
SkyAbout
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Tout ce qui a été posté par SkyAbout
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Mes plugins : AutoclickerVerif, WorldEdit, ModUtilsReloaded, Skript, WildSkript, SkinsRestorer, MassiveCore, RandomSK, Vault, Multiverse-Core, SkQuery, HolographicDisplay, WorldGuard, SkRayFall, Essentials, SKRIPTO, Factions, ExtrasSK, KitAdder Je vais essayer d'enlever les "#"
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J'ai déjà essayer mais ça ne marche pas :'(
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ça ? : #format: '{DISPLAYNAME} &f: {MESSAGE}' format: '' group-formats: # Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}' # Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}' # If you are using group formats make sure to remove the '#' to allow the setting to be read.
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Bonjour, J'ai un problème avec mon essentials chat, dans le chat il me met ceci : <[Fondateur] SkyAbout> J'ai beau changer d'essentials 9856 fois, changer la config : format: '{DISPLAYNAME} &f: {MESSAGE}' essentials me met a chaque fois dans le chat ces <> Si quelqu'un pourrais m'aider d'URGENCE Merci d'avance, SkyAbout !
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50 -_- Moi il y en a 15 que je vien de regler, et même, détaille moi les erreurs
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Quels erreurs ?? Tu ne me donne pas envie de t'aider !
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Bonjour, j'ai hier (justement) fais un skript a peu prêt comme celui que tu demande : command /modz <text>: permission: modz.inv permission message: &cErreur ! : &7Tu n'as pas la permission d'effectuer cette commande ! trigger: if player has permission "modz.inv.perm" or "modz.*": if arg 1 is "on": set {inventaire.%player%} to player's inventory set {exemple.%player%::inventaire} to serialized contents of player's inventory #Sauvegarde l'inventaire du joueur set {exemple.%player%::casque} to helmet of player #Sauvegarde le casque du joueur set {exemple.%player%::plastron} to chestplate of player #Sauvegarde le plastron du joueur set {exemple.%player%::pantalon} to leggings of player #Sauvegarde les jambières du joueur set {exemple.%player%::bottes} to boots of player #Sauvegarde les bottes du joueu set {god.%player%} to true set {mod.inv.%player%} to true send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "&9[&3Mod&9] &bLancement de l'inventaire dans 3 secondes !" to player wait 1 seconds send "&9[&3Mod&9] &bLancement de l'inventaire dans 2 secondes !" to player wait 1 seconds send "&9[&3Mod&9] &bLancement de l'inventaire dans 1 secondes !" to player wait 1 seconds send "&9[&3Mod&9] &bInventaire Modérateur Activé" to player set {inv.kitmod.%player%} to player's serialized inventory set slot 0 of player to sugar named "&cVanish &7[&cOff&7]" set slot 1 of player to eye of ender named "&7Téléportation aléatoire" set slot 2 of player to bone named "&4Kill" set slot 4 of player to ice named "&2Freeze" set slot 5 of player to chest named "&dInformations" set slot 6 of player to gold ingot named "&5Verif" set slot 7 of player to book named "&eFouille D'inventaire" set slot 8 of player to wooden sword of knockback 50 named "&9Epée de KnockBack" if arg 1 is "off": execute player command "/v off" delete {mod.inv.%player%} execute player command "/clear" send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to playerr send "&9[&3Mod&9] &bInventaire modérateur desactivé" to player give {inventaire.%player%} to player set player's inventory's serialized contents to {exemple.%player%::inventaire} # Remets l'inventaire du joueur set helmet of player to {exemple.%player%::casque} #Remets le casque du joueur set chestplate of player to {exemple.%player%::plastron} #Remets le plastron du joueur set leggings of player to {exemple.%player%::pantalon} #Remets les jambières du joueur set boots of player to {exemple.%player%::bottes} #Remets les bottes du joueur on right click on a player: if player's tool is a book: if name of player's tool is "&eFouille D'inventaire": show the targeted entity's inventory to the player if player's tool is a gold ingot: if name of player's tool is "&5Verif": if targeted entity is a player: make player execute command "/verif %targeted entity%" if player tool is chest: if name of player's tool is "&dInformations": if targeted entity is a player: open chest with 1 rows named "&5&m---&d &dInformation &7&l> &d%targeted entity% &5&m---" to player wait 1 tick format slot 0 of player with emerald ore named "&aEmeraude" with lore "||&aEmeraudes cassé : %{emeraldore.%targeted entity%}%" format slot 1 of player with diamond ore named "&bDiamant" with lore "||&bDiamants cassé : %{emeraldore.%targeted entity%}%" format slot 2 of player with gold ore named "&6Or" with lore "||&6Or cassé : %{emeraldore.%targeted entity%}%" format slot 3 of player with iron ore named "&7Fer" with lore "||&7Fers cassé : %{emeraldore.%targeted entity%}%" format slot 4 of player with coal ore named "&8Charbon" with lore "||&8Charbons cassé : %{emeraldore.%targeted entity%}%" format slot 5 of player with redstone ore named "&4Redstone" with lore "||&4Redstones cassé : %{emeraldore.%targeted entity%}%" format slot 6 of player with lapis lazuli ore named "&9Lapis Lazuli" with lore "||&aLapis Lazuli cassé : %{emeraldore.%targeted entity%}%" format slot 8 of player with nether quartz ore named "&cNether Quartz" with lore "||&cNether Quartz cassé : %{emeraldore.%targeted entity%}%" on place: if player's tool is chest: if name of player's tool is "&dInformations": cancel event on right click with bone: if name of player's tool is "&4Kill": make player execute command "/kill %targeted entity%" on right click with eye of ender: if name of player's tool is "&7Téléportation aléatoire": cancel event make player execute command "/tp %random player out of all players%" on right click with sugar: if name of player's tool is "&cVanish &7[&cOff&7]": set slot 0 of player to sugar named "&aVanish &7[&aOn&7]" reveal player from all players if name of player's tool is "&aVanish &7[&aOn&7]": wait 1 tick set slot 1 of player to sugar named "&cVanish &7[&cOff&7]" hide player from all players on break a diamond ore: add 1 to {diamondore.%player%} on break a emerald ore: add 1 to {emeraldore.%player%} on break a coal ore: add 1 to {coalore.%player%} on break a gold ore: add 1 to {goldore.%player%} on break a iron ore: add 1 to {ironore.%player%} on break a lapis lazuli ore: add 1 to {lapisore.%player%} on break a redstone ore: add 1 to {redstoneore.%player%} on break a nether quartz ore: add 1 to {netherore.%player%} on damage: if attacker is a player: if victim is a player: if {mod.inv.%victim%} is true: cancel event send "&9[&3Mod&9] &b%attacker% a essayé de t'attaquer. Fait attention !" if {mod.inv.%victim%} is false: stop send "&9[&3Mod&9] &bVous avez attaquez %victim%." on death: set {mod.inv.%player%} to false on quit: set {mod.inv.%player%} to false on place: if {mod.inv.%player%} is true: cancel event else: stop on break: if {mod.inv.%player%} is true: cancel event else: stop on pickup: if {mod.inv.%player%} is true: cancel event else: stop On Hunger Meter Change: if {mod.inv.%player%} is true: cancel event else: stop on drop: if {mod.inv.%player%} is true: cancel event else: stop command /freeze [<player>]: trigger: if player has permission "freeze.*": if arg 1 is set: if {freeze.player.%arg 1%} is true: set {player.freeze.ban.%arg 1%} to player set {freeze.player.%arg 1%} to false send "&2[Freeze] &aVous avez bien unfreeze %arg 1%" to player send "&2[Freeze] &aVous avez été unfreeze par %player%" to arg 1 else if {freeze.player.%arg 1%} is false: set {freeze.player.%arg 1%} to true send "&4[Freeze] &cVous avez bien freeze %arg 1%" to player send "&4[Freeze] &cVous avez été freeze par %player%" to arg 1 if arg 1 is not set: send "&4[Freeze] /freeze (joueur)" else: send "&4Erreur ! : &cTu n'as pas la permission d'effectuer cette commande !" on command: if {freeze.player.%player%} is true: if command is "/m" or "/t" or "/w" or "/r" or "/ts": stop else: stop else: stop on any move: set {freeze.anymove.time.%player%} to now if difference to {freeze.anymove.time.%player%} and now is less than 2 seconds: cancel event send "&4[Freeze] &cVous êtes actuelement freeze, vous ne pouvez donc pas bouger !" send " &cSi vous vous déconnecté, vous serez &4&lbanni&c." on break: if {freeze.player.%player%} is true: send "&4[Freeze] &cVous êtes freeze, vous ne pouvez donc pas casser des blocks" cancel event on place: if {freeze.player.%player%} is true: send "&4[Freeze] &cVous êtes freeze, vous ne pouvez donc pas placer des blocks" cancel event on rightclick: if {freeze.player.%player%} is true: send "&4[Freeze] &cVous êtes freeze, vous ne pouvez donc pas faire de click droit" cancel event on leftclick: if {freeze.player.%player%} is true: send "&4[Freeze] &cVous êtes freeze, vous ne pouvez donc pas faire de click gauche" cancel event on damage: if {freeze.player.%victim%} is true: send "&4[Freeze] &cCe joueur est freeze, veuillez ne pas le taper !" cancel event if {freeze.player.%attacker%} is true: send "&4[Freeze] &cVous êtes freeze, vous ne pouvez donc pas taper" cancel event on quit: set {quit.%player%} to player loop all players: if {freeze.player.%loop-player%} is true: set {freeze.loopplayer.%loop-player%} to true wait 1 seconds if {freeze.loopplayer.%player%} is true: loop all players: if name of loop-player is "%{player.freeze.ban.%player%}%": make loop-player execute command "/ban %{quit.%loop-player%}%" Si il t'a plus dis moi, si il y a des bug dis moi aussi !
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Voilà ton skript, je n'ai pas compris totalement ce que tu voulais, dis moi si tu ne voulais pas ça et explique en détail ce que tu veux. options: laine-bleu: blue wool laine-rouge: red wool message-bleu: &9[Equipe] Tu es bien dans l'equipe bleu #Change si tu veux ;) message-rouge: &c[Equipe] Tu es bien dans l'equipe rouge #Change si tu veux ;) on right click with wool: loop all players: loop all items in loop-player's inventory: if loop-item is {@laine-bleu}: send "{@message-bleu}" to loop-player else if loop-item is {@laine-rouge}: send "{@message-rouge}" to loop-player Si je t'ai aider, Lache un like !
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OK je vais tester ça dimanche encore merci de ta réponse :)
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Bonjour, J'ai une demande, je voudrais savoir si c'est possible d'avoir un truc qui ressemble à "if player walking" pour ceux qui vont me dire on any move ou on walk on 'block' je pense que ça ne marchera pas Raison de la demande : Il y a un cheat qui s'appelle "InvWalk" ou un truc dans le genre ^^ Et donc je veux le blocker avec un truc dans le genre : On inventory open: if player walking: Add 1 to ........ If ........ is 3: Ban player due to ......... Merci d'avance Cordialement, SkyAbout
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> Une erreur ? Poste une image de tes erreurs avec ta version MC ainsi que la liste de tes ADD-ON ! > Skript & ADD-ON ? Télécharge le tout ici ! > Utile pour toi ? Lâche un "J'aime" ! Merci beaucoup d'avoir fais ça pour moi mais ... si ça ne te dérange pas tu pourrais faire de même pour acheter s'il te plait ?? on sign change: if player has permission "{@Permission_Commande_Principale}": if line 1 of block is "[Vendre]": set line 1 of block to "&a[Vendre]" on rightclick on sign: if line 1 of block is "&a[Vendre]": set {_Item} to "%line 2%" parsed as material set {_Prix} to "%line 3%" wait 0.1 tick replace all " BadCoins" with "" in {_Prix} wait 0.1 tick set {_Prix} to "%{_prix}%" parsed as number wait 0.1 tick if {badcoins.%player%} < {_Prix}: send "{@Prefix} {@Pas_Assez_BadCoins}" else: remove {_Prix} from {badcoins.%player%} give {_Item} to player send "{@Prefix} {@Achat_Effectué}"
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> Une erreur ? Poste une image de tes erreurs avec ta version MC ainsi que la liste de tes ADD-ON ! > Skript & ADD-ON ? Télécharge le tout ici ! > Utile pour toi ? Lâche un "J'aime" ! Comment tu me sauve la vie <3 Merci
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Mais... Je viens de dire que ça ne marchais pas si tu avais lus plus haut
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Je sais faire ça mais ce que je veux c'est pouvoir suprimé un ARGUMENT 3 qu'un modérateur vas faire avec la command /money delete ARG 3
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Oui mais je veux pouvoir l'utilisé avec des pancarte, comme essentials mais en mieu.
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Donc je pourais faire comment ?
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ça marche pas .... Voici le code : command /money [<text>] [<player>] [<text>]: aliases: /solde, /badcoins, /balance trigger: if arg 1 is not set: if arg 2 is not set: if arg 3 is not set: if {badcoins.%player%::*} is set: send "&7&l[&6Bad&eCoins&7&l] &7Ta money est de : %{badcoins.%player%::*}%" to player if {badcoins.%player%::*} is not set: send "&7&l[&6Bad&eCoins&7&l] &7Ta money est de : 0" to player else: stop if arg 1 is set: if player has permission "money.give.delete": if arg 1 is "give" or "donné" or "donne" or "set" or "add": if arg 2 is set: if arg 3 is set: add arg 3 to {badcoins.%arg 2%::*} send "&aVous avez bien ajouté %arg 3% de badcoins a %arg 2% !" if arg 1 is "remove" or "enlevé" or "enleve" or "delete": if arg 2 is set: if arg 3 is set: delete {badcoins.%arg 2%::%arg 3%} send "&aVous avez bien retiré %arg 3% de badcoins a %arg 2% !" if arg 1 is "clearall" or "suprall": if player has permission "money.clearall": loop all players: if arg 2 is not set: if arg 3 is not set: set {badcoins.%loop-player%::*} to 500 send "&aVous avez bien retiré la money a tous les joueur" to player send "&c%player% vous a retiré toutes votre money !" to loop-player else: if arg 2 is not set: if arg 3 is not set: if {badcoins.%player%} is set: send "&7&l[&6Bad&eCoins&7&l] &7La money de %arg 1% est de : %{badcoins.%arg 1%::*}%" to player if {badcoins.%player%} is not set: send "&7&l[&6Bad&eCoins&7&l] &7La money de %arg 1% est de : 0" to player on first join: set {badcoins.%player%::*} to 500 on sign change: if line 1 is "[badShopV]": if player is op: set line 1 to "&a[Vendre]" send "&aShop placé" if line 1 is "[badShopA]": if player is op: set line 1 to "&2[Achat]" send "&aShop placé" else: stop On rightclick on sign: if line 1 of clicked block is "&a[Vendre]": set {_item} to line 3 parsed as itemtype if line 3 of clicked block contains "coins": replace all " " with "" in line 3 of clicked block replace all "coins" with "€" in line 3 of clicked block set {_prix} to line 4 of clicked block parsed as number set {_coins} to "{badcoins.%player%::*}" if {_prix} is greater than {_coins}: send "&cTu n'a pas assez d'argent !" else: remove {_prix} from {coins.%player%} give {_item} to the player send "&e&lVous avez reçu cet item: %{_item}% pour %line 3 of clicked block% coins" else: send "&cTu dois mettre: coins (juste après le nombre à la ligne 3 !)"
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Ok je vais voir merci ;)
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Voici le code every 150 seconds: add 1 to {money.%player%.add} if {money.%player%.add} is 4: make console execute command "/eco give %player% 1" on quit: clear {money.%player%.add}
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Salut, Tous d'abord si tu lis ceci je tien a te remercier d'avoir cliqué pour m'aider ;) je vous explique mon problème Dans ce code : if arg 1 is "remove" or "enlevé" or "enleve" or "delete": if arg 2 is set: if arg 3 is set: remove arg 3 from {badcoins.%arg 2%::*} send "&aVous avez bien retiré %arg 3% de badcoins a %arg 2% !" Le "remove arg 3 from ..........." ne marhe pas .... J'ai essayé aussi : add -arg 3 to ........ add - arg 3 to ........ remove "arg 3" from ........ remove "%arg 3%" from ........ Et j'ai essayé tous ceci avec un tiret entre "arg-3" Merci d'avance pour votre aide. Cordialement, SkyAbout
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Ok merci ça marche + un j'<3
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SkyAbout submitted a new resource: [plain]SimpleAntiPseudo - Eviter tous les mauvais pseudo sur votre serveur ![/plain] - [plain]SimpleAntiPseudo : Simple mais très utile ![/plain] Read more about this resource...
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Ok désolé mais ce que tu m'a envoyer ça veux dire qu'elle vas se casser au bout de 30 utilisation Ou alors que ça enleve 30 a la pioche
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Salut, J'ai un très gros problème : J'ai fais un code : on mine of diamond ore: if player's tool is a diamond pickaxe named "&aLucky &2PickAxe": chance of 5%: drop 10 diamond at event-location chance of 10%: drop 5 diamond at event-location chance of 25%: drop 3 diamond at event-location chance of 50%: drop 2 diamond at event-location chance of 75%: drop 1 diamond at event-location else: drop 1 diamond at event-location command /luckypickaxe: trigger: if player has permission "luckypickaxe.give": give a diamond pickaxe named "&aLucky &2PickAxe" to player else: send "&cErreur : ! &7&oTu n'as pas la permission d'effectuer cette commande !" Vu que c'est un peu cheat j'aimerais qu'au bout de 50 minerais de diamant miné elle se casse Merci d'avance !