract 1 from {f.fac.chunksclaims.%{f.fac.name.%player%}%} delete {f.chunk::%chunk at player%} BroadCast(player, true, "&e%player% &7a unclaim le chunk &9%chunk at player% &7!") else if argument 1 is "unclaimall": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else: loop {f.chunk::*}: if "%loop-value%" is "%{f.fac.name.%player%}%": remove loop-value from {f.chunk::*} set {f.fac.chunksclaims.%{f.fac.name.%player%}%} to 0 BroadCast(player, true, "&e%player% &7a unclaim tous les chunks !") else if argument 1 is "setsafe": if player doesn't have permission "faction.setclaim": message "{@logo} &cVous n'avez pas la permission requise !" else if {f.chunk::%chunk at player%} is set: message "{@logo} &cCe Chunk est déjà pris !" else: message "{@logo} &7Le Chunk est Désormais SAFE !" set {f.chunk::%chunk at player%} to "SAFE" else if argument 1 is "remsafe": if player doesn't have permission "faction.setclaim": message "{@logo} &cVous n'avez pas la permission requise !" else if {f.chunk::%chunk at player%} isn't "SAFE": message "{@logo} &cCe Chunk n'est pas safe !" else: message "{@logo} &7Le Chunk est Désormais libre !" delete {f.chunk::%chunk at player%} else if argument 1 is "setwarzone": if player doesn't have permission "faction.setclaim": message "{@logo} &cVous n'avez pas la permission requise !" else if {f.chunk::%chunk at player%} is set: message "{@logo} &cCe Chunk est déjà pris !" else: message "{@logo} &7Le Chunk est désormais une zone de Guerre !" set {f.chunk::%chunk at player%} to "WARZONE" else if argument 1 is "remwarzone": if player doesn't have permission "faction.setclaim": message "{@logo} &cVous n'avez pas la permission requise !" else if {f.chunk::%chunk at player%} isn't "WARZONE": message "{@logo} &cCe Chunk n'est pas WarZone !" else: message "{@logo} &7Le Chunk est Désormais libre !" delete {f.chunk::%chunk at player%} #----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # HOME/SETHOME #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "sethome": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 1: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.chunk::%chunk at player%} isn't set: message "{@logo} &cVous devez vous positionner sur un ckunk de votre faction !" else if {f.chunk::%chunk at player%} isn't {f.fac.name.%player%}: message "{@logo} &cVous devez vous positionner sur un ckunk de votre faction !" else: set {f.fac.home.%{f.fac.name.%player%}%} to location of player BroadCast(player, true, "&e%player% &7a sethome la faction a &e%location of player% &7!") else if argument 1 is "home": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.home.%{f.fac.name.%player%}%} isn't set: message "{@logo} &cLa position Home n'est pas encore réglé !" else: teleport player to {f.fac.home.%{f.fac.name.%player%}%} message "{@logo} &7Téléportation..." #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # INVITATION/MEMBRE #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "invitation" or "invitations": if arg-2 isn't set: if {f.fac.name.%player%} isn't set: set {_objet} to "me" else: set {_objet} to "faction" else if arg-2 isn't "me" or "faction": message "{@logo} &cVous devez spécifiez 'me' ou 'faction' après '%arg-1%' !" stop else: set {_objet} to "%arg-2%" if {_objet} is "me": open chest with 6 rows named "&0Invitations Personnels" to player else: open chest with 6 rows named "&0Invitations de la Faction" to player wait 2 tick set {_case} to 0 if {_objet} is "me": loop {f.list.factions::*}: loop {f.fac.invitations.%loop-value-1%::*}: if "%loop-value-2%" is "%player%": format slot {_case} of player with 1 of paper named "&fLa Faction %loop-value-1%" with lore " ||&7Invitation en cours...|| ||&7Pour Accepter: &a/f yes %loop-value-1%||&7Pour Décliner: &c/f no %loop-value-1%" to be unstealable add 1 to {_case} else: loop {f.fac.invitations.%{f.fac.name.%player%}%::*}: format slot {_case} of player with 1 of loop-value's skull named "&f%loop-value%" with lore " ||&7Invitation en cours...|| ||&c&nCliquez pour supprimer l'invitation" to run "faction reminvitation|%loop-value% %player%" add 1 to {_case} else if argument 1 contains "reminvitation": if command sender isn't console: stop else: set {_a} to "%arg-1%" set {_a::*} to {_a} split at "|" loop {f.fac.invitations.%{f.fac.name.%arg-2%}%::*}: if "%loop-value%" is "%{_a::2}%": remove loop-value from {f.fac.invitations.%{f.fac.name.%arg-2%}%::*} message "{@logo} &7Suppression de l'invitation de &f%{_a::2}%&7..." to (arg-2 parsed as player) execute (arg-2 parsed as player) command "/faction invitations" else if argument 1 is "toggleinvitation" or "toggleinvite": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.fac.invitation.%{f.fac.name.%player%}%} is true: delete {f.fac.invitation.%{f.fac.name.%player%}%} clear {f.fac.invitations.%{f.fac.name.%player%}%::*} message "{@logo} &7Il est désormais plus possible d'inviter des joueurs ! La liste des invitations a été néttoyé !" else if {f.fac.invitation.%{f.fac.name.%player%}%} isn't set: set {f.fac.invitation.%{f.fac.name.%player%}%} to true BroadCast(player, true, "&7Il est désormais possible d'inviter des joueurs &7!") else if argument 1 is "add" or "invite": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.invitation.%{f.fac.name.%player%}%} isn't set: message "{@logo} &cIl est impossible d'inviter des joueurs (&f/f toggleinvite&c) !" else if arg-2 isn't set: message "{@logo} &cMettez un pseudo après '%arg-1%'" else if {f.fac.name.%arg-2%} is set: message "{@logo} &c%arg-2% a déjà une faction !" else if "%{f.fac.invitations.%{f.fac.name.%player%}%::*}%" contains "%arg-2%": message "{@logo} &cUne invitation est déjà en cours pour %arg-2% !" else: set {_p} to (arg-2 parsed as player) add {_p} to {f.fac.invitations.%{f.fac.name.%player%}%::*} message "{@logo} &7Demande envoyé à &e%{_p}%&7..." message "{@logo} &e%player% &7vous invite à rejoindre sa faction (&b%{f.fac.name.%player%}%&7) !" to {_p} message "{@logo} &a&lOUI &7: &o/f yes %{f.fac.name.%player%}%" to {_p} message "{@logo} &c&lNON &7: &o/f no %{f.fac.name.%player%}%" to {_p} else if argument 1 is "yes": if {f.fac.name.%player%} is set: message "{@logo} &cVous êtes déjà dans une faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser une faction après '%arg-1%' !" else if "%{f.fac.invitations.%arg-2%::*}%" doesn't contain "%player%": message "{@logo} &cVous n'avez pas de demande de la part de cette faction !" else: set {f.fac.name.%player%} to "%arg-2%" set {f.fac.grade.%player%} to 1 loop {f.fac.invitations.%arg-2%::*}: if "%loop-value%" is "%player%": remove loop-value from {f.fac.invitations.%arg-2%::*} message "{@logo} &7Vous venez de rejoindre la faction &b%arg-2% &7!" BroadCast(player, true, "&e%player% &7vient de rejoindre votre faction &7!") else if argument 1 is "no": if {f.fac.name.%player%} is set: message "{@logo} &cVous êtes déjà dans une faction !" else if arg-2 isn't set: message "{@logo} &cVous devez préciser une faction après '%arg-1%' !" else if "%{f.fac.invitations.%arg-2%::*}%" doesn't contain "%player%": message "{@logo} &cVous n'avez pas de demande de la part de cette faction !" else: message "{@logo} &7Vous venez de refuser la demande de faction &b%arg-2% &7!" loop {f.fac.invitations.%arg-2%::*}: if "%loop-value%" is "%player%": remove loop-value from {f.fac.invitations.%arg-2%::*} #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # QUIT/KICK/PROMOTE #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "kick": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cMettez un pseudo après '%arg-1%'" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.fac.name.%arg-2%} isn't {f.fac.name.%player%}: message "{@logo} &c%arg-2% n'est pas dans votre faction!" else if {f.fac.grade.%arg-2%} isn't 1: message "{@logo} &cVous devez rabaisser le rang de ce joueur avant de le kick !" else: delete {f.fac.name.%arg-2%} delete {f.fac.grade.%arg-2%} BroadCast(player, true, "&e%player% &7a éjecté &c%arg-2% &7de la faction !") else if argument 1 is "promote": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cMettez un pseudo après '%arg-1%'" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.fac.grade.%arg-2%} >= 3: message "{@logo} &cCe Joueur est déjà au grade maximum (Chef)!" else: if {f.fac.grade.%arg-2%} is 1: set {f.fac.grade.%arg-2%} to 2 BroadCast(player, true, "&e%arg-2% &7a été promu au rang de &5Sous-Chef &7!") else if {f.fac.grade.%arg-2%} is 2: set {f.fac.grade.%arg-2%} to 3 set {f.fac.grade.%player%} to 2 BroadCast(player, true, "&e%arg-2% &7a été promu au rang de &cChef &7!") message "{@logo} &e%arg-2%&7&o(Auto) &7vous a déchu au rang de &5Sous-Chef &7!" to player else if argument 1 is "demote": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cMettez un pseudo après '%arg-1%'" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.fac.grade.%arg-2%} is 1 or 3: message "{@logo} &cCe joueur est déjà au rang minimum ou il est Chef !" else: set {f.fac.grade.%arg-2%} to 1 message "{@logo} &e%player% &7vous a déchu au rang de &dMembre &7!" to (arg-2 parsed as player) BroadCast((arg-2 parsed as player), false, "&e%player% &7vous a déchu au rang de &dMembre &7!") else if argument 1 is "quit" or "leave": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} > 2: message "{@logo} &cPour quitter votre faction, vous devez la supprimer !" else: BroadCast(player, true, "&e%player% &7a quitté la Faction !") delete {f.fac.name.%player%} delete {f.fac.grade.%player%} #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # DESCRIPTION/TAG/INFO/POWERBOOST #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "desc": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if arg-2 isn't set: message "{@logo} &cMettez une description après 'desc'" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else: set {f.fac.desc.%{f.fac.name.%player%}%} to arg-2 BroadCast(player, true, "&7La Description est maintenant &6%arg-2% &7!") else if argument 1 is "info" or "who" or "show" or "f": if arg-2 is set: if player is op: if {f.fac.chunksclaims.%arg-2%} isn't set: if {f.fac.name.%arg-2%} isn't set: message "{@logo} &cLa faction %arg-2% n'existe pas ! Le joueur %arg-2% n'a pas de faction !" stop else: set {_faction} to "%{f.fac.name.%arg-2%}%" else: set {_faction} to "%arg-2%" else: message "{@logo} &cVous n'avez pas de permission !" stop else: if {f.fac.name.%player%} isn't set: message "{@logo} &cVous devez avoir une faction pour cela !" stop else: set {_faction} to "%{f.fac.name.%player%}%" if {_faction} isn't set: message "{@logo} &4ERREUR !" stop message "----------------- {@logo} &f-----------------" # Informations if {f.fac.invitation.%{_faction}%} is true: message "&7Nom: &f%{_faction}% &8- &aOuvert aux invitations" else: message "&7Nom: &f%{_faction}% &7- &cFermé aux invitations" set {_dif} to difference between now and {f.fac.lastconnection.%{_faction}%} if {f.fac.lastconnection.%{_faction}%} is set: set {_dif_D} to "%difference between {@timeautodelete} and {_dif}%" replace all " hours" with "&6h&e" in {_dif_D} replace all " hour" with "&6h&e" in {_dif_D} replace all " days" with "&6j&e" in {_dif_D} replace all " day" with "&6j&e" in {_dif_D} replace all " minutes" with "&6m&e" in {_dif_D} replace all " minute" with "&6m&e" in {_dif_D} replace all " seconds" with "&6s&e" in {_dif_D} replace all " second" with "&6s&e" in {_dif_D} replace all " and " with " " in {_dif_D} message "&7Suppression Auto dans: &e%{_dif_D}%" set {_p} to FactionPower("%{_faction}%") message "&7Power: &d%{_p}% powers &8- &7Chunks Claims: &6%{f.fac.chunksclaims.%{_faction}%}%" # connecté et membres set {_c} to 0 set {_nbchefs} to 0 loop all players: if "%{f.fac.name.%loop-player%}%" is "%{_faction}%": add 1 to {_c} if {f.fac.grade.%loop-player%} is 3: if {_m} is set: set {_m} to "%{_m}%&7, &c%loop-player%" else: set {_m} to "&c%loop-player%" add 1 to {_nbchefs} else if {f.fac.grade.%loop-player%} is 2: if {_m} is set: set {_m} to "%{_m}%&7, &5%loop-player%" else: set {_m} to "&5%loop-player%" add 1 to {_nbchefs} else: if {_m} is set: set {_m} to "%{_m}%&7, &d%loop-player%" else: set {_m} to "&d%loop-player%" if {_m} isn't set: set {_m} to "&fAucun Joueurs connectés" loop {f.list.players::*}: if {f.fac.name.%loop-value%} is {_faction}: if {_mem} is set: set {_mem} to "%{_mem}%, %loop-value%" else: set {_mem} to "%loop-value%" if {_mem} isn't set: set {_mem} to "&fFaction Vide !" message "&7Membres: &f%{_mem}%" message "&7Joueurs connectés: &a%{_c}% &8- &7Chefs connectés: &c%{_nbchefs}%" message "&7Liste des connectés: %{_m}%" # Allié et Ennemis loop {f.fac.ennemy.%{f.fac.name.%player%}%::*}: if {_e} is set: set {_e} to "%{_e}%&7, &c%loop-value%" else: set {_e} to "&c%loop-value%" loop {f.fac.ally.%{f.fac.name.%player%}%::*}: if {_a} is set: set {_a} to "%{_a}%&7, &a%loop-value%" else: set {_a} to "&a%loop-value%" if {_e} isn't set: set {_e} to "&fAucun Ennemis" if {_a} isn't set: set {_a} to "&fAucun Alliés" message "&7Factions alliés: %{_a}%" message "&7Factions ennemies: %{_e}%" message "----------------- {@logo} &f-----------------" else if argument 1 is "tag": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if arg-2 isn't set: message "{@logo} &cMettez un surnom (=tag) après '%arg-1%'" else if length of arg-2 > 10: message "{@logo} &cVotre tag est trop long !" else: set {f.fac.tag.%{f.fac.name.%player%}%} to "%arg-2%" BroadCast(player, true, "&7Tag changé à: &f%{f.fac.tag.%{f.fac.name.%player%}%}% !") else if argument 1 is "powerboost": if {f.fac.name.%player%} isn't set: message "{@logo} &cVous n'avez pas de Faction !" else if {f.fac.grade.%player%} < 2: message "{@logo} &cVous n'avez pas le grade requis !" else if {f.fac.powerboost.%{f.fac.name.%player%}%} is true: delete {f.fac.powerboost.%{f.fac.name.%player%}%} message "{@logo} &7Vous venez de désactiver le &5&lPower&d&lBoost &7!" else: set {f.fac.powerboost.%{f.fac.name.%player%}%} to true BroadCast(player, true, "&7Le &5&lPower&d&lBoost &7vient d'être activé !") else if argument 1 is "setpower": if player doesn't have permission "faction.setpower": message "{@logo} &cVous n'avez pas la permission requise !" else if arg-2 isn't set: message "{@logo} &cMettez un nom de faction après ""%arg-1%"" !" else if {f.fac.chunksclaims.%arg-2%} isn't set: message "{@logo} &cLa faction %arg-2% n'existe pas !" else: set {_n} to 0 loop {f.list.players::*}: if "%{f.fac.name.%loop-value-1%}%" is "%arg-2%": add 1 to {_n} set {_part} to arg-3 / {_n} set {_p} to random integer between {_part} and ({_part} + 1) loop {f.list.players::*}: if "%{f.fac.name.%loop-value-1%}%" is "%arg-2%": set {f.power.%loop-value-1%} to {_p} message "{@logo} &7Ton Power a été mis a &d%{_p}% &7!" to loop-value-1 else if argument 1 is "access": if player doesn't have permission "faction.access": message "{@logo} &cVous n'avez pas la permission requise !" else if {f.access.%player%} isn't set: set {f.access.%player%} to true message "{@logo} &7Tu as acces a TOUS les chunks ! Attention !" else: delete {f.access.%player%} message "{@logo} &7Tu n'as plus accès à tous les chunks !" #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # CHAT/LIST/MAP #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "chat": if {f.chat.%player%} is "faction": message "{@logo} Votre chat est passé sur le mode &aAllié &7!" set {f.chat.%player%} to "ally" else if {f.chat.%player%} is "ally": message "{@logo} Votre chat est passé sur le mode &dGlobal &7!" set {f.chat.%player%} to "global" else: message "{@logo} Votre chat est passé sur le mode &bFaction &7!" set {f.chat.%player%} to "faction" else if argument 1 is "list": if size of {f.list.factions::*} is 0: message "{@logo} &cAucune Factions créé !" else: loop {f.list.factions::*}: set {_c} to 0 set {_nbchefs} to 0 loop all players: if "%{f.fac.name.%loop-player%}%" is "%loop-value-1%": add 1 to {_c} if {f.fac.grade.%loop-player%} >= 2: add 1 to {_nbchefs} if {f.fac.invitation.%loop-value%} is true: message "{@logo} &b%loop-value-1% &8- &7Co: &a%{_c}%&7(&2%{_nbchefs}% &7chefs) &8- &6%{f.fac.chunksclaims.%loop-value-1%}% █ &8- &7Status: &aOuvert" else: message "{@logo} &b%loop-value-1% &8- &7Co: &a%{_c}%&7(&2%{_nbchefs}% &7chefs) &8- &6%{f.fac.chunksclaims.%loop-value-1%}% █ &8- &7Status: &cFermé" else if argument 1 is "map": if argument 2 is "off": delete {f.fac.bouclemap::%player%} loop 150 times: message " " message "{@logo} &7La Map n'est plus permanente." else if argument 2 is "on": set {f.fac.bouclemap::%player%} to true message "{@logo} &7La Map est désormais permanente." else if argument 2 isn't "auto": message "{@logo} &7Faites &f/f map on|off &7pour la rendre permanente." else: set {_mapX} to 11 set {_mapY} to 6 set {_m} to "" loop 13 times: loop 23 times: set {_x} to {_mapX} * 16 set {_y} to {_mapY} * 16 set {_chunk} to chunk at block {_y} blocks north {_x} blocks west of player if {f.chunk::%{_chunk}%} isn't set: set {_result} to "" else: set {_result} to {f.chunk::%{_chunk}%} if {_chunk} is chunk at player: set {_m} to "%{_m}%&2█" else if {_result} is {f.fac.name.%player%}: set {_m} to "%{_m}%&a█" else if {_result} is "SAFE": set {_m} to "%{_m}%&b█" else if {_result} is "WARZONE": set {_m} to "%{_m}%&e█" else if {_result} is "": set {_m} to "%{_m}%&7█" else: set {_m} to "%{_m}%&c█" add -1 to {_mapX} message "%{_m}%" to player set {_m} to "" add -1 to {_mapY} set {_mapX} to 11 if arg-2 isn't "auto": message " " message "&a█&7: &aTa Faction &2█&7: &2Ta Position &c█&7: &cEnnemis" message "&b█&7: &bZone sécurisé &7█: Zone Libre &e█&7: &eWarZone" else if arg-2 isn't set: message " " message "&a█&7: &aTa Faction &2█&7: &2Ta Position &c█&7: &cEnnemis" message "&b█&7: &bZone sécurisé &7█: Zone Libre &e█&7: &eWarZone" #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# # AIDE #-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------# else if argument 1 is "help5" or "5" or "?5" or "help-5" or "?-5": message "-----------------------------------------------------" message "/f sethome &9> &7Pour régler la position spawn de la faction" message "/f home &9> &7Pour se téléporter à la faction" message "/f setpower &9> &7Pour régler le power d'une faction" message "/f access &9> &7Pour accèder à tous les chunks" message "&o/historic &9> &7Pour voir les ajouts de la dernière version" message "-----------------------------------------------------" else if argument 1 is "help4" or "4" or "?4" or "help-4" or "?-4": message "-----------------------------------------------------" message "/f info &9> &7Pour voir les infos de la faction" message "/f chat &9> &7Pour modifier le chat (Faction/Global)" message "/f list &9> &7Pour voir la liste des factions" message "/f setsafe &9> &7Pour set un claim Safe" message "/f remsafe &9> &7Pour supprimer un claim Safe" message "/f setwarzone &9> &7Pour set un claim WarZone" message "/f remwarzone &9> &7Pour supprimer un claim WarZone" message "/f invitations me|faction &9> &7Pour voir les invitations" message "&e&n&lPAGE 5&e&l >>> &f/f 5" message "-----------------------------------------------------" else if argument 1 is "help3" or "3" or "?3" or "help-3" or "?-3": message "-----------------------------------------------------" message "/f map [on|off] &9> &7Pour voir les chunks aux alentours" message "/f surclaim &9> &7Pour claim un chunk d'une faction ennemi" message "/f ally &9> &7Pour ajouter une faction allié" message "/f ennemy &9> &7Pour ajouter une faction ennemi" message "/f neutral &9> &7Pour ajouter une faction neutre" message "/f allies &9> &7Pour voir les factions allié/ennemis" message "/f accept &9> &7Pour accepter une demande d'alliance" message "/f decline &9> &7Pour refuser une demande d'alliance" message "&e&n&lPAGE 4&e&l >>> &f/f 4" message "-----------------------------------------------------" else if argument 1 is "help2" or "2" or "?2" or "help-2" or "?-2": message "-----------------------------------------------------" message "/f invite &9> &7Pour inviter un joueur dans sa faction" message "/f toggleinvite &9> &7Pour ouvrir/fermer les invitations" message "/f yes &9> &7Pour accepter une demande d'invitation" message "/f no &9> &7Pour refuser une demande d'invitation" message "/f kick &9> &7Pour kicker un joueur de sa faction" message "/f promote &9> &7Pour promouvoir un joueur de sa faction" message "/f demote &9> &7Pour rabaisser le rang d'un joueur de sa faction" message "/f powerboost &9> &7Pour activer le PowerBoost" message "&e&n&lPAGE 3&e&l >>> &f/f 3" message "-----------------------------------------------------" else: message "-----------------------------------------------------" message "/f create &9> &7Pour créer ta faction" message "/f disband &9> &7Pour supprimer ta faction" message "/f quit &9> &7Pour quitter sa faction" message "/f claim &9> &7Pour claim un chunk" message "/f unclaim &9> &7Pour unclaim un chunk" message "/f unclaimall &9> &7Pour unclaim tout les chunks" message "/f desc &9> &7Pour changer la description" message "/f tag &9> &7Pour changer la tag du chat de la faction" message "&e&n&lPAGE 2&e&l >>> &f/f 2" message "-----------------------------------------------------"
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