AntaxFR
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Tout ce qui a été posté par AntaxFR
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Tu avait juste rajouter un "the" devant le player's ^^ Et le delete a la fin ne sert a rien , j'ai tester sa marche nickel , dit moi si sa te convient :) command /save: trigger: set {save.inv.%player%} to player's serialized inventory set {save.helm.%player%} to the helmet of the player set {save.chestplate.%player%} to the chestplate of the player set {save.leggings.%player%} to the leggings of the player set {save.boots.%player%} to the boots of the player command /load: trigger: restore inventory of player from {save.inv.%player%} set the helmet of the player to {save.helm.%player%} set the chestplate of the player to {save.chestplate.%player%} set the leggings of the player to {save.leggings.%player%} set the boots of the player to {save.boots.%player%}
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Je test ton code et je te le corrige , je pense avoir trouver d'ou sa vient ;)
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Pour give un item enchanter tu met par exemple : give 1 diamond sword of sharpness 1 named "NomQueTuVeut" to player
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Merci toi aussi :)
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AHH d'acc j'avait pas vu tu a rajouter des "stop" a la fin , sa marche niquel , merci beaucoup , je mentionnerai ton aide a la sortie du skript , ainsi que PsyZiik et ceux qui mon aidé ;)
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Oui mais si tu en a plusieur dans l'inventaire test tu verra se que sa fait ^^
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D'accord merci , de toute façon j'ai tout mon temp :)
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J'ai trouvé pourquoi mais je ne sais pas le régler... Enfaite c'est quand ont en a plusieur dans l'inventaire sa les ouvres toute sans les removes de l'inventaire donc sa duplique :/
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D'accord merci ;)
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What , quand sa tombe par exemple sur la pioche , sa me give au moin une dizaine de pioche voila le code , tu pourrait m'aider ? :/ on rightclick: if name of tool of player is "&3Crates": loop all items in the player's inventory: if loop-item is Chest named "&3Crates": wait 1 tick remove 1 Chest named "&3Crates" from player's inventory open chest with 3 rows named "&3Crates" to player format slot 0 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 1 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 2 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 3 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 4 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 5 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 6 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 7 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 8 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 9 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 17 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 18 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 19 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 20 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 21 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 22 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 23 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 24 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 25 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 26 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 13 of player with 1 Diamond Sword of sharpness 1 named "" to be unstealable play raw sound "note.pling" at player with pitch 10 volume 10 wait 0.5 second format slot 13 of player with 1 Diamond Pickaxe of efficiency 2 named "" to be unstealable play raw sound "note.pling" at player with pitch 10 volume 10 wait 0.5 second format slot 13 of player with 1 Melon Seeds named "" to be unstealable play raw sound "note.pling" at player with pitch 10 volume 10 wait 0.5 second format slot 13 of player with 15 Diamond named "" to be unstealable play raw sound "note.pling" at player with pitch 10 volume 10 wait 0.5 second format slot 13 of player with 15 Ender Pearl named "" to be unstealable play raw sound "note.pling" at player with pitch 10 volume 10 wait 0.5 second set {_random_coffre} to a random integer between 1 and 5 wait 0.5 tick if {_random_coffre} is 1: format slot 13 of player with 1 Diamond Sword of sharpness 1 named "" to be unstealable play raw sound "random.levelup" at player with pitch 10 volume 50 wait 3 seconds close inventory to player give 1 Diamond Sword of sharpness 1 to player if {_random_coffre} is 2: format slot 13 of player with 1 Diamond Pickaxe of efficiency 2 named "" to be unstealable play raw sound "random.levelup" at player with pitch 10 volume 50 wait 3 seconds close inventory to player give 1 Diamond Pickaxe of efficiency 2 to player if {_random_coffre} is 3: format slot 13 of player with 1 Melon Seeds named "" to be unstealable play raw sound "random.levelup" at player with pitch 10 volume 50 wait 3 seconds close inventory to player give 15 Melon Seeds to player if {_random_coffre} is 4: format slot 13 of player with 15 Diamond named "" to be unstealable play raw sound "random.levelup" at player with pitch 10 volume 50 wait 3 seconds close inventory to player give 15 Diamond to player if {_random_coffre} is 5: format slot 13 of player with 15 Ender Pearl named "" to be unstealable play raw sound "random.levelup" at player with pitch 10 volume 50 wait 3 seconds close inventory to player give 15 Ender Pearl to player
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merci pour vos réponses je vais tester sa de suite !
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Bonsoir a tous ! Je travail sur un petit projet de "crates" et pour les random item j'ai utilisé le "set {random_coffre} to 1 and 5" enfin bref je vous laisse regardez , il me dit " can't understand this expression..." on rightclick: if name of tool of player is "&3Crates": loop all items in the player's inventory: if loop-item is Chest named "&3Crates": wait 1 tick remove 1 Chest named "&3Crates" from player's inventory open chest with 3 rows named "&3Crates" to player format slot 0 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 1 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 2 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 3 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 4 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 5 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 6 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 7 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 8 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 9 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 17 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 18 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 19 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 20 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 21 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 22 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 23 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 24 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 25 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 26 of player with 1 Red Stained Glass Pane named "" to be unstealable format slot 13 of player with 1 Diamond Sword of sharpness 1 named "" to be unstealable play raw sound "note.pling" at player with pitch 10 volume 10 wait 0.5 second format slot 13 of player with 1 Diamond Pickaxe of efficiency 2 named "" to be unstealable play raw sound "note.pling" at player with pitch 10 volume 10 wait 0.5 second format slot 13 of player with 1 Melon Seeds named "Agriculteur" to be unstealable play raw sound "note.pling" at player with pitch 10 volume 10 wait 0.5 second format slot 13 of player with 15 Diamond named "" to be unstealable play raw sound "note.pling" at player with pitch 10 volume 10 wait 0.5 second format slot 13 of player with 15 Ender Pearl named "" to be unstealable play raw sound "note.pling" at player with pitch 10 volume 10 wait 0.5 second set {random_coffre} to random 1 and 5 if {random_coffre} is 1: format slot 13 of player with 1 Diamond Sword of sharpness 1 named "" to be unstealable play raw sound "random.levelup" at player with pitch 500 volume 50 wait 3 seconds close inventory to player if {random_coffre} is 2: format slot 13 of player with 1 Diamond Pickaxe of efficiency 2 named "" to be unstealable play raw sound "random.levelup" at player with pitch 500 volume 50 wait 3 seconds close inventory to player if {random_coffre} is 3: format slot 13 of player with 1 Melon Seeds named "Agriculteur" to be unstealable play raw sound "random.levelup" at player with pitch 500 volume 50 wait 3 seconds close inventory to player if {random_coffre} is 4: format slot 13 of player with 15 Diamond named "" to be unstealable play raw sound "random.levelup" at player with pitch 500 volume 50 wait 3 seconds close inventory to player if {random_coffre} is 5: format slot 13 of player with 15 Ender Pearl named "" to be unstealable play raw sound "random.levelup" at player with pitch 500 volume 50 wait 3 seconds close inventory to player
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Oui bah c'est ce que j'ai fait , en gros si l'objet avec lequel il tape n'est pas un baton nommé "&4TestKB" sa cancel event donc normalement quand tu le tape avec le baton sa le kb
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Essaye sa ;) on damage: if {SM.%attacker%} is true: if attacker's tool is not stick named "&4TestKB": send "{prefix}&f&l[&c-&f&l]" to attacker cancel event si tu a encore un problème fait le savoir ;)
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Ok merci , je vais tester sa , je te recontacte si jamais ;)
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Pareil , je t'envoie sa demain
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Je fini le code avec tout les kits et je passe privé demain je pense ;)
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Salut les skripteurs , aujourd'hui j'ai besoin de votre aide ... Je fait un skript de kit que je vais surement rendre en privé , mais j'ai un gros problème : J'aimerai que : -Quand ont choisi un kit par exemple (/PvpKit) et que ont veut en reprendre un autre (/ArcherKit) ont ne peut pas le prendre temp que l'on est pas mort.. et j'ai jamais apris a faire sa , et encore désoler si c'est mal expliquer , si vous voulez plus d'info dites le moi ;)
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Ok il y avait 1 erreur mais j'ai trouver j'avait pas mis les deux point ^^ Merci beaucoup tu ma beaucoup aidé
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@PsYZiiK d'accord merci je te redit sa
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Voila les erreur : http://prntscr.com/cf9x1p http://prnt.sc/cf9wvz http://prnt.sc/cf9x1p
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@PsYZiiK j'essaye sa et je te redit sa !
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Bonjour , j'ai une erreur qui survient a chaque quoi , j'ai tout essayer , mais sa ne marche pas. Au faite ce skript je l'ai trouver sur Skript-MC mais je ne trouve plus le nom de l'auteur pour le mettre dedans :/ Options: nomoney: SlashCoins perm: Coin.op noperm: &cTu n'a pas la permission ! command /{@nomoney} [<text>] [<player>] [<text>]: trigger: if arg 1 is set: if arg 2 is not set: if arg 3 is not set: if {SlashCoins.%arg-1%} is greater than 1: send "&7-=&c{@nommoney}&7=-&f Ce joueur a %{SlashCoins.%arg-1%}% {@nommoney} ." if arg 1 is "add": if arg 2 is set: if arg 3 is set: add arg 3 to {SlashCoins.%arg-2%} send "&7-=&c{@nommoney}&7=-&f Tu as donné %arg-3% {@nommoney} à %arg-2% ." if arg 1 is "retire": if arg 2 is set: if arg 3 is set: remove arg 3 from {SlashCoins.%arg-2%} send "&7-=&c{@nommoney}&7=-&f Vous as retiré %arg-3% {@nommoney} à %arg-2% ." if arg 1 is "aide": send "&7===========&aLes Commandes&7===========" send "&a/SlashCoins &f: Voir les commandes ." send "&a/SlashCoins <player> &f: Voir la money d'un joueur" send "&a/SlashCoins add <player> <nombre>&f: Donner de la money à un joueur .&c[staff]" send "&a/Coins retire <player <nombre> &f: Retier de la money à un joueur .&c[staff]" send "&7===========&aLes Commandes&7===========" et l'erreur : http://prntscr.com/cf9nip suite : http://prntscr.com/cf9npb
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@PsYZiiK Sa ne marche toujours pas :/
