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Palos

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Tout ce qui a été posté par Palos

  1. Version de Minecraft : 1.12.2 Version de Skript : 2.2 Type du skript : Skript modération Description du script : Bonjour, j'aimerais un menu ou on vois tout les joueur de mon serveur et quand on clique sur sa tête on peut lui ajouter via un menu un grade du genre (Policier, pompier,gign ect...) j'utilise groupmanager voici ce que j'ai réussi a faire. command /grade: trigger: open chest with 6 rows named "&a&lJoueurs en ligne" to player wait 1 tick set {_slot} to 0 loop all players: wait 1 tick set {_p} to loop-player format slot {_slot} of player with {_p}'s skull named "&7%{_p}%" to be unstealable add 1 to {_slot} Merci beaucoup de votre aide
  2. Palos

    Achat de porte

    Bonjour j'ai de nombreuses erreurs mais je ne sais pas comment les corrigés 😕
  3. Palos

    Achat de porte

    Version de Minecraft : 1.12.2 Version de Skript : 2.2.2 Addons utilisés: WildSkript 1.12, TuSKe, SkWaze,SKQuery,Skellett Type du skript : Achat de Porte Description du script : Bonjour, j'avais un skript qui fonctionné en 1.7.10 que j'aimerais passé en 1.12.2, qui fonctionne avec la couleurs d'une laine posé sous un porte pour différencié les prix voici la base: #=============================Options==========================================================================# options: PermMSG: &4Vous n'avez pas la permission ! #'Message permission Prefix: &6[&8NeoHouse&6] # Prefix des message aliases: cle = 262 wool1 = 35:0 wool2 = 35:8 wool3 = 35:7 on left click on a wooden door: loop blocks in radius 2 around targeted block: if loop-block is a wooden door: if player is not sneaking: if {lock::%location of targeted block%} is not set: if {lock::%location of block above targeted block%} is not set: if {lock::%location of block below targeted block%} is not set: cancel event open chest with 1 rows named "&c&lNoelife &f&lHouses" to player wait 1 tick loop blocks in radius 5 around targeted block: if loop-block-2 is a wool1: if player's money is greater or equal to 20000: format slot 4 of player with an 160:5 named "&a&lAcheter" with lore "||&3&oAchetable: &a&lOUI||||&7&m----------------------||&3&oPrix de la maison: &220.000$||&7&m----------------------" to close then run [make player execute command "/lock"] else: format slot 4 of player with an green stained glass named "&a&lAcheter" with lore "||&3&oAchetable: &4&lNON||&7&m----------------------||&3&oPrix de la maison: &210.000$||&7&m----------------------" to close then run [make player execute command "/lock"] format slot 0 of player with skull of {_player} named "&cOwner: &cS&6a&em&a1&b3&97&10" to be unstealable format slot 3 of player with a black stained glass named "&cClose" to close format slot 0 of player with a black stained glass named "&cClose" to close format slot 1 of player with a black stained glass named "&cClose" to close format slot 2 of player with a black stained glass named "&cClose" to close format slot 6 of player with a black stained glass named "&cClose" to close format slot 7 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close if loop-block-2 is a wool2: if player's money is greater or equal to 100000: format slot 4 of player with an green stained glass named "&a&lAcheter" with lore "||&3&oAchetable: &a&lOUI||||&7&m----------------------||&3&oPrix de la maison: &2100.000$||&7&m----------------------" to close then run [make player execute command "/lock"] else: format slot 4 of player with an green stained glass named "&a&lAcheter" with lore "||&3&oAchetable: &4&lNON||&7&m----------------------||&3&oPrix de la maison: &2100.000$||&7&m----------------------" to close then run [make player execute command "/lock"] format slot 5 of player with a black stained glass named "&cClose" to close format slot 3 of player with a black stained glass named "&cClose" to close format slot 0 of player with a black stained glass named "&cClose" to close format slot 1 of player with a black stained glass named "&cClose" to close format slot 2 of player with a black stained glass named "&cClose" to close format slot 6 of player with a black stained glass named "&cClose" to close format slot 7 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close if loop-block-2 is a wool3: if player's money is greater or equal to 250000: format slot 4 of player with an green stained glass named "&a&lAcheter" with lore "||&3&oAchetable: &a&lOUI||||&7&m----------------------||&3&oPrix de la maison: &2250.000$||&7&m----------------------" to close then run [make player execute command "/lock"] else: format slot 4 of player with an green stained glass named "&a&lAcheter" with lore "||&3&oAchetable: &4&lNON||&7&m----------------------||&3&oPrix de la maison: &2250.000$||&7&m----------------------" to close then run [make player execute command "/lock"] format slot 5 of player with a black stained glass named "&cClose" to close format slot 3 of player with a black stained glass named "&cClose" to close format slot 0 of player with a black stained glass named "&cClose" to close format slot 1 of player with a black stained glass named "&cClose" to close format slot 2 of player with a black stained glass named "&cClose" to close format slot 6 of player with a black stained glass named "&cClose" to close format slot 7 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close else: if {lock::%location of targeted block%} is not "%player%": if {lock::%location of block above targeted block%} is not "%player%": if {lock::%location of block below targeted block%} is not "%player%": cancel event send "{@Prefix} &4Cette Maison est déjà Acheté !" stop if {lock::%location of targeted block%} is "%player%": if {lock::%location of block above targeted block%} is "%player%": if {lock::%location of block below targeted block%} is "%player%": cancel event open chest with 1 rows named "&c&lNoelife &f&lHouses" to player wait 1 tick format slot 4 of player with an green stained glass named "&c&lVendre" with lore "||&7&m----------------------||&3&oPrix de la vente: &2250.000$||&7&m----------------------" to close then run [make player execute command "/vendre"] format slot 5 of player with a black stained glass named "&cClose" to close format slot 3 of player with a black stained glass named "&cClose" to close format slot 0 of player with a black stained glass named "&cClose" to close format slot 1 of player with a black stained glass named "&cClose" to close format slot 2 of player with a black stained glass named "&cClose" to close format slot 6 of player with a black stained glass named "&cClose" to close format slot 7 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close format slot 8 of player with a black stained glass named "&cClose" to close command /lock: trigger: if targeted block is a wooden door: if {lock::%location of targeted block%} is not set: if {lock::%location of block above targeted block%} is not set: if {lock::%location of block below targeted block%} is not set: loop blocks in radius 5 around targeted block: if loop-block is a wool1: if player's money is greater or equal to 20000: set {_loc} to location of targeted block set {_loc.1} to location of block above targeted block set {_loc.2} to location of block Below targeted block set {lock::%location of block above targeted block%} to "%player%" set {lock::%location of block below targeted block%} to "%player%" set {lock::%location of targeted block%} to "%player%" make console execute command "/eco take %player% 20000" send "{@Prefix} &aVous venez d'acheter cette Maison !" give player a cle named "&6Clé" with lore "&7&m----------------------||&k%{_loc}%||&k%{_loc.1}%||&k%{_loc.2}%||&7&m----------------------" if loop-block is a wool2: if player's money is greater or equal to 100000: set {_loc} to location of targeted block set {_loc.1} to location of block above targeted block set {_loc.2} to location of block Below targeted block set {lock::%location of block above targeted block%} to "%player%" set {lock::%location of block below targeted block%} to "%player%" set {lock::%location of targeted block%} to "%player%" make console execute command "/eco take %player% 100000" send "{@Prefix} &aVous venez d'acheter cette Maison !" give player a cle named "&6Clé" with lore "&7&m----------------------||&k%{_loc}%||&k%{_loc.1}%||&k%{_loc.2}%||&7&m----------------------" if loop-block is a wool3: if player's money is greater or equal to 250000: set {_loc} to location of targeted block set {_loc.1} to location of block above targeted block set {_loc.2} to location of block Below targeted block set {lock::%location of block above targeted block%} to "%player%" set {lock::%location of block below targeted block%} to "%player%" set {lock::%location of targeted block%} to "%player%" make console execute command "/eco take %player% 250000" send "{@Prefix} &aVous venez d'acheter cette Maison !" give player a cle named "&6Clé" with lore "&7&m----------------------||&k%{_loc}%||&k%{_loc.1}%||&k%{_loc.2}%||&7&m----------------------" else: send "{@Prefix} &4Cette Maison est déjà Acheté." stop command /vendre: trigger: if targeted block is a wooden door: if {lock::%location of targeted block%} is "%player%": if {lock::%location of block above targeted block%} is "%player%": if {lock::%location of block below targeted block%} is "%player%": set {_loc} to location of targeted block set {_loc.1} to location of block above targeted block set {_loc.2} to location of block Below targeted block loop all items in player's inventory: if loop-item is cle named "&6Clé" with lore "&7&m----------------------||&k%{_loc}%||&k%{_loc.1}%||&k%{_loc.2}%||&7&m----------------------": remove loop-item from player delete {lock::%location of block above targeted block%} delete {lock::%location of block below targeted block%} delete {lock::%location of targeted block%} remove {lock::%location of targeted block%} from player loop blocks in radius 5 around targeted block: if loop-block is a wool1: make console execute command "/eco give %player% 10000" send "{@Prefix} &4Vous avez Vendu votre Maison." stop if loop-block is a wool2: make console execute command "/eco give %player% 50000" send "{@Prefix} &4Vous avez Vendu votre Maison." stop if loop-block is a wool3: make console execute command "/eco give %player% 125000" send "{@Prefix} &4Vous avez Vendu votre Maison." stop on left click on a wooden door: if player is sneaking: if player has permission "lock.admin": delete {lock::%location of block above targeted block%} delete {lock::%location of block below targeted block%} delete {lock::%location of targeted block%} set targeted block to air send "{@Prefix} &4Vous avez Cassé cette Porte !" else: send "{@Prefix} &4Vous n'avez pas la Permission pour Casser cette Porte !" on rightclick on a wooden door with a cle: loop blocks in radius 2 around targeted block: if loop-block is a wooden door: if name of player's tool contains "&6Clé": if lore of player's tool contains "%location of target block%": stop else: cancel event send "{@Prefix} &4Ce n'est pas la Bonne Clé pour cette Porte !" stop on rightclick on a wooden door: if player is not holding a cle: if {lock::%location of targeted block%} is not set: if {lock::%location of block above targeted block%} is not set: if {lock::%location of block below targeted block%} is not set: cancel event send "{@Prefix} &aCette Maison est Libre, clique Gauche pour l'Acheter." else: cancel event send "{@Prefix} &4Cette Porte est Fermé, utilise tes Clés pour l'ouvrir !"
  4. Palos

    Gui player

    Re @Zorg j'aimerais juste savoir comment faire pour que quand on click sur la tête du gars ça nous ouvres un menu ou toutes les commandes son lié avec le jouer jai vais un "menu" avec un coffre: dans cette exemple chaque commande interagis avec Hugo_0. Merci beaucoup !
  5. Palos

    Gui player

    Super merci sa fonctionne !!
  6. Palos

    Gui player

    Bonjour! Version de Minecraft : 1.7.10 Version de Skript : 2.2 Type du skript : Menu tête de joueurs Description du script : J'aimerais que via une commande sa ouvre un GUI avec la liste de tout les joueur mais avec leur tête, et que si je click sur la tête du joueur X cela exécute une commande. J’espère avoir était clair dans ma demande 😅 Merci !
  7. Palos

    Skript Banque

    @Zykan As tu abandonnée le projet ?
  8. Palos

    Skript Banque

    Merci pour t rep rapide ! Le bénéficiaire a le droit de déposer seulement de largent et voir le compte en banque 😉
  9. Palos

    Skript Banque

    Le PDG avec la commande, /ent add [nom de l'entreprise] [amount] rajoute de l'argent, avec /ent remove [nom de l'entreprise] [amount] enlève de l'argent sur le compte /ent add [pseudo] ajoute un bénéficiaire et /ent remove [pseudo] supprime le bénéficiaire . Seulement ca 🙂
  10. Palos

    Skript Banque

    Bonjour, Version de Minecraft : 1.7.10 Version de Skript : 2.2 Type du skript : Banque Description du script : Je voudrais un skript de banque qui soit possible d'ajouter des "adhérents" sa serais un skript de banque entreprise ou le PDG met met en banque son argent et peut ajouter des membres. Cordialement 🙂
  11. Yo ! Version de Minecraft : 1.7.10 Version de Skript : 2.2 Addons utilisés: WildSkript, SkQuery Type du skript : Skript personnalisé Description du script : J'aimerais que quand le joueur appuis sur le block '736' qui est proche de '35' ca exécute la commande 1, mais si le block '736' est proche de '35:1' alors quand le joueur click sa execute la commande 2. J'espérée mettre fait compris ^^ Merci 🙂
  12. Palos

    Aide skript

    Yo ! Version de Minecraft : 1.7.10 Version de Skript : 2.2 Addons utilisés: WildSkript, SkQuery Type du skript : Skript personnalisé Description du script : J'aimerais que quand le joueur appuis sur le block '736' qui est proche de '35' ca exécute la commande 1, mais si le block est proche de '35:1' alors quand le joueur click sur '736' sa execute la commande 2. J'espérée mettre fait compris ^^ on place on wool: if player has permission "neo.copper": loop blocks in radius 2 around targeted block: if loop-block is a 736: wait 1 tick loop blocks in radius 2 around targeted block: if loop-block-2 is a 35:1: execute console command "chestcommands open traitementcuivre.yml %player%" else: loop blocks in radius 2 around targeted block: if loop-block is a 736: if {lock::%location of targeted block%} is not set: if {lock::%location of block above targeted block%} is not set: if {lock::%location of block below targeted block%} is not set: wait 1 tick loop blocks in radius 2 around targeted block: if loop-block-2 is a orange wool: send "&cVous n'avez pas la licence de Cuivre" Merci 🙂
  13. Palos

    Skript réduction inventaire

    Re @Maat J'ai vue que quand j'ouvrais un coffre ca ne me laissais pas placer des items tu aurais pas une autre solution ? Surement avec ( if inventory name of current inventory of player = "Settings": ) mais je sais pas ou le mettre Merci.
  14. Palos

    Skript réduction inventaire

    Merci beaucoup !
  15. Palos

    Skript réduction inventaire

  16. Palos

    Skript réduction inventaire

    Salut, merci de ton aide mais ca ne donne rien 😕
  17. Bonjour , voici ma petite demande 🙂 Version de Minecraft : 1.7.10 Version de Skript : 2.2 Type du skript : Le skript permettrais au joueur de seulement mettre des items dans leur barre principale, et interdit au joueur de mettre quoi que ce soit des items dans l'inventaire. Description du script : Faire en sorte que seulement la barre principale soir libre, l'inventaire "E" doit être accessible pour mettre sont stuff c'est tout pas de possibilité de mettre des items dans le reste de l’inventaire. Merci j'espérer avoir été claire.
  18. Palos

    Aide avec un items renomer

    Super merci !
  19. Palos

    Aide avec un items renomer

    Ce n'est pas possible d'exécuter une commande au lieux du broadcast ?
  20. Palos

    Aide avec un items renomer

    Bonjour, Je voudrais que quand je click sur un block avec un item renommer "Licence", cela ouvre un menu Tout est finis apparat une chose que je pensée pourtant simple c'est le faite que l'item soit nommer "Licence" et donc ouvre le menu. Voilas ou j'en suis: on rightclick on 120 with a 5672: if name of player's tool is "&eLicence": execute command
  21. Palos

    Skript Feux

    Comment faire pour que l'incendie spawn pas sur l'eau car sur 4 test les 4 test sont arriver dans l'eau Merci
  22. Palos

    Skript Feux

    E.... 7 erreurs :/
  23. Palos

    Skript Feux

    Merci Beaucoup plus que a tester ;)
  24. Palos

    Skript Feux

    Tout les X temps si possible ou tout les 10 minutes autrement @Lezed01 @noftaly Ce que je veux dire dans "Aussi le feux ne peut ce déclarer que dans un perimettre de 10 bloc autour d'un block." C'est que moi l'admin je vais maper la carte et pour situer un peux les point ou il y a le feux ba je vais mettre un bloc ou dans un radius de 10 le feux pourras apparaitre. Merci de vos réponse :)
  25. Palos

    Skript Feux

    Non c'est automatique mais si tu peux faire les deux sa serais cool :)
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