iDrox
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Tout ce qui a été posté par iDrox
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Ok merci beaucoup je vais essayer ca :)
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En gros les joueurs choisissent une équipe soit blue, soit red, cela ajoute 1 à la variable {number.red} ou {number.blue} en fonction de la team choisie et une fois la commande /start lancée, ca tp les joueurs dans une arène et lorsqu'ils meurent cela supprime 1 à une des variables et donc je veux que si la variable {number.red} ou {number.blue} = 0 car il ne reste plus de joueurs de l'équipe, tous les joueurs soient tp au spawn avec un message de l'équipe gagnante.
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Bonjour, je commence à coder en Skript et on m'a conseillé d'utiliser le "while" pour ce code, je voudrais que lorsque je lance la commande /start, si pendant la partie, {number.red} = 0 ou si {numeber.blue} = 0, les effets s'activent. Mais donc il faudrait refresh ces conditions jusqu'à ce qu'une d'entre les 2 soit remplie. Voici le code : command /start: permission: sk.start permission message: <yellow>Tu n'as pas la permission de faire ca ! trigger: teleport players to {lobby} set {number.blue} to 0 set {number.red} to 0 execute console command "/rechest" clear all entities loop all players: set {stats.killstreak.%loop-player%} to 0 set {stats.kill.%loop-player%} to 0 clear {cooldown.%loop-player%.sword} if {red.%loop-player%} is set: set {lives.%loop-player%} to 3 if {blue.%loop-player%} is set: set {lives.%loop-player%} to 3 broadcast "<yellow>Début dans 20 secondes !" wait 10 seconds broadcast "<yellow>Début dans 10 secondes !" wait 5 seconds broadcast "<yellow>Début dans 5 secondes !" wait 2 seconds broadcast "<yellow>Début dans 3 secondes !" wait 3 seconds broadcast "<yellow>Téléportation..." wait 30 ticks loop all players: if {red.%loop-player%} is true: teleport loop-players to {spawn.red} clear inventory of loop-players remove swiftness from loop-players remove strength from loop-players remove regeneration from loop-players wait a tick heal loop-player wait a tick equip loop-players with diamond helmet of protection 2 equip loop-players with diamond chestplate of protection 2 equip loop-players with diamond leggings of protection 2 equip loop-players with diamond boots of protection 2, feather falling 4 give a diamond sword of sharpness 1 named "&b%loop-player% Sword" to loop-players give a bow of power 2, infinity 1 named "&b%loop-player% Bow" to loop-players give 3 golden apple to loop-players give 1 potion of:8194 to the loop-players give 3 splash Regeneration potion item to the loop-players give 6 extended splash Health potion item to the loop-players give 1 arrows to loop-players wait a tick apply potion of regeneration 1 to loop-players for 15 seconds apply potion of speed 1 to loop-players for 60 seconds if {blue.%loop-player%} is true: teleport loop-players to {spawn.blue} clear inventory of loop-players wait a tick heal loop-player wait a tick equip loop-players with diamond helmet of protection 2 equip loop-players with diamond chestplate of protection 2 equip loop-players with diamond leggings of protection 2 equip loop-players with diamond boots of protection 2, feather falling 4 give a diamond sword of sharpness 1 named "&b%loop-player% Sword" to loop-players give a bow of power 2, infinity 1 named "&b%loop-player% Bow" to loop-players give 3 golden apple to loop-players give 1 potion of:8194 to the loop-players give 3 splash Regeneration potion item to the loop-players give 6 extended splash Health potion item to the loop-players give 1 arrows to loop-players wait a tick apply potion of regeneration 1 to loop-players for 15 seconds apply potion of speed 1 to loop-players for 60 seconds if {blue.%loop-player%} is true: add 1 to {number.blue} if {red.%loop-player%} is true: add 1 to {number.red} broadcast "<purple><bold>C'est parti pour le fight !" execute console command "/chest" while {numer.red} = 0: broadcast "&cBravo à l'équipe Red qui remporte cette manche !" wait 1 tick loop all players: clear {blue.%loop-player%} clear {red.%loop-player%} set {number.red} to 0 set {number.blue} to 0 set the display name of loop-players to "%loop-player%" execute console command "/nte player %loop-player% clear" remove swiftness from loop-players remove strength from loop-players remove regeneration from loop-players wait 3 seconds clear inventory of players teleport players to {spawn} stop while {number.blue} = 0 broadcast "<blue>Bravo à l'équipe Blue qui remporte cette manche !" wait 1 tick loop all players: clear {blue.%loop-player%} clear {red.%loop-player%} set {number.red} to 0 set {number.blue} to 0 remove swiftness from loop-players remove strength from loop-players remove regeneration from loop-players wait 3 seconds clear inventory of players teleport players to {spawn} stop
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Bonjour j'ai récemment codé un scoreboard pour un mini-jeu mais il fait lagger séverement le seveur lorsqu'il est actif, quelqu'un peut m'expliquer comment réduire ce lag ? every 15 seconds: make all players execute command "/statsboard" command /statsboard: trigger: display board named "&aFight Arena" to player make score "<red>- - - - -" in board of player to 1 make score "&6Kills: &c%{stats.kill.%player%}%" in board of player to 0 make score "&6Vies: &c%{lives.%player%}%" in board of player to -1 make score "&cRed: &c%{number.red}%" in board of player to -2 make score "&9Blue: &c%{number.blue}%" in board of player to -3 move display of player to sidebar
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En gros je voudrais que quand je fais la commande /start, la deuxième partie que j'ai envoyée s'effectue en continu jusqu'à ce que un des conditions soit remplie et que les actions s'effectuent une seule fois
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Bonjour je souhaiterais de l'aide concernant une condition que j'aimerais répéter lorsque j'effectue ma commande, cette condition entraine des effets mais j'aimerais que ses effets ne se produisent qu'une seule fois, donc lorsque la condition est remplie, les effets ont lieu et ensuite ils s'arrêtent. Voilà le code entier: command /start: permission: sk.start permission message: <yellow>Tu n'as pas la permission de faire ca ! trigger: set {number.blue} to 0 set {number.red} to 0 loop all players: set {stats.killstreak.%loop-player%} to 0 set {stats.kill.%loop-player%} to 0 if {red.%loop-player%} is set: set {lives.%loop-player%} to 3 if {blue.%loop-player%} is set: set {lives.%loop-player%} to 3 broadcast "<yellow>Début dans 20 secondes !" wait 10 seconds broadcast "<yellow>Début dans 10 secondes !" wait 5 seconds broadcast "<yellow>Début dans 5 secondes !" wait 2 seconds broadcast "<yellow>Début dans 3 secondes !" wait 3 seconds broadcast "<yellow>Téléportation..." wait 30 ticks loop all players: if {red.%loop-player%} is true: teleport loop-players to {spawn.red} clear inventory of loop-players wait a tick heal loop-player wait a tick equip loop-players with diamond helmet of protection 2 equip loop-players with diamond chestplate of protection 2 equip loop-players with diamond leggings of protection 2 equip loop-players with diamond boots of protection 2 give a diamond sword of sharpness 1 named "&b%loop-player% Sword" to loop-players give a bow of power 2 named "&b%loop-player% Bow" to loop-players give 3 golden apple to loop-players give 1 potion of:8194 to the loop-players give 3 splash Regeneration potion item to the loop-players give 6 extended splash Health potion item to the loop-players give 48 arrows to loop-players wait a tick apply potion of regeneration 1 to loop-players for 15 seconds apply potion of speed 1 to loop-players for 60 seconds if {blue.%loop-player%} is true: teleport loop-players to {spawn.blue} clear inventory of loop-players wait a tick heal loop-player wait a tick equip loop-players with diamond helmet of protection 2 equip loop-players with diamond chestplate of protection 2 equip loop-players with diamond leggings of protection 2 equip loop-players with diamond boots of protection 2 give a diamond sword of sharpness 1 named "&b%loop-player% Sword" to loop-players give a bow of power 2 named "&b%loop-player% Bow" to loop-players give 3 golden apple to loop-players give 1 potion of:8194 to the loop-players give 3 splash Regeneration potion item to the loop-players give 6 extended splash Health potion item to the loop-players give 48 arrows to loop-players wait a tick apply potion of regeneration 1 to loop-players for 15 seconds apply potion of speed 1 to loop-players for 60 seconds if {blue.%loop-player%} is true: add 1 to {number.blue} if {red.%loop-player%} is true: add 1 to {number.red} broadcast "<purple><bold>C'est parti pour le fight !" if {number.blue} = 0: broadcast "&cBravo à l'équipe Red qui remporte cette manche !" wait 1 tick loop all players: clear {blue.%loop-player%} clear {red.%loop-player%} set {number.red} to 0 set {number.blue} to 0 wait 5 seconds clear inventory of players teleport players to {spawn} stop if {number.red} = 0: broadcast "&cBravo à l'équipe Blue qui remporte cette manche !" wait 1 tick loop all players: clear {blue.%loop-player%} clear {red.%loop-player%} set {number.red} to 0 set {number.blue} to 0 wait 5 seconds clear inventory of players teleport players to {spawn} stop Et la partie qui me pose problème : if {number.blue} = 0: broadcast "&cBravo à l'équipe Red qui remporte cette manche !" wait 1 tick loop all players: clear {blue.%loop-player%} clear {red.%loop-player%} set {number.red} to 0 set {number.blue} to 0 wait 5 seconds clear inventory of players teleport players to {spawn} stop if {number.red} = 0: broadcast "&cBravo à l'équipe Blue qui remporte cette manche !" wait 1 tick loop all players: clear {blue.%loop-player%} clear {red.%loop-player%} set {number.red} to 0 set {number.blue} to 0 wait 5 seconds clear inventory of players teleport players to {spawn} stop Merci d'avance pour votre aide :)
