Perso j'ai fait sa :
on inventory close:
if {container::current::%player%} is set:
if "%event-inventory%" is "inventory of <none>":
set {container::%{container::current::%player%}%::%player%} to event-inventory's serialized contents
clear {container::current::%player%}
command /emeraude:
permission: open.emeraude
permission message: &cTu n'as pas la permission d'effectuer cette commande
trigger:
set {_inv} to chest with 6 rows named "Coffre Emeraude"
if {container::Test::%player%} is set:
set {_inv}'s serialized contents to {container::Test::%player%}
open {_inv} to player
set {container::current::%player%} to "Test"
Et il me manque juste que l'on puisse que mettre des emeraudes :x