donc je dois avouer que j'ai de moins en moins de temps de coder donc je vais terminer ce skript mais pas maintenant (genre pas cette semaine (et peut étre pas la semaine prochaine non plus :/))
je laisse donc mon code en esperant que qqun pouras le continuer.... désoler de ne pas pourvoir subvenir a tes besoin...
options:
logo : &6[&askQuake&6] &c
erreur : &6[&askQuake&6] &cMauvaise utilisation de la command : /quakecraft join,leave,...
command /quakecraft [<text>] [<number>]:
trigger:
if arg-1 isn't set:
message "{@erreur}"
else if arg-1 is "join":
if {inquake.%player%} is true:
message "{@logo}tu est deja en partie..."
else:
message "{@logo}Tu as rejoin le Quake"
set {inquake.%player%} to true
add player to {listplayerquake::*}
if size of {listplayerquake::*} is 10:
message "{@logo}La partie va démarer d'une second a l'autres..."
wait 10 second
set {quake.start} to true
message "{@logo}la partie a commancé..."
loop {listplayerquake::*}:
teleport loop-value-1 to {quakepos.%loop-index%}
set slot 4 of player's inventory to diamond hoe named "&4quake gun"
else:
message "{@logo}La partie n'a pas encore commancer : %size of {listplayerquake::*}%/10 "
else if arg-1 is "leave":
if {inquake.%player%} isn't set:
message "{@logo}Tu n'est pas en partie..."
message "{@logo}Tu as quité le Quake"
remove player from {listplayerquake::*}
delete {inquake.%player%}
else if arg-1 is "setpoint":
if arg-2 isn't set:
message "{@erreur}"
else if arg-2 is between 1 and 10:
set {quakepos.%arg-2%} to player's position
message "{@logo}la position %arg-2% a été posé en %{quakepos.%arg-2%}%"
else if arg-1 is "gun":
set slot 4 of player's inventory to diamond hoe named "&4quake gun"
else:
message "{@erreur}"
on right click with diamond hoe:
if name of player's tool is "&4quake gun":
if target entity is a entity:
# if {quake.start} is true:
# if {inquake.%player%} is true:
kill target entity
play note pling at player with pitch 1
pop ball firework colored red at target entity to player
on respawn:
set {_tp.quake} to random number between 1 and 10
teleport player to {quakepos.%{_tp.quake}%}